• Blue Reflection Quartet - PS5 Review

    The Blue Reflection series by Gust is a high school slice of life with apocalyptic level situations and magical girls. With the world on the brink of destruction, it'll be up to a select few to tackle those that wish to destroy it, all while managing the emotions of their friends, fellow students, and themselves…

  • Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

  • Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection - PS5 Review

    Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight?

Pinball FX3 - Universal Classics Pinball - PS4 Review


Pinball fans should enjoy the solid gameplay offering found in the Pinball FX3 - Universal Classics Pinball table pack. However, while the three movies represented in this pack are all well designed and charming visually, major fans of Back to the Future, E.T. and Jaws might come away frustrated with the audio presentation.

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Cuphead - Xbox One Review


Cuphead is a throwback in almost every sense of the word. Visually it hearkens back to an old art style that remains fascinating today. Beyond its incredible visuals however, Cuphead is a tough-as-nails action platformer that reminded me of my classic platforming days where memorizing boss patterns and learning the lay of the land were essential for victory.

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Pinball FX3 - PS4 Review


There are several reasons to be excited about the release of Pinball FX3, from improved visuals to retooled online options and a bevy of new modes. Having long been a fan of the Zen Pinball / Pinball FX games, I am pretty excited to see that Pinball FX3 is a considerable leap forward for the series.

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Ruiner - Xbox One Review


Ruiner has been on my radar for months and how I came about it was a bit different for one being in the games industry. Rather than receiving a press release regarding Ruiner, I actually found it while doing some animated GIF searches for "cyberpunk" and I was instantly hooked. Set in the year 2091 in the fictional cyber-metropolis Rengkok, Ruiner game is a brutal isometric shooter that immediately reminded me of a gritty title pulling influences from sources like Super Smash TV, the Contra series, A Scanner Darkly, and a handful of different Anime. What Reikon Games gives us though, is far, far more than just a run-and-gun action title set in the corporately-run underbelly of a future megalopolis, but rather a wild ride through the mind of someone that has had enough of a corrupt system and aims to bring it all crumbling down.

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The Solus Project - PS4 Review


The Solus Project is a moody title that blends exploration and light survival  with stunning graphics and voice acting that is out of this world. Though exploration is a key driving factor in The Solus Project,  the real gem is in the audio design; muting the game and running throughout the wet environs of Gleise-6143-C is a completely different (and worse) experience. While the map and littered lore are core bits to The Solus Project, the audio is what makes this a title that many gamers will thoroughly enjoy. Unfortunately though the  strange mix between light survival, exploration, and moody lore-driven walking simulator means that while each genre is individually a strong case for a solid game, but together they seem muddied as the game progresses.

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Accel World VS. Sword Art Online Deluxe Edition - PC Review


Two anime/manga/light novel franchises come together in Accel World vs Sword Art Online in the form of an action RPG that has an interesting premise and gameplay, but is severely lackluster as a port. While AWvSAO may have a solid basis in gameplay and environment, at least on the PC it’s bogged down by a lot of lag and the often-times infuriatingly stupid enemy AI.

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Hakuoki: Kyoto Winds - PC Review


Hakuoki: Kyoto Winds is a historical fantasy visual novel set in the Bakumatsu period in Japan and puts you in the shows of Chizuru-san, a young woman  determined to find  her father in Kyoto. As part one in a two-part series that is the retelling of the original Hakuoki released in 2008, you will romance a number of handsome samurai (some are new to help justify the cost of Kyoto Winds) in search of details surrounding your father's whereabouts. Though it pushes over 80 hours of content with 30 unique endings, Hakuoki: Kyoto Winds feels more like a prolonged cash grab in a genre that is often taken advantage of.

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Verti-Go - Tabletop and Board Games Review


Vert-Go is a wonderful, if flawed balance game that acts as the perfect filler at your next board game night while its larger, more complicated brethren are being set up. With games lasting only a few minutes at a time, Verti-Go is a balancing act not all dissimilar from Jenga, but with far more color. Few games in your repertoire will need more house rules, but once you set up the basics, Verti-Go will be enjoyable no matter your age.

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Urban Chaos: Riot Response - Retro Reflections


What makes a first person shooter good? In my opinion, solid controls, a decent story, interesting locations and plenty of violence! Urban Chaos: Riot Response has all that.

