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    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

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Event[0] - PC Review


There is something fundamentally creepy about Event[0], which is an adventure game with a first person perspective. It is very narrative-driven and also quite short, which may have some people scratching their heads at what the fuss is all about. The thing is, it offers you a connection to a character and the way you own the relationship that is built is both unique and deserves the time to properly explore it.

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The Fantasy RPG gets a Reality Check - Outward PAX West Trailer


Outward is something different from your usual open-world power fantasy. Rather than trying to cram even more features into the genre, Nine Dots is rethinking the basics, everything from how much loot you can stuff into a bag to what happens after a bandit knocks you unconscious.

It has survival elements, but Outward is not a 'survival' game. Rather, it's about making hard choices and living with the consequences, about feeling like you've truly earned your rewards and creating a journey that is uniquely yours.

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Memorable Music in Gaming #29


This edition of Memorable Music in Gaming touches on a games on a variety of platforms. Nintendo's consoles however, get the lion's share of the recognition here.

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Sword Art Online Hollow Realization Release Date and Digital Pre-Order and Season Pass Details


We have covered some of the prior Sword Art Online games and generally come away pretty impressed with what they had to offer. This isn't the first time we've talked about the upcoming Hollow Realization title - but it is the first time we shared a specific release date.

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The Legend of Heroes: Trails of Cold Steel II - PS Vita Preview


The Legend of Heroes: Trails of Cold Steel II takes place a month after the events of the first. Waking up on the cold hard ground of a mountainous region, Rean's memories of the previous events slowly come back to him. Rushing off to find his classmates who were left behind, Rean slowly recalls the previous adventures that led to this point and the picture they paint is not a pretty one.

For anyone who hasn't finishing Trails of Cold Steel reading ahead may be a tad spoilerific. Actually it'll contain extreme spoilers, so if you are still in the middle of playing or finishing the first, then come back unless you really want the ending spoiled as it is a huge part of the beginning of Cold Steel II. Loading up from the main menu however for anyone planning on jumping in now, or if it's been too long since they finished it, every chapter of the original are available through recap session with screenshots and narrated text in order to catch up . Having only recently finished it, I was good to jump right into the main story with my save data from the first which granted me some starting bonuses which was nice.

Tiny Recap


Since the beginning it's been six months. Rean and those of the experimental Class VII which put both Nobles and Commoners together have seen good times, bad times, hellish situation, and heartwarming ones. Each month saw practical exams, Rean running around for the student conseil, exploration of a mysterious school house, hanging out to improve friendships, and field studies that split up the class into two and sent them on learning exercises throughout the empire.

All that is gone now with civil war having broke out and the imperial army getting pushed back by the Noble faction, as what better way to deal with "mundane" tanks than with bipedal mechs that no one has seen before? Betrayed by one of their own who the whole time was the leader of a terrorist organization, Crow slacker extraordinaire and second year that became part of the first year Class VII, leads the charge with an sentient ancient mechanical knight who puts all the new shiny toys to shame. Trying to fight him with his own that was discovered on the bottom floor of the old school house Rean stood no chance and one of the classes' familiars a black cat known as Celine orders Valimar, Rean's Ashen Knight, to get out of there as fast as possible before he is destroyed and Rean is killed.

Now

Waking up on the cold hard ground isn't pleasant for anyone, especially when they don't know that an entire month has passed. The Ashen Knight is out of energy, Rean isn't in the best of shape either as whatever damage the Knight feels, so does the pilot. Taking back up his blade and setting off regardless of what Celine says, Rean heads down the mountain towards his hometown which isn't overly far. At least not in the grand scheme of things.

Trails of Cold Steel II, like its predecessor, is a huge title in the ways of older JRPGs which is great. At the same time however because it is huge, to properly cover it, we are giving you a taste before the main dish arrives. Coming straight from the first title there were some changes and improvements that were immediately noticeable while others I had to think… was that there? The interface has changed slightly and the overall performance is just a bit smoother than the first was.

Arts and Crafts both make their obvious return into play but not without a bit of a change themselves. Starting at level 40 regardless of what your level was at the end of Cold Steel, all Orbment Slots in your Arcus have been opened and characters have access to the crafts that you would have finished the first with. Having all the slots opened however means that something new needed to take its place. Instead of having to unlock them, slots can now be upgraded to allow for higher level orbs to be "used properly and unleash their full potential". This means that all the higher level orbs need to be put into upgraded slots instead of simply slapped in and they work. Being that the basic leveled ones are really all that are available for the first few hours, that's something that we can live with.



