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Become an Epic Tavern Manager on Xbox One and Xbox Series X|S!

January 13th, 2026 | Tavern Manager Simulator is now available on Xbox One and Xbox Series X|S as of January 13. This relaxing management game puts players in the role of a tavern keeper. The title stands out with its tavern development and management options, engaging mini-games, and a fantasy-themed setting. The game previously launched on PC, where it holds over 90% positive reviews. A PlayStation 5 release is scheduled for February 5.


Tavern Manager Simulator was created by One More Time, an independent studio from Georgia. The game debuted on PC in 2024 and quickly gained recognition from players. On Steam, it currently boasts a 91% positive rating from more than 3,700 player reviews. The console versions were prepared and published by Ultimate Games S.A.

Create the Most Famous Tavern in the Kingdom

Tavern Manager Simulator is a tavern management simulator set in a medieval fantasy world. Players start with a ruined shack that, with effective management, can become the most renowned tavern in the kingdom.

Gameplay first focuses on rebuilding the tavern, then on expanding and upgrading it. The title offers a wide range of mechanics related to venue management, cooking, and customer service.

Players must purchase resources, maintain furniture and decorations, and invest in essential upgrades. Gameplay variety is enhanced by mini-games such as pouring beer, cooking in a cauldron, and chopping meat and vegetables.

The developers of Tavern Manager Simulator have also implemented a day-and-night cycle, seasonal events, and a reputation system. A successful tavern keeper must also maintain cleanliness in the establishment and make use of fairy assistance.


Tavern Manager Simulator - Key Features:

  • Fantasy-themed tavern keeper simulator
  • Tavern development and management
  • Relaxing gameplay
  • Cooking and customer service
  • Engaging mini-games

Tavern Manager Simulator launched on Xbox One and Xbox Series X|S on January 13, 2026. The game will also arrive on PlayStation 5 on February 5, 2026.
Article by: Susan N.
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Get Blightstone at a New Introductory Price Until February 3rd!

January 8, 2025 – Barcelona, Spain | Unfinished Pixel are happy to share that Blightstone, a dark fantasy tactical roguelite, will be entering Early Access on Steam this January 20 at a price of 12.99 EUR | 15.99 USD with 20% off during the fist two weeks after launch. Blightstone reimagines turn-based strategy with freeform movement, volatile elemental clashes and a time-twisting structure where every run carves a new scar into a dying world.


Players lead a party of heroes and the living crystal that binds their fate. As corruption devours the land, each run becomes a battle against the inevitable - forging new builds through hard won skills and gear while navigating battlefields reshaped by firestorms, frozen currents and crackling lightning. One flawless moment can turn the tide - one misstep can doom the entire run. Survival demands more than strength - it demands mastery, adaptation and the courage to face the darkness.

In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.

Die, die, and die again. Cunning and keen wit (though looking at our options even a solitary spark of wit will have to suffice) are key to saving this realm.

Use the environment to your advantage with objects, enemies and even the weather itself providing strategic opportunities and challenges. Each failure provides invaluable opportunity to learn and collect new skills to help your next adventure.

A Dynamic Battlefield

Enjoy free movement, without grid-based systems, allowing you to move into strategic cover. Just remember, enemies aren’t restricted by grids either, and there’s always an angle.

The Environment Is Yours to Command: Hide in long grass or burn it to stop enemies using it for cover. Gather enemies in water to amplify electric attacks. Use every advantage you can get to shatter the Blightstone.

Harness the Weather to Your Advantage: Dynamic weather will have an impact on Adventurer’s strategies. Dense fog obscures the battlefield, rain will amplify electric attacks and strong winds will affect accuracy. It can bring as many benefits as it does drawbacks, as long as you pay attention.


Recruit your heroes

Find new heroes and companions to help you along your journey. Chose from Brawler, Hunter, Arcanist, Druid and Priest classes, each with their own unique abilities and companions.

Master a vast skillset: Unlock a wide range of active and passive combat skills for our troop of adventurers and for the Earthglass crystal itself. Mater melee, ranged, area of effect and grappling skills, and combine them for heavy-hitting combos.

Status effects that sting: Bleeding, poison, binding, stun or burn, dozens of combat conditions can swing the course of each battle. Just remember it won’t always swing your way!

Blightstone invites players to step into a world on the brink and shape their legend through unrelenting tactical trials.

The corruption is rising. The cycle is breaking. And only those willing to fight - and fail - can hope to bring the darkness to its end

Join us on 20th January and step into the crucible of Blightstone on Steam, available to wishlist here. For those who dare, the available demo is already waiting to test your skill.



Useful Links:


ABOUT UNFINISHED PIXEL

Based in Barcelona, Unfinished Pixel is a passionate indie studio composed of veteran developers who’ve worked on major Ubisoft titles. Blightstone marks their first original IP, one that blends handcrafted 2D visuals with ruthless roguelike strategy.
Article by: Susan N.
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Memorable Music in Gaming - January Genre - Puzzle / Casual


Puzzle Games. Who doesn't love them? I know I'm a big fan and so are my fellow authors here at Chalgyr's Game Room. In today's collective, which is also the first of this year, we feature memorable music from puzzle / casual games. These games help you relax, or keep your mind sharp for the next puzzle game to come out. I swear the composers for the music of this genre really nailed it. From the opening notes of the first track, to the meat of a section of the game, the transitions, they all draw you along throughout the game. It's also good to be able to have some of the music for regular life where it can soothe your raging frustration at day to day life. Enjoy! 

