Estimated reading time: 5 minutes
Score: 8.5 / 10
The Blue Reflection series by Gust is a high school slice of life with apocalyptic level situations and magical girls. With the world on the brink of destruction, it'll be up to a select few to tackle those that wish to destroy it, all while managing the emotions of their friends, fellow students, and themselves…
In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.
What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.
GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...
70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...
Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight?
Article by: Susan N.
Company of Heroes 3 by Relic Entertainment and publisher SEGA- PC (Steam) review written by Robert 't1ckles' with a copy provided by the publisher.
Reading Time: 7 minutes
Company of Heroes 3 is the long-awaited third entry into Relic Entertainment's venerable Company of Heroes franchise. Set against the backdrop of World War II in both Northern Africa and Italy for their respective campaigns and is larger than ever. In addition to its two massive campaigns, there are also four unique multiplayer factions (also usable in co-op) that help bring variety and replayablility to the primary campaigns and various multiplayer matches. CoH3 is an interesting affair and has almost unilaterally split the Company of Heros franchise community in half. While sporting a "Mixed" review on Steam, Sega's Company of Heroes 3 has been received quite as was indicated by the various trailers or independant review scores that are in that 8.5-9/10 range, indicating there's a heathy community of players that are greatly enjoying this latest outing. So, where do my experiences with Company of Heroes 3 land it? Not surprisingly ...
That depends.
This was a difficult review to write- simply put, I didn't like Company of Heroes 3. Now, I imagine you'll probably have a few questions that immediately come to mind after jumping down and looking at the score for the game. Unless I miss my guess, some of those questions will be ...
* Is it a bad game? No. It's actually a solid game with some great mechanics, beautiful art, and some challenging but fair AI to it.
* Is it a buggy game? Less than most, actually, but there are still bugs- that's a natural part game development these days.
* If it's got good writing, engaging gameplay, and is a relatively stable release all-things-considered, then what's the problem.
To start, I'm going to reiterate as the internet can often take things way out of context but ... Company of Heroes 3 is not a bad game. On the contrary, it has all of the trappings for the next standard in small-scale historical RTS titles. Of the CoH franchise, the latest is the most accessible- whether you're an experienced player of the wargame and/or RTS genre or not, Company of Heroes 3 is actually incredibly easy to pick up. A clean, clear tutorial that helps push the campaign's initial story and gives historical background on the campaigns (so you learn stuff, too!). It's also great for those longstanding fans of the franchise that have embraced some of the evolutionary changes that have happened under the hood in an effort to modernize (and retain) for today's gaming audiences. However, there are a subset of veterans like myself that feel things are a bit off with Company of Heroes 3 and up until a recent conversation with Nick here, I hadn't been able to quite put my finger on it, but when I did? Things sort of 'clicked' and my opinion of Relic's latest release in this long-running and beloved franchise, while hasn't totally flipped, it's certainly changed enough that I felt it prudent to heavily edit the relatively sour original review I had for Company of Heroes 3.
What is it that came up that had me rethinking things? I was trying to explain what my "problem" with Company of Heroes 3 was and it hit me like a ton of bunnies; what is that you don't ask? It's the physics. In previous CoH titles, the physics felt real, plodding, and heavy with the weight of war; in Company of Heroes 3, every single infantry group move like kitted-out smooth tacticool-operators in an arcade game. Armor yeets itself (and bodies ... or buildings) all over the battlefield in a manner that really breaks the immersion and stresses my suspension of disbelief. Ergo ... Company of Heroes 3 is a good game, but I do not like it.
The new, arcade-y, and fast-paced style is what I think, a clear indicator of what both Sega and Relic Entertainment are aiming to break into; eSports. Starcraft II's getting a bit long in the tooth and with the current resurgence in the real-time (or "near real-time") tactics/strategy genre, it makes sense for them to strike with a name that's been highly trusted in the RTS genre for nearly 20 years. The downside is that in going for the more arcade-like physics and action, it takes something away from those of us that appreciated the Company of Heroes franchise for the more realistic take on World War II-based RTS titles. As I have zero interest in eSports or the arcade-like action that often comes with that territory (at least, with regard to strategy titles), Company of Heroes 3 just didn't resonate with me.
