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First Person Shooter 'Bright Memory: Infinite' is Out Now on Steam!

TOKYO – Nov. 12, 2021 – Bright Memory: Infinite, the high-octane, visually stunning first-person shooter made by indie developer FYQD Studio and published by PLAYISM, begins the fight against the past and for the future via Steam for PC, with an Xbox Series X|S version coming soon.

Unleash futuristic firearms and razor-sharp blades to defeat soldiers and mystical creatures in the sequel to Bright Memory, the FPS enjoyed by hundreds of thousands of players on Xbox Series X|S and PC. Everyone who purchased Bright Memory on Steam prior to Nov. 11 receives a free copy of Bright Memory: Infinite. Dash, slide, wall-run, and hookshot to gain the edge in combat, then brutally dispatch foes with a mixture of weapons and special powers altering time and gravity.

Block bullets with Shelia’s blade, pull enemies in with her psychic powers, then hack away. Gunslingers can deploy special shots with the last bullet in their clip firing off effects like tracking missiles or incendiary bombs. Further customize combat with a deep, branching skill tree unlocking new abilities and upgrades to attacks and powers.

Shelia uses everything in her arsenal to defeat both troops armed to the teeth, and arcane beasts from Chinese mythology, after a black hole opens during Chinese New Year celebrations in 2036. The Supernatural Science Research Organization special agent soon finds herself uncovering the unfathomable truth about two intertwining worlds and timelines, and the mysterious masked man behind it all.

FYQD-Studio worked with partners to help polish the experience, including NVIDIA to support ray tracing, and features like Deep Learning Super Sampling and Reflex. Emperia Sound and Music provides an epic soundtrack, created by award-winning composers Jeff Rona and Cody Matthew Johnson, whose credits include God of War 3, Devil May Cry 5, and Resident Evil 2 (2019).

“It’s hard to believe Bright Memory: Infinite is finally out after years of development,” said Zeng, indie game developer, FYQD Studio. “Thanks to everyone who supported me along the way, especially the players who bought the first Bright Memory. The journey is just beginning!”

Bright Memory: Infinite is now available on Steam for PC for $19.99, and is available for streaming on GeForce Now. It supports English, Simplified Chinese and Japanese voice and text, and Traditional Chinese, Latin American Spanish, German, French, Russian, Brazilian Portuguese, Italian, and Korean language text.

In addition to the main game, the soundtrack featuring tracks composed by Emperia Sound and Music and cosmetic DLC is also available for purchase now on Steam.

For more information, please visit the PLAYISM website, follow PLAYISM on Facebook and Twitter, and search for #BrightMemoryInfinite on social media.

About FYQD Studio

Based out of Guangxi, China, FYQD Studio is a one-man game studio founded by Zeng, with Bright Memory being its first published title.

To learn more, follow @FYQD_Studio on Twitter.

About PLAYISM

Japan’s oldest indie publisher, PLAYISM is known in the West for supporting popular indie games such as Gnosia, The Good Life, Idol Manager, Tasomachi: Behind the Twilight, Touhou Luna Nights, Fight Crab, Record of Lodoss War -Deedlit in Wonder Labyrinth-, the La-Mulana series, Bright Memory, and DEEEER Simulator among other titles.

PLAYISM’s motto is “Bringing a Different Breed of Indie Game to the World”.

To learn more, visit the PLAYISM official website and follow @PlayismEN on Twitter.


Article by: Susan N.
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Freedom Games Welcomes Clouzy! and Anuchard to Nintendo Switch in 2022

Freedom Games brings two charming titles, Ancuchard and Clouzy!, to Nintendo Switch in 2022 along with an impressive showcase of games at INDIE Live Expo this weekend.

Ancuchard, the civilization restoration action RPG from stellarNull, dives onto Nintendo Switch alongside Xbox Series X|S Xbox One, and Steam via PC in 2022.

Unearth the secrets of a cursed village whose citizens have their souls crystallized into statues for eternity. Become the bell-wielding savior to defeat an army of enemies festering in the dungeons below in action-packed combat.

Clouzy!, the charming farming exploration game from developer Tinymoon, will set off for Nintendo Switch, as well as Xbox Series X|S, Xbox One, and Steam via PC in 2022.