 


Nick

Austin Wintory – Journey (2012)


Journey is one of those titles that I was somewhat late to when it was released in 2012, but once I began to play it, I fell in love with it. Something about the simple yet elegant visuals, play-at-your-pace style that mixed exploration with light platforming and puzzle elements made it a game that I felt like I was experiencing rather than just playing. However, despite all of those above elements coming together to help create such a memorable experience, the music was probably the standout aspect for many people. There is a reason it was nominated for a Grammy in 2013 for Best Score Soundtrack for Visual Media. Even though Journey didn’t come away with the hardware, it was notable because this was the first time a video game had been nominated for this particular award.

Austin Wintory was the composer, and he has a long list of credits both in the film/TV and video game industry. His first credit dates back to 2002 and his most recent work was as recently as this year (probably most notably as a co-composer with the recently released and critically acclaimed Hades 2). 

Journey is a game about mystery, discovery and exploration with moments that can be whimsical but also at times a bit tense throughout the adventure. There’s so many great songs on this soundtrack, with Apotheosis ( https://www.youtube.com/watch?v=ypNgvc6c6Cc ) being a standout entry, but The Crossing being another memorable track in a collection filled with songs that stuck with me well after my journey had ended.


Susan N.

Peter Gabriel - Myst IV: Revelation (2004)


As you are all aware by now, I love puzzle games. Although, rarely does the music in a puzzle game captivate me as much as many songs from the Myst series. I’ve previously mentioned enjoying Catherine’s Theme from Riven, but I haven’t talked about some of my other favorites and why they resonate so much. Out of the whole series the order of my favorite titles goes Myst IV: Revelation, Myst III: Exile, Riven, Myst, and End of Ages. Songs that I adore include: The Theme from Amateria ( https://youtu.be/B0yjqq4ZWOw ) and Going Home ( https://youtu.be/HBPKsYsLuBc?list=PL1E2F81F280184A96 ). Both are from Myst III: Exile and are quite different to each other. Amateria is an age full of crystals and sparkling atmosphere which is why I like it so much whereas Going Home is only heard when you reach a specific ending - a good one too! Unlike Riven or Myst before it, Exile had multiple endings which made it my favorite at the time. Then Myst IV topped my list and really stepped up its storytelling and gameplay. Like Exile, the game allowed us to choose different endings but didn’t have as many cutscenes that pushed the narrative forward without requiring pages of information and a copious amount of notetaking to extrapolate puzzle solutions. The series developed quality of life features that made puzzle solving easier for video game players and that is one of the defining reasons for the series’ reputation.

Where Myst and Riven’s music was composed by Robyn Miller, Myst III: Exile switched it up with compositions by Jack Wall. I can recall listening to the intro song on repeat and it has burned a permanent place in my skull as one of my favorite game themes next to Baba Yetu from Civilization. However, it is not the one that destroys all other puzzle game tracks. When Myst IV: Revelation released there was one song that Jack Wall didn’t do. 

As you fall asleep to enter Dream, a beautiful cutscene plays with a song composed by Peter Gabriel titled Curtains. It is the most iconic song for me and it is only heard the first time you enter Dream, which is honestly a tragedy because the song is spectacular and quite surreal. I remember being so entranced by it and I am not sure I can explain why. (For reference Peter Gabriel composed Solsbury Hill which is one of his many iconic songs that you can hear here: https://youtu.be/_OO2PuGz-H8 ) Curtains could only be heard in Myst IV: Revelation and was not released until 2019 on the album titled ‘Flotsam and Jetsam’ which is a collection of previously unreleased and rare B-Side tracks. I know this because I went looking for the song back then, only to discover that it was an exclusive track. Anyways, part of why this song sticks out in my mind is because it manages to put people into a zen state of mind, which is good because in this new ethereal and abstract place known as Dream you must complete an irritating and simple color puzzle that I felt made the color marble puzzle from Riven look like child’s play - at the time. Anyways, that song leading into Dream resonated with me so much that Curtains by Peter Gabriel sticks out in my mind as THE most memorable song in gaming history partly due to its inclusion in my favorite Myst game of all time and partly due to its affiliation with one of the most surreal sections in any video game I’ve ever played. There is nothing that has captured a sense of awe and wonder quite like the Myst series as a whole - at least, nothing I can recall. So, without further ado, I present to you Curtains by Peter Gabriel: https://youtu.be/dpXCpmk5xdo. 

Honestly, Myst IV: Revelation changed the gaming landscape by using cutscenes to drive a story forward. The physical acting was spectacular and brought the story to life. It is part of the reason the Myst series became a benchmark for puzzle games and kicked off the genre in a big way. Plus, they were some of the first games to have multiple endings. Needless to say, the Myst series is responsible for my addiction to puzzle games and I’m not ashamed to say it. The music helped create that healthy addiction I have…


Richard

Tomohito Nishiura - Professor Layton (2007-2017)


Mmm, this is a real tough choice for me, because I do like me some puzzle games. Even tougher because there’s a lot of cross genre games that may not really settle nicely in this category. Take La Mulana for example. I’d call it a brutal puzzle game, but it’s probably more action platformer. Tetris? A true classic, but everyone knows Tetris. Maybe something like Phoenix Wright or Misao? Great games, but they’re more Visual Novel with puzzle elements. There are also plenty of Puzzle games with fitting ambient soundtracks that aren’t really memorable, much to my chagrin. The Super Solvers games for instance I loved the music for, I remember that, but I can’t remember the actual soundtracks anymore.

There is, however, a game I played almost 20 years ago now that I still remember a lot of the soundtrack to: Professor Layton and the Curious Village. This series in general is a great puzzle game series that incorporates a lot of small brain teaser type puzzles into a large overarching game with an interesting plotline, tied together by a usually soothing soundtrack you can solve puzzles to. Tomohito Nishiura has been the composer for Dark Cloud, Rogue Galaxy, and the Layton series for ten years. While there are other puzzle games I may rate higher than the Layton games, the soundtrack is certainly one of the most memorable for me. It definitely starts off strong right from the main theme of The Curious Village (https://www.youtube.com/watch?v=GYlpoteRT6o&list=RDGYlpoteRT6o&start_radio=1)



Valerie

Trigg and Gusset - Blue Prince


There is nothing like a puzzle game to keep one's mind on their toes and their imagination floating away in the music of that game. While writing this up for our memorable music collective I came across an interview of the duo Trigg and Gusset. In it they featured two of the sound tracks that keep me opening the next door and then the next. However, I am hard-pressed to choose just one as they all are the body of the game.