However, just as I'm able to recognize that I just didn't enjoy how it felt to be playing Company of Heroes 3, I can say that both campaigns are well written, can last upwards of 30-40 hours, and has some truly breath-taking moments in it. In its defense, CoH3 also provided me with something I wasn't quite expecting (that or as I age, my perspective is changing greatly) ... there were plenty of missions where, as I'm setting up ambushes or trying to take strategic points, emergent gameplay would sneak up on me. There was one mission where I'm holding a choke-point/section of the map and while there was all this other action going on, I had to focus solely on this small section- sure, the more "it's just a game, bro" of you out there will just be like, "yep, that's called micro'ing" which sure, it is. At the time, though, it didn't feel that way because it was the AI and I both acting/reacting in a small-scale dance (one I actually lost until I returned with overwhelming odds). What's interesting is that it made me care for this Band of Brothers that fought and died for this particular chokepoint. I haven't felt like that in an RTS game in a long, long time; it's just a shame that for me personally, it just did not resonate.
Gameplay balance in RTS games are always (and I mean ALWAYS) a constant work in progress, but when it launched, CoH3's balance was a bit rough, but once the feedback started rolling in and small hotfixes started appearing, balance evened itself out to be relatively decent across the board. Outside of the way the new physics in game feel, for me the next weakest link was actually the soundtrack. Where the sound effects, ambient audio, and general in-game chatter are phenomenal (honestly, I LOVE hearing the buildings come down- the rumble it produces on the subwoofer for my 2.1 system is just delicious), I wasn't exactly disappointed by the various musical scores- I just found that it was a distraction more than any sort of aural/orchestral history of things happening on-screen.
In the long run, the biggest struggle I myself ran into with Company of Heroes 3 was in fact, myself. In retro and after about 65 hours in game, I think that what Company of Heroes 3 is for me is that last goodbye. A wonderfully designed, well-made, and objectively good real time strategy game that has evolved to appeal to a new generation of gamers; the more I look back on my time in CoH3, the more I am oddly okay with it. Sure, I had to write, rewrite, then re-score this review a dozen times, hung out until the very end to finalize my thoughts, then fondly retire from a franchise I've spent the better part of two decades playing. This may sound bad, it's not- it's just an old gamer being happy to pass the torch, and am thankful to Relic and Sega for allowing me to do so on such a well-made title.
Here's to you, future Heroes!
Score: 8.5 / 10
Estimated reading time: 5 minutes
Pirates Outlaws by developer Fabled Game and publisher
Bitworks—Sony PlayStation 4 Review written by Nick with a copy provided by the
publisher.
Estimated reading time: 4 minutes.
There’s something of a new gaming niche over the last few
years, with roguelike and deck building mechanics that has really resonated
with me. Like a lot of people, Slay the Spire was one of the early entries into
this growing genre, and Pirates Outlaws has a lot of that same addictive DNA,
even if it isn’t necessarily charting a path to undiscovered lands.
Fundamentally, the first thing that came to mind as I played
Pirates Outlaws, was how similar it was to Slay the Spire. Right off of the
bat, you’re scrolling a map vertically, choosing which direction to take at
branching paths that could lead to general combat, elite enemies, markets and
upgrade opportunities for your cards. Playing the game, there’s some strong
parallels to Slay the Spire’s structure as well. There are a couple of different types of attacks - melee and ranged. However, while ranged cards tend to be stronger, they also require ammunition, which is a resource card you will need to draw to use them. However, ammunition is not needed for melee attacks or when you are blocking to try and absorb incoming damage. There’s a
similar flow to the combat that runs smoothly by and large.
However, this is not to say that this is a reskinned Slay
the Spire clone. For starters, there is a lot more content here. While ‘more’
doesn’t always mean better, in this case I thoroughly enjoyed chasing these
particular carrots. There are hundreds of cards and relics, there’s over a
dozen different heroes, tons of bosses and unlockables and a trio of game
modes. I suppose one could quibble that this creates a bit of grinding to see
all there is to see, but the overall formula’s an addicting one that made it
entirely too easy for me to go: just one more run.
Famous last words that are usually followed up by at least a
few more runs.
This is a credit to how the combat itself is structured.
