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Majin Vegeta, New Multiplayer Modes, and Other Game Details Revealed for Dragon Ball Xenoverse 2


Like the lengthy subject line says - lots of topics regarding the game.

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Little King's Story - PC Review


Welcome peoples of my Kingdom. Gather around, gather around. It has been some time since we all had the opportunity to bask in my glory like this but make yourselves comfortable as I have just received the newest copy of my autobiography from XSEED Games. Let us revisit my heroic tales of world domination within the pages that have been titled Little King’s Story on something they call the Pea Sea. Not entirely sure what that is about… but by my royal decree! It matters not.

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Dead Rising 4 Pre-Order Availability And Bonuses Detailed


Dead rising is one of those games that just has a huge following, and that means the information here should be of interest to fans of the series.

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RimWorld - PC Preview


RimWorld has been making waves lately in the sci-fi sim world. Toted as being "inspired by Dwarf Fortress, Firefly, and Dune," RimWolrd puts you in charge of a pile of colonists that crash-landed on a hostile alien world where you will be beset by roaming beasts, pirate raiders, giant insects, and crazy-old killer robots. Unlike uber-popular sims like Cities: Skylines or The Sims, RimWorld is a story generator; developed to co-author the oft-crazy antics of your colonists, whether that centers around your band of survivors succumbing to starvation, fighting of space pirates, or simply telling the story of survival. These 'co-authors' or storytelling AI, chosen at the start, will control the random events that you will come across; whether that is a traveling salesman, climate change, or raid, the chosen AI will reign supreme. Given the unique setting, the inspirations, and the often-tragic stories that take place, RimWorld has no end of replayability and though it is still in Early Access, worth every moment you spend in game.

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Nobunaga's Ambition has a new release coming soon


We had a lot of fun with the last Nobunaga's Ambition game on the PlayStation 4, and it looks like we might be getting another reason to go back to feudal Japan soon.

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Tom vs. The Armies of Hell - PC Review


It seems to be a running theme of late. Tom, like our recent Captain Firelle (Dungeon Punks), has one of “those” jobs. Stuck inside of a crappy office with ridiculous work conditions everything changes for the worse, or better depending on one’s point of view, when a portal to hell is opened and the entire company is pulled into a different kind of hell. Just don’t tell the call center, they haven’t noticed yet and their productivity is through the roof.

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Torment: Tides of Numenera Coming to PlayStation 4 and Xbox One | First Showcase at Gamescom 2016


Not even closer to the first time we've talked about Torment, but I for one spend more time on my consoles than my PC and am looking forward to this release quite a bit.

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Marvel: Ultimate Alliance and Two Hearted Ale - Beeps and Beers


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Memorable Music in Gaming #28


This edition of Memorable Music in gaming comes pretty full circle in a lot of ways. One of our earliest editions was back in March of 2016, when Nick was getting all ramped up for the release of Final Fantasy X, and he picked favorite songs from that particular game. We revisit Final Fantasy X with one of those tunes here, but also pull from the rich collection of Final Fantasy games to reflect on other favorites from the series.

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Week 5 of Forza Garage Brings the Ultimate Driver’s Cars


One series that some of us never seem to grow tired of is the Forza series. The Week 5 car reveal of Forza Garage for “Forza Horizon 3.” Highlights include the 2017 Nissan GT-R,  2016 Aston Martin Vantage GT12 and 2016 Cadillac CTS-V sedan.

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Necropolis - PC Preview / Play Time



Love it, hate it, or wake up screaming in a cold sweat in the middle of the night, there's no denying the impact that From Software's Souls series has had in the recent years. Harebrained Schemes, makers of Shadowrun Returns / DragonFall / Hong Kong, have managed to not only pay homage to this other series but have also created something that stands on its own playing closer attention to the Roguelike lineage than a custom one. Starting off with nothing but a crappy sword and shield, the Necropolis awaits the ones that would dive into it.

Necropolis has had… an interesting mixed feeling kind of a start. Having started off playing on version 1.01 it wasn't long until I held off for 1.02 and then really started playing in 1.03 and here's why:

Update 1.02 and more improvements inbound!

20 July - Harebrained Schemes

Hey Everyone!

