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Set foot in The Necropolis in the Little Nightmares III free demo available today

Little Nightmares III, the upcoming game from Bandai Namco Entertainment America Inc., gets a free consumer demo available today on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. The demo lets players take on the role of Low and Alone as they try find a way out of The Necropolis, a desolated city stopped in time in the middle of a desert where the threat of the mysterious Monster Baby looms at every corner. Players can try the game solo or in online co-op with friends who have the same console. Progress will not be transferred to the final game.
 
Click here to discover the content of the demo: www.youtube.com/watch?v=aor2QTQRVs0
 
Little Nightmares III lets players follow the story of Low & Alone, two children trapped in the Spiral, a world filled with delusions and dangers that they have to escape. The game can be played either solo or in online co-op with a friend. Little Nightmares III will be available on October 10, 2025, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. For more information, visit: www.bandainamcoent.com/games/little-nightmares-3.
 
For the first time in the franchise, Little Nightmares III will not only let players make their way through the Spiral in solo with an AI companion, but also in two players online coop with one of their friends.
 
Join the conversation on X at https://twitter.com/littlenights, and Discord at https://discord.gg/2ncXBKQm. For information on this title and other products from Bandai Namco Entertainment America Inc., please visit www.bandainamcoent.com.


About Bandai Namco Entertainment America Inc.
 

Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com

Little Nightmares™III & ©Bandai Namco Europe S.A.S.
 
Press Release ©Bandai Namco Entertainment America Inc. 
All other trademarks are properties of their respective owners. 

 

 

Article by: Susan N.



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Memorable Music in Gaming - September Genre - Platformer


What is it about a platformer's soundtrack that brings good memories? Is it the pace, the variety of instruments used, the smoothness, or the chaos? I don't know about you, but most times for me it's the composer's ability to follow you along in the game with music that is fitting per scene, action, and even the simplest of jumps to make it to that next platform. It compliments and even accentuates the toughest and most interesting moments found in the game and elevates the entire experience in the process. 

Nick

Takashi Tateishi (credited as Ogeretsu Kun) – Mega Man 2

Mega Man 2 was arguably my most-played action / platformer from the NES era (it or Contra). It was one of those games that I played numerous different ways. I would beat it on the hardest difficulty setting in a single sitting to see how quickly I could best it, or sometimes I would take the least intuitive boss order possible just to see if I could still beat it. The visuals and gameplay were excellent, but my goodness – that music has stuck with me over the years (decades really).


Takashi Tateishi was a sound designer for Capcom during some of their earlier days, with some minor credits such as 1943 Kai and later made his way to producing music for the Tokimeki Memorial series and his way over to Konami for various sound design roles. By far though, his best-known work would seem to be composing for Mega Man 2.


For the sake of this article, I decided to fire up the game for the first time in a long time and man – that music still slaps. From the introductory theme (especially the upbeat ‘Part 2’: https://www.youtube.com/watch?v=ZT9DST_M_g8 ) during the slow vertical scroll of the game starting up, to the brief but catchy boss selection screen to the various stages throughout the game. It is worth calling out that the introductory theme is a reworking of the prior game’s credits theme (the first Mega Man was composed by Manami Matsumae, who was credited as Manami Ietel).
The music tracks, like the visuals, are distinctive between stages.  For me, the Air Man stage was almost always the first boss I tackled (this was the only other stage that Manami Matsumae contributed some bars for), so it was immediately familiar and nostalgic as it was probably the stage I played the most back in the day. Wily Fortress 1 is probably my favorite tune in the game. It’s frantic pace perfectly matches the intensity of the gameplay as you near the endgame (). It’s an old game, but the music is timeless.

Susie

Retro Family - Pid 

Ha! I love how we all agree with Mega Man 2’s music being the most memorable because I would have written about it too. However, Nick did an awesome job. Although, my most favorite song in it is Metal Man’s theme…

Anyways, my actual pick for memorable music is going to bring back some memories of the Co-optional Podcast where Totalbiscuit would give us an upcoming game list or talk about games he was really excited about. Enter a cute indie platformer called Pid that came out in 2012. It was developed and published by Might and Delight and since Totalbiscuit was not the best at platformers (at least, not that I can recall), I ended up being interested in the game because he really enjoyed Pid. He not only released a ‘WTF is… Pid’ video which you can see here: https://youtu.be/Zswu86qnGMs, but he also enjoyed it enough to mention it on the podcast as well! Now, as a kindred gamer that sucks at platformers, he talked about this outlier of a game to the point where I was now sold on it. I really needed to know. (In fact, this wasn’t the only game I learned about because of the podcast, but I digress…) 

Now, I’m sure that people may be confused because somehow any iteration of Mario hasn’t made it on this list, and here I am choosing a platformer that I sucked at. But, I had a great time with it. You see, Pid begins with your character getting onto a bus. During the ride, you fall asleep and when you awaken again, you meet some strange creatures that tell you that you can’t simply take a bus back home. In fact, no buses have shown up in years. And this is how you learn that you’ve been transported to a new dimension and need to find a way back home. 

So, one of the main things that Totalbiscuit talked about with respect to Pid is its brilliant and calm music. Nothing compares to playing an aggravating game that has soothing music in the background. Have you ever tried to break difficult codes with Mozart in the background? If you have, this game is like that. Pid does not have classical music like the game I was just referring to. Instead, it has a soundtrack full of lounge music, which very much lends itself to existing in the background without taking you out of the experience. The style of music certainly sets a tone that allows players to focus on the task at hand, and as a result, you are less likely to be raging at the game. 

Let’s just listen to the first track of the game called Landing. There is something oddly relaxing about this particular song. It is carried by the piano’s melody and is fully supported by the slow drums in a big way. The song is not a long one, but it sets the mood quite nicely.  In contrast, The City (Day) is much more upbeat and allows the player to feel adventurous with that amazing synthesized top line guitar-ish sound. It’s hopeful and full of character. Another favorite of mine is Catacombs which uses a bright guitar melody that is used to create a bit more of a haunting sound with a subtle reverb effect. And the bottom line keeps enough of a beat to keep you on your toes. 