Matches are challenging (especially boss ones), but most of the battles you
encounter are pretty quick affairs. You are going to lose, and lose a lot –
after all, it is a roguelike. But the progression makes for more interesting
strategic options as more and more of the game’s layers become available. There’s
really nothing of note here narratively speaking. You’re not saving the world
or anything like that, and the focus seems to be more on whimsy than seriousness
with the seafaring theme.
For me at least, the highlight was experimentation. There’s
enough different characters and types of cards out there that there was almost
always some level of tweaking I was doing between runs, it seemed like. I never
really ran into an overpowered strategy, though I definitely gravitated towards
some forms of deck building than others. There’s different locations you can
sail, providing greater challenges and improved rewards and thus the overall
gameplay loop is established.
Some of the characters and deck combinations are focused on
defense, others are focused on ranged combat. There’s plenty of options for
melee, and yet others incorporate buff and debuff mechanics. These are all
pretty standard fare for this genre, but it’s done well. And given the large
number of available cards and characters, there’s a lot of different flavors of
gameplay to experiment with.
While the majority of what I’ve gone over has been pretty
positive, there are a handful of smaller concerns worth noting. The audio is
pretty repetitive and the visuals are nothing special. The overall presentation
just feels pretty minimal – but in looking the game’s history up (I didn’t know
much of anything about it prior to this console release), it was a mobile game
at one point, so the barebones presentation tracks. Also, a bit of a story
wouldn’t have hurt – I like narratives and while this overall theme of breezy
and fun keeps things moving, a goal other than ‘discover new things’ would have
been appreciated. Lastly, Pirates Outlaws is a pretty accessible overall
roguelike, but with so much content baked in, it can feel just a smidge
unfocused. While I enjoyed doing multiple runs in a row, I do wonder what
the longevity of this title will be for me. Right now it’s an addicting way to
kill twenty minutes in small bursts, but will I be playing it in a couple of
months? Hard to say, but my guess is probably not.
In the end, Pirates Outlaws is a really good example of the
roguelike / deckbuilding genre, without doing anything too risky. The gameplay
is brisk, there’s a ton to find and do and it’s even a bit more accessible than
some of the other titles in this genre that I’ve played. Admittedly, the
production values are a bit lacking, especially when you consider the visuals
and the lack of narrative. Pirates Outlaws is a fun game that has an addictive
quality to it, especially at the very beginning.
Score: 7 / 10
Estimated Reading Time: 7 minutes.
As those of you who have been reading these posts so far,
this is all about what appealed to us personally. That doesn’t mean it was the
most technically advanced title, the one with the best story or any other
singular metric that reviewers look for in a title. We simply enjoyed them for
whatever reasons.
Robert:
Xbox: Halo: Combat Evolved
There were a lot of skeptics about Microsoft's new home console being successful (not while in the midst of a Nintendo v. Sony console competition), and adding to that skepticism was the doubt about the viability of a story-driven first-person shooter on anything other than a PC. Microsoft's original Xbox console along with Halo: Combat Evolved laid those concerns to rest.
That doesn't explain why it's on this list, though ... Sure, Halo: CE was a good game, but given all of the amazing games that you can find on Microsoft's maiden voyage into home consoles ... I chose the most obvious? Seems shallow.
Except it's not, not at first glance at least. By the time that Halo: CE released, my brother (to whom I am very close) had graduated from the US Air Force Academy and moved to the other side of the country and I took it hard. When he came home for Christmas that year, he did so with some Xboxes in tow. That entire holiday vacation, he and I played Halo: CE non-stop... first on normal, then on heroic, then finally on legendary. To me, Halo: CE is more than just a damn-fine shooty-shooty-bang-bang space marine game ... It's an entire universe that I got to first experience with one of my biggest role models.
It's hard for much to stand up against that...
PlayStation 2: Final Fantasy XII
For all of the absolutely amazing games on the PlayStation 2, I went with one that's both head-scratching and understandable at the same time. Final Fantasy XII was a weird beast of a title. Building it's combat and party system off of the long-running Final Fantasy XI MMORPG combat mechanics and paring it with a highly customizable Gambit system which allowed you to micromanage a companion AI. I personally enjoyed it almost as much as I enjoyed Final Fantasy VII's Materia system, though I couldn't care less for the initial FFXII leveling board/license system; to me it felt like an evolution to the Jobs system (which was later expanded upon in the Remaster so the North American version matched the more robust and just plain better, EU/International version) and that was okay with me at the time.
