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Memorable Music in Gaming #69

Intro 

This week, we’re talking about tunes that took a little time for this author to fully appreciate. Not because they’re bad—far from it—but because they needed a few listens before earning their place in this series.

Chrono Trigger - Carnival

I love this tune now. It’s playful, charming, and instantly puts you in a good mood. I also appreciate how it appears early in the game—right before the story takes a darker, more serious turn. A perfect tonal contrast.

106 | Guardia Millennial Fair - Chrono Trigger

Keio Flying Squadron - Big Boss Blues

Honestly, I should’ve loved this one from the start. It has that same chaotic, avant-garde energy as “Captain Neo” from Darius—which we featured way back in MM #10.

Must’ve been a slow day on my end.

🐇Keio Flying Squadron -10- Big Boss Blues (SEGA CD)💿- OST

Super Mario Land 2 - Star Maze

I know this might sound odd, but no matter what anyone says, this track always reminds me of the chorus in “Desert Rose” by Eric Johnson.

Super Mario Land 2 OST - Star Maze

Persona 3 Portable - A Way of Life

In classic Persona fashion, this one checks all the right boxes: silky vocals, a smooth melody, and bittersweet lyrics.

It may not hit as hard as other Persona tracks we’ve featured, but it's still a solid tune that deserves more love.

Persona 3 Portable OST - A Way of Life (With Lyrics)

Evil Twin: Cyprien’s Chronicles - Tsoul’i

I know next to nothing about this game, but this track? Semi-haunting, semi-melancholic, and completely immersive. Of all the tracks listed this week, this one took the longest to click—but better late than never, right?

Evil Twin: Cyprien's Chronicles OST - Tsoul'i (HQ Version)
 



Article by: Hamza

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Bounty of One’s Crossover Update Brings Two New Heroes to Celebrate Steam’s Daily Deal on August 15

July 30 2025 - Bruxelles, Belgium | Optizonion announces a crossover update for Bounty of One on August 15 to celebrate its Daily Deal on Steam. Richard and Sisyphus, the two new heroes of Bounty of One, are references to the universe of the studio's next game: Hive Blight.


Bounty of One is a fast-paced roguelite survival game set in the Wild West, which has received considerable acclaim and a very positive score on Steam. You and your friends (up to 4) play as disgraced and wanted mavericks, battling hordes of bounty hunters and bosses on your way to restoring your reputation. Each character has unique skills to combine with a wide range of upgradable equipment and weapons.

In addition to an exceptional 50% discount, the game will welcome two new misfit heroes in reference to the studio's next title: Hive Blight. Richard, a once-famous entomologist, hunts rare butterflies that enable him to instantly gather all the collectibles on the map, while Sisyphus, an insectoid creature born of Richard's science and the Undertaker's black magic, launches projectiles that continually gain in strength and size as long as they hit enemies.

The new outlaws are a nod to the studio's next title, scheduled for release at the end of the year. Hive Blight is an “Insect vs Fungi” roguelite auto-battler. 

In Hive Blight, you assemble a squad of insect-inspired units, devise your strategy, and watch real-time battles unfold as you fight to survive a creeping fungal corruption. The studio prides itself on creating highly realistic insect designs, with every unit modeled after a real-life species.

Easy to pick up yet rich with tactical options, the game lets you craft unique strategies. The demo is already available now on Steam.



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ABOUT OPTIZONION GAMES

OptizOnion is an independent Belgian studio founded by Axel Neven and Julien Coppenolle. Specializing in highly replayable roguelites, the studio stands out for its easy-to-play games with deep strategic layers. Optizonion released its first title Chest Mate in 2022 and gain recognition with their title Bounty of One released in 2023. their third title, Hive blight, is set to be released in 2025.
Article by: Susan N.

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Astral Takers - PS5 Review

Astral Takers by developer Vanguard and publisher KemcoPS5 review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 10 minutes

Hello and welcome! Today we’ve got another Kemco/Vanguard title for you: Astral Takers! You up for some old-school RPG action? Ready to explore a world fraught with peril and interpersonal challenges? Well, look no further than Astral Takers! 

If the title Astral Takers seems somewhat familiar to you, you may be thinking of a title I reviewed a while back called Dragon Takers. Yes, the games are related, no I won’t say how because of spoilers, but I would suggest playing Dragon Takers first if you care about potential plot spoilers, and if you care about that sort of thing. Astral Takers can still be played as a standalone however, so no worries if you aren’t picking up Dragon Takers.