I’m telling you, Pid is a fantastic platformer that I’m sure many people have never heard of, but I thoroughly enjoyed playing - a lot of the reason stemming from the recommendation and the spectacular music composed for the game. There’s just something about smooth jazz that brings me back down to Earth, you know?

PY

Jake Kaufman - Shantae 1/2 Genie Hero 

I've played a lot of platformers over the years and some of the music used has remained rent free in my internal stereo system. But since Nick took Mega Man, I didn't really want to go into Mega Man X with the epic, legendary X vs Zero track from Mega Man X5. 

Instead, I'm going a different approach with another epic masterpiece that is from Shantae 1/2 Genie Hero: Dance Through the Danger

There are a few elements that made this track memorable for me. The first is that the vocals are from Christina Vee who voices the protagonist Shantae. This for me helped mesh the song to the game as it's basically Shantae herself singing about how she's once again going to dance through the danger. 

The second, is that the track itself has a killer beat to it that's not too much drums or synth, it finds a good mix of both so that one doesn't outdo the other. To me anyways. Lastly, what really helped make this track stick is that it's not used in an opening or ending credit sequence. It's used as the music for the opening stage which sets the tone for the rest of the platforming and dancing through the danger that Shantae will need to do with her half genie powers. 

Richard

Stewart Copeland - Spyro the Dragon 

In terms of memorable platformer music there’s a lot I could name. Like PY and Nick the Megaman franchise has been a big influence on me and has remained in the moldy recesses of my brain. Like PY also mentioned, the Shantae games are also really good for their soundtracks. Should I pull on Celeste? Perhaps go for the lesser known “I wanna be the Guy”? Gunvolt? Curse Crackers? Rosenkreuzstilette? A Hat in Time? All great titles, but I think I’m going to have to go with what is probably a classic title to many here, and received a really good remaster fairly recently, Spyro the Dragon.

