Estimated reading time: 7 minutes
Purrrifiers:
Cleaning Chaos is a goofy clean-up game that has you battling the forces of
dirt, grime, and weird characters asking for some really weird things.
In
Purrrifiers you take on the role of what is essentially a combination of professional
cleaner and handyman, as you take on the request from the mayor of Purrreopolis
to rid the island of dirt and grime. Of course you’re up for it! So grab up to
three friends and head off into garbage galore, poop on a stick, and the
messiest places you’ve ever seen.
Purrrifiers
is a one to four person cleaning sim. I use the term “cleaning sim” fairly
lightly here, but the basic premise is that you find a location to enter, and
clean it up while helping the people who are there. Sometimes this is as simple
as “take out the trash”, other times it could be “defeat the evil ghosts” or
even “find embarrassing photos”. There’s a pretty wide swing range on what you’re
asked to do.
In a move I
wasn’t particularly expecting, Purrrifiers is a sort of 3D open world type
scenario. You have an island to explore, and you can visit various locations
on the island that you need to walk up to and enter. The island map is pretty big,
but you can unlock fast travel buses near important locations once you’ve found
them once. Sort of. I’ll get to that a little bit later.
On entering
a location you can go find someone to give you your first area quest, which
will allow you to start cleaning up whatever building/area you’re in. For
example, your first goal could be cleaning up ink stains, and then picking up
old flyers. Eventually you’ll get into crazier and more complicated quests like
laundering money (literally), or giving a snail energy drinks so it will eat
tomatoes. When you get started on your adventure you will be given some tools
to help you get started.

Your basic
tools of the trade are: four garbage bins all colour coded for types of waste,
a vacuum, a scrubbing sponge and spray bottle, a pressure washer, and a tower
that refills your pressure washer water. In different areas you can also find
tools that are unique uses for that location, like bug spray or a suction gun. The
pressure washer is used for stains on the floors, walls, and ceilings, and are
usually pretty large blotches. Scrubbing sponge is useful for small stains on
countertops, tables, and appliances. The vacuum is used for floor particles,
and the garbage bins are used for the different types of trash.
Trash you’ve
got divided into: paper, glass, plastic, and general garbage, just like real
life, and collecting so many pieces will give you a garbage bag full of the
stuff, which you can recycle or turn into items once you get a home base.
Honestly
speaking, Purrrifiers very much feels like it was designed for at least two
people, as some of the quests are pretty long, cumbersome, and slightly
annoying by yourself at the moment, so make sure you’ve got a friend or two to
join you. Joining a game is pretty easy, but there are a few…interesting
caveats at the moment. First up, world progress saving is a little weird. You
will want to save often just in case you encounter a bug, but you shouldn’t
rename a save file, or rather save a differently named copy. Why is this you
ask? Well currently, manually saving under a different save name loses world
quest progression for NPCs but not the player, and it resets your inventory. Avoided
by just making a new save without changing the world name, so not a big deal I
suppose long term, but be wary of that if you play before that gets resolved.
As an interesting note, loading is not synced between players, so one player
can load an area and start running around in 10 seconds, meanwhile your buddies
might take a minute or two, leading to some awkward moments.
Quests can
also be accepted individually but are globally applied, so only the person
interacting with the NPC gets the dialogue, which may cause some confusion
about some of the quest requirements. On another interesting note, you have a
really large inventory that gets filled up fast, but you can send stuff to
other player’s backpacks, even if they don’t exist. I pretty much used Player 2’s
backpack as used quest item storage when I was playing solo. Not sure if that’s
intended, but given the nature of the game in its current state it is rather
handy.

Talking a
bit about the quests, usually you can’t just enter a place and start tidying
up. You need someone to ask you to do it for them. Once you start a quest it
will be tracked for you in your journal, or you can check your journal, and
then click the specific step to track it for yourself. Each player can track quests independently, meaning one player can track a different quest to another. If both of you are tracking the same quest, a little icon will pop up
on the quest tracker that shows who’s tracking it, which is really neat.
Admittedly
some of the quests are a little confusing, but they have been getting patched
and cleaned up to make them more understandable, so that’s good to see! I
remember the first time I booted it up there were a few starting quests that
were a little vague and confusing, but when I started a solo campaign later
after a patch there was clarification added. So don’t feel bad if you can’t get
something right away while it’s still in Early Access.
A little
forewarning on two fronts: there is some camera wobbling and the game is rather
processor heavy. The wobbling is mostly a sort of lanky movement animation
where you sort of head bob while moving, but there is an option to reduce that,
so you may need to check that out first. As for the processor intensive
activities? Well, can’t quite help you there. Some areas are fine, some are a
little janky due to too much going on, so make sure your computer is up to spec
if you want to run this.
The
story/quests are full of gags and references, and are a little hit or miss on the
humour, so you’ll either find it funny or emotionally painful, so make sure this
sort of thing is your cup of tea first.
Right now
there are a number of issues with the game that are getting worked through, and
there is an in-game way to contact the developers to notify them of issues, so
please do so if you happen to play and find something concerning. Draw distance
and texture clipping/alignment are a bit of an issue graphic wise, and NPCs
will also repeat the same lines over and over again if you’re nearby which can
get a little annoying. The game is also a lot of empty space right now without
too much in it, so it may behoove you to wait a little while until more content
is added and some of the bugs are resolved. Especially that save file thing,
that could cause some serious concern if you don’t figure it out. Also, always
check your inventory. The amount of times I didn’t know where to find something
only to later find I actually had it was ridiculous. Also, potion brewing only
takes three items and then gives you the completed bottle, you don’t need to go
find a fourth ingredient like I thought I needed to.
Overall,
Purrrifiers: Cleaning Chaos is an interesting title with a lot of potential,
but it still has some issues to work through first. Thankfully patches and
fixes are being implemented, so I’m hoping that by the time a full release
comes around we will have a lot more to do and a lot less of an issue doing it.
Check it out and maybe put it on your watch list, as it could evolve into
something pretty cool!
Score: N/A