I have always been a fan of Japanese role playing games for their magical worlds, lovable characters and friendly combat system. Dragon Quest 8 was in my collection for a long time, waiting for its turn. Finally, one day I decided to try it; and I was amazed.
Dragon Quest VIII: Journey of the Cursed King - Retro Reflections
February 09, 2017CGRretro, console, Dragon Quest VIII: Journey of the Cursed King, Level 5, playstation, playstation 2, PS2, Retro Reflections, sony, square enix
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I have always been a fan of Japanese role playing games for their magical worlds, lovable characters and friendly combat system. Dragon Quest 8 was in my collection for a long time, waiting for its turn. Finally, one day I decided to try it; and I was amazed.
Time Machine VR - PC / VR Review
February 08, 2017CGRreview, Minority Media Inc., Oculus, Oculus Rift, pc, review, Time Machine VR, Virtual Reality, VR
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More experience (and a educational one at that) than a game, Time Machine VR squanders a great first impression to deliver a title that has some cool ideas and polish. That being said, despite a theme around great depth, the overall gameplay here is pretty shallow.
7th Dragon III Code: VFD - 3DS Review
February 08, 20173ds, 7th Dragon III Code: VFD, CGRreview, console, nintendo, nintendo 3ds, review, sega
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7th Dragon III Code: VFD is a really interesting throwback to old school turn-based RPGs, that feel right at home with the older Final Fantasy or Dragon Quest games. Code “Very Fancy Durians” is the game that I didn’t know I needed to get me back into turn-based combat. While I’ve always been a fan of RPGs, lately I’ve been finding it more difficult to have my attention held for longer than an hour or two at a time by these styles of games. Vicariously Furry Dogs however, had me up until three in the morning before an 8:00 am work shift. RPG fans will have a reason to dust off their 3DS if they haven’t picked it up in a while, because this is exactly what you’ve been missing.
Digimon Story Cyber Sleuth - PS Vita Review
February 07, 2017Bandai Namco Games, CGRreview, console, Digimon Story Cyber Sleuth, Media Vision, PS Vita, review, vita
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I remember when I was younger, about 17 years younger, I managed to get my hands on Digimon World for the PlayStation. Admittedly, while I did enjoy it, it wasn’t something that particularly held my interest for all that long. I tended to stick to the shows and card game (yes, that was a thing when I was younger) and never really paid any more attention to the games. So when I heard “there’s a new Digimon game coming out” my first thought was “Okay”. When a friend asked if I was interested in playing, I thought “not really”. Boy did that change fast. Digimon Story: Cyber Sleuth is the Digimon game I didn’t know I needed in my life.
Double Dragon IV - PS4 Review
February 07, 2017Arc System Works, CGRreview, console, Double Dragon IV, playstation, PlayStation 4, PS4, review, sony
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Double Dragon IV clings to its retro inspirations just a little too tightly. Fans of the old 8-bit titles will likely enjoy their romp here for what it is, but Arc System Works could have taken some more chances and delivered a brawler that had more to offer. Instead we get a fighting game that is simply average, despite my deep nostalgia for the series.
Zen Pinball 2: Star Wars Pinball - Rogue One - PS4 Review
February 06, 2017CGRreview, console, playstation, PlayStation 4, PS4, review, sony, Zen Pinball 2: Star Wars Pinball - Rogue One, ZEN Studios
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Zen Pinball 2: Star Wars Pinball - Rogue One offers us a standalone table instead of a suite of different ones collected around a single theme. Despite only having one table to play, it is an incredibly well-made one that should appease Star Wars fans and pinball fans alike.
Brightrock Games' Managing Director Josh Bishop on War for the Overworld - Interview
February 06, 2017Brightrock Games, Interview, pc, Subterranean Games, War for the Overworld, War for the Overworld Crucible
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The WFTO Team & Volunteers with Richard Ridings at EGX 2013 We recently had the chance to sit down to both War for the Overworld and the new Survival Mode content known as the Crucible. Curious on how things came to be we reached out to Brightrock Games to see what they had to say about their adventure and this is what the Managing Director Josh Bishop had to say!
