Just Dance 2015 - Xbox One Review
Since the Nintendo Wii was released, and later the Microsoft Kinect, dance games have been quite popular in the home. Prior to motion controlling, the only real option for dance-related games was Dance Dance Revolution. I recall watching kids half my age just crush hi-scores and nail perfect after perfect on some of these songs and being a bit in awe of them; you see, I am fairly terrible at any form of rhythmic moving so I always stayed away from dance or anything resembling dance. When motion controls became a "thing" it was only natural for dance games to come to the home consoles which allowed folks like me to go through and "dance" in the safety of our own homes and away from prying eyes.
A great look at the upcoming This War of Mine
This is a great new video showing off the first official gameplay trailer while revealing the release date as well. This looks like it could be a powerful narrative.
Lords of the Fallen - PC Review
When I first saw Lords of the Fallen at E3 I was hooked; I had to have more. Here is this crazy, heavily armored and rough-looking man named Harkyn that has a giant hammer and a big shiny shield trudging his way through a frozen landscape with snow and wind whipping around him. As he continues to push on the ground rumbles and this massive thing emerges and all this armored gentleman does is hunker down, raise his shield, and begin a battle. As more content about Lords of the Fallen was released, the more interested I became; utilizing a loose "class" system, you can choose between three different primary styles of play.
You can choose the stout warrior, a fighter of great constitution that stands fast and takes punishment with his giant shield and his longsword. There is the rogue-like character, nimble, lightly armored and armed to the teeth with fast blades. Finally there is the cleric, a holy warrior whose faith, shield and massive mace are his weapons against the demonic hoard that is ravaging the planet. Which of these classes will you assume as you work to save the world? Does Lords of the Fallen stand toe-to-toe with perhaps the best Action RPG of all time, Dark Souls II? Read on to learn more.
Lords of the Fallen is a gorgeous game with stunning volumetric lighting, a healthy dose of particles such as dust and weather patterns, and goodness the models are top notch. Take Harkyn's starting Cleric gear, the flowing cloak shows some wear but not so much to be ratty and torn; his pauldrons have these tassels that swing and sway when you move or when the wind blows (which it is blowing a lot in some areas) and the steel of his armor looks like it has seen better days. The battered steel and fading cloak are held together by well-used leather straps and the cloth that shows under the breastplate and pauldrons looks suitably used; and that is just the armor.
You can choose the stout warrior, a fighter of great constitution that stands fast and takes punishment with his giant shield and his longsword. There is the rogue-like character, nimble, lightly armored and armed to the teeth with fast blades. Finally there is the cleric, a holy warrior whose faith, shield and massive mace are his weapons against the demonic hoard that is ravaging the planet. Which of these classes will you assume as you work to save the world? Does Lords of the Fallen stand toe-to-toe with perhaps the best Action RPG of all time, Dark Souls II? Read on to learn more.
Lords of the Fallen is a gorgeous game with stunning volumetric lighting, a healthy dose of particles such as dust and weather patterns, and goodness the models are top notch. Take Harkyn's starting Cleric gear, the flowing cloak shows some wear but not so much to be ratty and torn; his pauldrons have these tassels that swing and sway when you move or when the wind blows (which it is blowing a lot in some areas) and the steel of his armor looks like it has seen better days. The battered steel and fading cloak are held together by well-used leather straps and the cloth that shows under the breastplate and pauldrons looks suitably used; and that is just the armor.
DarkEnd - PC Review
On a general principle I have two adjectives that get attached when I am called a gamer. The first is that I am more often than not being called a niche gamer by most of the people I know. Comes with the territory of playing Nippon Ichi, Compile Hearts, a fair amount of indies and RPG Makers among others. The second thing that is said is that I am a sadistic gamer. Dark Souls 2? Took the day after it came out because lets be honest, why take the day it comes out off when stores only open at certain hours? Taking the day after means you can get home after work, slap in the game and play until you can’t play anymore. I swear that was not twenty hours of gaming in two days. My point with all of this? DarkEnd falls into the both categories and it was one hell of a dungeon crawl. Seriously. Who puts poison on all the monsters on the first level? Brilliant!
Players should be wary when venturing into the terrible lands of the DarkEnd. These lands are out for your life. Now while I say that the Souls games are sadistic, to a degree they have nothing on just about any of the Shin Megami Tensei series where just having a single elemental weakness can be the end of your entire party. This is where DarkEnd fits into that form of equation. What does this mean overall? Challenges are good and knowing that the game over screen is just ahead makes decisions that much more important. One of those most important of decisions is trying to figure out how far you should venture before turning back. Miscalculate and you will most certainly perish. Braving the DarkEnd does not come without a certain levels of choice. However be warned, once chosen there is no going back.