In Astral Takers we follow the adventures of Revyse, Fio, and Aurora, a trio that developed when Revyse discovered Aurora who had lost her memories and Fio decides to help out. Plots will be uncovered, villains will be defeated, and the secrets hidden behind Aurora’s identity shall be revealed! You will visit many locations in a linear progression through the world while fighting random enemy encounters and tough boss battles (maybe).

I will tell you right now that Astral Takers is very generic and very cliché. Is that a bad thing? Well, no, not really, but it doesn’t really set itself apart in any way that matters either. This also extends to adventure and combat, not just the storyline. Towns you visit are fairly generic, and you can expect the standard fantasy RPG tropes to come alive. Like I said, not exactly a bad thing, but certainly doesn’t stand out from the crowd.

Combat will occur either when scripted for boss fights or as random encounters when you’re on the world map or in a dungeon. Upon getting into a fight, we start up the old turn-based RPG gameplay. A little bit off from the common style, in Astral Takers you determine all your actions at the start of combat and then characters take action, rather than only when their turn comes up. Higher speed stats mean your turn will be sooner in the turn order.

Taking from Dragon Takers, enemies will have elemental and type weaknesses to exploit, which you can take a peek at in the turn order, and enemies of a single type get grouped. Grouped enemies cannot be targeted individually, but can be hit with attacks that hit a group of enemies or when performing a single target action on a group enemy will be decided in the group for you. It’s a little annoying when you want to focus down a single enemy in a group but the game has your damage split between the enemies.

Unlike Dragon Takers, there isn’t an interesting skill assimilation mechanic, so everything you get is based on your own progression, whether it’s from leveling when you get enough exp or from plot progression. Thankfully the game is pretty easy to farm exp in, as you can hang around a heal point, which are plentiful, and wander back and forth for a bit. With an auto battle function that’s usually good at “nuke the enemies ASAP”, you can build up levels fast if you are having a tough time.

One of the interesting background lore pieces is that Revyse is a summoner. Whenever he finds an echostone, he can bring it to a summoning circle to summon a heroic figure, thus expanding your party roster. While you still need to equip your extended party, they can be swapped in and out pretty much at will, allowing you to get the most out of their skills. Have an enemy that’s immune to magic attacks? Swap your mage out for a physical damage unit. Enemies dodge magic? Get more melee units. Pretty handy really. Worst case you can use some of their skills outside of battle to return to a dungeon entrance or to heal party members.

There is, unfortunately, a decently big complaint. This is the same complaint I had with Dragon Takers and has not been improved in Astral Takers, but the menuing system is arse.  Navigating menus is somewhat unintuitive, equipping gear when you aren’t buying direct from a shop is a nuisance, the gear in your inventory is automatically sorted by type not by recently acquired so you could lose stuff you’ve picked up in your infinite pockets, and good lord is the border around your selection incredibly tough to see. While certainly not game breaking to any degree, it is incredibly frustrating.

As for the graphics and soundtrack, I have to say they’re pretty good. The soundtrack is pretty much what was heard from Dragon Takers, so if you’ve played that be prepared. Also the enemy sprites will actually move in combat and ally characters during cutscenes will move a bit and express themselves. It isn’t anything next gen, but it is pretty decent. I mean, it is a phone game port, so you can’t really expect too much, although there are a few improvements that would be nice to see.

On a plus side, Astral Takers is very lenient about allowing you to save. Pretty much as long as you aren’t in combat or a cutscene you can save wherever you want. It’s really handy if you don’t particularly have the time to commit to an extended period of playing. The game also autosaves a lot so losing a lot of progress is basically a non issue, which is also really nice. Couple that with being able to swap out party members really easily and there are a lot of nice aspects to Astral Takers.

Overall Astral Takers is a pretty generic RPG but certainly not a bad one. While the storyline may be a little generic and the gameplay rather traditional, there’s something to be said for that nostalgic feeling it brings to mind. While Astral Takers may not be for everybody, and won’t really offer anything new to the genre, it has a solid base that makes it pretty entertaining.


Score: 7 / 10
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Journey Through Hidden Memories of the Gardens Between on Meta Quest and SteamVR!

