• Marvel Cosmic Invasion - PS5 Review

    Marvel Cosmic Invasion is a very good brawler that provides a large roster of characters, excellent pixel art visuals and plenty of replayability. It’s a rather short beat-‘em-up...

  • Escape Simulator 2 - PC Review

    Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor.

  • Purrrifiers: Cleaning Chaos - PC Preview

    Purrrifiers: Cleaning Chaos is a goofy clean-up game that has you battling the forces of dirt, grime, and weird characters asking for some really weird things.

  • Mistonia's Hope: The Lost Delight - Nintendo Switch Review

    Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...

  • Egypt Frontiers - PC Preview

    Freemind S.A. has extended their building simulation games (another reviewed here) into the country of Egypt where a fellow author and myself would love to visit. Welcome to Egypt Frontiers where you, a master builder...

  • Story of Seasons: Grand Bazaar - Switch Review

    Seventy-ish logged hours later (so far), I have been reminded anew that my veneration of this franchise is nothing short of completely deserved, and that if I can count on one thing in this world, it’s that I will inevitably find myself obsessively pulled into whatever latest little quaint town Marvelous USA has graciously bestowed upon us.

  • Hot Wheels Let's Race: Ultimate Speed - Xbox Series X|S Review

    Hot Wheels Let's Race: Ultimate Speed is a game based on a Netflix cartoon series. I never knew about it until I reviewed this game, so I am unsure whether the game is anything like the show, but I can tell you what I do know, having played it.

  • Sacred 2 Remaster - PS5 Review

    It's 2008. I'm halfway through my second college certification which will propel me onto my career path. My PC is getting older, it's not running the software I need. Sacred 2, which I've been waiting on forever to come out after playing the original Sacred and its expansion, is here.

  • Moonlighter 2: The Endless Vault - PC Review

    The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.

Celebrate the Golden Era of Classic Marvel Storylines on December 1st

PARIS - Nov. 20, 2025 | MARVEL Cosmic Invasion, the arcade-style tag-team beat ‘em up celebrating the golden eras of classic MARVEL storylines and entertainment, will receive a physical release offering Standard and Deluxe Editions of the game for Nintendo Switch and Nintendo Switch 2, PlayStation 5 and Xbox. Publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder’s Revenge) and Tribute Games (Teenage Mutant Ninja Turtles: Shredder’s Revenge, Scott Pilgrim EX) announced the game’s physical editions will launch on March 13, 2026, following MARVEL Cosmic Invasion’s debut on Dec. 1, 2025 through digital storefronts on PC and consoles. (https://store.steampowered.com/app/2753970/MARVEL_Cosmic_Invasion/)


Team up with your preferred retailer to pre-order MARVEL Cosmic Invasion now (available for distribution worldwide outside of Asia).

MARVEL Cosmic Invasion’s Deluxe Edition includes:

  • A physical copy of MARVEL Cosmic Invasion and special Deluxe Edition box
  • A premium SteelBook case featuring a striking, hand-drawn illustration of the game’s playable roster and the menacing villain central to MARVEL Cosmic Invasion, Annihilus
  • A 21.38 x 13.31" poster celebrating MARVEL Cosmic Invasion’s main cast
  • 15 5.32 x 6.69" exclusive art cards, each spotlighting a starring fighter from MARVEL Cosmic Invasion and a snapshot of their incredible powers with holographic effects
  • Sticker sheets spanning the game’s 15-fighter playable roster, allowing MARVEL Cosmic Invasion’s heroes to keep watch for Annihilus from any lookout points they’re adhered to

MARVEL Cosmic Invasion Physical Edition Pricing


Standard Edition
  • $39.99 on PlayStation 5, Xbox and Nintendo Switch 
  • $49.99 for Nintendo Switch 2 (Full Cartridge format)

Deluxe Edition
  • $59.99 on PlayStation 5, Xbox and Nintendo Switch
  • $69.99 for Nintendo Switch 2 (Full Cartridge format)



About MARVEL Cosmic Invasion

In MARVEL Cosmic Invasion, the immortal Super Villain Annihilus has launched an unprecedented attack across the galaxy, threatening all life as we know it. Fighters, both Earth-born and cosmic, must now join forces in a star-spanning adventure against the deadly Annihilation Wave. Choosing from a unique roster of characters, brawl through the streets of New York City all the way to the depths of the Negative Zone to foil Annihilus’ vow to spread death across the cosmos with the help of Thanos, M.O.D.O.K, Taskmaster and more devious allies.