Embark on an adorably wholesome journey across a mystical world, accompanied by a cute flying friend. Collect items and ingredients to cook tasty meals, look after the cloud creature daycare, and explore the land to find perplexing puzzles and special surprises.

To learn more about Freedom Games and the publisher’s upcoming suite of games in 2022, please visit the official website and follow @freedomgamesgg on Twitter.

About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom Games seeks to leverage its expertise to facilitate great games and even better publishing experiences.

For more information, visit the official Freedom Games website.



 

 

Article by: Susan N.

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Genshin Impact Version 2.3 Coming Out on November 24

SHANGHAI, Nov 12, 2021 – Global interactive entertainment developer and publisher miHoYo announced today that Genshin Impact's Version 2.3 "Shadows Amidst Snowstorms" will arrive on November 24, 2021. Players can put their adventuring skills to the test with a series of challenges in the frigid mountains of Dragonspine, investigate the disturbing mass disappearance of small animals in Inazuma, and get to know the two new playable characters, Arataki Itto and Gorou.

Genshin Impact is a free-to-play open-world action RPG that brings players to the visually stunning world of Teyvat. The player takes on the role of the mysterious "Traveler," who sets off on a journey to discover the fate of their lost sibling and unveils the mysterious secrets of Teyvat along the way. Currently, players can explore Mondstadt, Liyue Harbor, and Inazuma, three of the seven major cities in Teyvat, each with unique cultures, stories, and vast surrounding landscapes, and offering a diversity of creatures, monsters, secrets, and hidden treasures for players to discover. Further cities, stories, characters, and seasonal events will be released as the game progresses!

Version 2.3 will see a series of new events coming with rich rewards and intriguing stories. The main seasonal event "Shadows Amidst Snowstorms" will challenge adventurers in Dragonspine, a huge mountainous area covered by snow and subject to extreme weather all year round. Joined by Albedo, Eula, and other old acquaintances, those able to endure the Sheer Cold and accomplish a series of agility, tracking, and combat training challenges can earn bountiful rewards including the new 4-star Sword, Cinnabar Spindle, and create their own "Puffy Snowmen." Another event in Inazuma also calls for helping hands. Travelers may undertake the investigation into recent mass disappearances of small animals and a mysterious Warrior Dog, rescue these lost critters, and eventually obtain a special Gadget that can replicate forms of some creatures in the Serenitea Pot.

More playable characters will also show up in the upcoming update. Both Albedo's and Eula's Wish Events will be up for a rerun at the same time, followed by another Wish Event featuring Arataki Itto and Gorou. The new five-star character Arataki Itto is an intrepid man with Oni blood running through his veins. Wielding a giant Claymore and the power of Geo, he can slash empowered Charged Attacks with his unique Superlative Superstrength and transform himself into the Raging Oni King, buffing his attack capabilities while lowering his Elemental and Physical Resistance. The new four-star character Gorou also wields a Geo Vision but favors the bow as a weapon. As the great general of Watasumi Island's forces, he can provide more buffs to characters on the field with more Geo characters in the party. More character backstories will be revealed through Arataki Itto's Story Quest or Hangout Events of Gorou and Beidou.

A huge monstrous beast -the Golden Wolflord has appeared as the new boss in Tsurumi Island. The Golden Wolflord is even more dangerous than its subordinates, the Rifthounds, and Rifthound Whelps, and has the same ability to apply the "Corrosion" status which constantly lowers the HP of all party members regardless of their shields. Meanwhile, this terrifying beast can summon Rifthound Skulls to shield itself. In the later stage of the battle, the Golden Wolflord can further increase its Attack at the cost of lowering its Resistance to Geo Attacks.

Genshin Impact's Version 2.3 update will be arriving on November 24, 2021. With the cross-save function, players can now continue their adventure across PlayStation®, PC, and mobile. The game is available for download on PS4 and PS5 from the PlayStation™Store, on Android from Google Play, on iOS from the App Store, and on PC from Epic Games Store or the Genshin Impact official website (genshin.mihoyo.com). First released in September 2020, the game has been rated T for Teen by ESRB on PS5, PS4, PC, and Google Play, and 12+ on iOS. For more information and updates, please visit the official Genshin Impact website (genshin.mihoyo.com) or follow @GenshinImpact on Twitter, Instagram, and Facebook.

