Buying a new computer, no matter the purpose, can be a daunting task. With dozens of manufacturers putting out endless models with various changes, whether you are a newcomer or veteran, it can be an imposing task. For those like me, who grew up building computers, I have found that these days I simply do not have the time or patience to custom build one. With the incredible dedication that many manufacturers have shown the gaming industry, buying gaming machine can still be daunting. This can be especially true for gamers that want to be portable, like new students or those out there that travel often for work or pleasure. Laptops are the answer to challenge, and with the continuing support by manufacturers for portable gaming, laptops are better than ever for gaming.
Price, Power, and Portability: Buying a Gaming Laptop - Gaming Thoughts
Buying a new computer, no matter the purpose, can be a daunting task. With dozens of manufacturers putting out endless models with various changes, whether you are a newcomer or veteran, it can be an imposing task. For those like me, who grew up building computers, I have found that these days I simply do not have the time or patience to custom build one. With the incredible dedication that many manufacturers have shown the gaming industry, buying gaming machine can still be daunting. This can be especially true for gamers that want to be portable, like new students or those out there that travel often for work or pleasure. Laptops are the answer to challenge, and with the continuing support by manufacturers for portable gaming, laptops are better than ever for gaming.
Robonauts - Switch Review
September 21, 2017CGRreview, console, nintendo, Nintendo Switch, QubicGames, review, Robonauts, Switch
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Robonauts is adorable, and it is a nice slice of basic arcade fun. However, despite its oodles of charm (and the introduction is indeed very charming), there are some flaws here that hold the game back. It is a good time, but Robonauts has some rough edges as well.
Etrian Odyssey V: Beyond the Myth - 3DS Preview
September 21, 20173ds, CGRreview, console, Dungeon Crawler, Etrian Odyssey, Etrian Odyssey V: Beyond the Myth, Exploration, Map Making, nintendo, nintendo 3ds, review, rpg
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The sign of a great series is one that can both innovate over the years while simultaneously keeping its charm and what made it great in the first place. Atlus’ Etrian Odyssey is one of these such series that have found a well loved home on the DS and the 3DS with their mix of Dungeon Crawling crawling and explorative based cartography as you lead a guild of adventurers through various labyrinths and frightening foes.
This series has really come far over the years with 1-2-3 on the DS and 4-Untold1-Untold2 and Persona Q on the 3DS. Each entry has only added more elements to make it more accessible while never compromising on the challenge that the labyrinths could provide. Etrian Odyssey 5 is no exception to this as from the beginning it has moved away from a fully human class based system and introduced other races to the mix with certain classes being exclusive to the present races.
This new direction for those involved in the adventure is a nice change of pace because with each race comes different elements that can be brought to the adventure. Instead of having only their class based skills
- Earthlain (Humans);
- Celestians (Elves);
- Therians (Beast like people not Lycanthropes); and
- Brouni (Gnome ish?)
While some of the classes resemble what have been around from the beginning there have been some new additions and having them fall into different races is an interesting approach. While part of me would have liked to be able to pick and choose race and class from the beginning as sometimes you want a more robust healer or mage, part of the challenge to the series has always been figuring out a proper balance to the party and EO5 is no exception. This really gets you thinking upon your class composition until the first floor is cleared and the option to change classes to even that of another race becomes possible for the low cost of five character levels. From that point on the world is your oyster.
For the first time in the series players get to not only chose from one of four character portraits for their adventurers but also the hair, eye and skin colors. Both the hair and the eyes have multiple choices as well as combinations as you get to pick both the actual colour and the highlights. Yes it is cosmetic but it brings a more personalized approach than simply the four standard choices of two male and two female options. Nothing can be done about the clothing however but what is provided is already another customization step forward along with over twenty different voice options in which any can be set for a character during creation.
Once your party is created it’s time to leave town and get to exploring which may even be more smooth now than it was before. Graphically EO5 feels smoother and easier to look at than even Untold 2 or Persona Q which had already boosted the graphical levels. The colours are bright and the environments are nice to look at as you explore them while trying to find your way over to the next level. While you’re exploring though some changes have been done to the bottom screen’s map and they are definitely for the better.