Where Final Fantasy XII trumps all other titles on the platform, it actually occupies this space for a very different reason than one would expect... See, I wasn't able to play FFXII until well after launch, and the opportunity arose for me to pick up an affordable PS2 just before my daughter was born. The one game I picked up for it? Final Fantasy XII. I spent my parental leave/vacation time with her in my arms while I played FFXII from start to finish. To me, it's far, far more than just a video game ... it's a precious memory that I will cherish for the rest of my days.
Pierre-Yves:
PlayStation 2: Prince of Persia: The Sands of Time
It took a while to figure out what to put here… By this
time, I had finally really started to work and could afford, put that in
quotations as these games were my paychecks… the games that I wanted to play.
Xenosaga Part 1, .Hack//, .Hack//G.U., Castlevania: Lament of Innocence and so,
so much more.
But above all of those, Ubisoft’s Prince of Persia Trilogy,
and especially the first, had me coming back again and again and again. The
platforming mechanics, the wall running, the puzzle solving, maybe not as
stellar by today’s standards but this at the time set the bar and without it?
No Assassin’s Creed.
PlayStation Portable: Ys Seven
Here was another platform that had some great titles however
Ys Seven is king here. Not only is it a great title, it brought the Ys Series
back and without it? There would be no Ys VIII: Lacrimosa of Dana, Ys IX:
Monstrum Nox or upcoming Ys X: Nordics. Falcom brought back our red haired
adventure Adol and I was so happy to continue his adventures as prior to that
the most that I had been able to play was Ys VI: The Ark of Napishtim which there
was zero regret on picking that up off of the used game shelf at an EB Games
all those years ago. The Canadian equivalent at the time before they eventually
rebranded into just GameStop to match the US.
Xbox: Fable
The original Xbox in some ways is a slim pick for me if only
because I didn’t get an Xbox until AFTER I got an Xbox 360. I know, it’s weird.
That said, I played a lot of Xbox with friends, Dead of Alive 6, Halo, and
Fable.
Fable was another one of those open world do whatever you
want titles that chipped away at my hesitancy to get into it. I like my linear
story with some open spaces, FFX and FFXIII are prime examples, but in this
case, as nothing more than a Chicken Chaser, it was up to me to figure out…
everything. What did I want to do? Did I want to get buff? Play with magic?
Stay agile and nimble? Do all of the above? The world was my oyster and I’ve
gone back to it plenty of times over the years.
Sadly Fable 2 and Fable 3 just couldn’t carry that same
magic…
Richard:
PlayStation 2: Trapt
Oof, the PS2 choice was extremely difficult for me. There
are so many amazing PS2 games I could list off. It's where I started my over
2000 hours in the Monster Hunter franchise, it had some great RPGs like .hack,
as well as one of my top 3 favorite game series of all time: Xenosaga. Now,
while I would usually espouse Xenosaga as my favourite game, that's only
because people look at me weird for liking Trapt. While both Xenosaga Episode 1
and Trapt are probably tied for my favorite game of all time, I'm listing Trapt
here as my favorite due to just how... I don't know, weirdly fulfilling it
feels? An entry in the Deception franchise, marketed as Kagerou 2: Dark
Illusion in Japan, Trapt is a game about, well, essentially murdering people
with different Indiana Jones style traps you set up in the mansion you're
hiding out in. With three main and rather distinct different endings, some
really cool trap configurations and implementations, as well as one of my favorite
cut-ins in a game ever: the Man-Eating Music Box. Trapt is...definitely clunky
and by no means perfect. The subtitles are iffy for sure, and the plot can be
difficult to follow. It's also gratuitously violent, but I love it all the
same.
Xbox: Black Stone: Magic and Steel
Alright, time for the weirdest entry in my listing: Black
Stone: Magic and Steel. This game is sort of a Gauntlet Legends rip-off but
done really poorly. The game is objectively pretty bad. But you know what? It's
got memories and hours of fun(?) spent with friends. This is a game that's my favorite
Xbox title you should probably never play.
