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Underworld: The Eternal War - Retro Reflections


If you are a fan of action and horror movies or Kate Beckinsale you have probably heard of the Underworld movies. They depict a never-ending war among the vampires and lycans (werewolves), with Selina, played by Kate, being a superb vampire warrior who turns the tide in favor of her species. The game Underworld-the eternal war is based on the first movie, however I doubt many people know it exists. This lack of knowledge is justified: although the source material was interesting the programmers made something surprisingly shallow and poor.

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Halcyon 6: Lightspeed Edition - PC Review


There's a certain appeal that comes with the territory of being the boss. You have minions, they are supposed to do what you tell them to do, life is great. Until of course that your entire federation is destroyed in a heartbeat and the only thing you have left is an alien relic that you're using a space station. Stuck in the middle of now enemy territory with pirates to boot, welcome to Halcyon 6!

Halcyon 6 is a turned based resource management RPG that will have you simultaneously running the space station and building a fleet to both explore and eliminate the surrounding threats. All the while trying not to be eliminated yourself of course. With three different styles of officers and class types for ships, you'll have your work cut out for you.

I am of a mind in which there are certain cases in which a tutorial is needed and there are others that I just need things to progress to my own pace without being led by the hand. There are a few elements in Halcyon 6 that I could have used a bit more of a heads up on as I felt, at least the first time, that I fell behind my CPU adversaries because I had no idea how to train a new officer. I built the installation though now what?


Same thing occurred with repairing a ship. Docking a ship by Halcyon 6 isn't enough they have to make it into dry dock to be worked on. In both cases your first action is going to be getting your ship and your officer inside of your space station. From there things can be done but without being told this, I quickly ventured to the Google machine and found what I was doing wrong. Once you know what to do and how? Things run smoothly.

Starting off with the space station, your crew, aka whatever is left of the federation, have carved out a portion to call home but generally the rest has still been unexplored. To explore you simply have to select one of the empty spaces adjacent to those that you already have and send an officer to get it done. This will give you the amount of time that needs to be taken so while at the beginning you wait, later on you’ll be able to manage every other little detail that needs your attention. Once you’ve carved out a space you simply get an installation to be built and then someone to run it. This basically means you’re going to need a lot more hands on deck and stat!

Compared to resources like fuel, dark matter and raw materials, extra bodies are both your most important and most easily lost resource. The only people that you can directly control are your officers that you send on away missions in battle cruisers or shuttles for whatever was required. If the shuttle gets attacked then forget it, they are lost making it very important to re-direct their flight path or to clear out a sector first. It’ll happen that you can lose an officer in a battle cruiser but that comes later.


Your officers as mentioned come in three classes which affects the type of spaceship that they can operate as well as their skill types both at the helm and on the ground. Using Star Trek as a base, Halcyon 6 gives you access to the Command Crew (Red), the Science Crew (Blue) and the Engineering Crew (Gold). I know you wanted red shirts but they are actually green shirts in this and I think they got mad at me at some point for losing too many on clearing out sectors of Halcyon 6 itself. It’s not my fault they are level one and can’t take a hit… but anyways!

So these officers can level up which gives them more abilities as time goes on through points that can be spent on a skill tree. Customization is big and it lets you either generalize or specialize for either ground or ship combat. In either case you’ll want your character to be in top shape because of how precious they are as a resource.

You quite literally cannot do anything without an officer short of creating a new starship as the space station does that. Multiplying dark matter or raw materials through generators, creating probes or training new officers are all hands on meaning that if the officer is inside the station doing that, they aren’t outside battling foes or collecting resources. It makes you appreciate just how important these people are and it suck all the more when they die!


So using a twenty four hour clock, time moves forward when you set things in motion. Traveling can take hours like it can take days. This clock can be stopped if you need to make any modifications or simply left to run if you’re waiting three days for a new ship to be built and rooms to be cleared out. Once combat starts off on the ground or in space however everything falls to a turned based initiative order in which I swear that the enemy ALWAYS GETS TO GO FIRST! I’m not angry about this I swear.

