Showing posts sorted by relevance for query dark souls. Sort by date Show all posts
Showing posts sorted by relevance for query dark souls. Sort by date Show all posts
Dark Souls II - PC Review
Dark Souls 2 is the sequel to 2011's incredibly difficult yet utterly fantastic Dark Souls, an action RPG that was the spiritual successor to 2009's Demons Souls. The developers of Dark Souls, From Software, has taken the action role playing game back to its roots. Over the years, games in general have been toned down in terms of difficulty and added features like auto-saving and the checkpoint system where twenty plus years ago we did not have checkpoints and when we entered a dungeon we may find one, at most two save points in the entire dungeon. In those old role-playing games you would need to manage your resources (read: items and magic points) and map the dungeon yourself, there were dungeons in the original Final Fantasy that I mapped myself using a pad of graph paper.
Dark Souls III Digital Pre-Orders Now Live for Xbox One, Steam and PlayStation 4
To say Dark Souls III is one of our most anticipated games of 2016 would probably be selling it short. Several of us gleefully subject ourselves to the series time and again and are anxiously looking forward to the upcoming release.
Dark Souls III has a release date and more
At this stage of the game, I don't think the Dark Souls titles need a whole lot (or really, any) introduction. We have been huge fans since the original Demon's Souls and that has not changed over the last couple of excellent Dark Souls releases. Let's just say - we're excited for this.
Dark Souls III - Xbox One Review
April 15, 2016Bandai Namco Entertainment, CGRreview, Dark Souls III, From Software, Microsoft Xbox One, review
Dark Souls III is a combination of different games, pulling influence from earlier the earlier Souls and Bloodborne games for inspiration and lessons learned. To that end, Dark Souls III is a complex, challenging game that continues to reward perseverance and punishes those unwilling to adapt to its distinct style of play. Ultimately it is a rewarding title that fans of the series will enjoy, though I did come away with the distinct impression that it was less its own game and more a culmination of the prior ones.
Dark Souls II and Crown of the Sunken King - Xbox 360 Review
The darkness has been punishing, almost oppressive. Multiple tunnels led to murky shores, perilous cliffs and a host of strange, violent creatures. I dared to follow the nearby footprints near the beginning, and I was nearly slain for my curiosity. Caution is key because success is never guaranteed. However, there is quite literally light at the end of the tunnel. Upon reaching the end of said passage, there is an almost hauntingly beautiful expanse of land before me, stretching out to a village that is quiet and almost - but not completely empty. Still, there is a sun in the distance, fighting to get free of the clouds in the sky. It is a sign of hope, that perhaps my struggles will not end in vein.
I continue through the village and near a well that likely has no water. I have fought dozens of battles, cheated death multiple times along the way, and now I have some much deserved respite before setting back off onto my path.
At least, that was what I thought moments before these angry little mongrel creatures charged me, chasing me through what I thought was an otherwise safe village. I hacked at them repeatedly, but that just seemed to tick the rest of them off because before long all of my carefully planned strategies were ruined because I had forgotten two very simple rules of the Souls series:
1) You are never truly safe
2) You are going to die (a lot)
Yet I can never get enough of it.
I continue through the village and near a well that likely has no water. I have fought dozens of battles, cheated death multiple times along the way, and now I have some much deserved respite before setting back off onto my path.
At least, that was what I thought moments before these angry little mongrel creatures charged me, chasing me through what I thought was an otherwise safe village. I hacked at them repeatedly, but that just seemed to tick the rest of them off because before long all of my carefully planned strategies were ruined because I had forgotten two very simple rules of the Souls series:
1) You are never truly safe
2) You are going to die (a lot)
Yet I can never get enough of it.
Dark Souls II: Crown of the Sunken King - PC DLC Review
August 11, 2014Bandai Namco Games, Dark Souls II: Crown of the Sunken King, From Software, PC Review
Now that you have played Dark Souls 2 and died a few thousand times, you
are ready for the first of three DLC packs that have been announced for
Dark Souls 2. Crown of the Sunken King leads off the trilogy by adding a
few new zones, a whole host of new puzzles, and more enemies that are
looking to thoroughly thrash you. Bringing into the depths of a sunken
temple, you will wade through the ruins of a monarch long dead finding
new powerful gear and clever traps that are challenging to get beyond
and rewarding when you do. Read on to hear my take in this opening DLC
for Dark Souls 2, the Crown of the Sunken King downloadable content.