Defend the cosmos with a 15-hero playable roster, fighting as Captain America, She-Hulk, Rocket Racoon, Wolverine, Spider-Man, Storm, Phyla-Vell, Venom, Nova, Black Panther, Beta Ray Bill, Cosmic Ghost Rider, Silver Surfer, Phoenix or Invincible Iron Man. MARVEL Cosmic Invasion gives players an incredible variety of skills and styles to mix and match as they traverse across the cosmos in a star-spanning adventure.

Choose and control your own team of two characters while tagging between them mid-fight with the innovative Cosmic Swap system, capitalizing on distinct superpowers and special attacks to create unique team-ups and dish out devastating damage. 


Unlock stellar powerups and rewards while experimenting with different duos and bash through a fantastic collection of locales and nemeses from the MARVEL universe. MARVEL Cosmic Invasion’s action includes a range of accessibility features, empowering the whole family to be Super Heroes (or Villains) and supports four player drop-in/drop-out local and online co-op with crossplay.

After setting the bar for arcade-inspired beat ‘em ups with the acclaimed, multimillion-selling smash hit Teenage Mutant Ninja Turtles: Shredder’s Revenge, Dotemu and Tribute Games modernize the timeless fun of brawlers with exciting tag-team fighting and a multi-era celebration of the most iconic comic book universe. MARVEL Cosmic Invasion embodies the spirit of classic MARVEL character designs and delivers thrilling action that’d look right at home in an arcade cabinet.

For the latest on MARVEL Cosmic Invasion, visit https://marvelcosmicinvasiongame.com/, wishlist the game on Steam https://store.steampowered.com/app/2753970/Marvel_Cosmic_Invasion/ and follow @Dotemu and @TributeGames on X. 


About Dotemu

Dotemu is a French publisher and developer specializing in revitalizing legendary pop culture franchises across video games, TV and cinema by releasing original PC and console games that feel like a dream come true to play. Dotemu crafts entertainment with heart in collaboration with passionate creative partners for fans around the world, both through games that revitalize a beloved IP and titles set in original universes that modernize the classic fun of all-time favorites.

Dotemu has published and developed a number of global top-sellers including the award-winning games Teenage Mutant Ninja Turtles: Shredder’s Revenge, Streets of Rage 4, and NINJA GAIDEN: Ragebound, as well as the new, innovative breakout hit IP Absolum. Dotemu's development and publishing work also supported the release of the acclaimed Metal Slug Tactics, Windjammers 1 and 2, Pharaoh: A New Era, Wonder Boy: The Dragon’s Trap and more.

Dotemu is currently working on MARVEL Cosmic Invasion, Battlestar Galactica: Scattered Hopes and unannounced projects planned for 2026 and beyond. dotemu.com


About Tribute Games

Tribute Games is a studio developing and publishing video games with a focus on pixel art and classic game design. The Montreal-based studio has been steadily creating entertaining, challenging and retro-inspired games since 2011 using modern game development processes and technology. Their catalogue includes: Wizorb, Mercenary Kings, Curses 'N Chaos, Ninja Senki DX, Flinthook, and Panzer Paladin. They are also the developers of Teenage Mutant Ninja Turtles: Shredder's Revenge, published by Dotemu, in partnership with Nickelodeon.

About Marvel

MARVEL is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The MARVEL brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.

For more information visit http://marvel.com/. © 2025 MARVEL
Article by: Susan N.
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Celebrate Games Made in Turkey on Steam Until December 1st!