1- Thanks you for taking the time to answer our questions. Starting at the beginning, what made you set out to develop War for the Overworld?
There were a couple of things that set us on the path to developing WFTO, but if I had to narrow it down I'd say that for over a decade the industry hadn't delivered a great Dungeon Management Game. There was a huge hole in the market and an eager fanbase waiting for something to come along and fill that gap.
Although there were a few games out there which had tried to fill the void, none of them seemed to have captured the core gameplay that made that type of game so much fun. As huge fans of the genre and games such as Dungeon Keeper and Evil Genius we were tired of waiting. We decided it was time to do something ourselves so we came together on a fan forum called Keeper Klan and the rest is history.
2- With the direction of the core game / Heart of Gold what prompted the move to a pure Tower Defense style for the Crucible?
The very first iteration of what became the Crucible was released in Patch 0.4 under the name "Stumpy's challenge", a reference to our Blood Imp mascot. It was a simple mode primarily developed to refine the capabilities of our custom scripting engine. We were surprised when the mode became very popular within the community.
Later that year we took the game to the Eurogamer Expo 2013 (now called EGX) in London and we decided to issue a challenge: anyone who could beat our high score would win a T-shirt. It was tough, we were asking people with little to no experience of the game to try and beat us at our own game. Amazingly everyone loved it! We even had people coming back every day of the four day event just to try, and we had to cycle people off our four PCs lest they hog them for hours.
I remember in particular this one guy came by each day and on the last day at the final hour he beat the score and set an all-time record! We were all yelling and pointing at the screen to get him those last few points with some choice lightning casts! With that energy circulating about the mode we knew we were onto a winner.
It's been a long road but we always intended to return to the mode, and we're glad to have built something that feels as tight as Crucible does. But if you feel like playing a bit of history we even left the old prototype in the Extras menu!
3- Between the original's development, Kickstarter, and the Crucible, is there anything you wish that you would have done differently knowing what you know now?
Definitely, that's the thing about game development you always feel like you could have done more when you get to the end. But WFTO has this more than other games. It was a behemoth undertaking at the time and we didn't really appreciate the complexity of what we were setting out to do - it was a risky endeavour for a small team with everyone spread across the world.
There was a lot on the line with WFTO and we had so little in the way of resources and time, especially after some early development disasters. There was a great pressure with the ever-present spectre of financial bankruptcy pressing down on us, even without the overhead of an office.
In a way early development was a lot like a game jam - we had to experiment a lot, quickly correct mistakes and hack a lot of stuff together to get it to work in time. We incurred a lot of technical debt that makes some parts of WFTO tricky to edit, even to this day.
If we could do it all again with the resources, knowledge and experience we have now and all the team in the same building, WFTO would be a totally different beast. There's so much we'd love to tidy up from the original development - in particular developing a more cohesive art direction, and injecting more personality into the dungeon and its denizens. We'd also probably shift to a slightly slower-paced, more simulation-focussed game design.
But with all that said we're proud of what we achieved and we're pleased with how WFTO turned out and how it continues to evolve. More than anything we're proud we've delivered a game that so many fans of this lost genre are satisfied with. That's been our goal all along: to create a game for the fans, by the fans.
4- With both sets of content now behind you, what are your plans for the future? Can we expect new content and games modes or did you think of trying your hands at something new?
There's so much going on it's difficult to know where to begin. In November we made a statement on our plans for the future and the endgame for WFTO, but things have changed a little since then.
Originally we were planning to release one more major update early this year with a whole suite of changes - in particular a complete AI overhaul for Skirmish that would release alongside WFTO's second paid expansion (new campaign, new mechanics and much more). But since the incredible success of Crucible, plans have changed. We're now expanding the scope of the original plan with extra content throughout the year.
