Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).
With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.
Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.
Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.
Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…
Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.
Halo has always been one of the more polarizing series over the last decade of gaming. It came to reflect the Microsoft Xbox brand in much the same way Mario has for Nintendo, or Kratos has for Sony or even Sonic did for the Genesis. Thing is – I never played the series. I owned a Playstation 2 at the time, and did not have the budget for multiple gaming systems. So I missed the first couple of Halo games, and never really jumped on board for the Halo 3 and ODST releases either. First person shooters were never really my favorite genre. However, while they still do not top sports and RPG games for me, Modern Warfare 2 did a great job of getting me into first-person shooters and the competitive online aspects of such games.
So, when Reach came out, and a few of my co-workers were getting very excited about it, I was interested. I had let my Xbox Live gold membership lapse back around May of this year as well, with no intention to resume it. Then, Microsoft offered some good deals, including something like a good % off if you signed up during the Halo: Reach launch, and Walmart had a nice deal going where if you bought Reach during launch week, you got a free $20 gift card. So, I combined these deals, did the math and (most importantly) got my wife to agree to let me drop a few extra bucks on it.
Now, this was right around the time I quit writing for my blog here. Halo: Reach was the start of some serious game playing over the last couple of months, plus the kids starting school, plus work getting very busy so… the blog lost out. Well, since then, I’ve spent a good chunk of time playing Halo: Reach and I thought I would share my thoughts on it.
Graphics – 9:
This is one of those areas I see mixed responses on. Some people really love the Halo art style, and others come away very unimpressed. Overall, I liked them though. I found the color palettes appealing, the look of the environments to be engrossing, and characters moved pretty well. An additional detail I liked was that the customizations made to your armor appear to carry over in every aspect, including things like cut scenes. There were a few moments of slow down during some of the more intense scenes, and that is always frustrating, but they are relatively few and far between.
Music & Sound – 9:
I’ve never played any of the other games, but I first fell in love with the Halo theme song when they released a version of it for Guitar Hero 3 as a downloadable a few years ago. Since then, I’ve gone and listened to a lot of the more popular tunes and I’ve come away very impressed. That doesn’t really change for me here – the score fits the often epic feel of the game, and while some of the voice acting is a bit stilted, most of it is pretty good and really helps to advance the story. The surround sound is used to excellent effect as well, as you can hear a laser going off to your right, or hear a gibbering alien coming at you from behind. Excellent stuff all of the way around.
Gameplay - 9:
It’s smooth stuff – and I mean that earnestly. There’s a few different control schemes you can choose from, but they are all pretty intuitive. I picked up the game immediately and dove into the story and then the online modes with no problem. Menus were easy to get around in, and there is just a ton to do. The armor effects were pretty slick as well. I read about these, and they’re all new to the Halo series – but whether you’re using armor lock, jetpack, camouflage – they are all useful in the right circumstances. In the large team battles involving vehicles I find armor lock incredibly handy. In headhunter modes sprint does me a world of good. You versus everyone? Going invisible (or Predator Mode as I like to call it) is super fun. Jetpacks and holograms of your character also add layers of depth (and deception) to the affair.
Intangibles – 9:
The game has a pretty decent single player storyline. I still recall Modern Warfare 2’s being awesome – but really short. I could get through it in about 6 hours. Not so here. There are a ton of multiplayer modes, and that always helps replay value. There’s some custom side games like Firefight to keep you entertained as well. There’s a ton of extra polish here also such as the forge – that has some nice map making/adjusting qualities to it, and theater which lets you save images and video clips to store to your hard drive or upload to the Halo servers (like my entertaining sticky grenade one. It was fun – a guy tried to get away from me, and he leapt up an air/elevator so I launched a sticky that clung to his leg as he neared the next level, and it blew him up. I’d say you had to be there, but you don’t – I’ve uploaded it!). Perhaps my single disappointment is with the customization. It looks awesome, but I found the online rewards for Modern Warfare 2 to be more rewarding. Some people disliked the system of getting new items and attachments, and that sort of thing in Modern Warfare 2 because they felt it gave an advantage to more experienced players who probably didn’t really need said advantage. To me though, it was a lot of fun going through and making several loadouts with customized attachments and perk sets. Halo does have a more level playing field, but some of the game modes restrict the weapons and armor abilities you can have. It’s not a game killer by any means, but it did leave me wanting a little bit more.
Overall – 9:
Easy score to add up, but seriously – this game was a lot of fun and it made me interested in earlier games in the series. My son bought the first Halo for the Xbox awhile back (it retro plays in the 360), and I’ve considered picking up the others in the series to experience them and learn a bit more about the storylines. Tons to do, and a well-made overall game in terms of control, graphics and sound? That’s a recipe for success. Most of the people I work with really enjoy it too. One thing I do find interesting is that for most of them, the game’s not holding as much long term appeal as Modern Warfare 2 did, and most of them are using Halo to tide them over until Black Ops comes out. I’ll be curious to see how many of them, myself included, let Halo slip by less played once that happens this Tuesday.
Since I posted. To be honest, I was strongly considering taking some time off from posting here. I may not match my earlier pace - time will tell, but I was trying to post quite regularly and then got very busy irl - and that mixed with the relatively small amount of traffic I get through here made it really easy for me to ignore my blog here. That said, two people emailed me in this past week just to check in and make sure all was well - which I really appreciated. And well, overall I do have a ton of new games to write up about.
I also had both good and frustrating news. I picked up some Wii games like Silent Hill and Metroid and then my Wii died a few days later. So now I'm waiting for my UPS package label so I can send it back - so hey, I can comment on how that process goes. So far? Not too well. We put in a request on 10/23 and finally yesterday emailed them and asked about the label I should have gotten. They agreed to send me a new one and said that I should get it in 4 business days, so if I count today as the first, hopefully I'll have it Wed - maybe Thurs at the latest.
So, that was the bad news. The good news? I won a Playstation Move set, complete with 2 Move controllers, 1 Playstation Eye and Singstar dance and some microphones to go with it. I still will probably want to spring for one of the $30 side-controllers for the move wands, but I'm hoping to get some detailed reviewing out in the somewhat near future. I want to get some time in on it with several games, that sort of thing.