DARK SOULS III: Ashes of Ariandel Announced for Oct. 25, 2016
To say we were fans of Dark Souls III would be a bit of an understatement, and now we have another reason to go back and die again (and in my case, again and again and again).
Dark Souls II: Crown of the Ivory King - Xbox 360 DLC Review
October 09, 2014360 Review, Dark Souls II: Crown of the Ivory King, DLC, From Software, Microsoft Xbox 360, Namco Bandai Games
Game of the year?
That is up for debate (like most things), but Dark Souls II has certainly earned a place on our team as one of the best of 2014. The DLC to date has been an outstanding expansion on the base game, giving me a reason to go back in and die (over and over) again. This latest DLC, the Crown of the Ivory King, is visually a huge departure from what we have come to expect so far. The battles themselves feel just a bit more familiar than I would like, but this is a fantastic send-off to fans of Dark Souls II.
That is up for debate (like most things), but Dark Souls II has certainly earned a place on our team as one of the best of 2014. The DLC to date has been an outstanding expansion on the base game, giving me a reason to go back in and die (over and over) again. This latest DLC, the Crown of the Ivory King, is visually a huge departure from what we have come to expect so far. The battles themselves feel just a bit more familiar than I would like, but this is a fantastic send-off to fans of Dark Souls II.
Dark Souls II: Crown of the Old Iron King - PC DLC Review
September 10, 2014Bandai Namco Games, Dark Souls II: Crown of the Old Iron King, From Software, PC Review
Graphically you will be running into the same quality textures from the core game, though there are plenty of new models of amazing creatures that are capable of crushing your whee-little character and wee-little you will be, since nearly every one of these models will be at least half-again as large. While the new models look great and articulate well, the real beauty lies in the environment; stunning, wide-open vistas of the mountains surrounding the Iron Keep lend a sense of scale in this massive world. Running across your first chain is both a beautiful site and a nerve-wracking experience. More than once I was concerned that I would need to fight on one of those chains and trust me, unless you have a tower shield and a spear, you would not want to even think of it.
These wide, open-air environments felt new, and a bit more refined than the core games' more "open" areas. In the core title, Heide's Tower of Flame and the Dragon Shrine are the more 'open' areas, having sharp-looking skyboxes and a less restrictive feel to them as opposed to something like Drangleic Castle or Shrine of Amana. In the first DLC, Crown of the Sunken King, the environment was close, stifling, and added a level of creepiness that fit well with the motif; with Crown of the Old Iron Key the open air and large environments lend a sense of grandeur that will cause you to lower your guard ... only to be crushed by a leaping skeletal guard. I honestly enjoyed the open-air feel so much that I have re-run the areas in Crown of the Old Iron King so many times I know the map by heart; it just felt new and refreshing.
These wide, open-air environments felt new, and a bit more refined than the core games' more "open" areas. In the core title, Heide's Tower of Flame and the Dragon Shrine are the more 'open' areas, having sharp-looking skyboxes and a less restrictive feel to them as opposed to something like Drangleic Castle or Shrine of Amana. In the first DLC, Crown of the Sunken King, the environment was close, stifling, and added a level of creepiness that fit well with the motif; with Crown of the Old Iron Key the open air and large environments lend a sense of grandeur that will cause you to lower your guard ... only to be crushed by a leaping skeletal guard. I honestly enjoyed the open-air feel so much that I have re-run the areas in Crown of the Old Iron King so many times I know the map by heart; it just felt new and refreshing.
2014 Games of the Year
With 2014 about to hit the rear view mirror at the end of today, we thought it was time to take a look back at the year in gaming and examine our favorite titles over the last twelve months. We have had a range of games on every console and of course with a team as diverse as ours, there are a lot of different opinions - but we had a few of the same ones as well. Usual suspects like Dark Souls II and Dragon Age: Inquisition meet less likely candidates such as Samurai Warriors 4 and Danganronpa: Trigger Happy Havoc. Here is our list of the top games of 2014.
Memorable Music in Gaming #25
April 22, 2016Bloodborne, Dark Souls, Dark Souls II, Dark Souls III, demon's souls, Memorable Music in Gaming
It is hard to believe we have done twenty five of these articles so far, but here we are. Given the recent release of the popular game Dark Souls III, I thought we would make this edition of Memorable Music in Gaming all about the Soulsborne (as Chris calls them) games. Let's go ahead and tackle these from newest to oldest.