November 20th, 2025 | The “Made in Türkiye 2025” festival has launched on Steam as a special event to celebrate and promote Turkish-made games. More than 500 titles are featured, with discounts, new demos, and live streams from selected developers. The event runs from November 17 to December 1 and includes participation from over 150 Turkish game studios.


The festival is organized by Ultimate Games S.A., a Poland-based PC and console game developer and publisher, in collaboration with many creators from Türkiye.

Celebrating Turkish Game Development

The “Made in Türkiye 2025” festival is dedicated to showcasing games developed by Turkish creators. This year features a record lineup of over 500 titles from more than 150 studios.

The selection includes both major and independent productions across a wide range of genres, including action, strategy, building, platformers, survival, horror, puzzle, adventure, and story-driven games.

As part of the celebration of Turkish game development, many developers have also prepared new playable demos and exclusive materials for the event.

The “Made in Türkiye 2025” festival page on Steam: https://ult.ink/MiT2025


Gaming on the Bosphorus Is Stronger Than Ever

According to the “Türkiye Game Market Report 2024,” published by the marketing agency Gaming in Turkey | MENA | EU, the number of players in Türkiye has surpassed 48 million. While mobile gaming remains the largest segment, 21 million players play on PC and another 11 million on consoles. The number of gamers in Türkiye is expected to continue rising in the coming years, with the PC and console markets predicted to gain even more importance.

The Turkish gaming market is among the fastest-growing globally. In 2024, its value reached approximately $810 million, reflecting year-over-year growth of more than 30%. Forecasts suggest continued expansion in the sector.
Article by: Susan N.
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Mystery Case Files: House That Love Built Collector's Edition Available Now!

Seattle, WA – November 19, 2025 | Big Fish Games is proud to announce that Mystery Case Files: House That Love Built Collector’s Edition will be launching on November 25, marking the return of one of the most iconic hidden-object franchises.


This release also celebrates 20 Years of Mystery Case Files, honoring the legacy of a series that helped define the Hidden Object Puzzle Adventure genre. House That Love Built brings players back to one of MCF’s most beloved storyline: the chilling, lore-rich Ravenhearst Saga, continuing the New Timeline arc.

Players once again step into the coat and hat of the Master Detective in a high-stakes investigation that dives deep into the supernatural roots of the legendary Ravenhearst Manor. When agency director Evelyn Ravenhearst suddenly resurfaces with a dire warning, the Master Detective learns that Angelica Morgan’s spirit still lives, and she’s searching for something buried far below the manor.

The investigation leads deep into an expansive, trap-filled underground labyrinth, confronting forgotten secrets from Charles Dalimar’s past, eerie experiments, and the lingering consequences of the 1896 archives. With the help of Detectives Isabella Drake and Leo Harrison, players will uncover long-hidden truths, confront dangerous anomalies, and navigate a narrative filled with twists, deception, and iconic MCF puzzle design.


Interactive Teasers & Anniversary Rewards: The Scavenger Hunt Begins

Ahead of launch, players are invited to participate in a limited-time scavenger hunt celebrating the franchise’s legacy. Three short videos, each containing a hidden two-digit floating number, were released ahead of launch. When combined, these numbers form a single-use coupon code redeemable for a special Buy One, Get One for $1 offer on Big Fish Games.

The final teaser video is now live, meaning players can now combine all three hidden numbers to unlock the complete coupon code (one redemption per customer). The code can be redeemed through November 24 at 11:59 p.m. PT. Check out the final teaser here.

Key Features:

  • A major return to the Ravenhearst storyline
  • Atmospheric hidden-object scenes and intricate puzzle design
  • New lore, new timelines, and new revelations about Charles Dalimar
  • Exclusive Collector’s Edition bonuses

Mystery Case Files: House That Love Built Collector’s Edition will be released on Big Fish Games and Steam.

Stay tuned to the MCF Facebook Page, the MCF Official Website, the Big Fish Games Facebook Page, and the Big Fish Games Instagram for upcoming news and updates.