One of the few games where I always sit through the credits, that I’ve beaten completely at least ten times, and that will always hold a very special place in my childhood memories. A 3D platformer that really exploded onto the PS1, and the second game Insomniac had ever made as a company, Spyro the Dragon was a big hit, and the soundtrack was probably a part of it becoming the hit it still is today. Stewart Copeland sure did one hell of a good job. Yes, the member of the band The Police. He’s actually done a lot, for both movies and TV series as well as the original Spyro trilogy. Apparently he would also play through the levels before designing the themes for them, which is probably one of the major reasons I’ve always felt that the theme songs for the Spyro stages were always so fitting, and I’d always seem to be doing glides or jumps at certain parts during the songs like they were timed. One of my favourite games, as well as a great old-school 3D platformer, or the reignited trilogy also was very well remastered, so feel free to take that for a spin.


~~~

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ALIEN: ROGUE INCURSION - PART ONE: EVOLVED EDITION™ Launch Trailer Reveals Xbox Series X|S Added to Release Platforms

The Action-Horror Alien™ Shooter Blasts Its Way onto Console and PC on September 30

WHAT:

Veteran developer Survios today debuted the launch trailer for Alien: Rogue Incursion - Part One: Evolved Edition, which included the surprise announcement that the game will now burst onto Xbox Series X|S consoles at launch on September 30, alongside the previously announced platforms.

 

The hit VR game has been re-envisioned for console and PC, making the authentically Alien action-horror experience available to more fans than ever, complete with the most lethal Xenomorphs players have ever encountered. Pre-orders for the Evolved Edition, which has now gone gold, are available now on Xbox Series X|S, in addition to PlayStation 5—where it is PS5 Pro Enhanced—and PC via Steam and Epic Games Store.

 

In Alien: Rogue Incursion - Part One, players step into the boots of rogue Colonial Marine Zula Hendricks in the terrifying first chapter of an original two-part saga set between the Alien™ and Aliens™ films. While investigating a distress call on the remote planet Purdan, Zula uncovers a secret Gemini Exoplanet Solutions blacksite facility overrun by Xenomorphs. Aided by her synthetic companion, Davis 01, Zula must fight to survive against the ferocious and unpredictable threat of the Xenomorph incursion.

 

Rebuilt for console and PC with Xenomorphs that have evolved to be smarter, faster, more adaptive, and harder to both predict and kill, Alien: Rogue Incursion - Part One: Evolved Edition delivers a cinematic action-horror experience with stunning upgraded visuals, 60 FPS, 3D audio, DualSense controller integration, and more, all of which combine to make players feel like they’ve truly entered the world of Alien.


Alien: Rogue Incursion - Part One: Evolved Edition launches on September 30 at $29.99 MSRP, with the Digital Deluxe Edition available for $39.99 MSRP.

 

WHEN:

Alien: Rogue Incursion - Part One: Evolved Edition launches September 30, 2025, with wishlisting and pre-orders available now on all platforms.

 

WHERE:

Alien: Rogue Incursion - Part One: Evolved Edition is coming to Xbox Series X|SPlayStation 5PlayStation 5 Pro, and PC via Steam and Epic Games Store.


About Survios

Survios is a leading multi-platform game development studio that produces and publishes engaging experiences across popular licensed worlds and its own critically acclaimed original properties. The LA-based company has worked with a wide range of fan-favorite IPs from The Walking Dead to Westworld, and, more recently, the Creed and Rocky franchises. For more information, please visit www.survios.com.

 

Article by: Susan N.



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Supraworld - PC Preview

Supraworld by developer and publisher Supra GamesPC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated Reading Time: 6 minutes

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Fur Your Eyes Only: Barkour Unleashes First Gameplay Trailer and Demo Launch on October 2nd


WARSAW, 26 SEPTEMBER 2025
- Who let the dog out… on a top-secret mission? VARSAV Game Studios, creators of Bee Simulator, return to the world of animal heroes with Barkour, a fast-paced blend of action, stealth, and dog parkour.

The studio proudly unveiled the first gameplay trailer of Barkour and confirmed that a public demo will go live on Steam starting October 2nd, 2025, right on time for Steam Next Fest!

Barkour puts you in the paws of Agent T.H.U.N.D.E.R., a four-legged special agent equipped with high-tech gadgets, acrobatic agility, and undeniable canine charm. From stealthy infiltration to full-on combat or jaw-dropping parkour runs, every mission gives players the freedom to choose their own approach.

Barkour: Official Gameplay Trailer + Demo Announcement:

Demo Coming October 2nd
 

Fans won’t have to wait long to experience the action firsthand. On October 2nd, the Barkour demo will become available on Steam, offering the first chance to sniff out missions, test gadgets, and feel the rush of canine parkour.



About the game
 

Barkour puts you in the paws of Agent T.H.U.N.D.E.R., a four-legged special agent equipped with high-tech gadgets, acrobatic agility, and undeniable canine charm. From stealthy infiltration to full-on combat or jaw-dropping parkour runs, every mission gives players the freedom to choose their own approach.


Key Features

 
  • A serious agent, and a not-so-serious dog - T.H.U.N.D.E.R. may be a professional agent, but he still wags his tail, flicks his ears, and acts like a real dog at heart.
  • Blend stealth, barkour, and combat - no two playthroughs are the same - sneak past enemies, strike hard, or outpace them with agility.
  • Hi-tech gadgets galore - from grappling hook to rocket launcher, equip tools worthy of a four-legged T.H.U.N.D.E.R., Agent T.H.U.N.D.E.R.
  • Diverse worlds to explore - gothic castle, perilous greenhouse, creepy amusement park, secret headquarters, and more. 

For more updates on Barkour, follow the studio on:
Twitter/X | Bluesky | Discord


About the Studio

VARSAV Game Studios is a 36-developers indie studio based in Warsaw, Poland. Known for Bee Simulator (2019) and Everdream Valley from siste-studio Mooneaters. VARSAV specializes in games with animal protagonists. Their mission is simple: to craft fun, imaginative experiences that surprise players while staying true to the core of gaming - gameplay.

VARSAV.com

Copyright © 2025 VARSAV Game Studios, All rights reserved.

 

Article by: Susan N.



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Meet the Developers of Sobakistan at Tokyo Game Show Today Until the 28th!

Tokyo, September 29th, 2025 | The glorious nation of Sobakistan announces the opening of public Playtest registration for its upcoming satirical narrative adventure Sobakistan: The Land of Dogs, as well as the presence of a delegation at the Tokyo Game Show 2025. At the same time, we categorically deny that the newly released gameplay video—showing arbitrary arrests, surveillance, and absurd propaganda—accurately reflects the sweet and orderly daily life in our country. We blame external agents for this deepfake.


Steam Page (Playtest Sign-ups and Wishlist): 

PUBLIC PLAYTEST: SIGN-UPS ARE NOW OPEN

The developers of Sobakistan: The Land of Dogs are now accepting applications for a limited public Playtest, scheduled to launch in October 2025. This will be the first opportunity for international guests to experience life inside the walls of the dog-state, with all of its rules, mysteries, and... unintended consequences.

Interested players are encouraged to sign up now on Steam and invite their comrades to do the same.

GAMEPLAY TRAILER & KILLER FEATURE REVEALED

The newly released trailer offers the first glimpse at the game’s core mechanic: in Sobakistan, any step could land you in prison. Whether it’s talking to the wrong person, picking up a leaflet, or simply standing where you shouldn’t — there are 27 different ways to get arrested in the demo alone.