About miHoYo:

"Tech Otakus Save the World!" Founded in Shanghai in 2012, miHoYo dedicates itself to being a leading technology-driven content developer and publisher in the interactive entertainment industry, with creative content covering games, manga, novels, and more, striving for perfection in all it delivers. miHoYo endeavors to bring its vision to the players of the world, and create a lasting and supportive community.




Article by: Susan N.
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Guild of Dungeoneering: Ultimate Edition - PC Review

Guild of Dungeoneering Ultimate Edition by developer and publisher Gambrinous—PC (Steam) review written by Hayden with a copy provided by the publisher.

Estimated reading time: 6 minutes


Guild of Dungeoneering Ultimate Edition by developer and publisher Gambrinousis a deceptively simple-looking deck building dungeon crawler. Card-based combat and humorous quips harken back to such tabletop favorites as Munchkin, while the method of dungeon design brings back memories of Carcassonne and other old family favorite board games now collecting dust as we all stare at our screens. Add in a few simple animations, let the game do all the math and recordkeeping, and Guild of Dungeoneering seems to have hit on a simple but effective recipe to take physical board games and card games into their next evolution.

Guild of Dungeoneering Ultimate Edition (UE, from here on out) has a solid history behind it already. The original Guild of Dungeoneering (GoD, here come the short-forms!) was originally released in 2015 to moderately positive reviews on Windows and OS X. Over time, the original GoD was also released for both Android (currently rated at 4.4/5) and iOS (4.7/5) mobile platforms, garnering solid ratings on these services. Since then the game has received two DLC expansions, “Pirate Cove” and “Ice Cream Headaches”, both adding new dungeon levels, new monsters, new loot and new features to the base game. UE seems to be the culmination of this journey, integrating all the features and content of the DLC’s into the remastered core game and then adding at least another DLC or two worth of additional content. All this is coupled with what looks like an impressive list of quality of life improvements, which are detailed on the official site at http://guildofdungeoneering.com/ultimate_changes.html.

The core concept of GoD puts the player in charge of an adventuring guild of…dubious moral character. Starting with your first recruit - the aptly named “Chump” - your goal is to expand your guildhall to show the local goody-two-shoes who’s the best, and you fund that expansion by sending your members out to explore (and more importantly, loot) local dungeons. While it is possible to advance your members by successfully completing dungeons, their deaths have extremely little impact on your operations - replacements are quickly recruited for no cost to the player. While exploring dungeons, the player plays cards from an automatically replenished hand to lay out rooms, monsters and treasures that the adventurer can find. Movement of the adventurer, however, is computer controlled, but deliberately easy to influence by placing treasure rewards where you want them to go. Like mice in a maze, your hapless adventurers happily bumble into the unknown to chase the smell of gold.

Combat in UE is a turn based affair of card battling. Each side has a deck of combat cards that are determined by the character’s or monster’s skills and equipment, and must select one card each turn to play. Generally, each card contains some combination of attack, defense and healing - with attack and defense being further split into physical or magical versions, each only blocked by a defense of the same kind. Every character and monster has a certain amount of health, and reducing them to zero ends the combat (for good or ill). To keep things a bit more difficult the monsters always act first, leaving the player to react and try to keep themselves alive long enough for their own card’s effect to trigger.

This area is where my only beef with the game really lies, and it’s a core issue with all deck building games: your combat performance heavily depends on the luck factor of having the right card available at the right time. A few unlucky draws in a row, and the character you babied through three dungeons and finally got decent traits on is swiftly and irrevocably dead to a minor monster that you wouldn’t normally consider much of a threat. To be clear, however, this isn’t an issue that sits only at GoD or UE’s door - it is an inherent flaw of the deck building genre that exists in many games, and arguably you likely can’t make a deck builder game (digital or physical!) without running into it at some point.