Players should be wary when venturing into the terrible lands of the DarkEnd. These lands are out for your life. Now while I say that the Souls games are sadistic, to a degree they have nothing on just about any of the Shin Megami Tensei series where just having a single elemental weakness can be the end of your entire party. This is where DarkEnd fits into that form of equation. What does this mean overall? Challenges are good and knowing that the game over screen is just ahead makes decisions that much more important. One of those most important of decisions is trying to figure out how far you should venture before turning back. Miscalculate and you will most certainly perish. Braving the DarkEnd does not come without a certain levels of choice. However be warned, once chosen there is no going back.
Some new Tales of Hearts R screens and details
We love our RPGs and Tales is one of those series that just endears itself to members of the team. Well here we have some new screens and tidbits to tide over like-minded readers.
Majestic NIghts - PC Preview
Conspiracy theories can be an interesting thought exercise or an all-consuming obsession. But they can rarely be verified. What if there is a group of individuals with all the evidence required to unwrap such debates as MK Ultra, the JFK assassination, or the moon landings? Majestic Nights, the upcoming episodic game from developer Epiphany Games, is built on the idea of a shadowy cabal holding all these secrets, and the intrigue and deceit that surrounds them. I had the chance to play Chapter 0, a small introductory vignette to the 6 episode arc set to release at the end of the month.
Set in a grimy 1980’s alternate reality with comic book aesthetics, Majestic Nights has you controlling a mysterious character known simply as Cardholder. With clear, though dubious, ties to the greater US intelligence system, Cardholder appears dead set on unraveling some mysteries and coverups. This short initial chapter focuses on the moon landing and the search for a bizarro Stanley Kubric for questioning.
Set in a grimy 1980’s alternate reality with comic book aesthetics, Majestic Nights has you controlling a mysterious character known simply as Cardholder. With clear, though dubious, ties to the greater US intelligence system, Cardholder appears dead set on unraveling some mysteries and coverups. This short initial chapter focuses on the moon landing and the search for a bizarro Stanley Kubric for questioning.
Xbox One Modded Controller (Steel) by Evil Controllers - Hardware Review
I have long been a fan of custom or third-party controllers, starting with the old NES Advantage from what feels about a billion years ago, to the latest XBox One and PlayStation 4 controllers from companies like Evil Controllers. In some situations is is simply a matter of creating something a bit smaller and more ergonomic, like the original Mad Catz mini original Xbox controllers to more advanced controllers like the custom XBox One controllers with programmed modes, such as those made by Evil Controllers.
Here are the the formats that Dying Light will be available in
I love a good creepy game (it is the right time of year for that, no?). Well this latest press release gives us just a little more insight on the incredibly atmospheric-looking Dying Light.
Elite Dangerous - PC Preview
Most of our readers that have been around are likely aware that I am a bit of a space junkie; I gravitate towards any title that takes place in space whether it is a 4X strategy title like Distant Worlds: Universe or Galactic Civilizations III to titles like X: Rebirth 2.0 and Starpoint Gemini 2, I love the setting. Some of my favorite childhood memories was of me sliding behind the couch at night to watch Star Trek: The Next Generation (behind the couch because it was after my bedtime; I was hiding, though I suspect my parents knew I was back there). Movies like the Star Wars trilogy, the Star Trek movies, The Last Starfighter, Enemy Mine, and other space-based goodness defined my childhood; while young my older brother introduced me to Robotech, which to this day is still an obsession of mine.
Ryse: Son of Rome - PC Review
The months leading up to the release of the Xbox One saw a large number of marketing campaigns showing off Microsoft's next console; one of the main focuses of the Xbox One's launch campaigns was the latest offering from Crytek. Those that have been around a while will know that I was extremely impressed with Crytek's Crysis trilogy on the Xbox 360 as it provided some of the best looking games for the last generation. The next generation of Microsoft consoles was going to launch with Ryse: Son of Rome, Crytek's newest title and designed to show off the power of the Xbox One. While the launch for the Xbox One was not terrible, it did not release to the fanfare that one would expect out of a Crytek title. Now nearly a year after the launch of the Xbox One Crytek has released Ryse: Son of Rome via Steam; is the second coming of the Son of Rome worth the investment?