I can't speak on what exactly is coming beyond what's already announced, but the expansion will be releasing a little further down the line than originally planned. In its place we'll be releasing a whole new and oft-requested game mode in the first half of this year. Beyond that there's even more exciting stuff in the pipeline that I just wish I could share, but I promise as soon as we're confident in it we'll be sharing news.
We're also looking beyond WFTO itself. Our next game, codenamed "Project Aftercare", has been in pre-production for nearly a year now and it's really shaping up to be something exciting, although full-time development is not likely to begin while we're working on WFTO. So far we have designed a new software architecture, as well as developed the lore, art direction and overall game design. Honestly we're really excited for it and can't wait to start sharing details with our community.
5- A little less about what you've done and more about what you like to do, what does the team like to do for fun? I'm pretty sure, and I hope, that the bosses are not like the overlords causing you to constantly work!
We've got a pretty diverse set of hobbies over here, even amongst a team of only nine people. Obviously there's the video games, and in particular a few of us spend a lot of time with the Blizzard titles. We also host board game nights at our office a few nights a month for all members of the Brighton indie game community.
Our Community Manager runs a fortnightly D&D session for the team and friends - with a party of eight it gets pretty hectic but it's always great fun, though nothing ever seems to go according to plan for us. You would have thought that a bunch of game developers would be good at something like this, but after our Art Director eviscerated my character, it seems we evidently are not. He says the axe slipped - I'm not so sure.
Recently some of the team have taken up weekly badminton sessions too - who says gamers can't do sports? ;)
6- Finally, because I need to know, how much fun was it writing the dialog for the narrator? More than that, how long did it take you to convince the man behind the voice to do it?
Working with Richard Ridings is an absolute pleasure - he's as much a personality in real life as he is when he steps into the disembodied narrator's shoes (but a bit less evil). In fact he's one of the nicest chaps we've met on our long journey with WFTO. When he walks into a room you take notice, and his voice is even more incredible in person. In a way it's also very surreal - for many of us on the team Richard's voice is counted amongst our fondest childhood memories. So you could say it really is a dream come true.
Richard was on board with the project from the early days, and we can't thank him enough - his voice has really taken the game to the next level and brought back that special Dungeon Keeper feeling. He even joined us at EGX 2013 to check out the game for himself!
From our writer:
Scripting lines for Richard's character is as much fun as you can imagine. Writing comedy is liberating at the best of times - even more so when you're dealing with someone so despicably malevolent. I'm sure Richard feels just as liberated when he steps into the booth to bellow out the lines!
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I and the rest of the team at Chalgyr's Game Room would like to thank both Josh Bishop and the rest of the team at Brightrock Games for taking the time to answer our questions. Good luck in the future guys!
Article by Pierre-Yves
Dynasty Warriors: Godseekers - PS4 Review
February 03, 2017CGRreview, console, Dynasty Warriors: Godseekers, Koei Tecmo Games, Omega Force, playstation, PlayStation 4, PS4, review, sony
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Dynasty Warriors: Godseekers is a guilty pleasure for me, but one I have not been able to get enough of. This is a great twist on the traditional Dynasty Warriors formula, and while the game is not flawless, it is the most fun I have had with a title so far in 2017.
Epiphan Video Av.io HD Video Capture Device - Hardware Review
February 03, 2017CGRhardware, Epiphan, Epiphan Video Av.io HD Video Capture Device, hardware, review
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Video capture has been something we at Chalgyr's Game Room have been interested in for quite some time; we have covered most of the devices by AverMedia (and loved them), and are always looking for more ways to capture video. Enter Epiphan Video, another capture card manufacturer that is a little less known here in the States. Hopefully we can change that.
