Memorable Music in Gaming #23

Sometimes I find myself wondering when we will 'run out of good music' to look up and offer our thoughts on. But then I play something (old or new) and almost inevitably find something that holds my interest every few games. After my last selection was so RPG-heavy, I decided to go in a decidedly non-RPG direction this time.

Kid Icarus: Uprising (3DS) - Orne, Merenguy, and Reaper Detection Themes

This was an interesting one for me. Back in Memorable Music #20, I talked about Kid Icarus on the NES. The newer title on the Nintendo 3DS is not nearly as hard, but Reapers... yeah, Reapers are still a thing.




Editor's Note: Since the Kid Icarus video that had all 3 themes together was deleted, we put in the separate ones we could find here.  

Bionic Commando (NES) - Area 9

And since I'm talking about some old-school NES games, I thought I would take a trip back to Bionic Commando. I cannot even begin to tell you how many times I beat this game, but it - along with Mega Man 2 - were among my favorites from Capcom back then. There was a lot of really awesome music in this game, but something about the music from Area 9 really stuck with me.

God of War (PlayStation 2) - Battle of the Lethal Sirens

God of War had tons of memorable set pieces and some amazing music to go with them. Still, the Battle of the Lethal Sirens was one that always stood out to me. Perhaps because of how well the sound in that game made use of the sirens when you first encounter them. Moving about the desert, trying to find them while relying on sound was very cool - and a bit frustrating.

Halo (Xbox) - Theme

Admittedly, this is an easy one. I actually did not play Halo when it first came out - I had a PlayStation 2 in college, so the Xbox experience was something I came around to afterwards. The early Halo games are considered some of the best in the business when it comes to their music, and it starts with the theme.

Dead Space 2 (PlayStation 3) - The Cassini Towers

The first Dead Space game held my attention from start to finish, despite a few rough edges here and there. The second game just improved everything, and the music was one of those areas that went from good to great. The Cassini Towers was a nerve wracking experience in and of itself, and the music had a lot to do with that.

Article by: Nick