About Big Fish Games 

BFG Entertainment owns and operates BigFishGames.com, a leading global platform for premium casual PC and mobile games. The company develops, publishes, and operates a diverse portfolio of PC and mobile games reaching millions of players worldwide. With a strong heritage in the casual gaming sector as both a developer and publishing partner, BFG Entertainment provides creative studios with the platform, resources, and expertise to bring innovative game concepts to a global audience.
Article by: Susan N.
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Purrrifiers: Cleaning Chaos - PC Preview

Purrifiers: Cleaning Chaos by developer Rubens Games and FreeMind S.A. and publisher FreeMind S.A. and PlayWay S.A.PC(Steam) preview written by Richard with a copy provided by the publisher.

 
Estimated reading time: 7 minutes 

Purrrifiers: Cleaning Chaos is a goofy clean-up game that has you battling the forces of dirt, grime, and weird characters asking for some really weird things.

In Purrrifiers you take on the role of what is essentially a combination of professional cleaner and handyman, as you take on the request from the mayor of Purrreopolis to rid the island of dirt and grime. Of course you’re up for it! So grab up to three friends and head off into garbage galore, poop on a stick, and the messiest places you’ve ever seen.

Purrrifiers is a one to four person cleaning sim. I use the term “cleaning sim” fairly lightly here, but the basic premise is that you find a location to enter, and clean it up while helping the people who are there. Sometimes this is as simple as “take out the trash”, other times it could be “defeat the evil ghosts” or even “find embarrassing photos”. There’s a pretty wide swing range on what you’re asked to do.

In a move I wasn’t particularly expecting, Purrrifiers is a sort of 3D open world type scenario. You have an island to explore, and you can visit various locations on the island that you need to walk up to and enter. The island map is pretty big, but you can unlock fast travel buses near important locations once you’ve found them once. Sort of. I’ll get to that a little bit later.

On entering a location you can go find someone to give you your first area quest, which will allow you to start cleaning up whatever building/area you’re in. For example, your first goal could be cleaning up ink stains, and then picking up old flyers. Eventually you’ll get into crazier and more complicated quests like laundering money (literally), or giving a snail energy drinks so it will eat tomatoes. When you get started on your adventure you will be given some tools to help you get started.

Your basic tools of the trade are: four garbage bins all colour coded for types of waste, a vacuum, a scrubbing sponge and spray bottle, a pressure washer, and a tower that refills your pressure washer water. In different areas you can also find tools that are unique uses for that location, like bug spray or a suction gun. The pressure washer is used for stains on the floors, walls, and ceilings, and are usually pretty large blotches. Scrubbing sponge is useful for small stains on countertops, tables, and appliances. The vacuum is used for floor particles, and the garbage bins are used for the different types of trash.

Trash you’ve got divided into: paper, glass, plastic, and general garbage, just like real life, and collecting so many pieces will give you a garbage bag full of the stuff, which you can recycle or turn into items once you get a home base.

Honestly speaking, Purrrifiers very much feels like it was designed for at least two people, as some of the quests are pretty long, cumbersome, and slightly annoying by yourself at the moment, so make sure you’ve got a friend or two to join you. Joining a game is pretty easy, but there are a few…interesting caveats at the moment. First up, world progress saving is a little weird. You will want to save often just in case you encounter a bug, but you shouldn’t rename a save file, or rather save a differently named copy. Why is this you ask? Well currently, manually saving under a different save name loses world quest progression for NPCs but not the player, and it resets your inventory. Avoided by just making a new save without changing the world name, so not a big deal I suppose long term, but be wary of that if you play before that gets resolved. As an interesting note, loading is not synced between players, so one player can load an area and start running around in 10 seconds, meanwhile your buddies might take a minute or two, leading to some awkward moments.

Quests can also be accepted individually but are globally applied, so only the person interacting with the NPC gets the dialogue, which may cause some confusion about some of the quest requirements. On another interesting note, you have a really large inventory that gets filled up fast, but you can send stuff to other player’s backpacks, even if they don’t exist. I pretty much used Player 2’s backpack as used quest item storage when I was playing solo. Not sure if that’s intended, but given the nature of the game in its current state it is rather handy.