If I must choose a couple, then Stairways & Steam and Under the Black Bridge. Throughout all of the pieces you get the sense of things hiding, things disappearing and reappearing, nooks and crannies to discover, the people that live there, and all manner of atmosphere of a house that has a story to tell. If you haven't played this awesome game by now, I say go get it. 



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Forage, Build, and Craft in Relaxing Farming Simulator 'Ancient Farm'

Ancient Farm launches on PC on January 8. This relaxing farming simulator takes place in ancient Egypt during the time of the pharaohs. Players can farm, raise animals, forage, build, craft, and cook. In 2026, the game will also be available on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.


Ancient Farm is made by A2 Softworks, an independent Polish studio known for Drill Deal and Gatewalkers. They focus on strategy and simulation games. Ultimate Games S.A. is publishing the PC and console versions.

Become a Farmer in the Egypt of the Pharaohs

Ancient Farm is a farming and animal care simulator set in ancient times. The game offers a calm, relaxing single-player experience from a first-person view. Players start with a small plot and can grow their farm over time.

The game draws inspiration from ancient Egypt. Instead of modern tractors and harvesters, players use simple, old-fashioned tools. There are no modern conveniences, so most tasks are done by hand and depend on the player's effort.

More Than Just Farming and Animal Husbandry

The developers at A2 Softworks point out that Ancient Farm offers more than just farming and raising animals. Players can also forage, build, craft, and cook.

The game features seasonal cycles, changing market prices, and other economic factors. Players need to use resources wisely and can reinvest their earnings to grow their farm.

Players can choose from many plants and animals, letting them shape their farm and try different ways to develop it. Crops include corn, flax, cotton, hemp, wheat, papyrus sedge, sugar cane, grapes, olive trees, and more. Animals include chickens, cows, sheep, and oxen. Many ancient tools help with daily farm work.


Ancient Farm – Key Features:

  • Ancient farming and animal husbandry simulator
  • Setting inspired by ancient Egypt
  • Relaxing and varied gameplay
  • Wide selection of tools, crops, and animals
  • Foraging, construction, crafting, and cooking

Ancient Farm is set to launch on PC (Steam) on January 8, 2026. It will come to PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 after that.
Article by: Susan N.
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Atmospheric Metroidvania Demo Out Available on Nintendo Switch and Steam

Lausanne, Switzerland - January 7 2026 | Indie game developer Sunnyside Games is happy to announce the arrival of the demo of its upcoming flame-wielding metroidvania Nocturnal 2 this January 27 on Steam. With over one hour of gameplay, the demo will allow players to explore an early section of the game, unlock abilities, experience the combat system, and discover elements of the lore. It has been carefully adapted to avoid major lore or structure spoilers from the full release, which is planned to launch later this year on Nintendo Switch and Steam.


Nocturnal 2 is an atmospheric Metroidvania in which you play as Ardeshir, bearer of the Enduring Flame, who sets out to explore the dark depths and towering heights of the forgotten city of Ytash in order to break the curse that has consumed his homeland.

Main Features

  • Explore an interconnected city plunged into obscurity and unlock new routes as you return with fresh abilities
  • Immerse yourself in an atmospheric hand drawn game inspired by Persian architecture.
  • Control a fast, flexible character built for smooth, expressive movement and combat.
  • Uncover secret endings that expand the island’s mysteries.
  • Enjoy a minimalist experience, shaped by its atmosphere and the sense of discovery.



Useful Links


ABOUT SUNNYSIDE GAMES

We're a team passionate about 2D animation and video games. We've been developing games since 2013, with recent releases including Nocturnal (available on all platforms) and the Apple Arcade line-up title Towaga: Among Shadows.
Article by: Susan N.
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Mega Man Inspired 2D Roguelike Brawler Out Now!

January 6, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the release of a new demo of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush on Steam this January 22. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!

OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.


GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization:50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!

ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.
Article by: Susan N.
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Watch Spinera's New Trailer by Arvis Games Here!

Istanbul, December 18, 2025 | Arvis Games is excited to unveil the new trailer for Spinera, its upcoming roguelike civilization-management deckbuilder, now officially scheduled to launch on Steam at the end of Q1 2026.


Spinera reimagines the roguelike deckbuilder genre by blending civilization-building with a unique slot-machine resource system. Each spin generates resources you must use to shape the destiny of your people. Discover technologies, recruit great minds, construct wonders, battle enemies, and guide your civilization from the Neolithic age to modern times. Each choice is strategic as it will also have an impact on the next spin.

A Civilization’s Fate, with a Spin

In Spinera, you begin by selecting a Leader, and his unique strengths, and then advance your people through the eras. To survive each age and surpass its score threshold, you’ll spin your slot machine for resources and combine your results with the technologies, wonders, and symbols in your deck.
From deck manipulation to tactical resource allocation, Spinera challenges players to decide whether to invest in technologies, enlist great people, strengthen their army, or use economic power to bend fate in their favor. Every choice shapes your run, your civilization, and your chances of surviving the relentless march of time.