Filling out the map on the bottom screen has always been a fun aspect to this series as it allows for you to customize it as you see fit. Gone is the need to tab through your icons at the bottom screen in order to add details to your map. Instead you have a tab that can be dragged out as far as you want it and re-arranged as need be. Drawing the map is also customizable depending upon your personal preferences with auto-filling allowing you to draw your own walls or having them filled in by the system leaving the gathering points and any other notes the only things left to be added in. This also classic fans to play as they always have or newcomers to have an easier time as they learn the ropes to the often unforgiving dungeon exploration.
Currently the Demo provides thirty uses from the 3DS main menu as well as a level cap of 10, “reduced audio quality” (sounds pretty good to me…), and the ability to make it to the third floor. Other than that there are no other real limitations and all of your data can be brought over to the full version once it launches.
With longtime series can sometimes come the worry that the next entry may not meet our expectations but with this one particular series that never seems to be the case. Instead what often comes to mind is what are they going to surprise us with this time as the Etrian Odyssey series continues to expand in order to bring about even better experiences on each release. I for one am looking quite forward to being able to further explore the labyrinth once it fully launches late next month!
Game Information
Platform:Nintendo 3DS
Developer(s):
Atlus
Publisher(s):
Atlus USA
Genre(s):
Dungeon Crawler
RPG
Mode(s):
Single Player
Other Platform(s):
N/A
Source:
Nintendo eShop
Article by Pierre-Yves
Marvel Heroes Omega - Venom available... for a limited time
This is one I wanted to sneak in for our readers before the weekend hits, but you may recall that we covered Marvel Heroes Omega with a preview and then later reviewed it - and frankly, it is a free-to-play game so you have no reason not to give it a try. It is a pretty fantastic action-RPG MMO experience, especially for Marvel fans such as myself.
The Tanks of Overwatch, Ranked - Gaming Thoughts
Tanking in Overwatch can be both frustrating and exhilarating. One of the most stressful roles, tanking tasks the players with soaking up damage from enemies and keeping the pressure on while damage dealers take them out and support players keep you alive.
Samurai Riot - PC Review
I have long been a fan of the brawling action genre, and Samurai Riot does a nice job of channeling some of the old school nostalgia with some pleasant enough art. However, this throwback to the buddy beat-'em-up genre really never does anything to distinguish itself from other games in the genre, making it a relatively fun if pretty average title in the end.
Pillars of Eternity: Complete Edition - PS4 Review
September 19, 2017CGRreview, Obsidian Entertainment, Paradox Arctic, Paradox Interactive, pc, Pillars of Eternity: Complete Edition, rpg
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Pillars of Eternity: Complete Edition on PlayStation 4 is, with no doubt in my mind, the best console port of a classic-style isometric RPG that has been seen in years. Brilliant use of the controller in place of a keyboard and mouse tie in together with the gorgeous effects, compelling storylines, incredible performance and challenging though oh-so-rewarding combat to deliver a masterpiece to the millions of console owners the world over. Originally released on PC in March 2015 after an incredibly successful Kickstarter the year prior, Pillars of Eternity final makes its triumphant entrance on consoles and it is glorious.
Destiny 2 - Xbox One Review
September 19, 2017Activision, Bungie, CGRreview, console, Destiny 2, microsoft, MS, review, XB1, xbox, Xbox One
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Destiny 2 is Bungie's sequel to their 2014 $500M gamble, Destiny. Set shortly after the events of the final expansion of the previous title, Destiny 2 opens with your world crumbling and takes you through a campaign that is surprisingly long, if shallow. Rounding out a mediocre at best campaign, is the same experience on multiplayer as found in the original Destiny; if you are doing strikes, who cares about level design, just get to the end to get the gear. Destiny 2 is still a grind and has developed no depth to bring it to "quality sequel" status. It is, and should have been, no more than the next DLC for the original. Rather than a fully-fledged game, Destiny 2 is a half-hearted attempt at saying "You wanted story, so we paralleled the greats and made a shallow experience to add to the already-mundane experience that you have been playing since 2014."
Killing Floor 2 - Xbox One Review
September 18, 2017CGRpreview, console, Killing Floor 2, microsoft, MS, preview, Tripwire Interactive, XB1, xbox, Xbox One
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Killing Floor 2 is the sequel to Tripwire Interactive's 2009 cult hit Killing Floor, which is actually a full release of the popular Unreal Tournament mod that debuted in 2004. With a long and relatively successful history, Tripwire took to the masses back in November 2016 by releasing Killing Floor 2 on Windows and PlayStation 4 platforms to favorable reviews (scoring around 75% on MetaCritic). Nearly a year later Killing Floor 2 has finally come to Xbox One and those of us that prefer Microsoft's home console for FPS games are finally able to join the fray… Unfortunately for us though, Killing Floor 2 feels a bit dead in the water, lifeless, and redundant given the abundance of far superior first person shooters available today.