Talking a bit about the quests, usually you can’t just enter a place and start tidying up. You need someone to ask you to do it for them. Once you start a quest it will be tracked for you in your journal, or you can check your journal, and then click the specific step to track it for yourself. Each player can track quests independently, meaning one player can track a different quest to another. If both of you are tracking the same quest, a little icon will pop up on the quest tracker that shows who’s tracking it, which is really neat. 

Admittedly some of the quests are a little confusing, but they have been getting patched and cleaned up to make them more understandable, so that’s good to see! I remember the first time I booted it up there were a few starting quests that were a little vague and confusing, but when I started a solo campaign later after a patch there was clarification added. So don’t feel bad if you can’t get something right away while it’s still in Early Access.

A little forewarning on two fronts: there is some camera wobbling and the game is rather processor heavy. The wobbling is mostly a sort of lanky movement animation where you sort of head bob while moving, but there is an option to reduce that, so you may need to check that out first. As for the processor intensive activities? Well, can’t quite help you there. Some areas are fine, some are a little janky due to too much going on, so make sure your computer is up to spec if you want to run this.

The story/quests are full of gags and references, and are a little hit or miss on the humour, so you’ll either find it funny or emotionally painful, so make sure this sort of thing is your cup of tea first.

Right now there are a number of issues with the game that are getting worked through, and there is an in-game way to contact the developers to notify them of issues, so please do so if you happen to play and find something concerning. Draw distance and texture clipping/alignment are a bit of an issue graphic wise, and NPCs will also repeat the same lines over and over again if you’re nearby which can get a little annoying. The game is also a lot of empty space right now without too much in it, so it may behoove you to wait a little while until more content is added and some of the bugs are resolved. Especially that save file thing, that could cause some serious concern if you don’t figure it out. Also, always check your inventory. The amount of times I didn’t know where to find something only to later find I actually had it was ridiculous. Also, potion brewing only takes three items and then gives you the completed bottle, you don’t need to go find a fourth ingredient like I thought I needed to.

Overall, Purrrifiers: Cleaning Chaos is an interesting title with a lot of potential, but it still has some issues to work through first. Thankfully patches and fixes are being implemented, so I’m hoping that by the time a full release comes around we will have a lot more to do and a lot less of an issue doing it. Check it out and maybe put it on your watch list, as it could evolve into something pretty cool!


Score: N/A
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Cococucumber reveals Echo Generation 2, coming to Xbox and PC in 2026

The sequel to the award-winning sci-fi indie title brings back the 80s and 90s, diving into a new dimension on PC and Xbox in 2026.

Toronto, Canada - November 20th, 2025 - Cococucumber today revealed Echo Generation 2, a new chapter in their award-winning, turn-based RPG adventure set to release in 2026 on Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Game Pass, and PC via SteamIts first trailer was unveiled as part of the Xbox Partner Preview Showcase

Watch the Reveal Trailer

To celebrate the news, the first game, Echo Generation: Midnight Edition, complete with all updates including improvements such as fast travel, 12 new languages, enhanced combat system, visual upgrade and more, is now available with a 65% discount on Xbox, and for 40% off on Steam until November 25th. Xbox owners of the main game will receive the newly upgraded version for free. 

Echo Generation 2 follows the adventures of the first game, putting players now in the boots of Jack as he explores a whole new dimension beyond Maple Town. Lost among the stars, this ordinary dad will meet new quirky allies and face unexpected extra-terrestrial enemies while fighting to find a way back home. 


The sci-fi adventure revamps turn-based combat into a dynamic deckbuilder, with over 100 unique cards players can use to craft combos, unleash powerful attacks, and summon allies. Players will uncover Jack’s missing years, exploring a new dimension full of mysteries inspired by 80s and ‘90s movies and video games, and crafted with a nostalgic and colorful voxel art style.