Before moving on I just want to bring up the fact that Ryse: Son of Rome has some extremely high system requirements; it is not a game for the casual gaming system. For those that are running on legacy hardware or those that struggle running more modern titles, save your money and purchase Ryse: Son of Rome for the Xbox One as the PC release can absolutely destroy framerates on even quality machines. As an example, running a pure gaming laptop with an i7 with 16GB of RAM and an nVidia GTX 860M with all settings on "High" you would be getting about 7 frames per second at 1920x1080. Running at "Medium" settings however, which is very similar to what you would see on the Xbox One runs around 25 FPS with a few dips to 15-20 FPS. As I mentioned, this game can crush all of those ideas that you have floating in your head about how powerful your system is.
Before moving on I just want to bring up the fact that Ryse: Son of Rome has some extremely high system requirements; it is not a game for the casual gaming system. For those that are running on legacy hardware or those that struggle running more modern titles, save your money and purchase Ryse: Son of Rome for the Xbox One as the PC release can absolutely destroy framerates on even quality machines. As an example, running a pure gaming laptop with an i7 with 16GB of RAM and an nVidia GTX 860M with all settings on "High" you would be getting about 7 frames per second at 1920x1080. Running at "Medium" settings however, which is very similar to what you would see on the Xbox One runs around 25 FPS with a few dips to 15-20 FPS. As I mentioned, this game can crush all of those ideas that you have floating in your head about how powerful your system is.
Enter the fray with the latest Final Fantasy Type-0 HD trailer
One of the titles I know I am most excited about in the near future is Final Fantasy Type-0 HD, and this latest trailer did nothing to diminish that anticipation.
Wasteland 2 - PC Review
While I was not old enough to experience Wasteland when it first released, a few years later I stumbled on it and was blown away. Here was a fantastic title that blended roleplaying, story telling, addictive game, and quality graphics (for the time) in one amazing package. Since then we have been fervently awaiting a sequel, having to sate our appetites on titles like Fallout and the Jagged Alliance games was just not enough. It is not that Fallout Tactics or others in the Fallout line were not great games; they were, they just were not Wasteland. Then the good folks over at inXile Entertainment got it into their minds to start up a crowdfunding campaign to see if the fans wanted another Wasteland title.
Needless to say, gamers were throwing wallets and large stacks of bills at their monitors in an attempt to get the money over to inXile. With resounding success in the Kickstarter campaign, inXile began development on the sequel to Wasteland and in a break away from the norm of crowdfunded projects, actually released Wasteland 2 (an unfortunate truth of crowdfunding is that more often than not, development is stalled and in some cases, titles are never released). When I previewed Wasteland 2 I could not help but gush about how great the title was; in truth the preview, while months prior to the actual release of Wasteland 2, was one of the most complete Early Access builds I have ever gotten my hands on. It was so far along that I could have given the game a score then, but there were still things to work on as inXile cleaned up bugs, added more audio, and fleshed out more quests and gameplay options. When Wasteland 2 was fully released I dove into the game, hoping to find that the already excellent game had gotten better. This is what I found.
I had mentioned previously that character creation models looked a little sub-par and fortunately the good folks at inXile not only improved the models and the character images, but added more options to the whole setup; you have more heads and outfits to choose from now and it definitely helps in creating a sense of individuality. During the creation process you have the option to use one of a handful of premade parties or you can customize the party from the ground up. While the pre-defined parties are good, I created my own party from scratch and it consisted of one charismatic wilderness man specializing in rifles, an atypical medic, a close-range "mechanic" specializing in melee and shotguns and the fourth a pistol-whipping thief-like character.
Fortunately with the new skins/faces/ hairstyles there are more than enough options to go through and make sure your little avatars look different enough that you will not be getting confused (something that periodically happened to me throughout the Preview). Once you roll your characters and set their stats its on to the game which aims to take you through a rollercoaster ride of a story (and succeeds) and has some of the best character banter found outside of Dragon Age: Origins. Fans of the Jagged Alliance series and Fallout Tactics will be right at home with the near steampunk-y style and the western flair which begins with the UI and carries on into the world design and level aesthetics; even the weapons feel old, used, and pieced-together, a feel that fits very well with the post-apocalyptic setting of Wasteland 2.
Gameplay is a mix between run-of-the-mill strategy, similar to the X-COM: Enemy Within reboot, mixed with some neat new (well, returning) mechanics. For one when you go to select your action, say an aimed shot, depending on where you place the cursor (head, arms/legs, body, etc.) hit percentages will change; my "main" character, the one that specializes in sniper rifles, could reliably one-shot with an aimed shot to the noggin as long as they were some distance away. If a target was right next to you, there was no way to attack the target with the sniper rifle so switching to a secondary weapon (in this case, pistol) was required. This restriction was a welcome addition to the strategy genre, as it forces you to think tactically rather than simply running-and-gunning.