This tension-packed mechanic is carefully woven into the story, creating a unique blend of narrative depth and systemic dread — described by the creators as "Minesweeper in a totalitarian anti-utopia."


Attention! The Ministry of Foreign Affairs and the Ministry of Electronic Entertainment of Sobakistan deny the authenticity of the footage that tarnishes the honor of our free republic. The material is most likely a result of editing or a deepfake. Such incidents are impossible in a free and democratic country like Sobakistan.

TOKYO GAME SHOW 2025: VISIT US :  HALL 11, BOOTH E62

An official delegation from Sobakistan will attend Tokyo Game Show 2025 from September 25–28, bringing with them an exclusive offline demo, TGS-only merchandise, and developer meetups with:

  • Vitalii Terletskii – Creative Director & Founder
  • Katya – Visual Designer
  • Lead Developer – on-site


ABOUT THE GAME

Sobakistan: The Land of Dogs is a darkly satirical narrative immersion in a closed-off totalitarian dog-state, told through the eyes of six playable characters. The game blends JRPG-style systems, dialogue puzzles, exploration, and meta-narrative structures, set against a backdrop of authoritarian absurdity.

Features include:
  • Deep branching narrative and multiple endings
  • Puzzle-solving and exploration
  • Arrest mechanics baked into story and gameplay
  • Unique pixel-art aesthetic
  • Based on the original comic “Sobakistan”

Inspired by Papers, Please, Disco Elysium, Inscryption, Ib

USEFUL LINKS


ABOUT TERLETSKI GAMES

TERLETSKI GAMES is a micro-indie studio founded by author, artist, and publisher Vitalii Terletskii in 2024. Originally based in Saint Petersburg and now operating out of Tokyo, the studio gained recognition for its humorous narrative games inspired by internet culture (Alt Girl for Skoof, Gnomes and Knights). Sobakistan: The Land of Dogs marks its first fully original, large-scale title — set to release on Steam in 2026, with console versions to follow.

Article by: Susan N.
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Ship Graveyard Simulator 2 Releases Two New DLCs on PS5!

September 23, 2025 | Ship Graveyard Simulator 2 on PlayStation 5 will receive two new paid expansions - Steel Giants DLC and Submarines DLC. The popular and well-received ship-breaking simulator is already available on PC and consoles. Steel Giants DLC introduces massive wrecks, while Submarines DLC features mysterious submarines for players to dismantle.


Initially developed by Polish studio Games Incubator, the simulator launched first on PC. It was later ported to Xbox Series X|S, PlayStation 5, and Nintendo Switch. The console versions were prepared and published by Ultimate Games S.A.

Ship Graveyard Simulator 2, initially developed by Polish studio Games Incubator, has been a hit on Steam, holding a 78% positive rating based on approximately 3,000 player reviews. This success sets a high standard for the upcoming DLCs.

The base PS5 version already includes the Warships DLC, which features massive warships. Starting September 23, PS5 players can also dive into Steel Giants DLC and Submarines DLC.

Steel Giants DLC

Steel Giants DLC introduces four massive behemoths, each with its unique challenges, including a container ship, a gas carrier, a nuclear icebreaker, and an oil tanker. These steel giants will test your strategic thinking and problem-solving skills in new and exciting ways.

Steel Giants DLC brings new contracts, achievements, and hidden treasures for you to discover. The introduction of steam pipes as a gameplay element adds a new layer of strategy, as you must plan your moves to safely shut off the steam supply before proceeding.


Submarines DLC

In this expansion, players can explore and dismantle unique submarine wrecks. In addition to new achievements, DLC includes collectible items and introduces gameplay mechanics involving radioactive materials.

Submarines require a different approach - their hulls allow entry from various angles, and players can experiment with removing floors, walls, and connectors in new ways.


Key Features

  • Dismantling massive shipwrecks
  • Cutting, breaking and explosives
  • Sea giants ready to scrap
  • Trading parts and raw materials
  • One of the world’s most dangerous jobs

Release date for the Steel Giants DLC and Submarines DLC on PlayStation 5 is set for September 23, 2025.
Article by: Susan N.
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Indie Developer Gemelli Games Launches Skygard Arena in 1.0 with an Introductory Sales!

Paris, France, September 18, 2025 | Indie developer Gemelli Games has announced that Skygard Arena, the turn-based tactics game with skirmish combat and highly customizable champions, is out today in its 1.0 version at a full price of 14.99 USD and with a 35% discount (9.74 USD) during the first 2 weeks. This launch comes after 10 months in Early Access polishing the game along with the community. This version includes the new Champion Seraphine, a new Arena for multiplayer mode, Steam achievements and more.


"We are super excited to officially launch Skygard Arena with the release of the 1.0 version! Developing such a game, with a full single-player campaign and an innovative PvP mode, has required years of hard work and iteration, so we are very proud of the 1.0 version of the game. We want to thank each player who tried Skygard Arena during Early Access and provided feedback: it has been instrumental in improving the game. We are looking forward to welcoming players to the world of Skygard and meeting them in the Arena!" - Alexandre Colin (Co-Founder and CEO at Gemelli Games)

In Skygard Arena, players build their dream team by picking 3 Champions and personalizing their spells to fit their strategy. They lead their squad to victory in turn-based skirmishes where movement and positioning play a key role, as Champions have to capture objectives in the Arena and collect orbs to execute spectacular ultimate attacks. The game has text available in English, French, Chinese, Spanish, Brazilian Portuguese and German.

Main Features

  • Full single-player campaign with 13 handcrafted missions and 26 secondary quests. With large-scale battles, skirmishes to capture objectives, infiltration missions, base-defense challenges and boss fights, you will be challenged as you progress through the story.
  • Multiplayer Arena mode with 1v1 PvP matches lasting 20 minutes on average. Play Ranked mode to climb the global leaderboard or enjoy Casual matches with friends.
  • A roster of 10 unique Champions, each coming with 2 different Personas (a specific gameplay style with its own set of spells and its own skin).
  • 80 Relics that grant game-changing passive effects and reinforce synergies between Champions.
  • Over 500,000 different team compositions.
  • A modular AI inspired by chess engines like Stockfish. When playing Arena matches against the AI, players can choose between 4 difficulty levels. These difficulty levels do not change the number of enemies nor their stats: similar to chess engines, they only change the quality of the moves played by the AI! Prepare to face mind-blowing combos.
  • Epic 90-minute soundtrack composed by Raphael Joffres (Audio Lead on Clair Obscur: Expedition 33).


What’s New in 1.0

  • New playable Champion (Seraphine) with 2 Personas: Angel and Avenger.
  • New Arena for multiplayer mode: Seraphine’s Throne Room.
  • 8 new Relics (items with unique passive effects that reshape the gameplay of a Champion).
  • Steam achievements.
  • New opening cinematic.

The World of Skygard

Since the Shattering broke the world of Skygard into multiple islands floating in the sky, five factions have been struggling for survival. Katia, bold Elves and Dwarves who united to build a flying city. The Crimson Empire and their relentless thirst for conquest. The Clouds Clan, an alliance of free nomad tribes. The peaceful Guardians, protectors of ancient magic. The zealots of the Silver Kingdom blinded by their faith in their angel queen. To prevent open war between them, the Factions Tournament was created: every 5 years each one sends their best Champions to fight in the Arena and win the right to exploit the immense crystal mine of Felden. This year, an additional reward is at stake: an ancient crown, radiating magic and whispering voices from the past…