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Pylon: Rogue - PC Review


Roguelikes and Hack & Slashes are nothing new together (Zombasite) but Pylon: Rogue puts a lot more emphases on the Roguelike elements as once you kick the bucket, that’s it. Start over. With only unlocked items remaining available to purchase in the shop, you’ll have access to a total of four characters and different weapon loadouts in order to try to beat bosses and beat the game before the monsters beat you into your xth grave.

If you ask Marc, I suck at this. I died. Repeatedly. I even think Demon’s Souls may be easier as it’s the only Souls I haven’t been able to finish yet! That said, Pylon: Rogue is a lot of fun and has plenty of neat ideas behind it, even if it is a fairly tough experience to get into.

The premise is easy. You’ll be choosing from one of three characters to start off with which each have limitations on their equipment loadouts as they haven’t been unlocked yet. That same unlocking factor is what keeps you from the last of the characters. From there, you are brought into a procedurally generated world map that contains randomly procedurally generated stages that must be completed in order to unlock the boss. While easy in concept, the execution is far from and once you finally thought that you’re making progress? It gets harder with new enemies to stomp you into the ground!


The gameplay is a simplified Hack & Slash approach with the default attacking button being your most important instrument alongside a blocking / evading option and finally a special attack that can only be used if you have the scroll for it. By simply hitting the attack button your melee characters will go through their combo sets until they are done. The archer will simply shoot arrows until you hold this button down in order to charge up and unless a much more powerful shot. That’s it. If you want different moves you’ll need to switch gear loadouts as there’s no RPG system backing this which is why it can be so challenging, you really need to get better and master the game.

In the case of the melee characters each step in the combo can be stopped by holding down the button in order to perform a more powerful move not unlike the Warriors series. This really helps to mow down the foes that will be spawning in every area on your way to the exit. From that point forward, you’re going to have to be very careful about how you proceed as your characters are a lot squishier than they look and won’t survive for long if they keep getting hit.

The stages themselves are of an interesting design. Between you and the exit there are a series of rooms that can be completed in which the “wrong” rooms will provide you with treasure while the “right” room will provide you with the exit out. Treasure can be more money to buy things if you survive long enough to make it back to the world map and visit the shop just as it can be health boons, accessories or keys to unlock already present chests.


Between you and all of these rewards and exits though are a massive amount of enemies. Depending on the style and size of the stage, enemies can come in one massive wave for the size of the location or they can come in multiple smaller waves in order to not completely fill up the space that you are trapped within. This may honestly be one of those times where the “I’m not trapped in here with you, you’re trapped in here with me!” may not apply. There is a steep learning curve and even the “easiest” character to learn how to use as gear up as they have a high cash flow, will die just as fast as the others.

If you do make it back to the world map a shop can be visited in order to heal up or buy new equipment as long as you have the money for it. That alone makes things tough as on one hand you want better gear to both deal and take less damage, but on the other, you need to heal up in order to not just die once you step into the next zone. With the first character that’s much less of an issue because you essentially play as Midas and roll in the money with all of his abilities including turning enemies to gold and smacking them for cash influx but even that won’t save you if you’re not careful.

The only real issue is that the difficulty will not be for everyone. There are no barriers in place short of how well you play, how quickly you learn and how lucky you are with health and treasure drops. You really have to make due with whatever comes your way and often it’s not enough but if you’re a better player you’ll pull through all right. In my case? It was another lesson learned on what I “shouldn’t” do in order to live longer.


Pylon: Rogue is a very hard but fun Roguelike that can keep you busy for hours on end as you try to unlock both new weapon loadouts and the final of the four characters. Some may find this immensely easier than I did while others will find it just as hard but in either case, lovers of challenges will find plenty to sink their teeth into as nothing will be rolling over for you to crush them in this procedurally generated world!

Game Information

Platform:
PC
Developer(s):
QuantumSquid Interactive
Publisher(s):
QuantumSquid Interactive
Genre(s):
Roguelike
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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Project CARS 2 - Xbox One Review



Slightly Mad Studios, the genius team behind titles like Shift 2 Unleashed, Need for Speed, and Test Drive: Ferrari Racing Legends is back after the success of 2015's overwhelmingly excellent Project CARS racing simulator. In the follow-up, Project CARS 2, Slightly Mad Studios is back at it, bringing full-on racing simulation to the masses on PC, PlayStation 4, and Xbox One, but how does it fare when compared to its predecessor? While it is an enjoyable and a must-buy for newcomers to the ultra-realistic driving simulator genre but may feel a bit stale to racing sim veterans.