I did find that one of my favorite strategies was something akin to a skirmish line that you would have found in the musket-era; I would have my sniper and my medic (who used assault rifles) kneeling down and they consisted of the "front line" where the close-range support (the 'mechanic' and 'thief') would stand in the back on overwatch, which has them firing at enemies as they come into their firing arcs. I would use the long-range characters to kite the enemy into the firing zones that the close range units had and it would decimate them. The biggest issues were the super fast moving units (like dogs ... dogs were the bane of my existence) and those baddies that were toting RPG's and grenades; I had to reload dozens of times due to well-placed 'nades and rocket shots, while the formation I used was very successful, it was not without its drawbacks.
I think that part of the reason that Wasteland 2, in my mind, is one of the best strategy games available (and trust me, I loved the recent X-COM reboots, going as far as purchasing it, for full price, for the Xbox 360, PlayStation 3, and the PC) is that there is no fail-safe, perfect, nor impregnable playstyle. Maintaining overlapping lines of fire, covering your teammates' backs, and protecting your medic at all costs should be your priorities throughout the entirety of your campaign as haphazardly placing units, or running them forward with no adequate coverage will spell disaster. Having one unit go down out in the open, then sending your medic out to help them can and will most definitely end badly so taking care of your assets is extremely important; running-and-gunning is just not something you want to try to do in Wasteland 2 as it will chew you up and spit you out.
On top of amazing gameplay, Wasteland 2 sucks players in and does not let them go with some excellent voice acting, a stellar soundtrack and some truly great ambient audio has Wasteland 2 being one of the best pieces of immersive media that I have seen in a good long while. From the static-y crackle that plagues the radio waves to the lone, loud crack of a sniper rifle, the audio grabs hold of you and keeps you slogging through this desolate wasteland. Explosions sound great, whether they are coming out of the built in laptop speakers, my SteelSeries Siberia Elite Anniversary Edition, or the Kingston HyperX Cloud headsets; the range of audio is spectacular and I can only hope that inXile Entertainment's next title, Torment: Tides of Numenera will have audio of the same caliber and if it does, expect Torment to be a title that is not only worthy of its successor, but just like Wasteland 2, be better than.
Rarely will you find a sequel that is better than an original, especially when that original is Wasteland, a game that defined not just one generation, but every generation since it was released. Wasteland 2 is hands down, better than the pivotal original title. Gorgeous landscapes, amazing acting, some of the best storytelling in the business, all slapped on top of decades of nostalgia while mixed with some new features, Wasteland 2 is as every bit as good as the 'greats' of the roleplaying genre. I would not hesitate a single moment to place Wasteland 2 next to Baldur's Gate 2: Shadows of Amn, Mass Effect, or Final Fantasy VI when it comes to creating a "top RPGs of all time" list. The long wait for Wasteland's sequel was worth it and Wasteland 2 faithfully carries on the mantle of excellence that was set in place two and a half decades prior. This is, without a doubt, a game that every gamer must have in their library.
Review by Robert
Needless to say, gamers were throwing wallets and large stacks of bills at their monitors in an attempt to get the money over to inXile. With resounding success in the Kickstarter campaign, inXile began development on the sequel to Wasteland and in a break away from the norm of crowdfunded projects, actually released Wasteland 2 (an unfortunate truth of crowdfunding is that more often than not, development is stalled and in some cases, titles are never released). When I previewed Wasteland 2 I could not help but gush about how great the title was; in truth the preview, while months prior to the actual release of Wasteland 2, was one of the most complete Early Access builds I have ever gotten my hands on. It was so far along that I could have given the game a score then, but there were still things to work on as inXile cleaned up bugs, added more audio, and fleshed out more quests and gameplay options. When Wasteland 2 was fully released I dove into the game, hoping to find that the already excellent game had gotten better. This is what I found.
I had mentioned previously that character creation models looked a little sub-par and fortunately the good folks at inXile not only improved the models and the character images, but added more options to the whole setup; you have more heads and outfits to choose from now and it definitely helps in creating a sense of individuality. During the creation process you have the option to use one of a handful of premade parties or you can customize the party from the ground up. While the pre-defined parties are good, I created my own party from scratch and it consisted of one charismatic wilderness man specializing in rifles, an atypical medic, a close-range "mechanic" specializing in melee and shotguns and the fourth a pistol-whipping thief-like character.
Fortunately with the new skins/faces/ hairstyles there are more than enough options to go through and make sure your little avatars look different enough that you will not be getting confused (something that periodically happened to me throughout the Preview). Once you roll your characters and set their stats its on to the game which aims to take you through a rollercoaster ride of a story (and succeeds) and has some of the best character banter found outside of Dragon Age: Origins. Fans of the Jagged Alliance series and Fallout Tactics will be right at home with the near steampunk-y style and the western flair which begins with the UI and carries on into the world design and level aesthetics; even the weapons feel old, used, and pieced-together, a feel that fits very well with the post-apocalyptic setting of Wasteland 2.