I'm very curious about the Kinect. The release lineup has been getting better reviews and while the Move has always felt like a Wii HD, the Kinect has always felt to me like more impressive tech. Still, at $150 it's going to be a hard sell. Maybe I'll win one of those too. I'm curious if people have had a chance to use either yet and if so, what are your thoughts?
Hopefully I'll get a new review out tonight or tomorrow - I've had a handful of new games on hand: Dead Rising 2, Fable 3, NBA 2k11, MLB The Show 10 and EA MMA.
What is Limbo? Well, here’s one set of definitions:
–noun, plural -bos.
1. ( often initial capital letter ) Roman Catholic Theology . a region on the border of hell or heaven, serving as the abode after death of unbaptized infants (limbo of infants) and of the righteous who died before the coming of Christ (limbo of the fathers or limbo of the patriarchs).
2. a place or state of oblivion to which persons or things are regarded as being relegated when cast aside, forgotten, past, or out of date: My youthful hopes are in the limbo of lost dreams.
3. an intermediate, transitional, or midway state or place.
4. a place or state of imprisonment or confinement.
That said, it’s also an Xbox 360 game that is part puzzler, part platformer and filled with more questions than answers in the end. My oldest daughter is not much of a gamer, and this is a game that caught her eye in one of my Game Informer previews, and then she has since sat and watched me play through about half of the game. It’s a almost disturbingly captivating experience that is far too short but deeply engrossing as well. Here’s my review of the game.
Graphics – 9:
There’s no color. The detail is not amazing, with loads of textures and flashy 3D effects. But visually this game is incredibly unique, and it’s deeply involving. I’ve included some screenshots and the usual video at the bottom. If this is a game you have any interest in at all? Do yourself a favor and check these out. There’s gorgeous play on shadows and light. Darkness and fog. It can be a bit disconcerting at times – a world of shadows and movements, and you will die wandering into the dark now and then. All the same, turn off your lights and play this in a dark room to fully appreciate the contrasting environment.
Music and Sound – 8:
Really almost no music to speak of, but honestly? You don’t miss it in this game. That’s because the environmental effects are so good. They don’t help you in the way that a surround system in Modern Warfare 2 does – you don’t hear a bullet striking near your back, left shoulder or anything like that. But there’s a wide variety of creepy sound effects, squeaking sounds and specific cues that not only effectively assist in presenting a spectacular atmosphere, but are useful in some of the puzzles as well (especially near the end where listening to the beats can help you navigate some very precisely timed puzzles).
Gameplay – 8.5:
The controls, like so much of the presentation, are both simple and yet beautifully implemented. You move your character around, and you have a jump button (that if you hold down can enact a sort of skipping animation that is rather nice) and an ‘action’ button that you press to interact with various things in your environment. That’s it. And while the control scheme itself may look shallow at a glance, its implementation is anything but. That same action button can pull crates, flip switches, activate levers and all of these things tie into the puzzles in their own way. Just when you think you’ve figured out what the game is going to throw at you, it tosses you something new. The difficulty of the puzzles scales nicely, from very simple early on to rather complex by the end of the game, but you very seldom get too frustrated. There were a few puzzles where I died a lot, but the game is very kind in that you respawn at the start of a new puzzle. Now, some puzzles are a bit longer to complete than others, so you may find yourself doing the same thing over and over again as you try to get your timing down, but the game doesn’t cheat – it’s your own fault and your own timing you need to perfect.
Intangibles – 7:
The game has amazing atmosphere. I was lost in it while I played, and it was almost jarring at times when one of my kids would ask me a question or if I had to get up to do something. There’s some unlockables that you can get which are kind of cool. For starters, the achievements are mostly based on finding ‘eggs’ along the way, and most of these are not in plain sight and easy to acquire. You can get a couple of items for your avatar though, if you enjoy changing those around on Xbox live – you can get a “Limbo” shirt (naturally it’s black with white lettering – simple yet fits the theme) for finding an egg, and another item you can get is a little critter as a pet. He’s a little black… well, critter, and you earn him by beating the game. It’s a small set of things, but it’s nice. The puzzles are varied and the game never really bored me. So why only a 7? It’s just too short. Short enough for me to recommend against it? Probably not – I’m very glad to have gotten to play it and I picked it up as part of the Xbox summer of arcade deal – having grabbed 2 other games and getting the bonus 400 Microsoft points. But the came can be beaten in about 3 or 4 hours. 5 if you die lots. In fact, there’s an achievement I haven’t gotten to try yet but plan to where you have to beat the game in a single sitting without dying more than 5 times. Taking a look around the internet and leaderboards, and it looks like quite a few people have done this. For roughly $15/1,200 points, that just doesn’t feel like enough game time. Make it 800 points/$10 and I think it’s a bit more fairly priced.
Overall – 8.2:
This is a very atmospheric game that is a fun blend of platforming and puzzling. It’s just short. Way too short. And without any kind of multiplayer and online, there’s really not much to encourage a 2nd playthrough other than looking for the achievements you missed the first time through. Also it should be noted that the main protagonist is a young boy. This young boy meets a variety of grizzly ends. You don’t see red blood splattered over the place, but you die often and to things such as spiders, buzz saws, drowning and even bear traps. The imagery may not be suitable to young children, especially those prone to nightmares. The game is like a single giant nightmare for a young boy, really.
And then there’s the story. Limbo – one of the definitions from earlier: a region on the border of hell or heaven, serving as the abode after death of unbaptized infants (limbo of infants)
The game starts with a simple cut scene. Keep in mind, there’s no voice narration or even long scrolling blocks of text to detail the story. When you reach the end it’s left a bit ambiguous. The developers have even said as much – that they are leaving it open for interpretation. I know how I took it, but it’s certainly not the way everyone else will – just looking up limbo ending discussion on Google returns tons of theories on it, and I will link thesethreehere – each site/link is different for those curious about it – but it’s left open-ended by the developers for us to draw our own conclusions. It’s open-ended stuff, and there’s plenty of spoilers on those pages. What else can I say about the game? It's a bit too short for its price, but it's a hauntingly beautiful yet eerie one that certainly made an impact on me during and after playing it, and I'm glad I had to chance to do so.