MELBOURNE, Australia – August 7, 2025 | Hidden Memories of the Gardens Between, a significantly expanded VR iteration of developer The Voxel Agents’ award-winning puzzle-based adventure The Gardens Between, delves into the memories of a treasured childhood friendship on Meta Quest and SteamVR today.


Step into a colorful dreamscape and bend time to guide best friends Arina and Frendt across floating islands echoing their memories. Solve clever puzzles while reminiscing over an emotional tale full of the duo’s formative moments. Journey through a cherished adventure, ripe with untold stories enhanced thanks to the immersive lens of VR.

Hidden Memories of The Gardens Between takes place two decades after the original story, as Frendt prepares for another move. Upon a mysterious encounter packing boxes, Frendt returns to the world of The Gardens Between. Now guided by the entries in Ariana's enchanted diary, fans and newcomers alike can indulge in this charming story from a fresh perspective.

Manipulate time and space with hand gestures to assist Arina and Frendt in reaching the apex of each level. Solve more than 40 new bespoke puzzles and unlock core memories to illuminate constellations, guiding a bittersweet narrative. Discover untold stories through Arina’s diary, with illustrations leaping straight out of the pages. 


Engage with an ethereal world as the virtual landscape turns whimsical moments into moments of pure magic. Grab a paintbrush to create art, piece together beads to form friendship bracelets, and stack toy parts, watching as they come alive. Become immersed in a heartwarming story brought to life in a lovely new package, bringing out the player’s inner child for one more ride.

“Our hearts are full of warmth as we launch today Hidden Memories of The Gardens Between” says Simon Joslin, co-founder of The Voxel Agents. “ It brings us great pride to watch newcomers and fans return to a world filled with love and excitement. We truly feel this magical expansion was only possible by way of VR and Mixed Reality on Quest to truly feel with one a world such as The Gardens Between.”

Hidden Memories of the Gardens Between is available now on Meta Quest platforms and SteamVR for $19.99 USD. For more information, please visit The Voxel Agents' official website and follow the team on X (formerly Twitter) and Facebook.


About The Voxel Agents

Headquartered in Melbourne, Australia, The Voxel Agents was founded in 2009 by Simon Joslin, Matthew Clark, and Tom Killen to create games that kindle curiosity with a passion for highly focused gameplay. Previous achievements include their highly acclaimed releases The Gardens Between, Train Conductor, and Puzzle Retreat.
Article by: Susan N.
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Popular Arena Survival Game 'God of Weapons' is Finally Out on PlayStation 5!

August 8th, 2026 | God of Weapons, a unique arena survival game that blends action RPG, roguelike, and bullet hell elements, is launching on PlayStation 5 on July 31, 2025. This highly-rated title delivers intense combat with a strong dose of tactical decision-making. The game was previously released on PC and Xbox consoles.


Developed by independent Vietnamese studio Archmage Labs, God of Weapons originally launched on PC in 2023 and was released for Xbox One and Xbox Series X|S in June 2025.

The game holds an 85% positive rating on Steam from around 4,300 reviews. On Xbox, it currently has a Metascore of 74/100.

Arena Survival with Fast-Paced Combat

God of Weapons is a dark, isometric arena survival game featuring action RPG mechanics, roguelike progression, and bullet hell chaos.

Your mission: survive relentless waves of monsters as you climb the floors of the Tower of Zhor. The story follows a fight against the spread of chaos and destruction. Combat is intense, demanding both reflexes and smart tactical planning.


Each level is procedurally generated, and every run brings a new random set of skills, gear, and enemies.

Weapons attack automatically, so your focus is on dodging blows and carefully choosing your loadout—especially since inventory space is limited.

Players can collect a wide variety of melee and ranged weapons, along with accessories and special combat abilities. As you progress, you’ll unlock stronger gear and skills to survive longer and fight harder.

Key Features of God of Weapons

  • Arena survival gameplay
  • Intense, fast-paced combat
  • Roguelike, action RPG, and bullet hell elements
  • Diverse hordes of monsters
  • Tactical gear and inventory management

The release date for God of Weapons on PlayStation 5 is July 31, 2025.
Article by: Susan N.
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Heartworm - PC Review

Heartworm by developer Vincent Adinolfi and publisher DreadXPPC(Steam) review written by Natasha with a copy provided by the publisher.