Gameplay is a mix between run-of-the-mill strategy, similar to the X-COM: Enemy Within reboot, mixed with some neat new (well, returning) mechanics. For one when you go to select your action, say an aimed shot, depending on where you place the cursor (head, arms/legs, body, etc.) hit percentages will change; my "main" character, the one that specializes in sniper rifles, could reliably one-shot with an aimed shot to the noggin as long as they were some distance away. If a target was right next to you, there was no way to attack the target with the sniper rifle so switching to a secondary weapon (in this case, pistol) was required. This restriction was a welcome addition to the strategy genre, as it forces you to think tactically rather than simply running-and-gunning.
I did find that one of my favorite strategies was something akin to a skirmish line that you would have found in the musket-era; I would have my sniper and my medic (who used assault rifles) kneeling down and they consisted of the "front line" where the close-range support (the 'mechanic' and 'thief') would stand in the back on overwatch, which has them firing at enemies as they come into their firing arcs. I would use the long-range characters to kite the enemy into the firing zones that the close range units had and it would decimate them. The biggest issues were the super fast moving units (like dogs ... dogs were the bane of my existence) and those baddies that were toting RPG's and grenades; I had to reload dozens of times due to well-placed 'nades and rocket shots, while the formation I used was very successful, it was not without its drawbacks.
I think that part of the reason that Wasteland 2, in my mind, is one of the best strategy games available (and trust me, I loved the recent X-COM reboots, going as far as purchasing it, for full price, for the Xbox 360, PlayStation 3, and the PC) is that there is no fail-safe, perfect, nor impregnable playstyle. Maintaining overlapping lines of fire, covering your teammates' backs, and protecting your medic at all costs should be your priorities throughout the entirety of your campaign as haphazardly placing units, or running them forward with no adequate coverage will spell disaster. Having one unit go down out in the open, then sending your medic out to help them can and will most definitely end badly so taking care of your assets is extremely important; running-and-gunning is just not something you want to try to do in Wasteland 2 as it will chew you up and spit you out.
On top of amazing gameplay, Wasteland 2 sucks players in and does not let them go with some excellent voice acting, a stellar soundtrack and some truly great ambient audio has Wasteland 2 being one of the best pieces of immersive media that I have seen in a good long while. From the static-y crackle that plagues the radio waves to the lone, loud crack of a sniper rifle, the audio grabs hold of you and keeps you slogging through this desolate wasteland. Explosions sound great, whether they are coming out of the built in laptop speakers, my SteelSeries Siberia Elite Anniversary Edition, or the Kingston HyperX Cloud headsets; the range of audio is spectacular and I can only hope that inXile Entertainment's next title, Torment: Tides of Numenera will have audio of the same caliber and if it does, expect Torment to be a title that is not only worthy of its successor, but just like Wasteland 2, be better than.
Rarely will you find a sequel that is better than an original, especially when that original is Wasteland, a game that defined not just one generation, but every generation since it was released. Wasteland 2 is hands down, better than the pivotal original title. Gorgeous landscapes, amazing acting, some of the best storytelling in the business, all slapped on top of decades of nostalgia while mixed with some new features, Wasteland 2 is as every bit as good as the 'greats' of the roleplaying genre. I would not hesitate a single moment to place Wasteland 2 next to Baldur's Gate 2: Shadows of Amn, Mass Effect, or Final Fantasy VI when it comes to creating a "top RPGs of all time" list. The long wait for Wasteland's sequel was worth it and Wasteland 2 faithfully carries on the mantle of excellence that was set in place two and a half decades prior. This is, without a doubt, a game that every gamer must have in their library.
Review by Robert
Lenovo Y70 Touch - Hardware Review
The Lenovo brand of desktops has been around for many years and is more commonly associated with either premier business-class computing solutions or with inexpensive yet superior quality budget home machines. While I have used the Lenovo brand of laptops for many years professionally, I did not use them for personal computing until 2011. I was in the market for an inexpensive laptop that I could haul back and fourth while I was attending classes at a near-local university and I happened across a Lenovo at a Best Buy that was on sale for a price that was just too good to pass up. Even though the laptop was quite basic, it came with an i3 processor and Intel HD graphics, 6 GB of RAM and a 500 GB hard drive; I was not looking for a gaming rig, just something that was lightweight and easy to move.