Dark Souls II: Crown of the Ivory King - PC DLC Review
October 17, 2014Dark Souls II: Crown of the Ivory King, DLC, From Software, Namco Bandai Games, PC Review
While each of the different episodes in The Lost Crowns DLC have each brought in their own unique hollows, Crown of the Ivory King has added more than the others, with the new Rampart soldiers and the horribly annoying and frustrating Rampart Hedgehog, being just a few of the new and very challenging enemies. Rather than reskins of other hallows, these units are completely new and are a fresh take on the enemies within the frozen grounds of Eleum Loyce.
Dark Souls III - PC Review
Death.
This is generally one's first thought when it comes to the Souls series. Dark Souls 3 is no different. To start, you wake up from a coffin and explore your starting zone. Going through it, you will learn the controls and discover how much enemies can and will hurt you. Depending on which path you take, you will find out just how much this game wants you dead. If you have never played a Souls game before, each of these titles is a gauntlet of enemies, with a struggle to get to the next bonfire - your safe haven. The first thought to a new player in the series would probably be something along the lines of “This is unfair”. It may seem like that at first, but as you improve and learn, you will realize just how much you can do to tip the scales in your favor.
Bloodborne - PS4 Review
Bloodborne is the gory love child between From Software’ Demon’s & Dark Souls ventures and Sony's game division. Players find themselves in a world that is falling apart (instead of has, for those familiar with the Souls series) on the eve of the “hunt” and must find a way to survive this nightmare by any means necessary. Not quite understanding what is going on is just par for the course as that is the name of the game. Why are you here? What is going on? Venture forth from the clinic in which you awaken and find out the answers. If you can.
Tesoro Kuven Devil A1 7.1 Virtual Gaming Headset - Hardware Review
Audio is important. In some cases audio is the most important aspect of an event or activity; from watching a movie or playing a game to going to a concert, good audio, or bad can completely make or break the experience. I have said many times over the years that I would be happy with a 24" CRT television as long as the audio of the program I was watching/playing was superb and that the speakers I had could adequately reproduce the high-fidelity audio. That same holds true today and I will stand by my word and as I get older and "wiser" I have come to realize that a good set of headphones can drown out the incessant wining of the world (not to mention it can potentially directly pump excellent audio straight into your ears with no outside influence).
Thankful for these games in 2014 - Gaming Thoughts
For those of us in the United States, Thanksgiving weekend is upon us. While I like to think of this holiday as the three important F's (Food, Football and a Four day weekend), a few of us on the team thought it would be fun to look back on what games in 2014 made us thankful. Some are the usual suspects like Dragon Age or Call of Duty, but some surprises like Spacebase and Dungeons of the Endless made the cut as well.
Dark Souls II: Scholar of the First Sin - PS4 Review
April 23, 2015Bandai Namco Entertainment America, Dark Souls II: Scholar of the First Sin, From Software, PS4 Review, Sony PlayStation 4
When From Software first released Dark Souls II for the PC and last-gen consoles we here at Chalgyr's Game Room absolutely loved it. A near-perfect blend between action, brutally challenging gameplay, and traditional roleplaying elements, Dark Souls II was a strong contender for our Game of the Year awards, as well as being one of the titles that a few of us were quite thankful for in our 2014 Thanksgiving article. When we got wind of the remaster that was scheduled for release in April of this year for current-gen systems, and that it would contain the three DLC packs as well as some new content, we just had to get our hands on it and now that we have spent countless hours smiting hollows and dying (a lot), here is our review.
The Surge 2 - XB1 Review
September 26, 2019action, Adventure, CGRreview, console, Deck 13, Focus Home Interactive, microsoft, MS, review, rpg, Soulsborne, The Surge, The Surge 2, XB1, xbox, Xbox One
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The Surge 2 is a generous love letter to action RPG/Hack-and-slash titles like its prequel, The Surge, Dark Souls, Bloodbourne, and Sekiro: Shadows Die Twice. Though flawed, The Surge 2 is a celebration of animation in a setting that feels far more alive, more interesting, than its predecessor. It is not all as glorious as it sounds though, as there are numerous shortcomings, from performance issues to abysmal lighting and contrast. To its credit, the animations, functions of the rigs, and the absolutely superb level design, The Surge 2 will most certainly fill you with hours upon hours of exploratory excitement in an industrial-grade grey landscape full of drug addicts and overly militant religious sects.