From Ancient Eras to Modern Times

As you progress, you’ll uncover:
  • Foundational technologies such as Writing, the Wheel, Astrology, and more
  • Great Minds such as Aristotle, Homer, or Sun Tzu. Each of them with a specialty Artist, General, Scientist…
  • Iconic Wonders, from the Great Pyramids to Stonehenge to the Colosseum
  • Evolving enemies with increasingly advanced technologies, weapons and strategies

Whether you choose diplomacy, defense, or total domination, your destiny is never guaranteed. Every run is different. Every spin can change the destiny of your civilization.


Key Features

  • Roguelike slot-machine deckbuilder where every spin generates resources, triggers effects, and drives your strategy.
  • Deck Management: Build, enhance, and customize your symbol deck to craft devastating combos.
  • Discover technologies such as Writing, The Wheel, Astrology, and many more.
  • Recruit great minds, each offering unique specialties and impactful abilities.
  • Construct iconic wonders to permanently alter the course of your run.
  • Face enemies, defend your lands, or strike first to claim what your civilization deserves.
  • Progress across ages from primitive tools to modern warfare as your enemies evolve with you.
  • Endless strategic possibilities where every leader, technology, event, and decision reshapes your civilization’s destiny.

Compete for high scores, unlock new leaders, and strive to become the supreme civilization.

*Please note that There is no real-world gambling, no currencies, and no microtransactions. Just pure strategy, smart risk-taking, and era-spanning combos.

Useful Links


Spinera is set to be released on Steam at the end of Q1 2026

About Arvis Games

Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. Believing that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.
Article by: Susan N.
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The Farmer Was Replaced Available on MacOS!

Zurich, Switzerland - December 18, 2025 | Metaroot and Timon Herzog are pleased to announce that The Farmer Was Replaced, a programming game featuring a Python-like language, is now also available on Steam for macOS, following a highly successful release with over half a million sales. 


Following the hugely successful release of version 1.0 of The Farmer Was Replaced, which has sold over 500,000 copies and received over 96% positive reviews, the game is now also available on macOS.

In recent weeks, we have received hundreds of messages via various channels saying that the community wants a Mac version. Players have even written to us via private emails and messages. We are delighted to be able to respond to these messages by making the Mac build available today.

About The Farmer Was Replaced:

Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.

Links:


About Timon Herzog:

Timon Herzog found his passion for making games when he was a teenager. In his free time he made many games in various genres and even released a small factory builder on Steam. Since he particularly liked the technical aspect of making games he went on to study computer science, where he got inspired to make a small programming game about farming. The game wasn't intended as a commercial project, but after it received great feedback, Timon decided to release it on Steam.

About Metaroot:

Metaroot is a small publisher and marketing agency based in Zurich, Switzerland. The company has published the programming game “The Farmer Was Replaced”, the Tetris-like city puzzler “River Towns”, the steampunk auto-shooter “Airships: Lost Flotilla”, and the nature simulation game “Of Life and Land.”
Article by: Susan N.
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Forever Skies Echoes Update Part 2 Available Now on PC and PlayStation 5

Wrocław, Poland – 15 December 2025 | Far From Home is excited to announce the surprise launch of Echoes Part 2, the second instalment of three major new updates for Forever Skies, is now available on PC and PlayStation®5.


The Echoes updates are developed in response to community feedback, focusing on expanding world diversity and refining core gameplay mechanics. While Part 2 is the smallest of the three updates, it still includes many additions requested directly by players.

With the release of Echoes Part 1 in mid-November being extremely well received by both new and existing players, the team has been able to finalize and surprise launch Part 2 now and include a timed holiday event to wrap up the year.

Key Highlights of the Echoes Part 2 Update

  • Desolate Radio Towers Overhaul: The Radio Towers in Biome 2 have been reworked with new modules and a system that generates towers to feel distinct and convey a sense that people once lived there.
  • New Landmarks: Six new unique landmarks have been added to Biome 2 to discover and explore, including the Pirate Hideout, Playground, Basketball Court, Market, Flying Theatre, and the Romeo and Juliet Theatre.
  • Three New Sidequests: More unique side quests that explore the stories of the world's past inhabitants.
  • New Devices and Decorations: Quest rewards include the Trashbin Device (to ecologically vaporize items) and the Moth Incubator (to hatch new moth breeds). Players can also find Pirate Themed Decorations.
  • Interactive Radar: New quality-of-life features have been added, including the ability to access the to-do list straight from the radar and a map legend to remind players what each marker means.
  • Frozen Wishes 2025 Event: The much-requested timed holiday event has returned and will run until January 12, 2026, offering new holiday-themed airship decor items.


New War Child Charity DLC Item Released

Far From Home studio, developer of survival action game Forever Skies has partnered with the UK-based charity War Child to create a one-off piece of Steam and PlayStation 5 DLC where all proceeds go to the organization to help them continue their vital work in supporting children across the globe who have been impacted by the horrors of war. 
"Far From Home is extremely proud to be partnering with War Child UK. As a company, our belief is that games can do more than entertain; they can also be a means to help us make a meaningful, positive difference in the world. We believe the work they do is vital, and we’re grateful for the opportunity to contribute to their efforts." - Andrzej Blumenfeld, CEO Far From Home
“Far From Home studio’s game, Forever Skies is a wonderful way to spend one's time and unwind before the holidays, and now all for a good cause. We're immensely grateful to the Far From Home team for their support for our work, at a time when it's needed more than ever. Right now, 1 in 5 children around the world are affected by conflict. That equates to over 520 million children. That's more than the population of the United Stats and the UK combined, and is totally unacceptable. By buying this game, fans will be directly supporting our work and we couldn't be more grateful." - Georgia Paton, Gaming Partnerships Lead at War Child UK

The item is a cozy holographic globe item that depicts a stuffed bear exploring the cosmos in their little spaceship. It can be printed by players in-game to decorate their airship. The item lets players change the colors of the holograph and can be printed as many times as you like. The DLC can be purchased on Steam and PlayStation for 2.59 GBP / 2.99 EUR / 2.99 USD.