“The time has come! We’re thrilled to finally open the portal to Echo Generation 2,” said Martin Gauvreau, Game Director at Cococucumber. “We’re expanding the world of Echo Generation with everything we’ve learned and by listening closely to our community. We can’t wait to share more about this new adventure awaiting the citizens of Maple Town and beyond.”


Echo Generation 2 will launch next year on PC and Xbox. Players can now add the game to their wishlist on Steam and Xbox, join the official Discord, follow Cococucumber on XInstagramFacebookLinkedin, and visit the official website for more. 



About Cococucumber

Cococucumber is a Toronto-based indie studio led by Martin Gauvreau and Vanessa Chia to develop and publish original games for PC and consoles. Titles by Cococucumber include narrative puzzle-platformer Planet of the Eyes, voxel dungeon crawler Riverbond, fantasy adventure Ravenlok, and award-winning turn-based adventure Echo Generation. Cococucumber is now working on Echo Generation 2, set to release in 2026.

 

Article by: Susan N.



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Escape Simulator 2 - PC Review

Escape Simulator 2 by developer and publisher Pine StudioPC (Steam) review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 7 minutes


Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor. Like the first game, it can be played solo or co-op although it is a bit more harrowing due to the color palette and explorable areas that ended poorly. Though, this game had some of the most interesting and clever puzzles that stunned me because the challenges you face exceed the puzzles in the first game. So let me talk about this spectacular title in a little more detail. 

Gameplay

First we have to talk about the gameplay, which thankfully doesn't change much from the first game. You can walk around and interact with various objects contained in the area. But before you can explore the level sets, you go through a short tutorial that arms you for the challenges ahead. Each tutorial booth (for lack of a better term) gives you easy instructions to follow like using your keyboard for movement and how to manipulate puzzle pieces. Furthermore, the tutorials have fact cards that talk about the evolution of jigsaw puzzles and the origins of combination locks. 

Unlike the first game where I played exclusively in co-op mode, I was able to experience several of the levels in both the single player and multiplayer modes. Though, it should be noted that the levels can be solved in both modes however, some of the solutions to the puzzles will be different depending on which mode you play in. And I'll touch more on that point later. 

Once you complete the tutorial, you get to put your sleuthing skills to the test in three level sets that contain four locations each. Escape Simulator 2 grabbed me by the arm and dragged me into Dracula's courtyard right out of the gate - which was a hell of a way to get my attention. I'll talk about my impressions about the puzzles a little later but I will say that impressively, all four levels were challenging. This is true for all three level sets in the base game (as I'm sure there will be DLC locations in the future).


Like in the first game, you have an unlimited inventory to hold puzzle pieces and clues you will need to complete the level. What's great about that is instead of keeping a notepad to keep track of clues, you are able to pin them on either side of the screen, which makes solving puzzles easier. And as before, you can put unneeded items in the trash - especially when you are done with the clues. 

So let's talk about the meat of the game - the puzzles themselves. 

The Puzzles

First let me preface this section by saying there will be some light spoilers to a couple of puzzles, and while I'm not going to explain the solutions to them, it will be obvious which ones I'm referring to. 

Anyways, unlike the first game where several levels were fairly simple, this game was much more challenging and sometimes a little frustrating. In fact, many puzzles had enough difficulty that I struggled to complete most of them within the time limit. In truth, I failed to beat the timer in virtually every level - much to my dismay. And to be fair, when I say that the puzzles were difficult, it's not because I had no starting point, it was usually due to my lack of focus or failure to see something right in front of me. If I took time to step away for a bit, some of the puzzles would have been easier to figure out. 


Even when my mind was clear, a couple of puzzles were frustrating, like one of the ones in the crypt. It had a bunch of symbols that matched up to other symbols. This information was the key to solving two puzzle boxes which require you to move tiles into the correct locations. I knew what the clues were telling me but for some reason I had an issue with figuring out the code. And any solution I had come up with ended up being quite a large distance away from the correct one. If there was any doubt about my challenges with this puzzle, it was emphasized by the fact that I used the hint system for a couple puzzles. The Crypt was the first one where I felt like I needed some direction which you could get from pressing the 'request hint' button on the menu screen. Pressing it resulted in a cute picture that would nudge you in the right direction. The final clue was often the solution, though, I didn't need to get that many hints.