To start, The Surge 2’s opening level/tutorial space is about as bland as they come, though I did get a very hefty Resident Evil feel. Unfortunately though, that tense and foreboding feeling died the moment I exited the starting area and hit the open air of Jericho City. I have to admit that the open-air feeling was a refreshing spin on the more densely atmospheric action-RPG/Hack-and-Slash “Soulsbourne” genre, and as you discover more areas in Jericho City, you will come to realize the brilliance in level design.
Exploration seems to be a key second next to the limb-ripping goodness that carried over from The Surge and both of those elements are superb. I can only imagine that if you were to zoom completely out over the entirety of Jericho City, then overlay it with the actual paths available to you, you would likely find that the entire map looks not all that dissimilar from that old 3D Pipes screensaver. It is WONDERFUL.
What is not wonderful? Performance. Oh lawd its bad at times. On the Xbox One X, under the Quality mode, you will rarely maintain, or even get close to the 30 FPS lock on consoles (I cannot yet speak to PC performance, but it too is reportedly poor). On top of that? This is a regular occurrence on the Xbox One X :
I would most certainly call that “quality” … if we were talking original Xbox-era. Later areas tend to stutter and drop frames far more often as clutter is more common, enemies are more numerous, and various effects, like the very cool animations in the background vistas, however the framer drops and graphical pop-in is frustrating and immersion-breaking.
On the flipside of that though, this is launch and there will likely be an optimization patch so the hope is that there is one that focuses on performance. In truth, I eagerly await that because the game is quite pretty; some of the scenes are breathtaking, especially mid-game when there is a significant color shift away from steel and varying shades of grey. Tie that into some wonderful audio design (minus some of the … questionable voice acting) and there are some excellent moments that, after taking out a horde of bad guys by ripping up their limbs, are simply serene. A shame that the relatively bland story did not capture me with its bland twists and unenthusiastic story arcs…
What really sets The Surge 2 apart? Combat. Where Demons Souls and the first two Dark Souls games were about patience, parrying, and timing, Dark Souls III and Bloodbourne were about speed, and Sekiro: Shadows Die Twice is a blend between timing and stealth, Surge 2 is all about getting in and just beating the hell out of the enemies while taking a beating yourself. “But T1ckles, those games are all about NOT getting hit” you say? Well … They are and Surge 2 sets itself apart not only with the utterly awesome limb-removal combat style, but in its use of rigs that have armor ratings. The better the armor, the longer you can stay in the fight, smashing and bashing and de-limbing all to your heart’s content. Not a fan of the tank-style combat? No worries; you can go full-on dexterity/agility with the different rigs and any of the huge pile of wickedly homemade weapons (Spears are my absolute jam).
The Surge 2 graphics are good at times, though they run into issues with performance; audio design is superb, and level-design is stellar; combat is awesome and what keeps one coming back. Is it a title worth its weight based on its price point? That is an absolute and resounding “yes.” Is the story as deep and intricate as the Dark Souls trilogy? No. Is it as passionate as Sekiro? No. Is it as dark and twisted as Bloodbourne? No. Is it different, interesting, and full of extreme potential? Abso-freaking-lutely.
With Surge 2 the franchise is finally hitting the upward swing that a non-From Software title deserves in the hardcore action-RPG/Hack-and-Slash genre. Here’s to more titles in the Surge universe …
Game Information
Platform:Microsoft Xbox One
Developer(s):
Deck 13
Publisher(s):
Focus Home Interactive
Genre(s):
Action, Adventure, RPG, Soulsborne
Mode(s):
Single Player, Coop
Other Platform(s):
Sony PlayStation 4, PC
Source:
Provided by Publisher
Article by Robert
Lords of the Fallen - PC Review
When I first saw Lords of the Fallen at E3 I was hooked; I had to have more. Here is this crazy, heavily armored and rough-looking man named Harkyn that has a giant hammer and a big shiny shield trudging his way through a frozen landscape with snow and wind whipping around him. As he continues to push on the ground rumbles and this massive thing emerges and all this armored gentleman does is hunker down, raise his shield, and begin a battle. As more content about Lords of the Fallen was released, the more interested I became; utilizing a loose "class" system, you can choose between three different primary styles of play.