Like Cosmic Star Heroine, Halcyon 6 uses a modified turned based combat system in which every opponent has a set of skills and each one runs off of cooldowns before it can be used again. Some of these abilities even have stocked amounts which replenish once you move the ships back to the space station. Outside of that these battles are pretty much life and death situations for the crews and the last person standing wins.

One part that I appreciated is that even if the ship’s hull integrity reaches zero it doesn’t mean that it’s all over. No one wants to let their hull’s integrity drop but critical hits and the enemies zeroing in on it does happen so thankfully there are healing abilities that can be used. Once it jumps up from zero the hull is safe for a little while but if left at zero it could take all of one hit to really do it in. Sometimes you may get lucky with two or three but unless you can’t fix it, run! It’s not worth losing the officers.


As a whole package Halcyon 6 is fun for hours on end. There’s space combat, exploration, negotiations with alien species and pirates that sometimes don’t want to kill you but use you to kill someone else. Everyone wants something and on that note there’s plenty to be found and the replayability is huge.

Game Information


Platform:
PC
Developer(s):
Massive Damage, Inc.
Publisher(s):
Massive Damage, Inc.
Genre(s):
Turned Based Strategy
RPG
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher



Article by Pierre-Yves
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X Rebirth VR Edition - PC / VR Preview


While I myself am new to X Rebirth, Robert had a chance to review the core game some time ago and came away pretty impressed with it. While still an Early Access title, X Rebirth VR Edition is shaping up as a really solid first VR effort by Egosoft and should provide fans with a new and immersive window into the series' universe.

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Crest - PC Preview


God. Capital G. The big person that made everything. Well if that’s what you believe as I personally think it’s a combination of everything or that it’s really Alanis Morissette (See Dogma). In either case, Crest has you filling in these enormous shoes while simultaneously not being able to do anything directly as you guide your peoples and civilizations through the years.

Crest is more hands-off than anything that I’ve ever had… my hands on. You are quite literally an observer and an idea more than an actual force of nature as you would be in the likes of Black and White or Reus. The only “contact” that you have with your peoples are decrees that you can issue through the form of keystones that expand as time goes on. Whether or not the people on the ground actually listen to you is entirely up to whether or not they believe you are real. It’s a little bit of a catch 22 and you’re going to have to test the waters a few times before getting it right.

The interface to Crest is a simple one. You see your people, you see the lands that they live on and you see the periods and the cycles of the years and the seasons as time passes. Available to be brought up are the two windows that allow you to issue commandments and to see what commandments are currently in place. That’s it. It really is a nice and clean interface that lets you cleanly observe your people as you hope that they carry out what you deem is worthy in order to continue their survival.


Probably the most interesting and frustrating feature to guiding your people are your influence points. These are granted as the periods move through the cycles and are not to be used lightly or stupidly because bad decisions will both bring down your actual influence for the people believing in you as well as be a waste if you got it wrong.

The reason that these are frustrating is because sometimes you’ll want to issue three or four separate commands but you’ll have enough for one or two at the most. As a god it would have been nice to simply throw as much as you want out there but then where would the challenge be? So as much as I found it frustrating at times as I saw cities dying off, I can appreciate that even a god can have limitations and need to think things through before simply making a decision. Hence waiting these points if you get it wrong.

Commands can be anything from making babies to fishing out on the sea or farming. Issuing these commands other than requiring the influence points are going to need a bit of trial and error as you put them together using three keystones. Two of the three act as your variables while the third acts as the action. For example, you can say that “Desert” “Produce” “Farming” which will translate over to the people living in the desert need to start farming. “Savannah” “Eat” “Antelope” will translate to people in the Savannah head out and hunt antelope for food. Other combinations could be “Old People” “Produce” “Socialize” and that would make it that old people are going to head out and socialize with others.


The keystones themselves are basic but the actions that they can lead to are numerous. Hell, being a god you could actually state that people living by the cost should eat people who are mining for resources. You really want to take a look at your commands before issuing them because sometimes what you think is a good idea… isn’t. You can also suggest that people migrate from the desert over to the Savannah for example as it can be easier to survive just as you could ask them to start tending their own territory to make it more inhabitable.