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Vaporum - PC Review

 

Vaporum treads into territory that I have personally seen very little of. While I love the Dungeon Crawling style I think to this point I have only ever explored Malevolence: The Sword of Ahkranox by myself without party members by my side. Taking things a step further, you’ll have to be quick on your toes because Vaporum while being designed as that robust old school Wizardry styled adventure that we all love, is also designed to be experienced in real-time.

This alone changes the name of the game. Normally for this style if you see an enemy you simply need to worry, do they step one step for yours? One step for every two of yours? Or are they faster and take two steps for your every one. Well you no longer need to worry about that because once an enemy sees you they will be gunning for you in real-time. This means that there’s no thinking about what to do or second guessing as you have to react “now” even if you can only move from front to back and left to right. The core mechanics of the style apply even if the timing doesn’t.

Now if you read my time with Mary Skelter: Nightmares you’ll know that while certain elements were in real-time like the traps, the rest of the experience was turned-based. Why I mention this is because of how much the one little detail of being in real-time can change what is being presented. As you walk down the halls and see an enemy, they’ll walk, run or fly towards you and attack at you with everything they have. Poison, electricity, shots from rifles or simply good old slashing weapons making you bleed on the floor. Because there are no turns, your spacial awareness will need to be on a very fine point as there is no minimap on screen to help guide you in evading their attacks.


Having taken this direction brings Vaporum a notch higher with how unique of an experience this creates. Equipped from near the beginning with a Rig that holds a particular specialization (Melee / Toughness / Tech) your character will level up and gain new strengths in order to make it further through the maze of the giant mechanical structure your find yourself in with no real idea as to why. You’ll need these buffs to your arsenal as enemies will only be getting tougher and the faster you can take them out the less damage that you’ll be receiving.

Combat is a lot of fun and come with a bit of variety. Close ranged weapons can be blunt or edged which will be effective against different creatures just as your more technical powers of electricity and fire will be. Ranged weapons are a lot of fun but the bigger and more powerful that they are, the more ammo that they will take in order to fire off their blasts. Range is also a factor and with the fact that everything is moving in real-time missing is not just a numbers factor but also a "did they move out of the way" factor. Finding the right balance and knowing your enemy is key to not only surviving but also making sure that you don't squander your resources as healing packs and ammo are rare and while enemies may drop them they can just as easily not.

While there is a lot of emphasis on the combat, you’ll be spending just as much time exploring the vast reaches of each floor. Dungeon Crawlers and Puzzles generally go hand in hand and Vaporum is no exception. Nothing is simply lying around for you to move forward and you’ll need to search, push and smash crates, flip switches and quickly run through, weigh down panels to open gates and find keys in order to unlock those that bar your way forward. Each of these is interactive in its own right such as to unlock a gate you need to take the key from your inventory and use it on the keyhole. The same can be said with switches on the wall. It would have made using a controller a bit more complicated as having the mouse present with no controller support may have been a better direction to go in.


With all the exploring you’ll be coming across written notes and audio logs from those that have come before you. Why is this place deserted? Where did everyone go? What are these strange biological and mechanical creatures trying to kill you? The answers are in the logs that once read are taken out of your inventory and added into your journal. It adds another level to the experience because it makes you wonder what happened from the beginning of these entries to the point that you now find yourself in as your character monologues to himself.

Any fan of the Dungeon Crawling experience will find plenty to love here with the mix of the old schooled ideas and the new ones. Adding real-time elements to an experience that for so long as been turned based was brilliant and it works. While I’m not sure if the concepts that Vaporum introduce will become widely used in the future, I may have found myself with a new classic to hold others to a new standard.

Game Information

Platform:
PC
Developer(s):
Fatbot Games
Publisher(s):
Fatbot Games
Genre(s):
Dungeon Crawling
RPG
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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Culdcept Revolt - 3DS Review


The Culdcept games have been around for about twenty years now, and they bring a unique mix of board game and collectible card game together in a lightweight but enjoyable RPG experience. The last time I played a game in the series was Culdcept Saga for the Xbox 360, and while I actually enjoyed the experience quite a bit, the game was pretty rough in a lot of areas. I am happy to say that Culdcept Revolt has smoothed most of those out and the end result is actually a lot of fun.

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