Media Assets:


About Gemelli Games

The studio was founded in Paris by twin brothers Antoine & Alexandre Colin with the mission to create strategy games that are easy to learn and satisfying to master. They have a community-centric development process, listening to player feedback through regular playtests and data analytics. Skygard Arena is their first game and also the consolidation of the studio's vision.
Article by: Susan N.
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New Dungeon Crawler Inspired by Zelda and Crypt of the Necrodancer Titled 'Lord Ambermaze' is Out Now!

Sept 17th, 2025 | Lord Ambermaze is a pixelated turn-based dungeon-crawler adventure inspired by classic Zelda entries with some Crypt of the Necrodancer sprinkled in.


A fishing trip ended with a disaster - your sister got abducted by a madman to be sacrificed, and
you got stuck on an island where everything is designed to be a trap. Other stranded souls can’t
help you, but you can use the time itself to reach your goals. The island moves when you do, so
you have to think carefully before taking a step.

Game features:

  • Travel through puzzle-like levels with a turn-based combat system.
  • Defeat enemies with your sword or outsmart them by using traps, bombs and ledges to
  • your advantage.
  • Tackle challenging bosses that require a specialized approach.
  • Unlock new skills to open up paths and find creative ways of problem-solving.
  • Explore rooms to find helpful artifacts, special currency and gifts.
  • Look for secrets, catch fish or find love in between your adventures.


Developer: Potata Company

Potata Company is a wife and husband powerhouse that entered the world of indie game development in 2019. Together they developed a platformer adventure Potata, 2D puzzle game GraviFire, and a horror game with puzzle elements Almost My Floor. Currently they keep exploring their passion for puzzle adventures with Lord Ambermaze. They aim to provide players with fun and challenging puzzle experiences while telling a story about the importance of moving on with your life.

Publisher: HeroCraft PC

HeroCraft PC is a publisher and occasionally a developer of PC games, including Revival: Recolonization, Anvil Saga, King of Dragon Pass, and Tempest. The company’s portfolio comprises over 10 games focusing on role-playing, action, and strategy titles. HeroCraft PC is currently publishing several games, including Heart Abyss (Steam), Union of Gnomes (Steam), Lord Ambermaze (Steam), and Guards II: Chaos in Hell (Steam).

Article by: Susan N.
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Indie Game Publisher Entalto Publishing and Developer GGTech Present the Out of Bounds Showcase Next Month!

September 17, 2025. Zaragoza, Spain | Spanish independent game publisher Entalto Publishing and independent Spanish developer GGTech are happy to present Out of Bounds, the new hybrid game showcase dedicated to bringing you the hidden, fresh, and bold titles from out of this world. The digital version of the showcase will be streamed on YouTube this October 7 at 7am PT / 4pm CET. Additionally, the physical version of the showcase will happen in a dedicated space at the BCN Game Fest, with all the games being playable at the largest videogame show in Southern Europe, taking place this October 10-12 in Barcelona.


Conceived to shine a light on creators who have not yet had the opportunity of getting more connected with the world, games that have not even been announced yet, or projects able to bring a smile to the most demanding audiences, Out of Bounds is born to make all of this a reality.

Check out the list of games and studios that will be featured in this first edition of Out of Bounds:
  • DALOAR, developers of The Occultist, will give us an exclusive first look at their new title: FRAME ZERO
  • Maboroshi Artworks, the geniuses behind the beauty of Last Time I Saw You, will showcase their next big artistic bet — a game for which we don’t even know the final title yet, codenamed project BLUR.
  • Kraken Empire, creators of Toy Tactics, will reveal their next title, part of the same saga: Traces Of Gods.
  • Bowl of Tentacles, VR developers since their foundation, are setting headsets aside to bring us their first flatscreen horror game: Tenebrea
  • Siesta Games, formerly known as Eclipse Games and developers of numerous titles (including the Super Toy Cars saga), will present for the first time: Empire in Decay.
  • 4Krisis, a team made up entirely of women, will show us their boldest project yet: Broken Race.
  • The team at SIDRALGAMES, developers of games such as El Gancho, will bring us TWO titles never seen before: SPYYN and HYPERWIRED
  • Oink Studio, the development team behind multiple award-winning games at various GameJams, will surprise us with Crimanimals, their first commercial release
  • A LA FRESCA STUDIO, a team formed by developers who previously worked on titles like Laika: Aged Through Blood, One Military Camp, and Day of the Shell, will reveal their debut game: DETOUR
  • GGTech Studios, one of the Showcase sponsors, will take the opportunity to present their upcoming multiplayer title after the success of TemTem Swarm: TPK
  • And finally, Entalto Publishing, also co-organizer of the Showcase, will bring us the latest content from one of their published titles: the newest DLC for Two Strikes (by Retro Reactor), in official collaboration with BAKI HANMA


“Since the beginning, Entalto's philosophy has always been the same: to support developers in every way we can and walk alongside them so that their voices are heard and their games are enjoyed by as many people as possible.

Out of Bounds is born as an extension of this sentiment; whether or not they are games under our banner, they are great, cool, and (for now, maybe) unknown titles... that deserve a spotlight!

None of this would be possible without the passion and commitment of our co-organizers at GGTech. We are deeply proud and profoundly grateful to walk this path together with them, and to count on their support in bringing the very first edition of Out of Bounds to life.”

- Enrique Martínez, CEO and co-founder at Entalto Publishing.

For more information about the game, you can visit the official website and follow the studio’s account on social media.

About Entalto Publishing

Entalto Publishing is the publishing arm of Entalto, a passionate and forward-thinking video game developer and publisher based in northern Spain. Founded in 2021 by industry veterans with over a decade of experience, Entalto is more than just a publisher; it is a dedicated partner to developers worldwide, championing fair deals that prioritize creators. Believing that developers deserve the largest share of their success, Entalto is committed to ensuring they receive it. For more information check: https://entaltostudios.com/

About GGTech

GGTech Studios is a game studio with a team of 20 passionate developers. We bring worlds to life across every platform, ranging from original titles to interactive brand experiences. Recently, we launched Temtem: Swarm in collaboration with Crema, with more than 140,000 players in Early Access. Beyond games, we design unique advergaming experiences inside Fortnite Creative, Minecraft, and through tailor-made interactive solutions, turning imagination into play. For more information check: https://ggtech.gg/
Article by: Susan N.
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The Knightling - PC Review

The Knightling by developer Twirlbound and publisher Saber InteractivePC (Steam) review written by Susan N. with a copy provided by the publisher. 
 
Estimated reading time: 10 minutes 


Back in 2019 Twirlbound released Pine which was their first game release but had surprisingly won a number of different awards between 2016 and 2017. Here we are a few years later and they've released yet another spectacular game that almost went completely under my radar. The Knightling is a cute story rich open world experience that I would have missed out on if it wasn't for the title being passed to me. (Although after playing a bunch of the game, I'm wildly curious to see other people play it). 