100% of Far From Home proceeds from this item go to support War Child and War Child Trading Limited. War Child is a UK-registered charity (charity no. 1071659)
Article by: Susan N.
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Steelkrill Studio Announces Psychological Horror Game 'The 18th Attic'

Malta, 15/12/2025 | Indie developer Steelkrill Studio officially announces The 18th Attic, a psychological horror game inspired by Fatal Frame, releasing February 2, 2026 on STEAM, GOG and EPIC GAMES. Players descend into a haunted attic armed only with a Polaroid camera and the companionship of a loyal cat who can restore sanity by giving lots of pets.


In The 18th Attic, ghosts and anomalies can only be revealed by taking a picture with your camera. As the environment twists into new shapes, supernatural encounters drain the player’s sanity and you have to find anomalies to escape the loop. The only way to recover your sanity is by petting your cat, a trusted companion who warns you of danger long before you see it.

Key Features

  • Ghost-Photography Gameplay - Reveal spirits and anomalies using a Polaroid camera.
  • Sanity Through Comfort -  Recover after encounters by petting your cat.
  • A Shape-Shifting Attic - Explore the mysterious 18th attic.
  • Analog Psychological Horror - Inspired by Fatal Frame and classic atmospheric horror.


Useful Links


ABOUT STEELKRILL STUDIO

Steelkrill Studio is a solo indie game developer from Europe, known for creating mostly atmospheric horror games that blend unique mechanics with striking visual and audio design. The studio first gained recognition with The Backrooms 1998, an award-winning psychological horror experience.
Article by: Susan N.
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Build Your Ideal Home in Everdream Village on Steam

12 December 2025 - Warsaw, Poland | Mooneaters, Untold Tales and VARSAV Game Studio are proud to announce that Everdream Village is out now on Steam Early Access.


Everdream Village is a cozy farming adventure where you will build your ideal living, breathing village. Create and nurture personal bonds with your fellow villagers so they in turn, lend a hand, helping to grow crops, caring for your animals, and help look after your corner of paradise. 

But life isn’t just about staying home. Explore a large open-world map and sail around enchanted islands, each with their own ecosystems, treasures, resources and adventures. 

The Early Access launch comes with two such islands - your main island and a vast western frontier/ desert biome - while more will be added throughout Early Access on the way to full launch.

The game is priced at $19.99 / €19.99 / £16.95 and launches with a 20% discount for two weeks.

The teams have also released the official content roadmap for Everdream Village which is currently divided into 4 major updates.


EVERDREAM VILLAGE GAME FEATURES

Sail Around and Explore Magical Islands

Set sail and explore a collection of enchanted islands, each with their own ecosystems, treasures, and resources to help you grow and expand your village.

Build a Living, Breathing Village

Your village is a thriving community that reacts to your choices. Befriend NPCs, manage their moods, and even possibly find romance. The village you build and maintain affects how everyone feels and behaves from a variety of factors.

Dive into an Animal Paradise

Interact with a massive variety of wild and domestic animals that each bring something different to the ecosystem. Breed and cross-breed animals to create unique variations of inherited traits. And when the islands' magic takes hold, transform into different animals to see the world through their eyes and maybe even cause a little mischief along the way.



Make Your Farm Flourish

Turn your little village into a thriving farm! Grow crops, care for animals, and build relationships with your fellow villagers. Each has their own routines, personality, and needs. The more they like you, the more they’ll help around the place - harvesting crops, chopping wood, and even feeding your animals.

Terraform the Land

Shape the world to match your vision! Raise hills, carve out rivers, or dig deep underground to uncover hidden secrets, lost treasures, and rare resources.

A Sandbox of Adventures

Beyond farming and building, Everdream Village is packed with activities! Cook delicious meals, fish in scenic waters, collect rare creatures, or help villagers with unique quests. Every day offers something to make your time here feel like a never-ending adventure.
Article by: Susan N.
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Parasite Mutant - PC (Steam) Demo - Preview

Parasite Mutant by developer and publisher IceSitruunaPC (Steam) preview written by Pierre-Yves with a demo available through Steam.

Estimated Reading Time: 4 minutes. 

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Watch the Teaser Trailer for Stupid Never Dies Shown at The Game Awards 2025

Osaka, Japan, 11th December | GPTRACK50 Inc., the Netease studio headed by Industry veteran Hiroyuki Kobayashi, today revealed the very first information on its upcoming original title, Stupid Never Dies – a title created by a seasoned team of action-game developers with credits including such legendary series as Devil May Cry, DRAGON’S DOGMA, AND Resident Evil.
 

The title and its teaser trailer were first unveiled at The Game Awards 2025, held in Los Angeles on 11th December, 2025.

Presented in a music-video style, the newly released teaser introduces the world to the zombie protagonist, Davy, and the human heroine, Julia, performing to the game’s theme song.

The footage offers a glimpse into their personalities and relationship, while the fast-paced pop-punk track captures the game’s vibrant world and energetic spirit.

In the game, Davy will be joined by a cast of unique allies who support him as he ventures into another world where he will face off against a distinctive rogues gallery of iconic enemy monsters including werewolves, lizardmen, and skeletons in a fresh take on the Action RPG genre which GPTRACK50 have christened “Blazing Fast Growth”.

Further details regarding the story and gameplay will be revealed in future updates, so please stay tuned.

For the latest information and to add Stupid Never Dies to your wishlist, visit the Steam store page here.
 

About GPTRACK50 Inc. 

GPTRACK50 Inc. was established in Osaka, Japan, in October 2022 by President Hiroyuki Kobayashi with the mission of creating new entertainment IPs, primarily through the development of consumer video games for a global audience. The company aims to expand its original IPs beyond games, exploring cross-media opportunities such as live-action films, animation, and more.