You can choose the stout warrior, a fighter of great constitution that stands fast and takes punishment with his giant shield and his longsword. There is the rogue-like character, nimble, lightly armored and armed to the teeth with fast blades. Finally there is the cleric, a holy warrior whose faith, shield and massive mace are his weapons against the demonic hoard that is ravaging the planet. Which of these classes will you assume as you work to save the world? Does Lords of the Fallen stand toe-to-toe with perhaps the best Action RPG of all time, Dark Souls II? Read on to learn more.
Lords of the Fallen is a gorgeous game with stunning volumetric lighting, a healthy dose of particles such as dust and weather patterns, and goodness the models are top notch. Take Harkyn's starting Cleric gear, the flowing cloak shows some wear but not so much to be ratty and torn; his pauldrons have these tassels that swing and sway when you move or when the wind blows (which it is blowing a lot in some areas) and the steel of his armor looks like it has seen better days. The battered steel and fading cloak are held together by well-used leather straps and the cloth that shows under the breastplate and pauldrons looks suitably used; and that is just the armor.
You can choose the stout warrior, a fighter of great constitution that stands fast and takes punishment with his giant shield and his longsword. There is the rogue-like character, nimble, lightly armored and armed to the teeth with fast blades. Finally there is the cleric, a holy warrior whose faith, shield and massive mace are his weapons against the demonic hoard that is ravaging the planet. Which of these classes will you assume as you work to save the world? Does Lords of the Fallen stand toe-to-toe with perhaps the best Action RPG of all time, Dark Souls II? Read on to learn more.
Lords of the Fallen is a gorgeous game with stunning volumetric lighting, a healthy dose of particles such as dust and weather patterns, and goodness the models are top notch. Take Harkyn's starting Cleric gear, the flowing cloak shows some wear but not so much to be ratty and torn; his pauldrons have these tassels that swing and sway when you move or when the wind blows (which it is blowing a lot in some areas) and the steel of his armor looks like it has seen better days. The battered steel and fading cloak are held together by well-used leather straps and the cloth that shows under the breastplate and pauldrons looks suitably used; and that is just the armor.
Hell Warders - Switch Review
March 12, 2019action, Anti Gravity Game Studios, CGRreview, console, Hell Warders, nintendo, Nintendo Switch, PQube, PQube Games, review, rpg, Switch, Tower Defense
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Hell Warders is the latest in the Action RPG Tower Defense genre to grace PCs and Consoles alike for Hacking and Slashing hordes of enemies that would see your core nexus, and you, destroyed. Equipped with swords, guns and hammers, you and a friend can launch into chaotic mayhem as you fight to protect what is left of a Kingdom after the initial onslaught.
Now right from the get go there's going to be a visual sense of familiarity as Hell Warders looks an awful like it could have been called Dark Souls: The Tower Defense. The warrior looks like the Ashen Knight from Dark Souls 3, the ranger looks like a Bloodborne Hunter, and the brawny warrior looks like Lord Gwyn from Dark Souls. Even visually the entire experience looks like it's right out of certain areas of the Souls series with sound effects that also invoked feelings of Demon’s Souls. Compared to that however I just wish the rest of the experience was as smooth.
Because it was the first of its kind years ago, and we won’t talk about the second or the fact that the studio is going to Kickstarter to restart the series on their own, Dungeon Defenders was allowed to make a fair amount of mistakes as it created a new genre for gamers as it ironed out the kinks. Combining action RPG elements with a tower defense, you now had two wholly separate gameplay modes in a single title so if you got bored of waiting for your enemies, you could go meet them in battle. Hell Warders continues on with this style but instead of cute and cartoony it went for dark and gothic and visually it looks great. The character models look good, the enemy models, which while invoking more of the souls feeling, look good, and your “towers” look good as they are summoned units onto the field that will fight the enemy alongside you.
These units are an interesting twist on the genre. Other than your basic Pikemen that will charge forward, often AWAY from their support, the rest are pretty stationary and will only really move if a giant foe bats them out of the way. What’s interesting about the fact that these are units, and thus people, don’t take up as much room as giant mechanical contraptions would. So if an enemy really doesn’t seem to care about your healer trying to keep the rest of your troops alive, it’ll simply bypass it as it continues onto it’s actual mission. Mages will often be targets because of how much damage they do and the obvious first to go would be your pikemen since they are literally running up to stab your enemy the second they are within aggro range.