Mary Skelter: Nightmares - Vita Review
September 18, 2017CGRreview, Compile Heart, console, Dungeon Crawler, Idea Factory International, playstation, PlayStation Vita, PSV, review, rpg, sony, vita
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If Moero Chronicle could be considered the Moe (cute) of dungeon crawlers, then Mary Skelter is going to takes the crown as the macabre of the genre. Cast down into the depths of a place known only as jail, Jack, Alice and Red Riding Hood are going to need some help if they are going to make it back to the surface and see what no one has observed in generations: the sun.
There are a few similarities between Moero and Mary, though the ideas behind the later will most likely sit better with some than others. Both use the idea of a main protagonist leading a party of powerful women while also having their own actions that are not directly combat related. Compared to the previous however, Jack isn't some hormonal libido machine but instead a source of calm and peace for those known as Blood Maidens.
More powerful than the average human these women possess the ability to fight what are known as Machen and Nightmares which act as Jail's enforcement. The drawback to this power is that if they get too splattered with Machen blood they can go insane and enter what is known as Skelter mode. Once to this point there use to be no going back and they would basically be berserked until the end of their life. Enter Jack whose blood can bring these woman back to normal through less than normal means.
These women aren't vampires so Jack won't be covered in fang marks. Instead, after originally having to cut himself he obtains a gun that allows him to shoot his blood and keep the wound it causes clean of infection as well as help the coagulation process for his own healing. It sounds a bit on the disgusting side but when leveraged against losing one’s mind and hurting those closest to them, it seems like a small price to pay.
Now while there are no visually overt sexual tones like a lot of Compile Heart's work, the dialog and some of the dungeon crawling features are full of them making this an adult experience but not a lewd one. Jail, the massive dungeon that our cast finds themselves within is a living breathing organism that gets hungry, sleepy and has its own libido to worry about. So while you won't be worrying about Jack's you will be worrying about Jail’s.
This alone starts to differentiate Mary Skelter from the rest. The Dungeon isn’t some ancient relic that appeared. It isn’t laden with traps “just because”. Instead it’s a living and breathing organism made up of the stuff of nightmares in which the traps can be viewed as its immune system in order to keep itself safe. These traps come in many different forms but unlike a lot of other dungeon crawlers you’ll have to be constantly on your toes as just because the basics have you moving one step at a time, it doesn’t mean that the traps will. Those run in realtime.
After even a dozen or so hours Mary Skelter continued to surprise me with how well it was designed. The Dungeons are seriously massive which makes the appreciation of teleportation points on the same floor a blessing. Unlike some others, the twists and the turns feel natural as everything about this place feels massive though you may not realize it in the beginning.
Each Blood Maiden that comes into the group holds an ability that is essential to moving forward in the various dungeons. Alice “from wonderland” for example can create a Rabbit Hole that allows for either a Save Point to be created or a portal back to town if things are getting a bit rough and both Hit Points and Special Ability points are low. Red Riding Hood has the ability to cut objects such as wires, membrane or boxes in order to move forward. These passageway will not be seen on the map so until they are taken out it gives one more reason to re-explore an area after another member has been added.
Following on that train of thought the puzzles continue to get more complicated and require a bit more effort on the party’s side. Not everything will always be easy and exploring every nook and cranny in order to move forward is a must. Sleeping Beauty for example can help with this by loosing arrows to a faraway switch while Snow White will simply place a poison bomb (don’t stay close) in order to blow something like a tree out of the way. Others like the Miko Kaguya will be able to form a barrier that allows the party to move through traps in order to continue forward because some gouts of flame are simply too much to survive.
Combine these puzzle elements with other traps such as raising spikes from the floor and descending swords from beings stuck in the walls and there’s plenty to look out for. This gives all the more reason to thoroughly explore to find the waypoints in order to teleport back to this location faster as Alice’s Rabbit Hole is a one way trip home and you’ll have to walk back to these far points otherwise. Thankfully the map is both auto-generated and there’s an option to auto-walk which is pretty good unless it has to go through locked doors. Then you’ll have to auto-walk to the switches and then continue the passageway forward.