Nintendo DS: Knights in Nightmare
I'm pretty sure some of the other reviewers are gonna give
me weird looks for this one, but Knights in the Nightmare is my Nintendo DS
pick for my favorite game. It's...horribly complicated, both theoretically from
a gameplay perspective and from a storyline perspective. It's an eldritch mash
up of turn-based strategy, RPG, real-time strategy, and bullet hell. Sound
weird? It is, but hey, I've got a thing for games that try and redefine a genre
or to create their own. Knights in the Nightmare was rough, it had an insanely
long tutorial, and a steep learning curve. But you know what? The sheer
uniqueness of the entire experience is what drew me in. Hands down this is my favorite
DS title, even beating out others of my personal favorites like Luminous Arc
and Castlevania: Dawn of Sorrow.
Nick:
Sony PlayStation 2: Final Fantasy X
This was another really tough one. There were so many games,
from Romance of the Three Kingdoms X, to Tekken titles to the endless hours of
Madden my buddy Landon and I played. Still, I’d be remiss in not putting Final
Fantasy X at the top of this list. Why? Because I was late to the PS2 party,
but one of my best friends was heading out of town for a couple of weeks and
loaned me his, with his copy of Final Fantasy X. It was love at first site with
that fantastic opening sequence (Auron was the man), the pounding rock music
and gorgeous visuals that still make up one of my favorite video gaming scenes
of all time. I was about 2/3 of the way through that game when my buddy came
back and wanted his system back. My wife, her aunt and my dad teamed up to buy
me a PS2 with my own copy of Final Fantasy X that year for Christmas and it’s
still my sentimental favorite of the series.
Microsoft Xbox: SoulCalibur II
This was my introduction to what would become one of my
favorite fighting franchises of all-time. Seriously – Soul Calibur IV was my
first review back when I started this site up (posted on 11/13/2009). This
series has stuck with me over the years, and with good reason. It was not the
first time I had played a 1-on-1 fighter with weapons (I believe that honor
goes to Samurai Showdown), but the speed, graphics and music made this a
memorable title indeed, as my buddies and I would play this on one TV on
Sundays, while watching NFL games on the other TV right next to it. Ah, the
college years…
Sony PlayStation Portable: Crisis Core: Final Fantasy VII
Having taken years off from playing handheld gaming systems,
the PSP was revolutionary to me. The number of console-quality games on it was
mind-boggling, and I played a ton of them. Almost all of my favorites though,
where of the Final Fantasy variety. Between Tactics, Dissidia and some of the remakes,
there were plenty to choose from. However, Crisis Core: Final Fantasy VII
connected with me on a slightly different level. Likely in large part due to my
affinity for the original Final Fantasy VII, but when the ending came to pass,
even though I had sunk so many hours into the game, I felt like it was over too
soon.
The Last Spell by developer Ishtar Games and publishers The Arcade Crew, DANGEN Entertainment, Gamera Game, DotEmu—PC (Steam) review written by Hayden with a copy provided by the publisher.
Estimated reading time: 5 minutes
I like
board games but have no one to play them with so when a digital version of a
game comes out I like to try them out as I wouldn't be able to otherwise. Catan
is one that I have seen a lot about but never got to play until now. For anyone
who doesn't know what Catan is, it is a game about gathering, trading
resources, and then building with them.
Having never played the game before I started with the tutorial which gave me a
little understanding of the game, but it really could have done a better job of
explaining the game. I didn't know what I was doing until I played about five
games. One thing that got me was in the tutorial it said I can place my two
settlements and roads where I wanted but while playing the game it would
automatically place them. This was fixed by a patch but it should have been
there the day it was released. After all it was what was taught in the tutorial.
After learning the basics I jumped right into a single-player game. There are
two modes, quick play where everything from what character you are to AI
opponents are picked randomly. The other mode lets you set up a game letting
you pick who you want to be, who the AI opponents are, and what board setup you
want. The board setup may be only for those that have the DLC at the moment
though I am not sure if there are any other boards other than default in the
base game. Since I started before the update after rolling to see who goes
first (which is another thing the game does automatically), it picked where to
place my settlements and roads the game started.