 
Estimated reading time: 6 minutes
If you've ever picked up a game and thought “Damn... This takes me back.” then it must be doing something right.


Even if that moment is brief, it still seems to have gotten the message across.

For that, good people, I offer a resounding applause with a satisfying slow clap of approval.

But before you leave, let me explain why you should take the time to appreciate what made certain genres the way they are with this gem. 

An Optical Lens of Truth

Heartworm is a survival horror game that takes you through a mental adventure with our protagonist, Sam. A strong believer in psychological and paranormal phenomenon, she researches some dark forum to find a way to reconnect with her lost grandfather, only to discover an abandoned house on the outskirts of a mountain town that has a strong connection with the spiritual world. Camera in hand, she heads out to investigate and hopefully find her dearly departed grandpa. However, Sam gets more than what she bargained for.

If Resident Evil and Fatal Frame had a Baby

Somehow, the creators of Heartworm knew how to really blend our craving for classic horror titles by drawing inspiration from two of the worlds best horror series.

For those who may not have had the chance to play any of the original first 3 Resident Evil games, you're in for a treat. These were the games that brought (In my experience) fixed camera angles, menu organization, area loading; via door animation and tank controls. It was both a breath of nostalgia and a wicked reminder why I love and painfully remember my childhood struggle, but this is far from a complaint. It is a reminder of how things used to be and the evolution of how far we have come in developing games. Sometimes, taking a step back to our roots is how one could potentially create a memorable masterpiece.

Another great piece of horror history that this game draws inspirational elements from is the famed, yet underwhelmingly overlooked, diamond in the rough, Fatal Frame. The nightmare occult adventure that swapped guns and ammo for a camera and film, making every enemy encounter ten times more palpitating. Since this is the spirit world, we're talking about your guns being useless. However your handy-dandy picture box ain't. With precise aim, you'll be able to suck the life right out of those spiritual monstrosities.

A Blurred Perspective on Past Memories

With classic controls at your fingertips, Heartworm also didn't skimp on the old school visuals either. They wanted to make sure everything felt like a nostalgic scary dream. Blocky models, tight movement, blurry backgrounds and designs. This game doesn't fall short on any classic details, least of all the music. It may not be grand with a mighty orchestral composer, but simplicity can go a long way in creating somber environments and moments.

But what's an action horror game without it's puzzles? Well an action horror without puzzles would be dull or too easy, in my opinion. Heartworm does make sure to give you some challenges, but I didn't find them so difficult that I had to pause and scratch my head and flip a map sideways to get myself around. Careful memory mapping and exploration is needed I find, but for those who don't have a photographic memory, a simple pen and paper will help you out.

As mentioned earlier, combat pulls more from picture taking than normal firearm skill. It's Sam's camera skills that help keep her alive, not her ability to fend off wild moose. With perfect timing you can take your opponent down, but nothing is limitless in this world. Film is scarce and you may want to preserve your shots for more enclosed or stressful situations. On a normal playthrough, however, the game will help you out if you're running low on shots. I won't say where, but there are places you can resupply. If you work hard and take the time to really explore in the game, you will also be rewarded with possible upgrades for your camera equipment.

Did I mention the menu screen? No? Well, it definitely brought back limited space and organization. Opening your menu screen will show you your health status, files, notes, maps and collected items. You will have to hover over each individual item in order to equip or un-equip. You may choose to also reload your camera if it's running low on film, but this can also be done on the playing field as well. Combining similar items is also available and you are able to craft by bringing two items together. Not everything is combinable though. There will be moments where you'll have to enter your menu to grab certain items to unlock doors or complete task objectives. Nothing but pure old school toggle tag, so be ready to juggle many menu screens.

The Final Pieces of the Broken World

To wrap everything up upon our departure, these were some of the smaller things that stuck out to me during my playthrough.

There was a bit of voice acting in the game, similar to past Resident Evil games, where only crucial moments were emphasized. Nothing over the top, but a nice little touch for the added experience of connecting you to the story and character.

At the start of the game you can examine Sam's car trunk to find that there is unlockable skins for you to enjoy during multiple playthroughs. You will have to find the secret to unlocking them, but that's half the fun. It's a nice touch to add during your adventure through the game.

Before the game drops you into the world you are given the option to customize your playthrough. Optimizing your settings by giving you the ability to change graphic modes (blurred or sharp), movement controls (modern or tank), camera aiming (first person or tank), tutorial (on or off) and subtitles (on or off). It really gives the player the chance to play how they'd like too.