Nioh: Last Chance Trial - PS4 Preview
February 02, 2017action, Adventure, CGRpreview, console, Koei Tecmo America, Nioh, Omega Force, playstation, PlayStation 4, preview, PS4, Roguelike, sony
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Nioh's gone through multiple demo's in the past year in order to get feedback to put out the best possible experience. Having recently given gamers one last chance to try things out before the release date on February 7th, the Last Chance demo was available for only forty-eight hours just two weeks ago in order to obtain both the Mark of the Conqueror and the Mark of the Strong one last time if you hadn't already. If you had? This was a chance to try out the system in it's final form without having to worry about missing a reward.
From the previous state that we got to experience, we being the collective whoever downloaded the demo, not much has changed. This is probably a good thing as it means that they didn't have much to fix in order to give us one final look. The system has stuck with the idea of familiarity over durability though it did feel like the speed in which William became familiar with a weapon slowed down a bit. If it really is the case, and I swear it felt slow to raise up a weapon in order to do more damage, it'll make swapping weapons often more of a curse than a boon.
In the Beta, raising the familiarity allowed for a constant flow of switching out weapons for newer ones even if the total attack wasn't that much higher because of how little effort was required for upgrading. Implementing a reduced speed made this more of a conscious decision as now you really had to decide as to whether or not it was worth changing a weapon for just a little bit more of an attack with how long it could take.
Now you had to decide whether or not it was a good idea when about to face off again a boss or a new and unknown situation. It raises the bar somewhat and makes you think about whether or not something is worth it. Sometimes just the bonuses from an item would make it so but the reduced attack in the meantime is something to work around. It makes you give it more than a passing thought.
One of the aspects of Last Chance that I appreciated was not having to start in the same location as the previous two demos. Instead players were treated to a new location, started off with access to both bows and rifles, and could then find the weapon that they wanted by defeating does if it wasn't already in their inventory. That or replace it with a rarer one because those are generally better with extra bonuses.
Gameplay should be smooth on release if they stick to the work that they've done for the demos. I can't comment for a PS4 Pro but the standard ran just fine. Well the standard running a 7200rpm 3.5" 3TB HDD that isn't the stock hard drive that a lot of users would be using. I mention this as it came up in conversation with another member when discussion performance issues on another title. Options have been added when starting up for visuals such as allowing to cap the Frames Per Second (FPS) or to simply clock them down to a static thirty.
I've said it before, but from a quick look at Nioh and it could be considered nothing more than a Souls clone which is taking a Feudalistic Japanese approach instead of a Gothic Medieval one. To some even with the differences it may still feel like a clone because of the overall approach with a high learning curve and dying a lot while learning the ropes. To others? The system speaks for itself and Nioh has more than enough under the hood to stand on its own.
Players are put into the role of a European man named William who arrives on the Japanese shores in search of an enemy. William's quest will be the thread that ties the reason for all of the gameplay together. Instead of having a seamless open world, William will explore various stages in order to find the clues to the one he hunts as well as help others in dispatching the demons that now infest a war torn Japan. We saw a little bit of this after the first stage of the Beta but for the most part the narrative elements have been kept under wraps instead showcasing the gameplay. This is a good thing as it means the spoilers, other than several stages and if they even stay that way, have been kept to a minimum for a fresh experience come launch day.
The core of the gameplay has not changed since the Alpha. The equipment that is used has for the better but the style in which you wish to approach combat with hasn't. William, who is not only the protagonist but the one that you will be playing and not a custom avatar, can be wielded as you see fit not unlike Harkyn in Lords of the Fallen. Swords both single handed or dual wielded, axes, hammers, spears and several ranged weapons allow for different gameplay options before even considering William's stance.
Stances add another layer to gameplay as both William and his foes have access to these. Well from what we've seen so far at least the Human ones. Each stance has both an advantage and a disadvantage over another in the Rock Papers Scissors category. The High Stance allows for more damage at the cost of higher stamina usage while the Low Stance allows for more attacks at the cost of attack power.