The major past works of staff include the Devil May Cry series, the DRAGON’S DOGMA series, the Resident Evil series, and more.
Article by: Susan N.
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Warriors: Abyss - One Year Later - Gaming Thoughts

WARRIORS: Abyss by developer Omega Force and publisher Koei Tecmo AmericaSony PlayStation 5 feature written by Pierre-Yves with a copy originally provided by the publisher.

Estimated Reading Time: 4 minutes

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Experience 3D Strategy RPG Arknights: Endfield With Exclusive One Republic Song Right Now!

SHANGHAI — Dec. 11, 2025 | Global publisher GRYPHLINE today announced that Arknights: Endfield, the highly anticipated 3D strategy RPG set in the Arknights universe, will launch globally on Jan. 22, 2026, for PlayStationⓇ5, PC, and mobile. The reveal was made during The Game Awards, accompanied by a high-energy trailer featuring an original track, Give Me Something, composed and performed by OneRepublic exclusively for this announcement.


The trailer blends OneRepublic’s performance with cinematic sequences shaped by the tone, scale, and frontier identity of Talos-II. Through stylized visuals and the game’s signature effects, it presents a music-video-style look at the world’s atmosphere as Arknights: Endfield approaches launch. Listen to Give Me Something by OneRepublic: https://onerepublic.lnk.to/GMSPR.

The launch date announcement arrives as Arknights: Endfield surpasses 30 million pre-registrations worldwide, highlighting the game’s rapidly growing global momentum.

In preparation for the full release, GRYPHLINE recently invited players to experience Beta Test II, offering the most polished look at the game to date. The test introduced a rebuilt storyline with new cutscenes and animations, expanded real-time combat updates, and a brand-new region to explore — continuing the team’s approach of refining the experience through ongoing community feedback.

Set in the universe of Arknights, which has exceeded 100 million downloads, Arknights: Endfield introduces a new frontier storyline and a world built around exploration, strategic real-time combat, and base-building. Players command squads of up to four Operators, combining skills, elemental synergies, and coordinated tactics across fast-paced encounters.


Throughout 2025, GRYPHLINE showcased Arknights: Endfield across major global events — including Anime Expo, Japan Expo, Gamescom, and a recent Apple Event featuring the title’s first mobile gameplay footage — bringing the world of Talos-II to audiences worldwide.

Arknights: Endfield will be free-to-play with in-game purchases when it launches worldwide on Jan. 22, 2026. To learn more about the game, visit the official website and on X @AKEndfield. For more information about GRYPHLINE, please visit the company’s official site.

About GRYPHLINE

GRYPHLINE is the global publishing brand of HYPERGRYPH, headquartered in Singapore, with branches across multiple countries and regions. Our mission is to bring unique and high-quality gaming experiences to players across the world. As the trusted global publishing partner of HYPERGRYPH, we are responsible for releasing titles including Arknights: Endfield, Ex Astris, and POPUCOM. We are also expanding into more areas of global publishing, launching the official player community SKPORT, and actively engaging in investments and IP licensing to grow our global business. More information can be found here on the official company site www.gryphline.com.

About OneRepublic

GRAMMY® nominated OneRepublic, is composed of singer/songwriter and lead vocalist Ryan Tedder, guitarists Zach Filkins and Drew Brown, keys player Brian Willett, bassist and cellist Brent Kutzle, and drummer Eddie Fisher. Since the group’s debut, OneRepublic has amassed over 5 billion streams on Spotify alone. The band released their debut album, Dreaming Out Loud, in 2007, including the 20 million selling hit single “Apologize,” which shattered digital sales and airplay records worldwide and earned them a GRAMMY® nomination. The group’s 2009 sophomore album, Waking Up, featured the smash singles “All the Right Moves,” “Secrets” and “Good Life.” Shortly after in 2013, the band released their certified-platinum album, Native, which included the No. 1 hit and 41 million selling single “Counting Stars.” OneRepublic released Oh My My, their fourth album in 2016 and their fifth album, Human, in 2021. In 2022, OneRepublic released their smash hit “I Ain’t Worried,” which was featured in the blockbuster hit, Top Gun: Maverick and boasts over 3 billion streams. In April of 2024, the group released their smash hit single with David Guetta, "I Don't Wanna Wait,” which has amassed over 130 million streams globally since its release. They also shared "Nobody (from Kaiju No.8),” which serves as the end credit song for the hugely successful manga-turned-Anime series Kaiju. No 8, and later shared their second song from the series, “Invincible (from Kaiju No.8).” Following the release of these singles, OneRepublic debuted their sixth album, Artificial Paradise, featuring hits like “Hurt” and “Sink or Swim,” and later the deluxe of the album, which included their collaboration with Jelly Roll and acoustic versions of their hit songs. The group also released “Chasing Paradise”, with Kygo, “Tell Me” with Ikky and Karan Aujla, and teamed up with The Supermen Lovers to release a new version for the 25th anniversary of their beloved track “Starlight”, titled “Starlight (The Fame).” Most recently, the band released the single and video “Beautiful Colors (from Kaiju No.8)” serving as the ending theme song for the second season of the show.
Article by: Susan N.
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Resident Evil Requiem Features Dual Protagonists Launching in February 2026!

December 11th, 2025 | Prepare yourself for a double dose of terror and action when Resident Evil™ Requiem releases to the world on February 27, 2026, across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S and PC via Steam with the fate of two protagonists – Grace Ashcroft and Leon S. Kennedy – intertwined as they investigate a series of strange deaths that may just lead to uncovering the hidden truth behind the infamous 1998 Raccoon City Incident. Revealed at The Game Awards 2025, the legendary Leon S. Kennedy kicks the action up a notch, as he begins investigating a dead body found in an abandoned hotel – the same hotel that FBI analyst Grace Ashcroft is simultaneously investigating.
 