In true dungeon crawl fashion, loot is life in UE. Your characters start each new dungeon with zero equipment by default, leaving them only a basic set of combat cards common to their particular class. Each combat you win, you get to choose one of several options for new equipment they can carry in one of four slots (armor, weapon, headgear and off-hand), and every piece of equipment comes with a boost to one or more skills. Every level in a skill adds a particular card to your combat deck, so trying to choose the best option on each loot chance quickly becomes a significant decision that affects your survivability. Choose all offensive skills (things named like “Blade” or “Crush”) and you’ll have more options to dish out damage - but you’ll be open to take damage in turn. Choose defensive skill equipment (such as “Armor”) and you’ll have more options to block your opponent’s cards - but combats will run longer when you can’t hit them hard in return and there is always the risk of a few bad draws in a row…

From a user perspective, it is easy to see why GoD was a hit on mobile devices. Cards and tiles that make up the interface feel nicely sized on a PC monitor, which translates into something that a mobile user could actually tap with some degree of accuracy and confidence. It doesn’t feel like a stretch to say that UE will probably go the same route, and honestly it's a light enough game that I will probably end up dropping a few dollars to add it to my personal collection of mobile apps. Don’t let that dissuade you from picking it up on PC, however, as this is definitely a game that works well in a desktop/laptop environment. Dialogue for both quests and quips is largely presented in both audio and cartoon-style dialogue bubbles on screen, making it accessible for a wide range of audiences and situations. Sound effects during the game probably aren’t going to win any awards at this point, but they do the job of increasing immersion when you have them on and even after hours of gameplay haven’t begun to grate on my nerves as a player due to repetition.

Summary

Overall, Guild of Dungeoneering Ultimate Edition is a fun, lighthearted game that is great as casual entertainment. Loot-based deck building and create-your-own-dungeon mechanics mean that no two attempts at a level will ever be quite the same, keeping replayability high. Large icons and simple mechanics will appeal to desktop and mobile users alike, and a basic but perfectly functional soundscape complements gameplay. Solid entry for casual players, but this card-and-tile based game is not a hardcore RPG by any stretch of the imagination.

Score: 8 / 10

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Large Update to PC Version of 'Edge of Eternity' and Console Gameplay Debut!

The first console gameplay footage for Edge of Eternity, the hit indie JRPG from Midgar Studio and publisher Dear Villagers (The Forgotten City, ScourgeBringer) was revealed today as part of the AG French Direct, a digital event highlighting French creators (see below).

The new footage arrives ahead of the game's launch on PS4, PS5, Xbox One, and Xbox Series X|S in Q1 2022.

PC Midgar Studio is also releasing a massive free update on Nov. 8 for Edge of Eternity's previously launched PC version. The update adds new quests, monsters, dialogue, and spells, plus a host of balancing tweaks and quality of life improvements.

Wage epic turn-based battles as you follow Daryon and Selene in their quest to find a cure to the all-consuming Corrosion. Wield the power of ancient crystals and explore the mystical, alien world of Heryon in this epic, grand tale of hope and sacrifice.

Game Features

●     An enthralling JRPG adventure.

●     Live a unique and grand tale of hope and sacrifice.

●     An epic soundtrack composed by industry legend Yasunori Mitsuda!

●     A riveting story with numerous plot twists and heart-wrenching moments

Discover a Gorgeous World

●     Explore the World of Heryon and unearth its most ancient secrets

●     Discover an alien world and its unique environments

●     Solve quests in multiple ways - make your own choices and face their consequences

A Deep & Strategic Combat System

●     Tactical combat: establish clever tactics on the Nexus Grid to outwit your enemies

●     Use the environment: lure your enemies into devious traps, outsmart and outflank them to inflict massive damage!

●     Endless possibilities: craft your gear and upgrade it with powerful crystal to unlock unique combinations of skills and power-ups

A cast of Charismatic Characters

●     Meet a cast of larger-than-life companions, each with their own set of skills

●     Watch them live and grow throughout the story, as you live through it yourself

●     Discover their dreams, their flaws, their hopes, and their torments as you share many special moments with them

About Edge of Eternity

In Edge Of Eternity, players join protagonists Daryon and Selene in their personal quest to find a cure to an all-consuming Corrosion, while waging highly tactical turn-based battles. The soundtrack is composed by Cédric Menendez, with contributions from legendary RPG composer Yasunori Mitsuda (Chrono Trigger, Final Fantasy XV, Xenoblade Chronicles).

 


Article by: Susan N.


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Stilstand Launched November 5th on Nintendo Switch and PlayStation 5

The award-winning game, Stilstand, is a haunting and darkly comedic interactive graphic novel following the grim yet hopeful journey of one woman trying to stay afloat in Copenhagen through a summer riddled with anxiety and loneliness.