This leave the middle stance as the balance between the two and generally the most useful but that comes down to personal preference. Being able to switch between these stances is easy but learning to do it quickly and recognizing your enemies movements will take some time to get right. Having access to all of these, plus the weapon types, and adding in special moves that can be learnt with points? Combat is solid.
Because it does follow a portion of the direction of the Souls series that sees the idea of a 3D Metroidvania meeting a Roguelike, there will be some similarities. One of the biggest from the onset is that if you fall in battle you will lose all of your Amrita (Currency for leveling up) as it remains with your guardian where you fell. Not having changed since the original version, if you fall once you have a chance to picking up what was lost. Still not having changed and another reason that Nioh isn't just a clone is that if you fall a second time you lose everything form both the first and the second since your guardian was not there to protect the second set of Amrita.
Furthermore, your guardian spirit does more than simply hold your Amrita. A little like Tecmo KOEI's Warrior series, as you hit enemies a gauge fills up that essentially allows for a power boost and guardian attack to be performed. Essentially performing a Musou attack, William sends his guardian forward hitting the enemy and then can hit enemies with increased power for a limited amount of time. During this time William is also immune from damage as any hit will decrease his powered up state instead. Keep in mind that this gauge can only be filled while William has his spirit on hand.
If things hold up as well as they were displayed through this Last Chance, Nioh has the possibility to be more than just a "clone" and instead be something amazing. We'll know for sure next week when it finally releases!
Game Information
Platform:Sony PlayStation 4
Developer(s):
Team Ninja
Publisher(s):
Sony
Genre(s):
Action
Adventure
Mode(s):
Single Player
Multiplayer Coop
Other Platform(s):
N/A
Source:
PSN Demo
Article by Pierre-Yves
Lenovo IdeaCentre Y900 RE with Lenovo Y27g 4K monitor - Hardware Review
February 02, 2017CGRhardware, hardware, Lenovo, Lenovo IdeaCentre Y900 RE with Lenovo Y27g 4K monitor, review
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Lenovo has long been a favorite of mine, from hardware that is well powered and excellently priced for a struggling college student or business-class, rugged machines meant to be categorically pounded on by cubicle dwellers, to bonafide gaming machines. When the great folks at Lenovo reached out to see if I would like to take their newest IdeaCentre, in partnership with Razer, out for a spin, I jumped on the chance.
Zen Pinball 2: Bethesda Pinball - PS4 Review
February 01, 2017CGRreview, console, playstation, PlayStation 4, PS4, review, sony, Zen Pinball 2: Bethesda Pinball, ZEN Studios
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DOOM. Skyrim. Fallout. Some of my favorite gaming series ever. Zen Studios has really done a spectacular job creating creative and varied tables for these popular properties. This is an ambitious undertaking and while the end result is not flawless, it is incredibly difficult for me to put down. I mean seriously - Skyrim pinball? Sign me up.
Games of February 2017
February 01, 2017console, February 2017, Games of, microsoft, nintendo, nintendo 3ds, pc, playstation, PlayStation 4, PS4, sony, XB1, xbox, Xbox One
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It's that time again!
This month has a few heavy releases from Nioh which we've been able to take several looks at with our final one coming in right before the release date with our time on the "Final Chance" Demo just last weeekend. Throwing in some more weight is the latest in the Musou releases with Berserk and Ubisoft's interesting versus For Honor that had its closed Beta just this past weekend.