Once you’ve issues any of these then it really is sitting back and watching how things unfold. If the people believe that you’re a real thing then they’ll gladly jump to it and make babies, go fishing or hunt animals for meat. Other times they may decide to ignore you and start a war against another city. Because you’re hands off you can only hope to dissuade these people and try to get them to get along but sometimes it won’t happen and cities will perish because there are not enough children being born or too many people died and the last simply moved over to the closest city because you suggested it’s a good idea.

Crest really is an interesting title and is currently still in Early Access. I’m not sure what can be really added at this point since it’s very stable and runs smoothly but the developers do keep adding features and seem active with their news updates. That said, seeing people rise up and advance only to crumble to dust inside of this ecosystem is quite interesting and a good test of whether or not your fit to guide people as your decisions really are the basis of life and death. On the assumption that they believe you’re real of course.

Game Information

Platform:
PC
Developer(s):
Eat Create Sleep
Publisher(s):
Eat Create Sleep
Genre(s):
Simulation
Mode(s):
Single Player
Other Platform(s):
NA

Source:
Provided by Publisher



Article by Pierre-Yves
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Path of Exile - Xbox One Review


Path of Exile has been out on PC for a little while now, but I have only just taken the time to play it since its release on the Xbox One. With it being a free game, I had previously found myself wondering: Just how good can this be? The answer surprised me: Very, very good.

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Archangel - PC / VR Review


Archangel is a slick, entertaining action game that is relatively easy to pick up and play. The premise is fun and familiar, making it approachable if not perhaps particularly original. Still, it presents some of the sharper visuals in VR to date, and is a welcome port of the popular PlayStation VR game.

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Undertale - PS4 Review


Undertale is a fantastic RPG experience. I honestly had no idea what to expect going into it, as I missed playing this the first time around when it came out on PC. It was one of those games I always planned on picking up eventually, just to see if it could live up to the ridiculous hype it had received. So imagine my surprise when it succeeded in meeting, and maybe even exceeding my expectations.

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Marvel's Guardians of the Galaxy - Episode 3: More Than A Feeling - Xbox One Review


We're close. To what exactly? To this series reaching the same heights with me that Tales from the Borderlands did. Hands-down that was my favorite Telltale Games title so far, but you know what? Marvel's Guardians of the Galaxy - Episode 3: More Than A Feeling shows that the devs really have a handle on mixing some science fiction and humor together.

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Minecraft: Story Mode Season Two - Episode 2: Giant Consequences - Xbox One Review


At this point, I am beginning to think that the Minecraft: Story Mode titles are what they are. I don't necessarily mean that as a bad thing, as the series has been generally decent, without a lot of surprises or narrative growth that really improved over time. I have had a chance to play just about every Telltale adventure game they have released so far, and Minecraft: Story Mode Season Two - Episode 2: Giant Consequences continues the trend of good but not great episodes set in a Minecract world.

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Conan Exiles - Xbox One Preview


Sure, Conan Exiles is a little rough around the edges. As one of the few really big name titles that is positioned as a sort of Early Access-like title for the Xbox One system. As such, it can be a little maddening, because the potential here is pretty amazing. However, it is also very rough around the edges and needs a lot of polish before it is really ready for prime time.

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Batman: The Enemy Within - Episode 1: The Enigma - Xbox One Review


I have played numerous Telltale Games titles over the years, and there are certain trends I have noticed along the way. Usually the first and penultimate episodes tend to drag a bit, for example. While I cannot yet speak for the latter scenario, I have to say I was very impressed with how  Batman: The Enemy Within - Episode 1: The Enigma kicks things off.

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Severed - Switch Review


DrinkBox Studios is one of my favorite smaller development teams. They have a knack for merging cool gameplay mechanics with bright, colorful visuals that I happily spend hours with at a time. Severed is no different - in fact it may be their best overall effort yet. While it is true that this title has seen some prior releases, it plays better on the Switch than any of its prior platforms.

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Nidhogg 2 - PS4 Review


The original Nidhogg was a huge surprise to me when it released. It turned out to be a game that I never even knew I wanted and I wound up sinking a ton of time into it. For better or for worse, after the success of the original title, Nidhogg 2 carries with it some expectations. The good news is, fans of the original will no doubt like what they find here, even if the sequel doesn't quite feel as fresh as the first game did.

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