In the midsts of all of this is a very heavy combat system which I found to be very well designed. Each turn order is based off of speed unlike what originally seems like Jack goes first. I thought it was the case until hours in when Sleeping Beauty of all people with her epic archery and gunnery skills is so quick that she just about always starts the battle. From there the system takes the basic elements of a dungeon crawler with Hit Points, Special Ability Points, Attacking and Defending. From there however is Mary Skelter’s Blood system which simply adds to it all instead of taking anything away like the previous libido system.
As the girls get blood splattered the chances of going Skelter is increased as the Machen blood is essentially toxic and can corrupt them. To keep them from this Jack is going to have to use his “weapon” in order to shoot blood at each party member in order to keep the corruption level down. Because he’s using his own blood Jack will need to take turns in order to produce more otherwise it’s possible for him to get stunned and knocked out for a few turns just as easily as if he puts himself in harm’s way to defend one of the girls if their hit points get too low.
Skeltering however can happen even if you micromanage the blood cleaning. The corruption can increase in a heartbeat if a party member takes multiple hits in a row, a critical hit or simply destroys enemies very quickly alongside the other two. If this happens then all bets are off and they’ll hit whoever they deem to be a good target. If it happens Jack’s other ability is to try to bring them back to sanity. If the battle ends Jack will do this automatically but generally it’s a good idea to do this within battle in order to save the rest of your party. Now while Skeltering is always a possibility Massacre Mode is more than welcomed.
Each party member has a blood guage that once filled will activate Massacre Mode. They get stronger, tougher and obtain other abilities that are not normally available. It’s worth allowing them to reach this point as long as their corruption levels are not high. If they are then you’re running the danger of Skelter Mode which as previously stated is not pleasant! So how could you simply avoid the Skelter Mode all together if you’re not certain? This is where Compile Hearts brings in what it does best.
In the middle of battle each girl can lick the blood off of another as long as the gauge is sixty percent filled. This comes with a quick animation of blushing from the one who is currently being licked which does not happen with Auto-Battling is on (just in case you are playing this on a bus!). Now while the suggestiveness of the action lies just underneath it does come with a gameplay mechanic which makes it worth it. Each character can trigger an effect when the blood is licked off of them which can turn the tide or at least stem the bleeding in tougher boss fights against the nightmares.
Licking the blood off of Alice will restore a hefty amount of hit points while licking the blood off of Red Riding Hood will create a HP regeneration effect that will last a few turns. Add in restoration of SP or raising Critical Hits and there are a few possibilities that open up. All of these features come together for a system that doesn’t get boring especially when the idea of an auto-battle is introduced. Doing so Jack will auto-generate blood, the girls will all auto-attack and go into massacre mode whenever the gauges are up and if you need to manually control the events and slow down the pace that works too. This allows for long term dungeon exploration settings without getting bored and thinking “ugh another battle.”
Adding to this flavor are the weapon, item and class upgrade systems. The reason that the three are thrown in together is that they all require gems of the various blood types in order to perform anything. -A A A+ the Bs and the Os are all available to be picked up either through harvest points or through various enemy types. The stronger the weapon the more that is going to be required. Different weapons require different blood types and changing classes is no exception and even requires a substantial amount so you generally won’t be changing every party member at the same time.
Changing classes other than changing a character’s physical appearance will also change how her stats become allocated on level ups. While I would love to say figuring these out as you go forward is key to making a proper and informed choice, you basically get silhouettes of any unlocked classes and a vague description. If you really want to try them out then you’ll need to class change which requires points that are gained by leveling up to certain values. If you feel like you may have made the wrong choice then points for leveling down also become available but cost a good deal of blood gems so that either will not be happening earlier on in the adventure. That said, the option is there and it allows for bonuses to be granted for leveling which really allows for character customizations for any situation.
Finally one of the last features really fits the profile and I would have honestly been surprised otherwise, is a purging “minigame” in which Jack rubs off any of the Machen blood that is left over after going back to town. Thirty seconds are granted to clean the blood off of the chosen Blood Maiden while they are wearing nothing but a swimsuit. Doing this grants them stat boosts until the next time that they fall into battle or the party comes back to town. This only needs to be done once before the option to skip the process is granted keeping it playing on the bus friendly. Not every Blood Maiden can go through this process at the same time as it relies on a percentage of Jack’s blood meaning you really need to choose who should be granted the bonuses or who needs them in order to survive a little easier.