Stilstand is a deeply personal project coming directly from Ida Hartmann’s existential crisis as she finished her degree. The author’s debut game is created in collaboration with Niila Games, a studio that strives to challenge and distort the boundaries of the game medium. On Nintendo Switch and Sony PS4, it is published by Nakana.io, a Warsaw-based label focused on meaningful games. Stilstand is supported by the Danish Film Institute and The Danish Art Foundation.

●     Official Game Page

●     Genre: Narrative/Experimental/Adventure

●     Price: $2.99 / 2.99€ | Date: Nov 4th in Japan, Nov 5th in Americas/EU/AUS

●     Available in Danish, French, German, and Japanese

●     Made by Ida Hartmann and NiilaGames

●     Published by Nakana.io



Article by: Susan N.

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Recipe for Disaster - PC Early Access Review


Recipe for Disaster
by developer Dapper Penguin Studios and publishers Kasedo Games and Kalypso Media Digital Ltd.—PC Early Access review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 7 minutes


Recipe for Disaster is a hilarious test of micromanagement skills. Players must run an entire restaurant like a true business owner by building and altering the establishment, hiring staff, creating the menu, and managing customer expectations. With all of that, players must complete objectives to advance to the next level.

Let's toss the fish in a barrel and light some kitchens on fire, shall we?

Gameplay

There's a reason that restaurants tend to fail within the first five years of opening. That is because it's one of the hardest professions to have due to the cost. Having worked within the fast-food environment, I'm no stranger to the basic principles of keeping a restaurant running. Unlike other businesses where people can simply return a product for a refund or a replacement, the restaurant business also has to make sure that customers aren't having allergic reactions to food, adhere to safety principles, and manage the high cost of waste. Never mind the fact that your equipment can fail in a variety of ways. It may not seem like that is much, but when you work in the foodservice industry, there tend to be a million aspects that staff have to consider.

Now that we've got that out of the way, Recipe for Disaster is exactly what you expect it to be. Players are tasked with completing various objectives while paying attention to the minutia of owning a restaurant. The game begins with an easy level where the objective is to serve a certain amount of customers. The restaurant doesn't have much going for it in terms of menu options or any of the complicated situations at this point in the game, but your staff are newbs. They set things on fire because they are bad cooks.

After playing the game for a decent amount of time I find myself strangely addicted to the early access game. It is well balanced in terms of the staff personality traits and tasks, your ability to change and add restaurant features with ease, and checking the user reviews immediately after they leave the establishment. These gameplay aspects help the player to create the best restaurant experience possible as they fight fires in the kitchen, decorate their dining area, and fight with staff to complete their tasks. Regardless, I had a ton of fun playing the game.

However, despite the amazing foundation that Recipe for Disaster has, there are some minor flaws and quality of life features that I would personally like to see fixed or added.

Heating Up the Grill (Minor Issues)

For one thing, I'd love to have a little more variety in the build menu. A cooking game that excels at this is the Cook, Serve, Delicious series which rewards players with decorations and upgrades. After every level, players earn money that they can use to purchase recipes or items. While I do really love that players can create their own masterpiece recipes, I felt underwhelmed with the decoration options. Unlike management games like the Sims, Recipe for Disaster only has one toilet option. What the developers have done is opted to allow players to put a stall door on a wall instead of a bathroom stall being its own item. When working with limited space, it would be amazing to have a little more variety in the build menu.

Another minor grievance about the build menu is how unintuitive it can be at times. As an example, I built a customer bathroom because there wasn't one available (a point I'll get into momentarily). It wasn't until much later that I discovered that I had placed the ceiling light outside of the wall! Not only did the customers not complain about it, but I felt that the lack of camera control was frustrating at times. Additionally, in many countries, sit-down restaurants MUST have public washrooms otherwise they aren't allowed to open. Just keep that in mind.

Finally, players can't designate a break area for staff that I know of. There is often a predesignated bench located outside that staff can take breaks at. The problem is that players cannot build additional benches for the staff. Nor can they place a table because the game treats those as customer-only usage. Essentially, I think what the game lacks, in this case, is simply a small menu to create a break room.