Ending Cold Steel with the Ashen Knight was something that I may have squeed over as I am a huge Mech fan. Being out of power due to having saved Rean's life I didn't expect him to make an appearance any time within the first few hours but I was pleasantly and happily surprised that Rean gets to pilot him. Combat even for Mechs is still dual leveled turned based. The first has all the characters according to their speeds and then the delays of their attacks while the second is possible bonuses such as Craft and Health Point recovery or guaranteed critical hits that you want to make sure you either get or have an S-Craft ready for.

When it comes to the Mechs however, it becomes a bit of a game of rock paper scissors. Enemies can take different stances and knowing where to hit them becomes important. There will be some trial and error in order to get it right but once you do it's basically a critical hit adding in the original concept of the bravery points, which are still present for non-mech battles, into effect. Once three of these have been acquired the next strike attack on a weak point will allow for one hell of a massive attack helping your enemy along to oblivion that much faster.



The first dozen hours alone have shown many improvements over the first in which only some were touched, we need to save something for the review don't we? But so far Trails of Cold Steel II is definitely an improvement on the already great Trails of Cold Steel. I've you've played the first and were on the fence about picking up the second? You shouldn't be. It may not start off with as much as a bang as the first, but with the hours already invested being able to continue this tale is great.

Game Information

Platform:
Sony PlayStation Vita
Developer(s):
Nihon Falcom
Publisher(s):
XSEED Games
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 3

Preview by Pierre-Yves
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Through the Woods is coming to PC this fall


Through the Woods looks creepy and fun - I've posted about it before on here, but as we creep closer to the title's full on release, we wanted to share a bit more news and a trailer.

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Oceanhorn: Monster of Uncharted Seas - PS4 Review


Oceanhorn - Monster of Uncharted Seas is a title that has come a very long way. Originally releasing as an App on Apple’s iOS, it has since seen releases on the PC, the Mac OS, and most recently both Sony’s PS4 and Microsoft’s XB1. Using both a game play and visual style that pays homage to a few of Nintendo’s The Legend of Zelda games, you are tasked with searching the seas for a way to defeat the mechanical sea monster known as Oceanhorn.

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BANDAI NAMCO Entertainment Inc. Releases New Tokyo Game Show Assets


Okay, we have loads of assets to share out right now, including an announcement about the upcoming Digimon World Next Order.

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Touhou Genso Rondo: Bullet Ballet - PS4 Review


Touhou Genso Rondo: Bullet Ballet is an interesting mashup between two genres I had never really considered mixing before - bullet hell and fighters. The idea is certainly interesting, and some of the concepts work well while some other mechanics are less effective.

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Resident Evil 7 – Demo Update, New Trailer, Deluxe Edition news and more


At Tokyo Game Show earlier today, Capcom confirmed several new details about the Resident Evil 7 Teaser: Beginning Hour demo. Currently available exclusively to PlayStation Plus subscribers, it broke records as the most downloaded demo in the first seven days of its release for North America on PS4. Capcom shared that the demo has just recently reached over 3 million downloads worldwide to date. It was also announced that the demo will receive a brand new update that allows players to explore more of the mysterious, derelict mansion. This new “Twilight” version will be available tomorrow, September 15, and will be available for all PS4 users to download.

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GOD EATER 2 Rage Burst - PS4 Review


I was first introduced to God Eater last year when I stumbled across the anime, which I thoroughly enjoyed. I was honestly a bit surprised when God Eater 2: Rage Burst was announced, as I had naively thought that the games were based on the anime. This is not so; God Eater is actually a video game, released first in Japan 2010, then as God Eater Burst in North America back in 2011, and again under God Eater Resurrection just this past June. God Eater 2: Rage Burst follows the same anime-packed action-filled light RPG, full of crazy anime antics, fan service, and hilariously over-sized weapons. And it is glorious.

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Oh, the Hue-manity! Mandatory Happiness Awaits!





Today's NIS America Prinny Bomb was pretty awesome, so I figured we'd shared it for those of you who do not receive these (and frankly, you should be).


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Armello - Xbox One Review


We at Chalgyr's Game Room love board games, some more than others. Seriously, just as Jeff about his board game collection, though I have my share of board games, closing in on 40 board games myself. When Nick offered up a review copy of Armello I hopped on it, given that it is essentially a board game turned video game and it looked interesting. I mean, giant fluffy rabbits and foxes and bears (oh my!) vying to take over a kingdom due to a corrupt lion king? I jumped on the chance to be included in that wildebeest stampede for the throne and am far from regretting it; Armello is fantastic.

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