Placing the units themselves is going to require both a point on the total unit count meter as well as the currency to summon them. Pikemen for example are cheap and only cost one-hundred while ballistas are expensive and cost twelve. Mages and your archers are not cheap either so figuring out a good balance to cover your bases is important especially when the enemy will be coming at you from multiple different angles. Summoning them into place is easy enough however if you make a mistake as to where you wanted to put them, then you’ll have to de-summon them which is basically like killing them but you get the investments back as long as it’s between waves.
This is about where things start to go downhill. Hell Warders is clunky on a console and it’s rare for me to say, but I think it would have felt more at home on a PC with the WASD keys of a keyboard and a mouse. The way in which your character moves is reminiscent of a first person shooter as you move around in a third person setting. Moving left or right must be done with the right joystick as moving left or right with the left will cause you to strafe. If you want to attack and use your special abilities, you’ll have to use the shoulders and the triggers because otherwise you’ll constantly be attacking in the wrong direction as long as you’re not moving both joysticks. Even after several hours I was still not exactly used to the controls and finally opted for the ranged attacker because at these those controls felt more natural because I was aiming guns and now a sword or a hammer. Also, for every attack you have to click the “Y” Button or the L2… ZR? Back right trigger on whatever console you’re playing off of.
On the note of combat, it feels… lacking. You swing or shoot standard attacks and you have two special abilities on cooldowns. That’s it. You never really get anything else from there and half the time, especially in melee, using those attacks is more apt to get you killed than it is to be of any real use which is unfortunate since the style requires you to be in the midsts of the fray. This leads me to my second issue, there’s no real middle ground. Either you’ll be powerful enough to destroy your enemy or they’ll simply walk right over or through you to your Nexus and it’s game over. If there’s a style of gameplay that I excel at it’s this one. I love the planning and the trying out of different maneuvers and you need the tenacity as failure is often expected. But it took me a week of frustrations to get through world two stage four. A. WEEK.
The reason for this isn’t the stage design or the enemy paths as they move towards your nexus. The reason is that you are introduced to your typical juggernaut that needs magic attacks to harm him as he’s basically weiling two giant tower shields as he marches forwards. In normal times this is easily circumvented as you can get behind the lumbering beast and hack him where he isn’t holding shields to protect himself. Except that you can’t. First, there are just too many enemies and they’ll kill you first. Secondly, it takes no damage unless you’re using one of the two special attacks that just so happens to count as fire damage. It really becomes mechanically “unfair” and there’s no real way to tackle it other than loads of trial and errors as you hope to squeak past this stage and come back later more powerful in order to ace it.
Here’s another element that both made things different but also limited an overall “progression” if you were not good enough. Performance on a stage, overall making sure that your Nexus isn’t hit, will net you five points to be distributed to either character stats or overall unit stats. Each point can increase attack, attack rates, health, cooldowns essentially leveling up your forces. Make a mistake, reset the points either in one go or by individual points. This part worked great. Getting the points however? Well if you sucked, you didn’t get much and until you ace a stage, you won’t unlock new units as those are behind a 100% completion rate instead of simply allowing you to complete a stage making things so much harder if you’re stumped as there’s no way to grind your way through in the traditional RPG fashion for experience and loot as there isn’t any.
Finally the performance and the optimization was not the best. Killer load times were only made worse with getting stuck on a loading screen and having to shut down the game in order to start all over again. Furthermore, the controls are set as a default for anyone who would be on a PS4 or an XB1. Your “ok” and “cancel” are reversed and often because of the input lag of the menus you are left wondering why nothing happened as nothing is moving.
Overall Hell Warders has some good ideas and visually looks great but the mechanics are just not there. Also plagued by performance issues and horrible load times, I’m looking forward to future versions which could solve some of the above to make it a bit smoother as I would honestly love to see it succeed as the ideas behind it were good ones
Game Information
Platform:Nintendo Switch
Developer(s):
Anti Gravity Game Studios
Publisher(s):
PQube Games
Genre(s):
Action
RPG
Tower Defense
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Sony PlayStation 4
Microsoft Xbox One
PC
Source:
Provided by Publisher
Article by Pierre-Yves











