To win a game you have to get ten victory points. Each settlement and city you
have gives you points so when the game starts every player has two points
already. You can get more points by having the longest road and largest army
and by having certain development cards you can get by spending resources. You
gain the resources of lumber, brick, wool, grain, and ore by having a
settlement located next to a hex with a certain type of resource. When
anyone rolls the number on the hex, say its eight and someone rolls the two dice
and they are a four and a four you and anyone else with a settlement next to
the hex will get that resource. Having a city next to one will give you even
more of that resource. The only number that will not appear on any of the hexes
is seven. If you or an opponent rolls a seven you get to move the robber who
will steal one resource from a player who has a settlement on the hex you moved
him to and they will no longer earn that resource until the robber is moved again.
Once you have enough resources you can use them to build new settlements which
nets you one victory point of VP. Upgrade a settlement into a city which again
gives you another VP, and build a road so you can build settlements near other
hexes so you can get more resources which gives you VP for having the longest
road.
Lastly, you can get a development card you can use on your next turn. Development cards have a range of things they can do like give you an extra VP that you hold until you have 9 points and then you can win. Other cards are knight cards that you can play and let you move the robber and once you have three you will get VP for having the largest army. You can lose this however if someone gets a bigger army than you. There are a few other cards you can play too, but I will leave them for players to find out.
23 March, 2023 - Kyiv, Ukraine + Dublin, Ireland |Ukrainian developer Frogwares has released a new trailer ahead of the release of Sherlock Holmes The Awakened. In this Sherlock meets Cthulhu horror adventure, a young Sherlock Holmes and John Watson undertake a chilling and psyche-shattering case that will forever bond and scar the duo. The trailer therefore puts a spotlight on this new, expanded take on the Holmes and Watson relationship.
Strategic Mind: Spirit of Liberty - the fifth installment of the saga is coming to Xbox, PlayStation soon after Steam.
We are excited to deliver the entire Strategic Mind saga to PlayStation and Xbox war games fans thanks to the joint efforts of Klabater and Starni Games teams - said Ihor Tymoshenko, CEO of Starni Games. Being war history passionates and game developers, it is our fulfillment to share the history of WWII and allowing to dive into strategic thinking through our games. We are happy to see there is a niche on various platforms that continuously enjoys every other installment added to the saga - added Ihor Tymoshenko.
A story from the legends, but in real history.
Watch the original Strategic Mind: Spirit of Liberty Gameplay Trailer from the official Starni Games YouTube channel
Game name:
Release dates:
Publisher:
Previous installments:
Klabater is an indie game developer and publisher established in 2017, in Poland. With a catalog of 25+ games published on PC and consoles, the studio aspires to be a recognized and acclaimed porting and publishing partner for indie game developers.
Article by: Susan N.
Estimated reading time: 4 minutes.
Anyway, in conclusion, Andre Agassi Tennis is easily one of the worst sports games I’ve played due to its failure to meet the basic requirements and expectations like, you know, real authentic gameplay. This game sucks! and don’t be telling me otherwise...
Note: Screenshots from all platforms that were available at the time can be found here at Moby Games.
Score: 2 / 10

IRVINE, Calif. (March 21, 2023) - Leading video game publisher and developer Bandai Namco Entertainment America Inc. today launched NI NO KUNI™ II: REVENANT KINGDOM – PRINCE’S EDITION, bringing an enhanced version of the popular RPG first released in 2018 to Xbox Series X|S, Xbox One, and Windows PC. The title is also now available for all subscribers on Xbox Game Pass. For more information, please visit: www.bandainamcoent.com/games/ni-no-kuni-ii
NI NO KUNI II: REVENANT KINGDOM – PRINCE’S EDITION takes players on an epic journey as Evan, a boy prince who learns how to become a leader and build a new kingdom. The game features a charming story with many explorable locations, and numerous quests for players to uncover, where they will face off in exciting real-time battles against fearsome creatures. The experience is set in a beautifully crafted world, with music created by renowned composer Joe Hisaishi and character designs created by Yoshiyuki Momose.
Check out the NI NO KUNI II: REVENANT KINGDOM – PRINCE’S EDITION launch trailer:
For information on this title and other products from Bandai Namco Entertainment America Inc., please visit
www.bandainamcoent.com. Join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS, check us out live on Twitch at https://twitch.tv/bandainamcous, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS.
Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.
Ni no Kuni™ II: REVENANT KINGDOM Prince’s Edition & © 2021 LEVEL-5 Inc. All rights reserved.
Article by: Susan N.