The Knightling begins with a straightforward premise, you're a young knight who has the honor of learning from the legendary Sir Lionstone. He's a big guy wielding a fancy and large shield, but upon being taught basic principles with Lionstone, you both stumble upon a forgotten vault. Where there is treasure, there are other groups who seek it. 

At this point, Earthborn show up. These are terrifying stone creatures that have been ancient enemies of your homeland of Clesseia. Both you and Lionstone are shocked at their appearance within a short distance of the city. And while Lionstone distracts the creatures while saving your inexperienced tush at a moment when you almost get grassed by valiantly throwing his mighty shield which blocks a fateful blow. With your quick thinking, you leap around the room to trigger some switches that will hopefully give Lionstone an upper hand in the battle. The Earthborn apparently aren't stupid foes either as they decide to retreat and in doing so cause the legendary knight to give chase. Unfortunately, this leaves you with a broken shield and his glove for you to carve your own path. You go back to the city to report the vault discovery and the missing Sir Lionstone. And while the Queen is focused more on the newly revealed vault, you are free to explore the realm as you try to become a knight without a mentor.



Gameplay

The Knightling captivated my attention rather quickly because it's not a game that drowns the player in tutorialpalooza as is the case with a variety of games. Instead, it gets your attention quickly with its witty characters, shield bashing combat mechanics, and shinies. 

Throughout the game there are some hilarious moments. I can think of a couple instances right off the bat that caused me to laugh audibly, like the interaction with the fortune teller... There are characters that cracked me up as well like "Berry" being a farmer in wine country. Some of the enemies have highly entertaining names as well like the Grimbus Swipus caused me to smile from ear to ear. And with their description in the index of foes talking about how 'cranial damage from repeated shell-slam attacks leave them with poor depth perception' had me doubling over with laughter.  


I spent a bunch of time running around the map chasing after Knightling Praise which is a currency that is used to upgrade your shield's capabilities. And in this pursuit of shinies, I discovered a couple of important features of the game. Firstly, there doesn't appear to be any fall damage (yet). Now, that's not to say that you can't fall off some unfortunate cliff into an abyss because you mistakenly thought you could use your shield to glide across something you actually can't, because that definitely happened. (And I laughed at myself wildly for doing it). The second most important factoid you learn when jumping around the city is that you can use your shield to swim. Unlike some games that use lakes, rivers, or oceans to block a player from getting to a location, The Knightling doesn't do that at all. In fact, swimming with the shield is quite entertaining and I fully expect there will be a waterslide somewhere in the game...

Anyways, The Knightling has a couple of fun features that I'm all for; like purchase of a few color schemes for your shield and outfit. There is a tailor who has a few different 'hairstyles' you can nab as well. But the meat of the game falls more into the exploration and fun aspects, more than anything. The area you are in is covered with a fog of war that you can't see through until you reach lookout towers where a cartographer will give you a map of the area. Getting to some of the towers can be rather amusing as you platform your way up to them using ledges or fun purple mushrooms. Some of the roof tarps are particularly buoyant as well.

There is a main story line that you can follow, but there are tons of entertaining side quests that you can take on for various rewards and to increase your reputation. For example, you can participate in time trials where you get to use your shield to coast down slopes. Just know that if you do this in the city, you're bound to crash into citizens, and if you do, you might want to GTFO. You know, just in case they decide to chase you down... This can only lead to discussion about combat. 


Combat

At the beginning of your solo adventures, you interact with Gynni who is awesome enough to repair your shield and she explains where you can get some upgrades. This takes you to chatting with a member of the Knight's Academy who presents you with an ability skill tree. In it are four spokes of abilities that range from dodge maneuvers, shield bashes, parrying moves, and shield throws. To get any of these abilities, you will need a bunch of shinies. This is part of the reason I began bounding onto rooftops to get all that I could see. 

Now, the combat itself is not the most fleshed out aspect of the game, which is something I'm perfectly okay with. As a video game aficionado, I enjoy exploration sometimes more than the other parts of the game. This often gets me into trouble where I stumbled into a cave where there was one bigger enemy and two smaller speedsters. In an enclosed area and my terrible parrying skills, I died horribly. However, I was pleasantly surprised when I respawned before finding the cave and with full health! Now this can be a double-edged sword because if you don't save frequently, you rely on older save points which might not be what you want at times. However, if you don't have all the upgrades you need to take on a fight, then it could also be a nice blessing in disguise.


Anyways, the combat not being the best in gaming history comes from a few reasons. The first is that there were several points where I dodged an attack and the enemy was still able to hit me. Another point to mention about the combat system is that your character can end up attacking a different target than you were intending. Instead of killing the one enemy which has a pixel of health remaining, you end up striking one of the others. Thirdly, the combat isn't incredibly comprehensive, but it also doesn't need to be either. While some people might not be pleased that the combat system is not incredibly sophisticated, I happily killed a strong beast by standing on a rooftop and using my shield throw to stun lock it. In hindsight, I'm not sure if that was intentional, but I did get an achievement for it, so yay? 

Essentially, the focus of the game is more on the questing, exploration, and humor than its combat prowess. Although, I do really enjoy using the shield as a crazy carpet as much as I enjoy doing a cool Iron Man shield throw. Honestly, I'm completely fine with the focus on the game than the combat specifically.

Audio and Visual

The world in The Knightling is absolutely stunning with its vibrant aesthetics. Although, at first, I wasn't sure what to think about the graphics until I started playing the game. And that's not because I'm bothered by them, but perhaps it's because I was concerned about how the visual movements would look - particularly because I don't like that some of the movement is too abrupt. For example, if you are trying to inch your way forward, you mistakenly can move too much where you might fall off a high location. Though, it could very well be that my settings were too sensitive because visually the game is incredibly smooth. 

While exploring various areas on the map, you enter different zones which have their own unique aesthetics. Each area covered by the fog of war loads seamlessly and doesn't cause much if any lag time. Even using the jumping mushrooms doesn't cause any delay either. The only offensive aspects come from specific instances like loading up your game or getting backed into a corner where the camera can sometimes make it challenging to effectively fight your opponents. Honestly, despite what you may think of the graphics, the game is incredibly detailed and full of life.