Now that we're past the rollercoaster week of releasing NECROPOLIS, we want to let you know what's next. As with everything we make, the Harebrained Schemes team has scoured the player responses and critic reviews to begin the process of turning your feedback into an action plan for supporting and improving the game. We deeply appreciate all of the constructive comments we received and the thought that went into them. We know we have work to do and we're committed to making NECROPOLIS live up to its potential.

At a high level, here's what we've learned so far:

  • First, NECROPOLIS is a game people *want* to like. Many reviewers and commenters prefaced their criticisms with statements like, "I really wanted this to be good."
  • Second, people expected more content and more variety for their money. Whether it's more enemies, more environments, more loot, or more variety in a level, the message is that more variety is needed.
  • Third, many of the item descriptions in the game are obscure and unhelpful, making it hard to make decisions about what to buy or equip. And because our item descriptions are obscure AND written in the Brazen Head's snarky/humorous tone, some people find them irritating.
  • And fourth, some players found the game too easy and the AI in need of improvement. For example, players report that many enemies can be beat using the same tactics and they want more variety and challenge in combat.
With that in mind, here's what we're doing to improve NECROPOLIS.

...Read the rest through Harebrained Schemes' Steam Post

The above comes down to why this is a preview and not a review because the game that I started off playing? Isn't the same one that I'm playing now and there are still some significant changes to come. Necropolis' overall concept has remained the same but the execution is what has changed. This was immediately noticeable just by starting off a new run as a weapon swings now have different speeds adding an extra challenge factor which was not there originally as it was simply damage that was affected.

Without getting too deep into things, as that's what reviews are for, Necropolis is a third person action roguelike that will see the player exploring the various reaches of the titular Necropolis. There are multiple floors to go through with various enemies within expansive halls, tiny rooms, and various hall and passageways linking them all together. Each floor ends with an elevator down to the next with a giant statue of a goddess that can grant favours upon you for a price that increases with each favour granted.



Controls are simple but responsive, as long as you remember what does what which can be a problem when you play a variety of games at a time. I've more than once eaten food when I really wanted to dodge. X… B… their close enough on the controller right? Characters can swing their weapons either normally or with more force put into it for more damage. Swings can also be charged up for a move that will change depending on which weapon is equipped. Items can be consumed or used, shields can be brought up to block or used to bash an opponent in the face or chest depending on their size which will knock them to the ground giving you a few moments to either catch your stamina or kill them before they get back up.

Unlike, say Demons and Dark Souls, where max HP would drop when you weren't human, Necropolis is a Roguelike and max HP decreasing isn't going to be a problem. Decreasing stamina will. Swinging a weapon, blocking attacks, and charging up swings (which is the worst thing you can do to your stamina bar) will reduce the maximum amount of stamina available at different rates requiring food to be eaten in order to bring it back up. There are a variety of foods that can be picked up, or it can be created with items left behind by your enemies.



With some more updates to come soon, I'm going to leave you all with videos of horrible gameplay. Yes that is my disclaimer. What I lack in outright skill at these types of experiences I make up in the tenacity of not giving up and getting better with time. NES logic from the days that if you wanted to finish something? You had to master it.

With that said, here are videos from Pre 1.02 and Post 1.03 Patches. Enjoy!

Pre 1.02 Patch









1.03 Patch











Game / Movie / Hardware / Software Information

Platform:
PC
Developer(s):
Harebrained Schemes
Publisher(s):
Harebrained Schemes, Bandai Namco
Genre(s):
Action
Adventure
Roguelike
Mode(s):
Single Player Coop
Other Platform(s):
Eventually Consoles


Article by Pierre-Yves
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Sword Coast Legends - PS4 Review


We here at Chalgyr's Game Room are pretty big fans of roleplaying games; those could be instant classics like Witcher 3: Wild Hunt, obscure indies like Last Dream, punishing AAA titles like Dark Souls III, or the godfather of roleplaying ... Dungeons & Dragons. We love them all so when a developer takes a few of the things that we love in our roleplaying games and squeezes them into one working package, we tend to get excited. Enter Sword Coast Legends; originally released on the PC back in 2015, the dungeon-mastering-tool-with-some-campaigns-premade is now available on the PlayStation 4 and we are all the better for it.

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Yomawari: Night Alone New Trailer & Website Update!


This isn't the first time we've taken a peek at the upcoming Yomawari by NIS America - but this trailer and the info about the new website probably stands as the most information to date.

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