The fairly new action MMO APB has already said they are closing down, though there's rumors that Epic may be interested in picking it up.
Team ICO has a release collection for Shadow of the Colossus and Ico (two very cool old school games) - basically getting the God of War collection HD update - with 3d graphic support.
And then for the big gaming elephant in the room, a humble little title called Halo: Reach rolled out this week - to the tune of $200 million in the first 24 hours. Of course not all is roses on this front, as there's been reports of some disc errors. Still, the reviews have been good from most of the critics and it sure seems like Bungie put out a ton of effort for this last release in the series (from them. No doubt Microsoft will keep sequels, prequels and spinoffs coming). Here's a brief article where Bungie discusses their interest in their new contract to work with Activion - largely due to Blizzard's standing as one of the top online entities in gaming. You can read about it here.
And in other Halo news - I too succumbed to it yesterday. A combination of good deals got me on board with it. First, Microsoft is offering 40% off if you upgrade from silver to gold this week - making it $30 instead of the usual $50. And the price goes up in a couple of months to $60, so if you're on the fence for this, it is not a bad idea to consider the upgrade. They are also offering some sort of a helmet/avatar throw-in that you get a code emailed to you in a few weeks. On top of that, Walmart is giving away $20 gift cards if you purchase Halo: Reach this week (one of my co-workers said he got the same deal through Best Buy as well). With it came a code for a helmet addon in-game and it had a nice free 2 day gold code I gave to my son for when he plays.
I haven't touched campaign mode yet - I logged about 5 hours of online last night though, and my impressions are quite favorable so far. I had a lot of fun, but want to dig into some of the other features before making a full post review of it. I'm also close to the end of Limbo and plan to write up a review on that as well, but wanted to beat it and grab a few of the achievements before sharing that review as well - so I should have a couple coming in a matter of days if time allows. Until then - take care.
So, here's some stuff I've seen lately that caught my eye:
Valkyria Chronicles 2 for the PSP has been getting some good reviews (I need to grab this one still), and now there's some free DLC coming soon too - very cool!
I used to be a really heavy World of Warcraft player over two different periods of time, but I quit playing back around the new year. The monthly costs were just starting to get to me. The rather well-received Lord of the Rings Online game however just went free-to-play today. Reviews have been good in the past, and you can apparently download the core game that supports leveling up to 50, and you don't even need a credit card to start playing. You can however purchase in-game items with money if you so choose, and if you want the expansions you do have to shell out for that as well. Still, might well be worth looking into - I believe I will be soon.
For those Mac users lacking a PC or console system who have long craved some mayhem, the Grand Theft Auto 3-pack for the Mac may be just what you're looking for. Never been a huge fan of the series myself, but I know a lot of people are, so this may be worth a peek.
Good news of the Dissida: Final Fantasy game for the PSP (this would so very much include me, who is still grinding away at it) - There's going to be a sequel and a couple of characters have been announced. One of them is Lightning from the most recent Final Fantasy 13 game.
I sunk a lot of time into this year’s NCAA college football game before posting a review. Well, I probably doubled that for Madden 2011. I’ll start by saying I really like college football and in general, football games, but I am a huge fan of the NFL. I have anywhere from 3-5 fantasy football leagues every year that I participate in. I can name the starting qb and hb and #1 wr for pretty much any team in the league. My first real exposure to football was the dual-discovery of Barry Sanders on Sundays and early Madden and Tecmo Super Bowl games. I spent way too much time using the Lions and/or Buffalo Bills during the Tecmo Super Bowl game for my NES. I would rack up some pretty incredible single season stats. I’m also someone who tends to pick up Madden every year, despite the cries of those who feel that Madden is nothing more than a yearly roster update that should be offered for $10 or $15 downloadable content instead of a full $60 game purchase. So, I will try to look at this game and review from a few different angles, making comparisons to last year’s iteration and this year’s college football at times. I also kept quite a few stats from the majority of my first season of Madden, including comments and notions I jotted down. Basically, I made it a lengthy homework assignment. The aspect of the game I get the most mileage out of is the Franchise mode, but I will touch on the others as well. Here goes:
Graphics – 8.0:
This is sort of a personal preference, but I actually liked the look of NCAA’s player models better. Somehow they looked grittier to me, a bit more real. The Madden models seem so bright in some of their uniforms that they almost look cartoon-like at times to me. That’s not to say that they are bad – just sort of a personal preference/observation. The animations get better all of the time it seems, and this year was no different. Many of the tackling animations looked really good, and there were some really good catch animations. All in all, it looks really good, though I don’t know that it is a huge improvement from last year’s version on this front – but it is better. I did see some weird stuff going no with hands from time to time – but that’s probably to be expected. Still, every now and then you see hands going through a player’s body, or a ball ‘sticking’ to a hand that has some transparent space between them, which makes the fingers look oddly unrealistic as well. Still, this is nitpicking an overall great engine.
Sound and Music – 8.0:
The commentary is good. For those who follow the series, you know it started with John Madden and some of his Bang! and Pow! Maddenisms many years ago, and then over the years they began to layer on actual commentary in response to the action on the field. There have been some ups and downs in this area (including taking the voices overs out completely during the first year’s release on the current gen systems) – but the addition of Gus Johnson was a solid one I think, and I’ve always liked Chris Collinsworth in real life as well, so hearing these two talking about the action on the field is actually quite nice.
However, it’s probably time to update the system in some fashion. Basically pre-recorded ‘clips’ get assigned to the action on the field, and it doesn’t feel as fresh or ‘real’ as it did years ago. They did the same thing for Joe Montana’s talking football many moons ago – a couple of system generations back. Obviously this is much better, but maybe they can find ways to break up the pieces just a bit more and put them together a bit more fluidly. Because right now you hear most of the commentary the game has to offer in a single game or two, and I find many of the same things get said about the same guys over and over again. This is probably more pronounced when you do a franchise of some sort than say, online play where you might change the team you are using frequently, because you are using the same players game in and game out.