Friday Feburary 3rd
Naruto Shippuden Ultimate Ninja Storm 4 - Road to Boruto Expansion - PS4, XB1, PC
Having come out a year ago, Ultimate Ninja Storm 4 is getting an expansion with Naruto's son Boruto at the helm. Haven't picked it up in a while? Now's your chance!Poochy & Yoshi's Woolly World - 3DS
The awesome dinosaur is back for another of his solo adventures. Sticking to his newer and adorable yarn form Yoshi is being joined by Poochy on the 3DS later this week.Monday February 6th
Nintendo every now and then re-release older titles in new packages at lower prices for anyone that's been holding out. This month is seeing two such re-releases with bothKirby Triple Deluxe (Nintendo Selects re-release) - 3DS
and
Mario & Luigi: Dream Team (Nintendo Selects re-release) - 3DS
Tuesday Feburary 7th
Nioh - PS4
It's finally here. After two Demos (Alpha and Beta) in order to collect feedback and offer DLC to those that completed the challenges, Nioh even had a Last Chance Demo just last week (Impressions incoming) in order to obtain the Marks of the Conqueror and Strong one last time. Well the waiting is just about over. Just one more week!WWE 2K17 - PC
Having reviewed the Xbox One version back in November when it released on consoles, WWE 2K17 like many other titles of late is going over to the PC. Don't have a console and been looking forward to it? Now's your chance. In the meantime take a look at what Robert had to say!Tuesday February 14th
Earthlock : Festival of Magic (physical release) - PS4
Earthlock has been out digitally for a little while now and is seeing a physical PS4 release. Having played it on the Xbox One I can say that it's a decent RPG that definitely has that PS2 throwback feel.Ride 2 - PS4, XB1
Having already been out in multiple parts of the globe, Ride 2 is releasing in North America for some fast two wheeled riding with plenty of tight turns.For Honor - PS4, XB1, PC
I was sadly too busy to sit down to the Closed Beta but on the bright side I've been able to watch my brother and other streamers play and For Honor so far is looking good. Still not sure who I want to fight for though...Sniper Elite 4 - PS4, XB1, PC
The lastest Sniper Elite is coming out. Chris H. favorably reviewed the third entry and hopefully the newest meets his expectations!Wednesday February 15th
Pac-Man Championship Edition 2 + Arcade Game Series - PS4
Looks like the yellow ball like eating figure is coming back for another championship edition with some extras.Thursday February 16th
Warhammer 40,000: Space Wolf - PC Early Access
Seeing another Warhammer release is an older one making its way from the mobile platforms over to the PC. Why Early Access however I'm not sure as it's been out for years now...Tuesday February 21st
The Walking Dead - The Telltale Series: A New Frontier (physical release) - PS4, XB1
Nick enjoyed his time with the the start of the third season which is seeing a physical release after only two episodes. This physical edition contains the first episode on the disc with the season pass for the rest as they see their releases over the rest of the year.Professional Farmer 2017 - PS4, XB1
I wasn't sure about this but apparently it's different than Farming Simulator? Leaves more choice in the field I suppose.Berserk and the Band of the Hawk - PS4
Both Nick and I are suckers for a good Musou experience and after playing both Arslan: The Warrior of Legend and Hyrule Warriors / Hyrule Warriors Legends I have no reservations on Omega Force / Tecmo KOEI knocking another one out of the park with the Berserk series.Halo Wars 2 - XB1
After several years 343 has resurected Halo Wars with this being the second installment into the RTS approach to the Halo universe. I am surprised to not see a PC release right away bring an RTS but that may come along sooner or later.Tuesday February 28th
Horizon Zero Dawn - PS4
While I've still got a Killzone or two to catch up on Breanna is getting ready to steal our main gaming space in order to explore this fantastic looking world with weird hybrid machines animals. I'm looking forward to seeing how it plays while I tackle Nioh and Berserk.Story of Seasons: Trio of Towns - 3DS
After both Natsume and Marvelous went their seperate ways I've been having trouble keeping track of the possible farming possibilities. The bright side? There's now twice the amount of farming simulators available! I still miss Rune Factory though...Torment: Tides Of Numenera - PS4, XB1, PC
Those of the lands of the PC have been able to already jump on this incredible looking game. In an odd twist, and a good one at that, Torment is coming over to the consoles. I'm looking forward to jumping into this on a PS4 as it's been a long time since I've played Planescape Torment alongside IceWind Dale.Article by Pierre-Yves
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