To tie everything together, as previously stated Jail is a living and breathing entity and all of the above comes full circle to that. As the party hunts Machen and Nightmares the bloodlust and the blood will increase the Jail's hunter. Licking the blood from one another or finding emotion points on the map will increase Jail's libido. Doing nothing at all but walking and exploring will increase Jail's sleepiness. All three of these have their own separate meters that can also increase or decrease depending on Jail's own mood. Filling up any of these meters either inside or outside of battle is beneficial and it'll prompt a bonus wheel. The bonuses are different both inside and out but all are worth it so capitalizing on Jail's mood is well worth it.
In an aside to how the game runs and how it plays out it really is the little things that make what is already an amazing experience even better. With all the blood flying around especially on a critical hit or taking out an enemy with a weakness you'll see the blood on the walls and the floor of where you're standing after battle. The environments never feel stale but alive with all the little additions such as creepy sentry eyes, moving bits and pieces, beating hearts that can be slashed open for items. All of these little inclusions only made it better and easy to spend hours at a time inside of these labyrinths either on the Vita's tiny screen or on the PSTV with whatever it was hooked up to.
Mary Skelter: Nightmares is one of the best Dungeon Crawling RPGs that I’ve played in a very long time and it does everything right. The blood gem currency for equipment and classes, the dungeon progression, the fairy tale characters and their special abilities as well as Jack’s blood gun to keep them from going berserk. Everything provides a well balanced system that doesn’t get old and only makes you want to keep moving forward. Even as the difficulty ramps up into the new dungeons never does Mary Skelter become obscenely hard or unfair, it just means that auto-battle needs to come off and you need to take control on your party before you game over.
Game Information
Platform:Sony PlayStation Vita / TV
Developer(s):
Compile Heart
Publisher(s):
Idea Factory International
Genre(s):
Dungeon Crawler
RPG
Mode(s):
Single Player
Other Platform(s):
PC
Source:
Provided by Publisher
Article by Pierre-Yves
Lara Croft Tomb Raider: The Angel of Darkness - Retro Reflections
September 15, 2017CGRretro, console, Core Design Ltd., Eidos Interactive, Lara Croft Tomb Raider: The Angel of Darkness, playstation, playstation 2, PS2, Retro Reflections, sony
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Everybody knows Lara Croft, right? Even if you have never played one of her games you’ve heard of them or seen the movies. She may be the most famous digital heroine and she deserves it as her adventures on PlayStation revolutionized gaming. However, Angel of Darkness, her first appearance on PS2, did not receive favorable reviews. Let me tell you my personal experience of the game, starting with the story.
Blood Bowl 2: Legendary Edition - Xbox One Review
September 15, 2017Blood Bowl 2: Legendary Edition, CGRreview, console, Cyanide, Focus Home Interactive, microsoft, MS, review, XB1, xbox, Xbox One
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I have historically been tough on Games Workshop licensed title and with good reason. Warhammer has been around for nearly 35 years, Warhammer 40k just turned 30, and the sheer amount of detritus that has been released for PC or consoles bearing their monikers is astounding. From the absolute disaster that was Eternal Crusade , the bland, buggy and boring Warhammer: End Times - Vermintide, to hopelessly helpless Warhammer 40,000: Armageddon each and every title released has been terrible. Total War: Warhammer was a rare bit of excellence but it was followed up with the much anticipated, and generally alright, but not great Warhammer 40k: Dawn of War III. Needless to say, one of the most beloved high fantasy franchises, and the quintessential grimdark fantasy franchise have been represented in video game by titles that are , with rare exception, nothing but disappointing at best.
Battlestar Galactica Deadlock - PC Review
September 14, 2017Battlestar Galactica Deadlock, Black Lab Games, CGRreview, pc, review, Slitherine Ltd
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Finally. It has finally happened. In the past three or four years there has been a massive outpouring of support from development studios large and small for space-based video games. From the absolute juggernaut that Elite: Dangerous has become to the much maligned (but still not horrible) X-Rebirth release to a smattering of stellar 4X titles (pun intended) like Endless Space 2 or Galactic Civilizations III; space games have recaptured the world and every year more and more excellent titles are released giving the fans of space games more than their share of bodacious titles to play. Battlestar Galactica: Deadlock, minus a few balancing issues that Black Lab Games has assured us are being cleared up, is an excellent licensed turn-based strategy game.






