The music soundtracks they use are just fine – generally consisting of rock music that is a bit older like Crazy Train, but as that is some of my favorite music I can’t say I mind, and many of the songs compliment the game’s hard-hitting action. They primarily play during menu screens or between kickoffs – you don’t really hear it during the game action.
Gameplay – 8.5:
Madden has traditionally been a pretty smooth game to play. You won’t see a ton of innovation here on this front overall. Menus are still easy to navigate, your players control well. The addition of locomotion – using both analog sticks to control your ball carrier’s body a bit more precisely – feels good however. I love running the football. I probably have about a 60 or 65% run rate for my offensive plays, so this was a welcome if somewhat subtle change for me. Raising the game level in difficulty does tend to strain reality a bit once in awhile (watching a middle linebacker pull off a 1-handed stretching interception of a bullet pass on Madden difficulty is one of those blood pressure raising events that Madden has always been able to annoy me with). The blocking has been greatly improved as well. As a fan of pounding the run game down my opponent’s throat – that’s a nice, subtle change as well. Better yet, they seem to have addressed one of my biggest grips from Madden games of years past and even this year’s college football. The pancake numbers seem much more in-line between played teams and simulated ones.
In years past (all but 1 or 2 in fact, once they added/tracked the pancake stat, which is when an offensive player lays out a defensive one with a block), the simulated teams would get tons of pancakes. League leaders would get upward of 150 on the season. Meanwhile played teams might get 1 or 2 a game. 3 if you were really ramming the ball at them 70 or 75 percent of the time. This really affected your player’s development since you could not build up good stats in this area. Now? I’m finding that my mediocre Lions line’s best pancaker is finishing out the season well out of first place, but by a margin that’s a bit more realistic. At the end of year 1, my leading blocker had 6 pancakes. Not a great total, but the Lions line is very ‘meh’. League leader? 23. So the discrepancy is not bad at all. Of course, it may be a moot point if you consider that stats really don’t factor into development now, but I’ll go into that in a bit.
There are a lot of customization here as well – sliders for various aspects of the game for both the player and the computer, difficulty settings, volume controls, etc.
One of the newest features being plugged by EA has been Game Flow. This was a feature I was very skeptical of when I first heard of it. Basically, it’s a dressed-up version of the long-standing “Ask Madden” feature where it tries to select the play from your playbook that best suits the situation. I don’t always find myself agreeing with those choices, but most of the time they’re fine. It also does seem to speed up the game a bit (roughly 10 minutes per game), and does lend more variety to your attacks on offense and defense. This is also a handy feature for newer players, or so I would imagine. It saves having the player fly around the playbook frantically looking for a play that might work while being pressed for time. There’s also a bit of audio commentary with play selection that breaks down what’s happening on the field. I don’t really gain anything from it, but my kids seem to so it serves a purpose depending on your level of skill.
Intangibles – 8.0:
I love Franchise Mode. I take my poor beleaguered Detroit Lions to the Super Bow that they will never likely reach in real life, and watch as their young, high draft picks from recent years turn into amazing NFL superstars. But I don’t feel like there was much change to the franchise mode this season. If anything, some stuff got stripped out. They used to approach player progression in different ways years past. You could do drills before the season or during the week (depending on how far back in the annals of Madden you want to go) to give you some customized development of your young talents. In other years they offered improvement around every 4 weeks or so, based on your statistics. In other years they only did it once, at the end of the year, based on your season stats (in what other world could Joey Harrington become a 99 overall QB? In the one I play football in!). This year sort of strips all of that out though. I much, MUCH preferred the beginning of the year training camp drills with bigger boosts than the much smaller, incremental boosts that came with weekly training. Now? You get neither. Also, the only progression takes place at the end of the year, and from what I’ve seen, it has a lot more to do with their ‘potential’ rating than any impressive (or pathetic) numbers they hung up over the course of the season. I really preferred the every four weeks route myself with a smaller gain at the end of the season, but to have my stats mean little to nothing? It feels cheap, and there’s a lot of people online who insist that stats don’t factor at all – that it’s strictly potential-based, which would be a mistake.
Online Team play is something I don’t do much of, but it’s done pretty well this year. It’s the kind of feature I’d have used more probably in years past when my friends kept up on the current versions of Madden, but they tend to fall into the ‘it should be a yearly $15 roster update’ category. There’s mixed feelings about the ‘boosts’ you can get. For example if you play WR and play it really well, you will gain statistical ‘boosts’ when you play that position in future Online Team games.
Next up is the Superstar mode. This is probably my 2nd favorite mode. So that it, like Franchise Mode, doesn’t feel any different – that’s a pretty big disappointment to me, honestly. I like that you can import your Road to Glory player from NCAA 11 into the Superstar mode, but that’s not a new feature and I’d like to see it get a bit more attention sooner than later.
There’s a new Ultimate Team Mode – think of it as getting virtual football cards to help design a team to play against other teams. It’s a cool concept, but it doesn’t feel like it was fully fleshed out. It also feels like a bit of a money grab from EA in that you can spend actual money to buy more virtual cards. It, like many of the boosts you can buy for your teams (seriously – improved development, keep a player from retiring, etc?) – these are paid for features you can apply to your franchise modes – both offline and it looks like online. I have to speculate on this feature because there’s no way I’m paying more money just to improve my players, but there’s going to be people out there who do, and that’s doubly annoying in my mind, since your opponent may be getting better due to a credit card payment, not actual skill. I have a small complaint about the way Madden and EA in general have been handling these extra money grabs in general – I am a huge opponent to the idea of online passes where you have to buy the game new, or if you want online access you have to go online and pay for a code that grants it to you. I buy almost all of my games used. Madden is one of the few I actually do buy new, but on principle it gets me riled up as they apply it to more games like Mass Effect 2 and the Cerberus network. Anyway, end of rant, but that mode led up to it perfectly.
There’s a lot to do and there’s a lot of ways to do it. That generally makes Madden a pretty good value. Here’s the question when considering intangibles – do you have last year’s game? If so, then it may not be worth it to you to pick up this year’s game. Most of the new changes are well implemented, but if like me you spend most of your time in a relatively untouched Franchise mode, you’re essentially getting a few general engine changes and a roster update. If you’re someone who likes to play online, then there’s a lot more mileage to get out of the game. If it’s been a couple of years and you have an NFL itch this year? Then you’re looking at a quality game that should keep you entertained for quite some time.