As far as the audio goes, I generally enjoyed the audio effects and the music used in the Knightling. The only aspect of audio that I wasn't big on was the muffled sounds of the people when you spoke to them. I've never been big on the 'Simlish' element of a game so naturally I didn't enjoy that audio. But more than that, I was actually confused. At some points there are fully voice-acted sentences given, but they are sparse and made me dislike the muffled audio. I get that the people are wearing some sort of mask, but I think I'd personally enjoy more voice acting or more music and environmental sounds. It didn't detract my enjoyment of the game, I just didn't like the muffled audio. 

That said, there are tons of environmental audio sounds that add to the vibrant living world of Clesseia. In the city you start in, there is a hatch which hides a fan underneath it, and when you are close by, you can audibly hear the fan. On one of the main roads, there is a creature trapped in a box that sings a tune. Even when you have completed the quest, the creature keeps chirping away - for better or worse. Regardless, the audio in The Knightling adds to the overall feel of the game, especially when you participate in certain activities.   


Final Thoughts

When I say that I have a hard time putting The Knightling down, I mean it. I get sucked into chasing after shinies and exploration that I've lost track of time. It also helps that there are lots of humorous moments scattered throughout the game which made me cackle wildly. Heck, I had a fun time jumping onto rooftops to get to shinies or quest locations - which worked out in my favor because a mere knightling can't just stroll into the Queen's castle without an invitation. What did we do instead? Climb things and sneak in!

Honestly, The Knightling is a fantastic game and has its hooks on me. I love everything about the game, the puzzles, the relaxed combat (mostly), the fun things you can do with your epic shield, the scenery, and several different quests. I never felt like the game was too difficult that I couldn't handle, although sometimes the jumping distance caused some hilarious fails. Anyways, what makes this game even better than an enjoyable and amusing experience is the fact that it is family friendly! You can safely introduce The Knightling to your children and not have to worry about anything. It's such a cute game and I've had a blast playing it. I can't wait for others to experience this excellent title!


Score: 9 out of 10
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Don't Panic! The Farmer Was Replaced Fully Launches on Oct 10th!

Zurich, Switzerland - September 11, 2025 | Metaroot and Timon Herzog are pleased to announce that, following a highly successful Early Access, The Farmer Was Replaced, a programming game featuring a Python-like language, will officially launch as version 1.0 on Steam on October 10, 2025.


The major 1.0 update introduces the ability to farm with multiple programmed drones simultaneously. The tech tree and progression system now work in a more exponential way, allowing for larger farms. Additionally, the sound and music have been completely overhauled, and The Farmer Was Replaced has been translated into 11 languages.

About The Farmer Was Replaced:

Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.

Links:



About Timon Herzog:

Timon Herzog found his passion for making games when he was a teenager. In his free time he made many games in various genres and even released a small factory builder on Steam. Since he particularly liked the technical aspect of making games he went on to study computer science, where he got inspired to make a small programming game about farming. The game wasn't intended as a commercial project, but after it received great feedback, Timon decided to release it on Steam.

About Metaroot:

Metaroot is a small publisher and marketing agency based in Zurich, Switzerland. The company has published the programming game “The Farmer Was Replaced”, the Tetris-like city puzzler “River Towns”, the steampunk auto-shooter “Airships: Lost Flotilla”, and the nature simulation game “Of Life and Land.”
Article by: Susan N.
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Cronos: The New Dawn - PS5 Review

Cronos: The New Dawn by developer and publisher Bloober TeamSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes

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Simulation Racing Game 'Rally Arcade Classics' Drifts into a New Update!

September 9, 2025. Barcelona, Spain | Spanish independent developer NETK2GAMES is happy to announce that the arcade-themed rally game with simulation mechanics Rally Arcade Classics, is receiving the Precision & Chase update today, together with a 50% discount during one week. This update implements a manual transmission mode, a revamped speedometer and adds an online friends list with high scores allowing players to track the records of other known pilots.


Rally Arcade Classics is already available on Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch, bringing a nostalgic throwback to the genre classics from the 90s. The game offers 44 iconic cars from different eras (70's, 80’s and 90’s) with a license-based progression system, so players have to train their driving skills to unlock the modes before driving the legendary cars, introducing simulation type of physics in what would otherwise be a traditional arcade experience. Tour, arcade, rally and weekly events are also available for different styles and preferences.

“We devoted two hard years to create this game with a passionate team and one goal: to combine elements from different eras of racing games and keep an accessible experience for both veteran and new fans of the genre” - Salvador Casamiquela, co-founder at NETK2GAMES.

What’s new on Precision & Chase update:

  • The manual equipment will be available, and the rating tables will indicate whether the player achieved the best time in manual or automatic mode;
  • A speedometer will be added to the interface, replacing the previous bar. The manual pilots will have a larger interface to check the speed and revolutions, and the automatic ones will have an easier element to consult while driving;
  • List of friends will be added in the game, allowing players to have up to 25 pilots that they want to follow closely;
  • Theclassification tables will be renewed. In addition to reflecting on the type of equipment the pilot uses, you can filter by different settings: your global position, top 10 and friends.


Main features of Rally Arcade Classics:

  • 44 vehicles representing the 70’s, 80’s, 90’s and 2000’s including iconic rally models;
  • 48 circuits designed to reflect the variety and challenge of classic rally competitions. (With totally dynamic weather and time of day);
  • Six game modes that suit different styles and preferences: License (60 tests), Tour (360 tests), Arcade (16 championships), Rally (72 championships) and Weekly Events;
  • Support for compatible steering wheels on the PC version, like Thrustmaster T300 and Logitech G29.

For more information about the game, you can visit the official website and follow the studio’s account on social media.

About NETK2GAMES

NETK2GAMES is a Barcelona-based studio founded by industry veterans who started programming when they were teenagers. Their love for gaming is what strives the team to pursue high-quality games that have the goal to push the boundaries of innovation and player engagement. At IndieDevDay 2024, the team even brought a Subaru Impreza WRX STI, an iconic model of the rallies, for participants to see.
Article by: Susan N.
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Quartet - PC (Steam) Review

Quartet by developer and publisher Something Classic Games, LLCPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes

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Deliver Cargo in Truck Driving on Nintendo Switch Now!

August 8th, 2025 | Truck Driving, a relaxed and accessible game about driving a truck and delivering cargo, is now available on Nintendo Switch. The title stands out for its simple gameplay and easy-to-learn controls. The game launched on Nintendo consoles on August 28, 2025.