Incidentally, the build menu isn't the only minor grievance I have about the game. There were several points where staff idled in the middle of the dining area, without having a server stand or cash register. Furthermore, there were times where the staff would idle in the bathroom! Not only did that not go over well with the customers, but I found that the staff would sometimes return to the same location. Yes, we can move the staff but the customers would ignore the presence of others until after they left. Yikes.

Graphics and UI

Recipe for Disaster is graphically neat with its cartoonish style and relatively easy UI. The characters have different personalities as well as likes and dislikes. At any time, players can view the thoughts of their staff, look at the desires of their customers, and manage their restaurant accordingly. It has a decent variety of wallpaper colors and textures to choose from. Plus, when the kitchen catches fire, it is comedy gold for a short time.

What really makes Recipe for Disaster an amazing title is the UI design. Players are able to switch to build mode to modify features while in the middle of a level. They are also able to designate cleaning areas in and out of the restaurant giving the game a more realistic feel. In fact, there is an adjustable sliding bar that indicates how dirty a location has to be before a staff member will go over the area. But despite that, it was mildly annoying to have to click on individual tables to get staff to clean them.

Pros and Cons

For the pros of the game, I have a list of excellent aspects of Recipe for Disaster.

●     Players control everything including the uniform look

●     Excellent foundation for an Early Access title

●     Graphically pleasing

●     Well balanced gameplay that gives players tons of useful information

●     Has a roadmap that will include features like a bar area and future Twitch integration (I have horrific visions of this already!)

●     Staff level up over time. They get perks based on the most used job function, which is a great addition in my opinion

The cons in Recipe for Disaster are mostly minor issues that are not game-breaking in the least. Among them are:

●     Cannot setup a break room

●     Needs more item customization

●     The physical building of the restaurant is a bit of a pain

●     The UI size cannot be adjusted. This can be an accessibility issue

●     There isn't yet a sandbox or free play mode however, this is being actively worked on according to this dev update post

Final Thoughts

Recipe for Disaster is a wonderful time sink that I thoroughly enjoyed. It has everything needed to create a fun and challenging gameplay experience. I had a fun time managing the tasks, customizing my restaurant, and puzzling out the needs of customers.

Of all the cooking based simulators out there, Recipe for Disaster is quite high on my list. It is both challenging and enjoyable to play. The UI is well laid out, the game has a great aesthetic, and it is quite entertaining. It is complex enough to keep players invested in their restaurants, and yet the game is rather relaxing to play. It is my opinion that despite the fact that Recipe for Disaster is in the Early Access stage, the game is spectacular. Management sim fans do yourself a favor and grab this game. You will love it!

Score: 9/10


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Announcing Total War: WARHAMMER III Release Date February 17th, 2022!


https://chalgyr.com/2021/11/news-warhammeriii-release-2/

Tue, 16 Nov 2021 19:00:00 +0000

Thursday, 4 November 2021 — SEGA® Europe, Ltd. today announced that Total War™: WARHAMMER® III will be releasing worldwide on 17th of February 2022 on day one with Xbox Game Pass for PC.

“It’s fantastic to finally put a release date on our epic third installment,” said Chief Product Officer, Rob Bartholomew. “And, in partnering with Xbox Game Pass, we’re able to bring the ruinous powers of Chaos to as many players as possible. May all serve within their glorious embrace.”

The Ogre Kingdoms Race Pack has also been revealed as the early-adopter bonus for the forthcoming title. Any player who orders Total War: WARHAMMER III in advance, or buys it during the first week on sale, will gain access to this additional content for free*.

This Race Pack unleashes the Ogre Kingdoms and their two Legendary Lords – Greasus Goldtooth & Skrag the Slaughterer – into the grand campaign, enabling players to lead an army of colossal warriors and primeval monsters in search of plunder, gold, and meat for their insatiable bellies.

In battle, these brutes excel at bombarding the enemy with long-range firepower before cascading upon their broken ranks with a devastating charge from their monstrous cavalry. Within the campaign, they wage bloody war from their nomadic camps deep within the Mountains of Mourn, ever keen to take on bountiful contracts and add illustrious big names to their titles.