Overall – 8:
Overall, it’s a good game. Is it perfect? No. Is it a huge change and improvement over last year’s game? Not really. I took a lot of note on stats, things that happened, how long games took, etc – to give you an idea of some of the settings as well. I’ll put those down here in the Overall section, in case they’re of interest to you at a glance.
Game #2 of the season (pro difficulty):
Stafford had 17 completions for 357 yards and 5 tds. I had 96 yards running with no TD’s on my primary halfback. Both my TE and #1 WR had over 100 yards and 1 td’s. I won 62-3 and the game took 40 minutes to get through while skipping most of the replays while using Game Flow to make my play selections
Game #4 of the season (pro difficulty):
Stafford ha 8 completions for 239 yards, 5 tds, and my rb had 205 yards, 2 tds. The score was 70-31 and I called my own plays throughout instead of using Game Flow. It took 48 minutes to finish. There were 2 very cool animations in this game:
#1 – A TE tried to make a leaping sideline catch, bouncing up and down on one leg like a human pogo stick as he tried to stay inbounds to make the highlight catch, but was unable to get the 2nd foot down inbounds.
#2 – I threw a bomb to the endzone with a DB and WR jumping up for the ball and colliding in the air, hitting the nearby ref and forcing him to the ground to crawl away as they landed beside him. Cool stuff.
Next game was with all default settings – speed, using Game Flow throughout, watching the replays and Pro difficulty. The results:
I won 52-10. Stafford threw for 11 completions and 171 yards with 3 tds, though no receivers broke 60 yards receiving. My running back, Best, went off for 252 yards on 24 carries and 2 tds. The game took 51 minutes to complete. Some more observations I made while taking notes after the game:
I experienced an audio oddity – after a fumble recovery for a td by my defensive end, Collinsworth went straight from talking about how hard it is to scoop up one of those footballs and run with it, into talking about what a perfect route he ran for a touchdown catch.
There was a cool animation showing a WR getting hit after getting both hands on the ball, and then a 2nd defender came in to knock it out of his hands for the incomplete
Game Flow failed to recognize that the opposing team was doing an onside kick, lining me up for a traditional return, so I had to call a time out and manually call this one play.
Cool yet annoying animation when fielding a deep kickoff in my own endzone – but a would-be blocker motions for my returner to stay in the endzone and down the ball. It was neat-looking, but on the next play I came out anyway and this blocker was now way out of position.
Neat cut scene – it was Rams at Detroit, and there was a fan wearing a Rams’ player’s jersey (Jackson’s) – with 7 seconds left in the 4th during a dead ball. It showed the player wearing the losing team’s jersey shuffling toward the exit , visibly disheartened.
As I increased the difficulty, the scores certainly got closer. In Madden difficulty I had a few games decided by less than a touchdown, so that felt considerably more authentic than the default difficulties, which makes perfect sense really.
So, I'm diverging just a bit from my usual posts - as is very evident by now, I am a huge fan of video games, but I also grew up on tabletop games like Dungeons & Dragons, Magic: The Gathering, etc. Along the way, I discovered text-based online communities called MUDs. I played a few on and off over the years, but then in August of 2010 my wife and I started our own called Kingdoms of the Lost. It's swords and sorcery fare, and we've met and worked with a lot of amazing people over the years. We're actually celebrating our 10 year anniversary at KotL
This type of game's obviously not for everyone. In the day and age of modern MMORGP's like World of Warcraft, Everquest, Lord of the Rings Online - MUDs have fallen off the map somewhat. However, right now we have 12 people on, and last night we had about 20 on - 5 years ago we had 60 on, so while it's dwindled, it hasn't gone away. To see who's on now, you can click here.
Still, it's free. It's a community. It's an opportunity to roleplay, meet new people, kill some time at work (if you're like me and lucky enough to have cpu access) or between classes - whatever. Anyway, there's a lot going on this week, so if you have any interest in taking a peek in, this is a good time to do so. We're giving away lots of free in-game stuff, we've just added a ton of new content and we've seen some of our old friends resurface lately on there as well. 10 years... It's been a long, fun ride.
How to play? Well, you need to connect, either via telnet or by downloading a client - I use GMUD - and directing it to kotl.org port 2222
I remember playing the original Vandal Hearts a very long time ago and enjoying it thoroughly. As I commented recently as well, I really enjoy strategy/rpg games quite a bit, which is why even though I thought some of the aspects of Agarest War could have been better, I'm currently giving it a 2nd playthrough. Well, a couple of months ago there was a deal where you could buy Xbox 360 arcade games at a discounted price, and this game was among them.
Graphics - 4:
I realize it's an arcade game, so the bar tends to be a bit lower, but they are pretty bad here. The combat maps are at least more visually interesting than Record of Agarest War, with different levels and surprisingly expansive terrains. Now, for the cut scenes - what the heck? The disproportionate looking characters are odd to look at and it doesn't look very good either. When people speak, the picture that pops up is very average (at best) as well. At least I was able to appreciate the overall artistic direction of Agarest War. I'm not sure what direction they were going with in Vandal Hearts, but the result was very poor.
Music and Sound - 6:
The music's not bad - I especially like the somewhat chorus-like startup music. They make little comments with voice overs I can actually understand (unlike the Japanese laden voices of Agarest - sorry, I'm going to keep comparing these two as they're similar games I'm playing right now at the same time). There's some varied combat sounds to help keep things from getting too repetitive as well. Still, some of those combat sounds really got on my nerves - especially when you were hitting someone. My wife asked me why my characters were continually kicking dogs at one point, the wolves were making such a horrible whimpering sound every-single-time-I-hit-them. And if you have a spell that hits 3 or 4 guys at once, they all make a loud combined sound that had a tendency to be a bit grating. Plus, while it was nice understanding what my characters were saying, they didn't have a lot of variety in what they said on the map.