And finally, I did bump into some strange glitches that seemed to affect me mostly after saving and loading my save files. Items that I had previously picked up had re-spawned, sometimes having multiple of an item I had already used just sitting in my inventory and having to re-activate or trigger events I had already done. It wasn't soft locking the game or anything, but it had me running in circles the first time I noticed it, thinking that I had missed something and had to retrace my steps. Hopefully these small issues will be fixed in future updates so that everything will run a lot smoother.

A Somber, yet Gentle Reminder of the Past

To conclude, I had a lot of fun playing through Heartworm. It was a warm reminder that classic horror is never a dying art. The creator took their time to really pay attention. Detail, detail, detail! That was all I seemed to notice and appreciate as I ventured through this 8 hour survival horror action with our gal Sam. If you're looking to get that classic horror game fix, then this game is surely the one to pick up and play. I'm comfortable giving this title a 9 out of 10. Thank you for bringing back good times.

And remember, don't forget to take a moment to stop and appreciate the little things in life. They might come in handy in creating a game one day!


Score: 9 / 10
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Create Your Own Dynasty on Consoles August 21st!

Oberhaching, Germany, July 24, 2025 | Polish development studio Superkami and publisher Toplitz Productions are thrilled to announce the release date for the highly anticipated console version of Sengoku Dynasty. The open world survival RPG set in feudal Japan will be available on Xbox Series X|S and PlayStation 5, as well as on the Xbox PC and will feature Xbox Play Anywhere capabilities on August 21, 2025. Mark your calendars and prepare yourself for an exciting mixture of exploration, settlement building, dynasty management and combat.


Enter a breathtakingly beautiful world after being shipwrecked on the fictitious coast of picturesque Nata Valley and try to survive while finding your spot in a society united by escaping the unforgiving wars of the Sengoku era. Gain the peoples’ trust, provide them with housing as well and safety and grow your settlements. Raise a family and transfer power to your heir, before you continue your dynasty in their shoes.

The console version of Sengoku Dynasty is a comprehensive collection of all the content released on PC since the Early Access start in Summer 2023, including the recently published ‘Bushidō’ Update to version 1.1, which added raids by enemy factions on your villages and is faithfully optimized to take advantage of the respective console hardware.

With cross-platform co-op multiplayer for up to four participants you can roam the open game world with your friends, regardless of the system they are playing on.

Get ready for the ultimate life simulation of feudal Japan on consoles. Sengoku Dynasty will be available on PlayStation 5 (enhanced for PlayStation 5 Pro), Xbox Series X|S and Xbox PC on August 21, 2025. Pre-orders with a discount of a whopping 20% are available now in the PlayStation Store (for PlayStation Plus subscribers only) as well as Xbox Store.


About Superkami

Superkami is a studio with one mission - to let talented people make the best games they can.  As an agile, fully remote studio with a team all over the world  consisting of experienced veterans and ambitious newcomers they seek to bring unique content to a whole new audience through their innovation and style. Their first announced title is Sengoku Dynasty - an open-world survival builder set in the beautiful world of medieval Japan.

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with "heart & soul" for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the "Dynasty" and "Giant" series.
Article by: Susan N.
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Prepare for The Legend of Heroes: Trails Beyond the Horizon in Jan 2026!

We are proud to announce that The Legend of Heroes: Trails beyond the Horizon is coming to Nintendo Switch 2, Nintendo Switch, PlayStation 4, PlayStation 5, and PC (Steam, Epic Games Store, and GOG) platforms on January 15, 2026. 

About The Legend of Heroes: Trails beyond the Horizon

Van Arkride and the members of Arkride Solutions are back, and this time the future of the entire Zemurian continent is at stake! The people of Zemuria await the launch of humanity’s first foray into space with bated breath. A sudden invitation from Marduk to cooperate in a high-tech training exercise sets Van, Ashen Chevalier Rean Schwarzer, and Father Kevin Graham on a collision course with the secrets at the very core of Zemuria.

Their paths may diverge, but the ultimate question remains the same: Just what lies beyond the edge of the horizon?


Article by: Susan N.
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Memorable Music in Gaming #68


Intro

This week’s theme is… well, we’ll let you figure it out. There’s a subtle pattern woven throughout. If you think you’ve cracked it, sound off in the comments—we’re curious who catches it first. 