Get ready for lootin’, feastin’, and warrin’ with this Ogre Kingdoms announcement trailer:

For more information about Total War: WARHAMMER III, Xbox Game Pass, or the Ogre Kingdoms early-adopter bonus visit the Total War Blog. Pre-order directly from the developers at the Total War: WARHAMMER III store, the Microsoft Store, Steam, Epic Games Store or play it day one with Xbox Game Pass For PC.

*The Ogre Kingdoms early-adopter bonus must be purchased from SEGA accredited retailers. Xbox Game Pass owners can purchase this content separately from the Microsoft Store. See the Total War Blog for more details.

About Total War™:

With more than 37.8 million copies sold, Total War is one of the most established and critically acclaimed series in gaming. A drive for historical authenticity and superb gaming quality has helped establish the franchise as one of the most successful PC games of all time. Alongside the core historical-based games, the Total War series has expanded to include free-to-play mobile (Total War Battles™: KINGDOM), fantasy epics (Total War™: WARHAMMER®), and historical snapshots (Total War Saga™: THRONES OF BRITANNIA). www.totalwar.com

About Creative Assembly™:

The Creative Assembly Ltd. is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 700, amassed a wealth of awards, including multiple Best Place to Work awards and recent accolades from BAFTA, Music+Sound, and Develop’s Industry Excellence awards. www.creative-assembly.com

About Sega® Europe Ltd.:

Sega® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGACORPORATION, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Interactive Entertainment Europe. SEGA wholly owns the video game development studios Two Point Studios, Creative Assembly, Relic Entertainment, Amplitude Studios, Sports Interactive, and HARDlight. Sega Europe’s website is located at www.sega.co.uk

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels, and model kits through more than 523 of its own stores (branded Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com

© Copyright Games Workshop Limited 2021. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War, and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA CORPORATION. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos, and copyrights are property of their respective owners.


 



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Sherlock Holmes Chapter One Available Now on PC and Consoles!


11 November 2021 - Kyiv, Ukraine + Dublin, Ireland
| Frogwares has announced the release times for Sherlock Holmes Chapter One along with a launch trailer.

Sherlock Holmes Chapter One is a third-person, open-world, story-driven detective thriller. The story is a creative re-imagining of Sherlock’s first steps on his journey to becoming the famed, flawed, and destructive genius the world has come to know. Set on the Mediterranean island of Cordona, this is where Sherlock spent his childhood. He now returns as a young adult to find the true answers to his mother’s mysterious death all those years ago that orphaned him and got him sent to London. The game is built around a system of “no hand holding” detective work, meaning players will need to use all the tools at their disposal to piece together the clues and solve the various mysteries that the island is hiding.

RELEASE TIMES

The game is set to go live globally on PC, PS5, and Xbox X / S on Tuesday, November 16th at 0:00 am BST. This means that for players in regions such as North and South America, the game will be available on Monday, November 15th.

United Kingdom: 0:00am BST | Tues, Nov 16th

West + Central Europe: 1:00am CET | Tues Nov 16th

Moscow: 3:00am MSK | Tues Nov 16th

Japan: 9:00am JST | Tues Nov 16th

Sydney: 11:00am AEDT | Tues Nov 16th

San Francisco: 4:00pm PST | Mon Nov 15th

New York: 7:00pm EST | Mon Nov 15th

*Reviews and streams for the game are set to appear on Monday, Nov 15th starting at 6:00 pm CET / 9:00 am PST / 12:00 pm EST

Sherlock Holmes Chapter One releases on PC (Steam, Epic, GOG), PS5, Xbox Series X/S on November 15th/16th, and later for PS4 and Xbox One. All pre-orders come with a free copy of Sherlock Holmes Crimes & Punishments and additional in-game content.


Below is a behind-the-scenes video detailing more about the cinematics and the making of the story in Sherlock Holmes Chapter One.

The main story in SHCO presents events and ideas that could paint a picture of how a young Sherlock became such a flawed and destructive genius in his later years. Thus much of the narrative puts some very harrowing concepts - trauma, loss, and mental health - front and center. In order to portray these moments with the right feel and emphasis, the cinematic team was set out to use a variety of film and photography techniques.

The team has also come out with a statement reminding fans of what to expect when the game comes out

As we near the release SHCO, we’re seeing a lot of comments excited for the game which is such an amazing feeling. But we also see a fair amount of comments comparing some of our stuff too much bigger and more expensive titles. We totally understand the demand for technically-flawless games. However, when a team of our caliber creates a game, we need to prioritize what matters most - an emotional experience that is hopefully bigger than the sum of its technical parts.