Gameplay - 7:
Not bad at all. It's mostly menu-driven stuff, but it is easy enough to navigate them and moving around the map isn't too hard. The camera angles were sometimes a tad bit annoying, but you can spin the camera and tilt the landscape to vary your view, though it seemed like on some maps I was doing this for every single turn, which was a bit annoying. Still, the combat moves along at a brisk pace and things like flanking, terrain types, height of terrain, etc - all of that is a factor, which is very cool.
Intangibles - 7:
I've only beaten it once, but I've heard there's at least 2 different endings so I'm giving it a 2nd play through now. Still, a built-in reason for an extra play is nice. There are questions along the way you are asked to answer - I'm curious to see if these actually change the story or just alter what's said right after - we'll see. The game's not terribly long, but there's hidden maps to find and the system used for character progression is kind of cool - basically the more you use a skill - melee, archery, magic - the better you get in that area, so you can customize a character if you want to, though some of them are predisposed to certain things so it's easier to just continue along that path.
Overall - 6:
The game could be a bit longer - and the graphics really hurt the score. That said, if you're a fan of this type of game, you're not in it for the graphic realism most of the time. It appeals to me the same way Record of Agarest does. Vandal Hearts is not as good - it's not as deep of a game. You won't be playing it nearly as long and there's not as much to do in it. That said, if you're looking for a turn-based strategy game, that's relatively inexpensive (I got it for around $8, and I believe the regular full price rings in about $15 on both Xbox and Playstation 3) - so it's still a pretty good price for what you are getting.
I commented on the increase to Xbox live costs the other day, but on the other side of that coin Nintendo is lowing the cost of their DS Lite and XL's - the latter of which is kind of surprising given how little time it's really been on the market. There's been a lot of speculation about when the Nintendo 3DS will be coming out - with most of it saying early next year. Still, this reported price drop does have people wondering if perhaps Nintendo is aiming for a last moment push before the holiday season. Considering how the units being shown at the last few conferences have been fully functional, it would appear the hardware is there. Probably the biggest concern is the launch lineup and if it is ready to be put out there yet.
Borderlands was a very popular and well-reviewed game - and sadly one I haven't gotten around to playing yet. Still, this Game of the Year edition with all of the extra content may be just the reason to pick it up for the first time.
Castle Crashers is making its way to the Playstation Network. It's late to the game in arriving - it's been out on the 360 for quite some time now. But, this was a well-reviewed game and a favorite of my kids'. I've had a couple of playthroughs on it as well with my kids and overall it was a pretty cool game. If you haven't had a chance to play this one on the 360 yet, it may well be worth a peek if you're a ps3 owner.
Last but not least, the Playstation Move is a peripheral I've been curious about, and though I'm unlikely to pick one up, at least out of the gates, I have been watching for news on it. Well, IGN gave me a lot of news on it today. They've posted quick blurbs saying that they were using the device for a while now, but today they had a chance to actually review it and their launch titles. What were the results?
The hardware fared good, scoring an 8.5 - though I suspect it would get mixed results in my house because the camera would be pointed right at the window as a backdrop for the players, which could affect sensitivity.
Sports Champion came in at a decent 7.5 - not breaking any new ground, but as Wii has proven a variety of sports mini games can prove entertaining.
Eyepet was one that I thought would really appeal to 1 or 2 of my kids, especially my youngest daughter. With the 8.0 score it ranks as the highest of the release scores from IGN and looks to ooze cuteness if that's your thing.
Kung Fu Rider did not hold up nearly as well, getting a 3.5. The visuals scored well, but the controls and gameplay apparently were quite poor.
Racquet Sports did not fair much better, with it's 4.5 score.
Overall, the technology seems decent, but the launch titles seem to leave a bit to be desired. One of my primary concerns with Move and Kinect are that they feel like addons. The Wii has the motion controls enabled for almost every game, and while they're not always well implemented by the developers, the developers know that every Wii owner has already got the potential to utilize these controls. This encourages development using motion controls. However, if the Move and the Kinect do not make big sales right out of the game, will developers make games for these peripherals knowing that maybe only a small percentage of the PS3 or 360 market can even play the game? That makes the launch titles very important and it would seem that the Move's launch set is very questionable. The next several titles that are released for the Move could very well make or break its early success, so we'll have to wait and see.
... with several reasons at fault. First, I've been replaying a few games I'd recently beaten, just to try some new things on them, so that's prevented me from rolling out some new reviews on other newer games. I did however snag a few more games recently - 3D Dots Heroes, Eternal Sonata, the new Lara Croft game, Monday Night Combat, Limbo, Vandal Hearts: Fire of Judgment - so expect a few reviews to be coming on that front. By grabbing Lara, Limbo and Combat - I also qualified for Microsoft's 400 point bonus, which I will likely be putting toward the new Scott Pilgrim beat-em up or Snoopy's Red Baron game - no doubt my kids will decide that one for me. So, do I have anything new to toss out there? Only that I'm finding my 2nd playthrough of Agarest War to be fun (I know, I know - I gave the game a low overall score - but that was based on technical merit. I'm a sucker for srpg games - hence the acquisition of Vandal Hearts).
Got an interesting article here on how Xbox Live Gold accounts will be going up in price somewhat soon as well. Seeing as I recently let my own Gold subscription go, this doesn't exactly fire me up to get it. I'd rather pay out for the Playstation Plus and see if any of those extras are worth the price of admission - but basically what me and a handful of my friends have decided is if the game's got multiplayer and it comes out on both consoles - we're getting the PS 3 version since the online play is free. I also am unlikely to buy Halo: Reach. I may play it at a friend's house - he's a hard core Halo fan and will no doubt get it, but without the online, it's probably not worth it to me. So, depending on how Microsoft wants to look at it, it's losing sales to me and several of my friends -we can't be alone on that front, can we?
Anyway, I do have a few reviews I plan to get out this weekend - I should have a nice 4 day weekend for the holiday (My last two were very busy with family visiting from out of town), and I'm hoping to reward whoever follows this blog for their patience. :)
Childhood television shows are making for popular source material these days. Shows like He-Man get a new animated series, others like Transformers and G.I. Joe get the movie and game treatment – and all of it is received with mixed results. Generally Transformers has fared a bit better than its counterparts, but even then most people felt that the 2nd movie was inferior to the first and that the movie tie-in games were average at best.