Comix Zone - Episode 1-1

This was a total classic growing up. I loved every second of it, and this track in particular—easily one of the best in the “screaming chiptune” category—still holds up.

Comix Zone OST - Episode 1 (Page 1-1)

Streets of Rage II - Go Straight

How can anyone not like this tune? It oozes 90s cool in the best way possible—groovy, street-smart, and totally trendsetting. This is the sound of retro urban swagger distilled into music form.

Streets Of Rage 2 - Go Straight

Donkey Kong Country 3 - Rockface Rumble

The first three Donkey Kong Country games each boast incredible soundtracks that are hard to replicate—and even harder to beat.

“Rockface Rumble” especially stands out with its vaporwave quality. Every time I hear it, I’m instantly transported to those sterile appliance stores from the 90s. It brings back such a specific, carefree feeling.

Donkey Kong Country 3 - Rockface Rumble

Persona 4 - Your Affection

Sung by Shihoko Hirata—who also lent her voice to “Pursuing My True Self” (which we featured back in #MM 55)—this track is bubbly, charming, and infectiously upbeat.

It’s one of those songs that makes you smile, even if you’re not paying full attention.

Persona 4 OST - Your Affection (With Lyrics)

Final Fantasy V - Clash on the Big Bridge

For a character named after a legendary figure from an epic poem—and with a design as wild as his backstory—it’s only right that his battle theme is just as chaotic and over-the-top.

“Clash on the Big Bridge” (a.k.a. Gilgamesh’s Theme) is bombastic, bursting with personality, and one of the most memorable tracks in the Final Fantasy series.

VGM Treasures #0004 - "Death Battle at the Big Bridge" (Final Fantasy V 1992 SNES)
 

 

Article by: Hamza

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Bee Simulator: The Hive Now Available on the PC!

24 July, 2025 - Warsaw, Poland | Untold Tales and VARSAV Game Studios relesaed a new gameplay trailer for Bee Simulator: The Hive Bee Simulator: The Hive combines the original Bee Simulator game released in November 2019, with a hefty expansion named The Hive.

 
The Hive adds new content and mechanics into the base game and endgame to create a fresh new experience for those who never tried the original game. The main highlight of The Hive lets players now build and customize their very own sprawling bee hive colony. You’ll be zipping around the map gathering resources, setting up outposts, and unlocking various buildings to start creating and customizing your very own home for you and your colony.

The game is set to release on PC on Monday August 4th, 2025 with the PlayStation, Switch and Xbox release is planned for later in the year.

The team also recently visited a local bee farm in the heart of Poland and put together a video with a real bee keeper who shared many secrets of his craft and introduced us to the bees he's looking after. There was some myth-busting, as well as in-depth insights into the life of bees and how honey is made.

BEE SIMULATOR: THE HIVE GAME FEATURES

EMBARK ON BIG ADVENTURES AS A LITTLE BEE

Take flight in a heartwarming single-player story where you must protect your hive from looming danger. As one of the swarm’s most diligent workers, your tiny wings will carry the fate of your entire colony.


EXPLORE A VIBRANT, WORLD-FAMOUS PARK

Fly around and explore every nook and cranny of a vast, semi-open world map inspired by New York’s famous Central Park. From ponds to picnic grounds, funfairs to the zoo, you’ll uncover secrets, mini-games, and resources throughout. Find people, animals, plants, and other insects to interact with along the way.  

BUILD YOUR OWN SPRAWLING HIVE

The Hive expansion lets you build and customize your very own beehive from the ground up. Optimize your resource-gathering to collect what you need to create a buzzing home. Use a variety of practical and decorative buildings to bring your hive to life.

MINI-GAMES GALORE

Being a bee means non-stop activity! Race through jet streams, collect pollen, perform bee dances, defend your colony from wasps, and tackle various challenges in an exciting mix of exploration and action-packed gameplay.

 


SPLIT SCREEN COOP

Team up with up to four friends or family in split-screen co-op. Play through custom-designed multiplayer maps with both cooperative and competitive game modes—fun for everyone, young and old!

A VIBRANT AND PEACEFUL SOUNDTRACK

Soar through the world with a peaceful and immersive soundtrack composed by Mikołaj Stroiński, renowned for his work on The Witcher 3 and The Vanishing of Ethan Carter.
Article by: Susan N.
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Experience a Heartwarming Roguelike Deckbuilder with Some Teddies!