Truck Driving was developed by French publisher TapNation, known for its wide portfolio of mobile games. The studio previously released Thief Puzzle and Giant Rush on Nintendo Switch. The Switch version of Truck Driving was prepared and published by Ultimate Games S.A.

Sit Back and Drive

In Truck Driving, players steer their truck through relatively simple routes to reach the destination and deliver cargo. The gameplay is straightforward, with intuitive and beginner-friendly controls.

Driving requires avoiding obstacles, making turns, and parking in the right spot. Success depends on smooth, precise handling. The game also features a selection of different truck models to choose from.



Key Features:

  • Relaxing truck driving gameplay
  • Cargo delivery challenges
  • Simple and accessible controls
  • Multiple trucks to choose from
  • Casual fun for all ages

The release date for Truck Driving on Nintendo Switch was set for August 28, 2025.
Article by: Susan N.
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Robots at Midnight - PS5 Review

Robots at Midnight by developer Finish Line Games and publisher Snail Games USAPlaystation 5 review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 6 minutes
Do you want to bash your way through a series of hostile robots on a ruined planet? How about interacting with some really quirky non-hostile robot friends? You wanna get called a squishy for being the only known human on the planet? Well then, Robots at Midnight may be what you’re looking for.

In Robots at Midnight you take the role of Zoe, a young girl who used to live on a space station, but there was a robot uprising and she had to get shot off in an escape pod. Waking up from stasis, she is found by the robot Doug, and so begins her journey to get her robot helper back online, find a way back to the space station, and find out what has happened to her dad, all on the ruined world of Yob!

Now despite what the title would imply, the bulk of the game does not, in fact, take place at midnight. Zoe, like any reasonable person, sets out on her adventure during the day. What happens at midnight you ask? Well, you’ll have to find that out yourself. Gameplay is the same between daytime and midnight though, and there is no “time system”, so midnight occurs as a plot device not after a certain amount of time passes.

Robots at Midnight is an action RPG in the soulslike style. You have a stamina bar, a dodge, a parry mechanic, and different weapons and combos, and on death you return to the last campfire you lit and lose ten percent of your cash. All in all it isn’t really all that punishing material-wise, but having to make your way back to the last place you left off can be annoying if it’s a long walk.

So let’s talk a bit about general gameplay and exploration a little. For the most part you will be wandering around a few different environments beating up bots, looking for treasure, and doing some mildly unwieldly platforming. You have a sort of rocket propelled jump you can use while a charge gauge is full, but it kinda blasts you off in one direction at full power, so it isn’t that great for precision landings. It’s a good thing the platforming segments are generally pretty light.

Once you’ve decided to knock out some baddy bots, combat will be fairly standard soulslike fare. You have your stamina that depletes when taking an action such as rolling or attacking, you have a parry and guard as well. You also have a special move that charges pretty quick over time that also acts as a boosted dodge. Now, unlike standard soulslike combat, you can ragdoll almost all enemies. Which is…weird and can cause some issues, but can be kind of funny? You also have access to a glove that has a few interesting functions, such as a powered punch or a laser, which requires a charge gauge to fire/use.

I mentioned it just now, but you can ragdoll enemies if you hit them enough or with strong hits. By the way, it feels like strong hits only increase your stagger/ragdoll effect and not actual damage for some weapons, but I’d need some more testing to confirm that. Now, ragdolling still living enemies you’d think would be a good thing, right? Well, a third of the time the enemy falls over and it’s free real-estate. One third of the time they go flying and you have to decide whether you want to try and get a hit or two in or just wait until they come back and your stamina comes back. The last third of the time? They glitch out of the environment. Yes, this can happen on bosses. No, sometimes they cannot get back into the boss arena.

The combat itself can feel really clunky depending on your weapon choice. It isn’t the worst by any means, but it feels like you overcommit to almost any attack you do when using a heavy weapon. The light weapons aren’t an issue with overcommitting, but the decreased range tends to put you in targeting distance of enemies. Add to this that some enemies, or groups of enemies, can flinch you constantly and you better be prepared for some really cheap deaths. As an added bonus, there is a delay when drawing your weapon, so you need to take that into account on the first hit when getting into combat.

Oh, and I forgot to mention this, but you have a limited guard based on “tokens” tied primarily to the armour you wear. If you get hit while guarding you lose tokens. If you run out, you can’t block attacks anymore. As long as you have at least half a token you’re ok though. They recover over time, so playing a little more defensively is a perfectly fine strategy. Just be careful not to block while out of tokens, otherwise YOU might be the one getting ragdolled.

That’s it combat wise, but there are a few other issues I had with the game. The plot isn’t particularly explained very well, and not in a souls type “find the story yourself”, but in a “we only give you two thirds”. Honestly I finished the game and felt like I played a prequel or long demo for the main game. There aren’t many enemy types either, with tall lanky robots, short and round bots, and floating head types. Some of the bosses are a little more unique, but it takes a while to get to those. As a nice aside, there is a tutorial available in-game any time you pause in case you forget some of the controls, which is really nice.

The graphics and character design are pretty decent, and I did like the soundtrack, but neither are really stand-out. Ultimately Robots at Midnight is a pretty ok game, but it doesn’t really put itself super out there in terms of really catching you off guard in a good way. That being said, it is by no means a bad game. I actually had a lot of fun. Robots at Midnight is kind of like a more easily playable soulslike, or perhaps a casual souls type game. While the harder difficulty mode can pose a challenge at certain points, the base difficulty isn’t too tough for those unused to the gameplay or those looking for less of a challenge.

Robots at Midnight also features a crafting style upgrade mechanic where you can improve most of the weapons you acquire. In fact, this is where all your stats and bonus effects come from. Some gear may give increases to attack, defense token amount, recharge rate of the charge gauge, or even some demerits to balance other bonuses. Upgrading can get expensive however, so be aware of that and think about what weapons and armour you prefer to use.

Overall Robots at Midnight is a pretty fun title that doesn’t really bring much new to the table. It’s pretty short, but it’s also not super expensive either, so it’s not the worst tradeoff. While there are a number of bugs, quirks, and glitches, there isn’t too much that isn’t workable or solvable in some way. While I did have plenty of fun, it’s hard to say Robots at Midnight really stands out in the genre. If you’re looking for a quick and casual souls type style, Robots at Midnight may certainly scratch that itch, but for more veteran players of souls-style games, it would definitely feel lacking. Take a look at Robots at Midnight to see if you think it may be interesting, I certainly had fun with it.
 

Score: 7 / 10 
 
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