Then it was announced that High Moon was making a Transformers game that was a prequel to the movies and cartoons – dubbed War for Cybertron. The graphics looked pretty good in early stills that were released and seeing an intro video with Omega Supreme walking with other Autobots (I loved the Omega Supreme toy as a kid – c’mon, who doesn’t like seeing that one?) to Peter Cullen’s voiceover as Optimus Prime – it sure felt like High Moon was making a game that had the potential to appeal to diehard Transformers fans. So – how’d they do?
Graphics – 8:
What is there looks very cool. The robots are well animated and the backgrounds have a nice look to them too. Cybertron feels alive with movement and energy, just like its mechanical inhabitants. The transformation animations are especially cool and it looks like a ton of effort was put into the entire process. That makes the occasional framerate stutter all the more frustrating during heavy action sequences, because it really pulls you right out of the experience and can impact combat as well. Also, for as cool as Cybertron looks, it lacks the variation of Earth or other organic worlds. After awhile the textures start to look the same and you don’t have a great deal of variation. Color pallets change but you’re still dealing with moving squares and pulsating energy – from start to finish. It’s a limitation of the source material, but it all does still seem to blur after a time with few standout set pieces that games like Bayonetta become remembered for.
Music & Sound – 7:
The music’s good and fits the pace of the action, but there were few parts that were particularly memorable after you’ve turned off the game either. The voice work is good enough and for fans of the series hearing Peter Cullen reprise Optimus Prime’s voice immediately made a good impression. The sound effects are good and help make the environment and combat feel very alive, but as is often the case with games like this where you fire off a few million rounds, they can get a bit repetitive as well.
Gameplay – 8:
The characters handle well and aiming is really sharp so I had have to give it solid marks there. Also the integration of transforming was handled rather well and plays nicely into some of the online modes, giving them a really unique feel while reprising some of the more common online modes you find in other games. I did have a tendency to run out of ammo fairly frequently, which is one of the factors that adds to a shooting game’s challenge of course, but it does feel like perhaps there was just too little ammo spread around the game at times. I’m torn on the boss battles – they looked impressive and had a nice, epic feel to a few of them, but on the other hand they had a tendency to grow a bit repetitive and somewhat boring in a few instances. Also it should be pointed out that the AI for both enemy and ally alike is fairly limited – they were not terribly smart or creative most of the time. Still, the transformation mechanic is huge in this game and it is a lot of fun, where as in the prior movie tie-in games I thought the mechanic was often flawed and cumbersome.
One area that was a miss was a the lack of a cover system. The game in many ways moves and handles like Gears of War, but feels more like a 3rd person Modern Warfare – you can duck behind the environment – and you have to do so often. But it feels like there should have been an actual cover mechanic put in place that would have given the robot mode just a bit more distinction from the vehicular mode.
Intangibles – 8:
Aside from telling a good story about a beloved franchise and shining a light on events that most people would not be aware of, the game itself is simply a lot of fun to play. It does clock in at a modest 11-14 hours for most gamers, which is about average for a game of this nature. Getting to play as both Decepticons for one part of the story and Autobots for another was pretty cool as well. The multiplayer co-op makes this fun for you to sit down with friends or a kid as well. The online modes are pretty good too. They’re nothing terribly new in and of themselves, but they feel a bit fresher thanks to the transformation modes. One of my friends has been dropping a ton of time into the online mode, which has a decent amount of customization to it and gives you a nice sense of ownership over your transformer that is lacking in games like Modern Warfare 2 where you are a nameless, generic charcter.
Overall – 7.75:
It’s nice to see this kind of a game come out of an established IP. I think it helps that High Moon got to work with more original storyline and was not tied to the plot and characters of the movie. This allowed them to flex their creative muscles a bit – though given the excellent handle they seem to have of the source material, I am certain I am not alone in hoping that they continue to make more games in this series down the road.
Just a handful of notes over the last few days that caught my eye…
Lara Croft and the Guardian of Light will be coming out for the Xbox 360 first, but it does not include multiplayer right at first. That functionality will be patched in later when the game releases for the PC and PS3 later.
Dragon Age: Origins Ultimate Edition is scheduled for release this fall. There’s no details for it yet, but I would guess that the various download packs such as the $40 retail release Awakenings and a few others would come with it. Not a bad deal if you’ve yet to play this game, but probably not much there for people like me who have played through it a few times already. Still, following their recent announcement of Dragon Age 2 – this is a good idea for BioWare to keep interest in their new IP high.
On the collections front, it looks like Ubisoft is going to drop collection packs of Splinter Cell and Prince of Persia. Right now the listings show PS3 only apparently but I suspect we’ll see these show up for the 360 as well.