Dallas, Texas, July 24th, 2025 | Barbaric Games is thrilled to announce that their debut title, Bearly Brave, will be coming soon to Steam. A public demo will also be available soon. With a backdrop of stunning hand-drawn 2D animation, step into this charmingly deceptive toy shop that comes alive at night. As teddy bears take the stage, they engage in duels in hopes of earning a higher spot on the shelves, increasing their likelihood of finding a forever home..


A Heartwarming Roguelike Deckbuilder (with a Touch of Violence)

Pulling inspiration from other beloved roguelike deckbuilders, including Balatro and Slay the Spire, Bearly Brave presents a cuddly twist to the genre. Players will meet Toby, a hopeful Teddy Bear, and help him as he climbs the ranks of the toyshop. Face off against 14 memorable bosses, including Chef Chomper, Chuckles the Clown, and more. Bearly Brave sets you up with a starter deck with 10 cards and allows you to pair your own deadly card combinations, creating synergies in your deck to deal amplified damage. Featuring fast runs, permanent death, and countless synergies, Bearly Brave offers high replayability for everyone.

Combo-based Card Play

Build your decks around a single heavy hitter, or build long chains to stack damage. Players will play one combo per round, paying close attention to card energy costs and their total energy limit. Select from weapon or spell-based cards and use three with the same brand to gain a bonus synergy effect like boosted damage, extra energy, a single instance of block, or additional buttons. Carefully reorder your cards for a stronger combo, balancing brands, card actions, and patch modifiers, and discard cards in search of that last missing piece to complete your combo. Each boss features unique designs and mechanics, with distinct modifiers that can increase their attacks or add undesirable items to your inventory and affect your playstyle. So watch out and adapt your strategies carefully. Once you’re ready, sit back and watch as your cards pop off against your enemies in explosive turns.



Endless combinations, items, and more

As you progress, unlock new cards and upgrades that create fresh synergies for future runs. Between battles, visit Grimble’s Toy Shop to trade buttons from defeated enemies for weapons, patches, and candies. These items can be combined to snowball into massive one-shot damage numbers. After every 3 battles, select from three special items, including basic upgrades like increased energy or health, or shop to purchase upgrades like increased rare items or free refreshes, or playstyle defining upgrades. Purchase patches during your run to stitch onto your bear, granting modifiers such as permanently increasing your damage multiplier, increased weapon hits, and more. Players seeking to deal unimaginable damage can play Endless Mode, which allows them to push damage and combo counts into absurd territories.

Those excited for Bearly Brave will soon be able to take advantage of an exclusive demo opportunity ahead of the game’s official launch. Play the first 12 stages of the tournament, get a feel for synergy combo cardplay mechanics, and begin creating your own strategies in Bearly Brave’s opening boss stages.

Full Gameplay Features:

  • Inspired by fan favorites: Balatro and Slay the Spire with similar mechanics and progression
  • Striking hand drawn art and visuals featuring stitched teddy bears, ornate weapons, and atmospheric toy-store backdrops, which delivers a cute-yet-macabre style
  • Hundreds of build options with 50-plus Skill Cards, more than 50 Weapon Cards, over 100 patches, and 20+ consumable candies, and 15 special trophy awards
  • 15 Difficulty Levels and 10 Starting Decks to test your skills and fresh synergies every run
  • Endless Mode to deal damage beyond your imagination

Make sure to wishlist Bearly Brave on Steam and follow the game’s progress on Instagram and TikTok


About

Barbaric Games is a South American indie studio passionate about crafting casual strategy games that are easy to jump into yet packed with depth. While headquartered in the U.S., our heart and spirit remain firmly rooted in Latin America, with a team of dedicated gamers from Peru, Argentina, Colombia, and beyond. After years of developing mobile games, we’re now focused on creating the kind of engaging, strategically rich games that we, and our fellow gamers love to play.

Article by: Susan N.
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Make a Splash in Water Racing Game 'Smoots Crazy Wave' Later This Month!

Barcelona, Spain. July 24th, 2025 | Get ready to make a splash! Smoots Crazy Wave, the new arcade water racing game developed by Kaneda Games and published by JanduSoft, is launching digitally on August 28 for Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and Nintendo Switch.