It’s with this mindset and understanding that allowed us to make the game with no crunch. And why we’re able to publish it all on our own after 20 years of being forced to always sign away part of our creations. It’s also why we priced the game at 45 USD and not 70 USD.

This is still our biggest project yet in terms of size, gameplay time, new systems, open-world design, and story. And we’re extremely proud of what we’ve made. We hope you'll enjoy it too.

Wael Amr, CEO, Frogwares



Article by: Susan N.

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Monster Bash HD - PC Review

Monster Bash HD by developer Emberheart Games and publisher Apogee Entertainment—PC review by Richard with a copy provided by the publisher.

Estimated reading time: 4 minutes


Are you ready for a blast from the past? When games were tough and the only instructions were on the back of the box? Well, you'll be happy to know that Monster Bash HD is now available in a newer format!

Originally released in 1993 for DOS, Monster Bash tells the tale of a young boy, Johnny Dash, who aims to rescue hundreds of pets kidnapped by Count Chuck from the underworld. Johnny will have to jump, crawl, climb, and use his trusty slingshot to rescue all the pets and stop Count Chuck's evil schemes!

So let me just start out here by saying that this game originally came out the year after I was born, so yes, it's old. (Editor's Note (PY): That statement hurts as I used to play this all the time off a 3.5" floppy disk) As a 2D side-scrolling action platformer style deal, you as Johnny dash will need to shoot the locks of cages to release pets using your slingshot. Once all the pets are released, you can make your way to the exit of the level. Along the way there are enemies you can kill, such as zombies and skeletons, candy to collect, which gives you points, as well as health to collect and treasure chests to break. There are four difficulties to choose from: easy, normal, hard, and nightmare, as well as a level editor so you can design your own stages.

Gameplay is interesting as it has that old feeling of clunkiness, but is presented in a way that doesn't make it feel overly frustrating. You can shoot the slingshot left or right, as well as diagonally upwards in either direction, and the stones you shoot will fall after some time, making it easier to hit enemies on the ground, as you tend to shoot over them if you are standing too close. The stones will also rebound off walls, showing an interesting complexity to possible shots you can make. Jumping is a little finicky as well, since you need a little bit of space to "get up to speed" otherwise you get a shorter distance jump instead.

Monster Bash can be tough, especially if you aren't certain whether an object in the stage will hurt you or not. Thankfully, there are TONS of checkpoints, and you save level progress when returning to a checkpoint, provided you haven't run out of lives. That being said, the game tends to be extremely resistant to helping you outright, as there are no tutorials when you start, and sometimes you can be very confused about what to do if the stage you're playing has a gimmick. The default control scheme also feels really weird, using Ctrl and Alt as your action buttons, although you can rebind those. Thankfully there is also a hint menu you can bring up, which will give you some tips about the stage you're in, which I'll admit I had to use once or twice, especially when the stage exit wasn't a normal door.

Monster Bash does provide some re-playability as well, as there are a number of challenges in each stage, including meeting a par time for the stage or collecting all the candy. These can be very difficult to meet the first time through, but become easier on subsequent goes at it. With four difficulties as well, there is an extra challenge for you there. Good news for all of you who played the original, while the game initially came in three parts, you now get all three parts as one, so no rooting around for Floppy 2 of 3. (Editor's note (PY): Maybe I'll finally get to play disks 2 and 3!! We couldn't find them anywhere back in the day...)

While the title has received a graphical upgrade, it isn't like it's an amazing upgrade. Yeah, it looks a lot better, but it still feels pretty old, not that it's necessarily a bad thing. Monster Bash is an amazing nostalgia kick, and it's definitely a retro title that has proven its worth, even many years later.

Summary

Overall, I have to say I had a lot of fun with Monster Bash. You've got the right amount of retro nostalgia without the awkward gameplay that normally goes along with titles trying to emulate the retro style. Monster Bash is the kind of old-school game I think back on fondly, and it's games like Monster Bash that are the reason I still break out my older games from time to time. Yeah, they may not be perfect, heck, sometimes they're downright frustrating, but you know what? They were fun.

Score: 8 / 10

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