I enjoy the Guitar Hero and Rockband games – they’re fun with friends and family, and though I feel that they’ve over saturated the market (I dug the Aerosmith and Metallica releases, but these single-group centric releases are starting to feel like a bit much) – I still look forward to the main releases. Well, the Guitar Hero: Warriors of Rock track list was potentially revealed and here’s what it has:
1. A Perfect Circle - "The Outsider" 2. Aerosmith - "Cryin'" 3. AFI - "Dancing Through Sunday" 4. Alice Cooper - "No More Mr. Nice Guy" 5. Alter Bridge - "Ties That Bind" 6. Anberlin - "Feel Good Drag" 7. Anthrax – "Indians" 8. Arch Enemy - "Nemesis" 9. Atreyu - "Ravenous" 10. Avenged Sevenfold - "Bat Country" 11. Bad Brains - "Re-Ignition (Live)" 12. Band Of Skulls - "I Know What I Am" 13. Black Sabbath - "Children Of The Grave" 14. Blind Melon - "Tones Of Home" 15. Blue Öyster Cult - Burnin' For You 16. Bush - "Machinehead" 17. Buzzcocks - "What Do I Get?" 18. Children Of Bodom - "If You Want Peace… Prepare For War" 19. Creedence Clearwater Revival - "Fortunate Son" 20. Deep Purple - "Burn" 21. Def Leppard - "Pour Some Sugar On Me (Live)" 22. Dethklok - "Bloodlines" 23. Dire Straits - "Money For Nothing" 24. Dragonforce - "Fury Of The Storm" 25. Drowning Pool - "Bodies" 26. Fall Out Boy - "Dance, Dance" 27. Five Finger Death Punch - "Hard To See" 28. Flyleaf - "Again" 29. Foo Fighters - "No Way Back" 30. Foreigner - "Feels Like The First Time" 31. George Thorogood And The Destroyers - "Move It On Over (Live)" 32. Interpol - "Slow Hands" 33. Jane's Addicton - "Been Caught Stealing" 34. Jethro Tull - "Aqualung" 35. John 5 Feat. Jim Root - "Black Widow Of La Porte" 36. Kiss - "Love Gun" 37. Linkin Park - "Bleed It Out" 38. Lynyrd Skynyrd - "Call Me The Breeze (Live)" 39. Megadeth - "Holy Wars… The Punishment Due" 40. Megadeth - "Sudden Death" 41. Megadeth - "The Day We Fight!" 42. Metallica Feat. Ozzy Osbourne - "Paranoid (Live)" 43. Muse - "Uprising" 44. My Chemical Romance - "I'm Not Okay (I Promise)" 45. Neil Young - "Rockin' In The Free World" 46. Nickelback - "How You Remind Me" 47. Night Ranger - "(You Can Still) Rock In America" 48. Nine Inch Nails - "Wish" 49. Orianthi - "Suffocated" 50. Pantera - "I'm Broken" 51. Phoenix - "Lasso" 52. Poison - "Unskinny Bop" 53. Queen - "Bohemian Rhapsody" 54. Queensrÿche - "Jet City Woman" 55. R.E.M. - "Losing My Religion" 56. RX Bandits - "It's Only Another Parsec…" 57. Rammstein - "Waidmanns Heil" 58. Rise Against - "Savior" 59. Rush - "2112 Pt. 1 - Overture" 60. Rush - "2112 Pt. 2 - The Temples Of Syrinx" 61. Rush - "2112 Pt. 3 - Discovery" 62. Rush - "2112 Pt. 4 - Presentation" 63. Rush - "2112 Pt. 5 - Oracle: The Dream" 64. Rush - "2112 Pt. 6 - Soliloquy" 65. Rush - "2112 Pt. 7 - Grand Finale" 66. Silversun Pickups - "There's No Secrets This Year" 67. Slash Feat. Iggy Pop - "We're All Gonna Die" 68. Slash Feat. Ian Astbury And Izzy Stradlin - "Ghost" 69. Slayer - "Chemical Warfare" 70. Slipknot - "Psychosocial" 71. Snot - "Deadfall" 72. Soundgarden - "Black Rain" 73. Steve Vai - "Speeding" 74. Stone Temple Pilots - "Interstate Love Song" 75. Strung Out - "Calling" 76. Styx - "Renegade" 77. Sum 41 - "Motivation" 78. Tesla - "Modern Day Cowboy" 79. Third Eye Blind - "Graduate" 80. Tom Petty & The Heartbreakers - "Listen To Her Heart" 81. The Cure - "Fascination Street" 82. The Dillinger Escape Plan - "Setting Fire To Sleeping Giants" 83. The Edgar Winter Group - "Free Ride" 84. The Hives - "Tick Tick Boom" 85. The Offspring - "Self Esteem" 86. The Ramones - "Theme From Spiderman" 87. The Rolling Stones - "Stray Cat Blues" 88. The Runaways - "Cherry Bomb" 89. The Vines - "Get Free" 90. The White Stripes - "Seven Nation Army" 91. Them Crooked Vultures - "Scumbag Blues" 92. Twisted Sister - "We're Not Gonna Take It" 93. ZZ Top - "Sharp Dressed Man (Live)"
PlayStation Plus announces their publishing schedules for the next month as well as a change in their scheduling. Instead of weekly updates they are moving to bi-weekly. Not exactly the end of the world, but not exactly what people were told to expect either and it’s got a few people riled up on forums already.
I loved Dead Space. I still need to get the Wii version to try and play at some point, but for those of us who like the series, there’s been talk of a movie for awhile now and it looks like it will be a prequel to where the game picks up. Hoping they don’t much this up.
Annoyingly it looks like EA’s method of getting people to buy their sports games new using the online pass is working according to this article. As a big proponent of buying used games, this new approach by them, THQ with their UFC game, and the White Knight Chronicles sequel I griped about before – well, I simply think it sucks. It’s content you would expect to have, and that they advertise and while I understand why they do it, I strongly dislike it.
Crysis 2 has been delayed and there’s an announcement by EA that there will be a Speed Shift 2 game.
Most people who follow the console basketball games know that the 2k series has been ahead of EA’s Live series both in reviews and sales for a few years or so now. This year both companies look to be bringing their best to the table, but EA decided to up the ante by including a code to download a watered down version of NBA Jam as well. Not a bad play, but I want to see what their newly renamed ‘Elite’ series does first. I’d rather have 1 solid, fully functional hoops game this fall, than 2 that are lacking.
Surprise, surprise. Starcraft II has been selling like crazy. As someone who has had coworkers conspicuously absent from the company this week, I can vouch for the game’s popularity. My poor desktop won’t handle it without becoming a puff of smoke and flames, but one coworker in particular has been singing its praises to me the last few days and IGN scored it a solid 9.0 today. Oh, how’d it sell? 1.5 million copies in the first 48 hours. Wow.
Following the success of the recently released Transformers: War for Cybertron (which I have been playing quite a bit and will post a review to hopefully in the next week) – there is an announcement that there will be a Transformer’s Online game next year, though details are a bit scarce still.
Can’t get enough God of War? SCEA is counting on that as Ghost of Sparta is slated for the PSP Nov 2nd. As a big fan of Chains of Olympus, I’ll likely be grabbing this at some point as well.
Fable III is trying to get you to preorder by offering a ‘Villager Maker’ creation tool on their site. With Fable 2 there were some cool interactions with doing an online flash ‘story’ and having it carry over to your character online, and this looks to be a similar tie-in. A lot of people didn’t care for Fable 2, and it was certainly flawed in places and somehow lacked the charm of the first, but I still enjoyed it and am looking forward the 3rd in the series now.