Dual protagonists in Resident Evil Requiem will provide a blend of gameplay that will shake the very core of players’ souls with Leon handling business via exhilarating, death-defying action, while Grace steels herself through spine-tingling survival horror.
 

Additional unforgettable updates were also unveiled at The Game Awards, including:

  • Buckle Up for a Legendary Ride: Resident Evil and Porsche, the world-renowned vehicle manufacturer that has captivated car enthusiasts worldwide for decades, are teaming up for the ride of a lifetime. Together, the two iconic brands will debut a unique Porsche Cayenne Turbo GT in-game as Leon’s trusted ride, providing a legendary ride for a legendary character.
  • Even More Deluxe Edition: The Resident Evil Requiem Deluxe Edition now also includes three Leon Costumes – Resident Evil 4, “Apocalypse,” and “Film Noir” – plus a DSO emblem weapon charm.

And don’t forget all the bone-chilling previously announced updates, including:

  • Special Pre-Order Bonus: Pre-orders are available now, and all pre-orders will receive Grace’s gritty costume “Apocalypse” as a bonus.
  • Switch Things Up: Resident Evil™ 7 biohazard Gold Edition and Resident Evil™ Village Gold Edition will also release on Nintendo Switch 2 the same day that Resident Evil Requiem drops, featuring post-story scenarios and extra game modes. Grab the full bundle with the Resident Evil Generation Pack, exclusive to Nintendo Switch 2, featuring Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and the all-new Resident Evil Requiem.
  • Get Your Popcorn Ready! – A jaw-dropping “Resident Evil Showcase” will premiere in early 2026 with an even deeper look at Resident Evil Requiem.
  • Flaunt Your Fandom in Fortnite! – In celebration of Capcom’s introduction into the Epic Games Store, players who purchase Resident Evil Requiem via Epic Games Store will receive special Resident Evil-themed collaboration items in Fortnite like the Grace outfit! Fortnite collaboration items will be distributed after the release of Resident Evil Requiem and we’ll have more details to share soon.
  • Play Like a Pro! – The special edition Resident Evil Requiem Nintendo Switch 2 Pro Controller featuring designs from the game and styled in gunmetal-inspired black will be available from Nintendo on launch day.
  • First-Ever Resident Evil Amiibo – Grace from Resident Evil Requiem will become the first-ever Resident Evil amiibo, available starting in Summer 2026.
  • Nerves of Steel: Experience Resident Evil Requiem like never before with the Premium Steelbook Edition featuring the full game, Deluxe Edition contents, and a limited-edition lenticular card exclusive to this release. Available while supplies last.

The action doesn’t stop here. Stay tuned for even more thrilling Resident Evil Requiem announcements in the months ahead!



Article by: Susan N.
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Dragon Quest VII: Reimagined - PS5 Demo Preview

Dragon Quest VII: Reimagined by developer HexaDrive and publisher Square EnixSony PlayStation 5 preview written by Pierre-Yves with a demo available on the PSN.

Estimated Reading Time: 6 minutes

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Megaman Dual Override Announced for 2027 Release!

LOS ANGELES – Dec. 11, 2025 | Today at The Game Awards 2025, Capcom, a leading worldwide developer and publisher of video games, unveiled Mega Man™: Dual Override, the twelfth mainline installment in the classic Mega Man™ series. The iconic franchise will make its highly anticipated return in 2027 when the all-new action platformer launches for Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, and PC via Steam.


To watch the Mega Man: Dual Override reveal trailer, side-scroll over to the Mega Man YouTube channel. A selection screen of assets are also available via the Capcom Press Center.
 
This month, Capcom will host a special boss design contest for Mega Man: Dual Override where fans will have the chance to help Dr. Wily create a brand-new Robot Master to appear in the game. For details on how to enter, check out the contest’s official website and trailer.
 
In 2027, Capcom will also celebrate the 40th anniversary of the Mega Man series. The Blue Bomber first began busting bots in 1987 and instantly captivated players with rewarding gameplay, colorful characters, and rockin’ music. Since then, the franchise has sold more than 43 million units worldwide and jumped beyond the world of games into comics, TV series, and more.
 
To celebrate today’s reveal, Mega Man™ 11 will receive a special discount on digital storefronts over the coming days. For a limited time, players can look forward to picking up the acclaimed title on sale for under $5 USD via the PlayStation Store, Nintendo eShop, Xbox Store, and Steam. Mega Man 11 is also expanding its arsenal of language options. Brazilian Portuguese and Latin American Spanish speakers can look forward to new localizations in an update going live later tonight.
 
To learn more about Mega Man: Dual Override, visit the official website. For the latest updates and everlasting peace, follow the Mega Man social accounts on Instagram, X (Twitter), and Facebook.
 

More Capcom Announcements at The Game Awards 2025

At The Game Awards 2025, Capcom announced Leon S. Kennedy’s return in Resident Evil™ Requiem. The publisher also revealed PRAGMATA™ launches on April 24, 2026. The ceremony honored Resident Evil Requiem, Monster Hunter Wilds™, Capcom Fighting Collection™ 2, and the Devil May Cry™ Netflix series with award nominations. Popular rock band Evanescence provided a special live performance of their song “Afterlife” from the Devil May Cry Netflix series and revealed Season 2 premieres on May 12, 2026. Finally, stars from the cast of Capcom and Legendary Entertainment’s upcoming Street Fighter™ film, including Andrew Koji (Ryu), Noah Centineo (Ken), Callina Liang (Chun-Li), Cody Rhodes (Guile), and Jason Momoa (Blanka), took center stage to present an award and showcase a sneak peek of the movie.
 

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Article by: Susan N.
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Kepler Interactive and Frictional Games Releasing ONTOS This Year!