The Smoots characters return in their wildest adventure yet trading running shoes for jet skis in this colorful, cartoon-style racer built for single and crazy local multiplayer fun.

Race across 7 vibrant locations including Honu Island, Dry Valley, Iceland, and the mysterious Lost World. Choose from 14 unique Smoots, each with their own stats, and master multiple game modes like Championship, Slalom, Battle Royale, and Time Trial. Whether you’re playing solo or with up to 4 friends on split-screen, Smoots Crazy Wave delivers an exciting, family-friendly experience full of speed, powerups, and laughter.

Features:

  • 14 unique Smoots: Each character has their own stats 
  • Exciting game modes: Choose from Slalom, Battle Royale, Time Trial, Exhibition, and practice 
  • Local multiplayer: Up to 4 players can race together in split-screen mode 


Article by: Susan N.
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One Man's Trash - PC Review

One Man's Trash by developer and publisher Jony Pazu GamesPC(Steam) review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 4 minutes

One Man’s Trash is Another Man’s Treasure, sometimes quite literally. In One Man’s Trash you will turn other people’s junk into cash while digging down a big trash pit. Weirdly addicting and a little cathartic, will you be cleaning out the junk, or will you fall victim to the abyss of trash?

In One Man’s Trash you play as a miner who has spent the last of his savings to purchase a junkyard where someone accidentally threw out a hard drive with 8,000 PitCoins on it. If this sounds familiar, it’s because it’s based on a Bit Coin story that actually happened. Our miner however has a superpowered vacuum that can hoover up both dirt and objects.

One Man’s Trash is pretty basic in how it plays: suck up dirt and objects, fill up the vacuum, return to your computer to sell what you’ve got. You can purchase upgrades or gamble with your cash, and then back into the pit you go. Rinse and repeat until you manage to find the wallet with the Pit Coins in it! Don’t neglect your upgrades though, as they can be really helpful.

You can upgrade your vacuum capacity, range, width, suction power, and item capacity (different than dirt capacity) to increase your vacuum capabilities, but you can also buy rope that you can ascend/descend from, lights to place around the pit when it starts getting too dark to see, and a scanner to tell you if there are any items nearby. Make sure to suck up all the garbage bags, toilets, or electric guitars you find in order to bring in more cash for the upgrades!

As you progress down the pit, there will be different layers which requires more powerful vacuum to breach through. Normally this is locked behind shop level, which can be increased by purchasing a certain amount of upgrades worth of cash, and then shelling out to upgrade the store, unlocking further upgrades. Also as you progress down more and more layers, the value of the items you can find and the dirt you suck up increases. There’s a big difference between deep layer ores and the garbage bags on the surface.

Something to note is that you can actually die. If you fall too far you take damage, and if you die you lose everything in your vacuum and get returned to the surface. Not too troubling, but could be annoying. I suppose you could probably soft lock the game as well, but it would require so much effort that it’s pretty much on you if that happens. If you don’t have access to the rope, whether you’re playing in a game mode that doesn’t have it or you didn’t purchase any, and you get stuck in a hole? But you can also expel the dirt in your vacuum to create footholds, so you would essentially need to engineer the situation. Also, you could always just continue using your vacuum on nothing, as it will overheat and kill you eventually.

The game does not take long on normal mode to finish, as I clocked in just under four hours after I was done, and that’s after exploring around trying to unearth some of the interesting and mysterious objects you can find buried in the pit. There is the option for both an easier mode and a normal mode, as well as a harder Abyss mode where there is no rope.


There’s a little radio next to the computer you sell/purchase/gamble from that will play tunes for you while you are playing, which you can turn off if you want to listen to something else. Honestly, the point here isn’t the soundtrack, or the graphics for that matter, but a sort of easy-going game about cleaning out a huge pit and stuffing your pockets with cash.

The good news is that there’s a low price point for the game, and currently three game modes to choose from. It seems like the developer is really looking to improve, so by the time you read this there may be even more content to One Man’s Trash. For a solo developer project, I think the game is quite well done.

Overall, I have to say that One Man’s Trash is quite enjoyable. While not visually or audially outstanding, it has a draw to it’s simpleness. A fairly relaxing delve into a junk pit in the name of money, if you’re looking for a title to unwind a little, maybe think about picking this up


Score: 8.5 / 10
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