Game of Thrones - PC Review

Ever since first hearing about an RPG set as a parallel story (and not just a retelling of known events from the television show and books) in George R.R. Martin's amazing fantasy world, I was holding out hope that it would lead to an excellent game with a compelling story.  My basic thoughts on the matter?  Well, we got halfway there.


Game of Thrones is a third person action-RPG that follows the exploits of two characters, Alestyr and Mors, though their own stories that eventually wind up intersecting in later chapters.  Much like the books (but on a much more limited scale since it is just these two characters), you go from one point of view to the next, getting pieces of the story delivered to you along the way.  While the narrative execution is excellent, the game itself was sorely lacking.


Graphics - 3:

The graphics are just terrible and I do not really have anything to sugarcoat that opinion with.  The textures lack detail and tend to be very bland.  The colors are dark and limited.  Character animate stiffly and little graphical oddities and artifacting popped up regularly as I played.  Considering how pretty Skyrim was on this same PC with settings set to half, it is amazing how bad Game of Thrones looks by comparison.


Sound & Music - 6:

Some of the musical scores, including the television introduction (which I am very fond of) sound pretty good.  The sound effects by and large do their job - they are unremarkable and not terribly varied but they never got on my nerves either.  The voice acting was a mixed bag of mediocrity.  Almost none of the voice actors stood out as particularly impressive, though there were a handful that were painfully bad in their delivery.  Honestly most of them just muddled around average at best,which is a shame since the game is so heavily voiced and relies on these voice overs to tell the story.

Gameplay - 5:

I really disliked the controls using a keyboard and mouse, but I could never get the game to recognize my PC controller.  I am not certain if a control would have made it any better, but I have serious doubts it could have been any worse.  Even adjusting all kinds of settings like sensitivity, I found the control of your character's movement and the camera in particular to be awkward at best and frustrating the majority of the time.  A few gameplay items were implemented like a slowdown system during combat that does not freeze the action as you make tactical choices, but dramatically slows it down help.  The character customization of class and skills was fairly detailed as well.  Still, when basic movement is such a chore, it does drain a lot of the life out of the game.


Intangibles - 9:

The story is excellent.  Fans of the series will not be disappointed on that front.  Both of your main characters are well-written and very different protagonists who have very distinct roles in this twisting story.  At first their paths are completely disparate, but by the time you reach the last portions of the game, they are interwoven very nicely.  There is also a good deal of freedom of choice and some of these decisions do nothing more than change conversation branches, but most seem to have some tangible impact on things like whether or not a character will be around to talk to later in the game.  Beyond that there are multiple endings that branch off events in the final chapter, so there is some replay value to be had here as well.

Overall - 5.75:

You would think that with a score like this and the remarks above that I completely regretted my time with Game of Thrones.  While I regretted the technical shortcomings and some of the painfully awkward movement and combat, I enjoyed the story a great deal.  For me that was enough to at least enjoy the journey for the most part, though I will probably not replay this title again any time soon.  Unfortunately I suspect a lot of people, even those who are fans of the books, may not want to put their time into this game because of those shortcomings.  That is a shame too, because it is an excellent story with some good gameplay ideas that never really reached their full potential.


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