LONDON (Dec. 11, 2025) | Video games publisher and creative studio Kepler Interactive and Frictional Games, the independent developer known for SOMA, and the Penumbra and Amnesia series, have today revealed their newest project, ONTOS, a sci-fi mystery thriller coming to PC, PlayStation 5 and Xbox Series X|S next year. Featuring Golden Globe winner Stellan Skarsgård within its talented cast, ONTOS has been developed as a spiritual successor to the critically acclaimed SOMA by the talented Swedish development team, bringing their immersive gameplay systems and unrivalled storytelling and worldbuilding to the next level.


In ONTOS, players will become Aditi Amani, a resourceful engineer, as she explores the repurposed moon hotel Samsara in search of the truth around her estranged father. Samsara is a vast labyrinth built atop the ruins of a failed mining colony, and players will explore this open, interconnected environment in their quest for the truth. Every corner of Samsara tells a story, and every story has something hiding beneath the surface, waiting to be found... 

Players will scavenge for helpful items, manipulate intricate machinery and face intense tests of morality as they encounter horrific Experiments throughout Samsara. There is no ‘one solution’ to the obstacles players will encounter in ONTOS. Players will need to use their wits and ingenuity to reach the narrative’s mysterious conclusions and face the consequences of their choices. 

“After more than 10 years of development it is incredibly exciting to finally announce ONTOS. This is easily our most ambitious project yet in terms of scope, production values and sheer thematic ambitions,” says Thomas Grip, creative director and co-founder of Frictional Games. “Where SOMA tackled consciousness, ONTOS aims to do the same thing with the very nature of reality. A lofty goal - yes - and a risky one too. I feel we have managed to create something that does just that though - a game that lets you actively engage with the mysteries of existence headfirst. I am personally dying to see how players react to it.” 

Developed using their new, proprietary HPL4 engine, Frictional Game’s most thought-provoking work yet will release in collaboration with Kepler Interactive, the publisher behind a curated collection of culturally resonant, bold and timeless games including Clair Obscur: Expedition 33, Rematch, Sifu, Pacific Drive and Ultros. 

“Kepler is always drawn to teams like Frictional Games that share our passion for creativity and art that feels alive. ONTOS is bold, unsettling and beautifully weird. It’s the kind of project that captures the magic of true auteurs and Hollywood talent coming together to explore the strange and tell a story that could only exist in video games,” says Alexis Garavaryan, CEO of Kepler Interactive. 

ONTOS was previously teased back in September 2025 via an innovative and immersive ARG (Alternate Reality Game) made in collaboration with Kepler Interactive, ONTOS’ global publishing partner. Via a mysterious clue found in SOMA’s 10th anniversary update on PC, players could discover a series of social accounts, websites and strange messages that led them to uncover some early teases about ONTOS’ philosophical story themes and locations.  

Players can wishlist ONTOS now on PC, PlayStation 5 and Xbox Series X|S ahead of its release in 2026. For more information, visit: www.ontosgame.com



Related Links 


About Frictional Games

Frictional Games is a small independent game developer, known for horror themes and narrative experiences. They are the developers of the Penumbra series, the Amnesia series, SOMA, and publishers of Amnesia: A Machine for Pigs. ONTOS is their newest upcoming title, launching in 2026. 

About Kepler Interactive

Kepler Interactive is a video game company and creative studio headquartered in London. With games like Pacific Drive, Sifu, Rematch and Clair Obscur: Expedition 33, Kepler curates its partnerships with developers worldwide to showcase some of the newest and most brilliant ideas in gaming that combine experimental game design with unique art direction. 

Alongside its game portfolio, Kepler’s creative studio seeks to bring games to life in areas such as art, fashion, music, architecture and design through development of lifestyle products and collaborations with artists like fashion designer Robyn Lynch. Kepler explores the creative spaces that inspire games and the people who make them - challenging perspectives and elevating the medium to a new level. 
Article by: Susan N.
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Face Your Inner Demons With a Sixgun This February in The Prisoning: Fletcher’s Quest

After all, it’s cheaper than therapy

LOS ANGELES  — January 13, 2026 — Newly revived video game publisher Acclaim and Swedish indie studio Elden Pixels are excited to announce that The Prisoning: Fletcher’s Quest is headed to the Nintendo Switch and Steam on February 10, 2026. 

Created by the team behind Alwa’s Legacy and A Void Hope, The Prisoning invites players to step into the fractured mind of Fletcher Howie Jr., a developer on the brink of a mental breakdown at the final stages of a massive project. During a post-crunch therapy session, Fletcher becomes trapped in his subconscious and is forced to confront his fears and anxieties in a comedic Metroidvania adventure. 



To celebrate today’s release date announcement, Acclaim has released a mind-melting new gameplay trailer. Watch as Fletcher navigates the hazard-filled recesses of his mental prison, goes toe-to-toe with towering bosses, and blasts his way through more emotional baggage than you can stuff into a ten-gallon hat in the footage below.

The Prisoning: Fletcher’s Quest Release Date Trailer


 
Steam Page

Developer Social Media:

Twitter/X | Facebook | Youtube

Publisher Social Media:

Twitter/X | TikTok | YouTube | FacebookDiscord

 

About The Prisoning: Fletcher’s Quest

After a visit to the psychologist that went horribly wrong, you’re trapped in the mind of a game developer on the brink of physical and emotional burnout during the last stages of an intense project. Experience a Metroidvania drenched in anxiety based on a very true story.

Help Fletcher Howie Jr. escape his mental prison and save the day!


About Elden Pixels

Elden Pixels was founded in 2016 when a group of friends got together and started making the game Alwa’s Awakening. What started just like a small side project eventually turned into a real studio when the game became successful. Now the goal is to create fun, creative and cool games with a focus on gameplay.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.



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