Dracula's level set was quite intriguing for another reason. It contains a feature that was not present in the first game (Although, to be clear, I finished the base level sets in Escape Simulator 1 and do not yet have most of the DLCs. So if certain features were added later on, I am unaware of them). In one of the levels, you will be able to see the area with a whole new perspective - literally. I should note that most of the puzzles are solved in first person view, but there are a couple of outliers that break that perspective and it can throw people off.  


Of all the levels in Escape Simulator 2, I think the most interesting and unique level is found within the Lost Starship set. Into the Unknown was one of the most fascinating puzzle designs in the whole game for me because unlike the other locations where you solve puzzles within a static location, Into the Unknown let's you virtually explore an area. It made me feel like I was living in an episode of Stargate or something. Essentially, the game created a multilayered or multiverse puzzle which added to the complexity of the game and I'm completely here for it. 

After the main puzzles are complete, there are other puzzles to solve. For aficionados of the genre, you can touch the stone pillar in the lobby and try your hand at some hard mode puzzles. Some of them I found to be fairly straightforward while others reveal your personal puzzle flaws. I can proudly say that I've been able to solve a couple of them after trying most of them, and I expressed frustration at certain puzzles that drove me bananas for a few hours. 


Oh but don't worry, even after the hard mode puzzles, there are a few hidden secrets within the lobby that you can reveal after you complete the game - but I won't spoil what some of those are because that's mean. What I will say is that those puzzles can be solved as you discover them, so have fun! 

Anyways, even if all of the above level sets and challenges aren't enough to sate your palette, you can try your hand at the community made puzzles. At the time of playing, there weren't many options to choose from so I didn't dabble too much in that space, but as time passes and more people play the game, I will revisit the options available. 

Graphics

Graphically the tone of Escape Simulator 2 is much darker and gives off a different kind of vibe. For example, in the first game the levels were brighter and aesthetically pleasant, yet in this game you are met with a number of skeletons and a darker palette. Starting in Dracula's castle, you feel a sense of dread as you traverse through the levels littered with skulls and creatures who symbolically represent bad omens. And for a while, I started to wonder what kind of puzzle game I was playing!

The Lost Starship levels were a stark contrast to the dark shadows and creepy atmosphere provided in the levels before them. Instead of the brooding atmosphere, the space levels were a little more lively, even though you begin the set on a broken spaceship. To be in space and to be able to look at a 3D star map of the sector you're in is quite marvelous. Plus, it was fun to play with a gun that could push or pull certain objects. I felt like an astronaut and I felt like a kid dreaming of being in space. As mentioned previously, visually my favorite level in the whole game is the last one in the set because you get to walk around a desertscape through the use of a unique device. I would best describe it like walking around with a VR headset.  


Of course, the final level set has you go through a pirate adventure where you begin the journey to shiny treasure in a small tavern. And this level set had me grinning from ear to ear because I felt like I was on the set of the movie Pirates of the Caribbean. Anyways, the level of detail was equally as stunning as the others. You had puzzles to serve food, play a tune, and mix alcohol. I especially liked the inclusion of the musical monkey toy as well as the weighted dice game. Though, the tone in the pirate themed levels was different because it actually contains some surprises. I legitimately screeched at one point. Heck, seeing the visual improvements from the first game to the second game particularly in the pirate levels where the devs had to include water physics blew me away.  

Overall, the graphics in Escape Simulator 2 have elevated tremendously from the first title. I loved the dark atmosphere of Dracula's castle especially after some of the unique puzzles. The space levels were really interesting and caused a sense of wonder about what happened to the crew. And as mentioned before I adored the aesthetics of the unknown and I wanted to dive into the device to explore the area further. Escape Simulator 2 has several graphic improvements from the first game that I can't do it justice through text. 


Final Thoughts

Honestly, puzzle games are my bread and butter. Once again the Escape Simulator games have exceeded my expectations. Everything from the graphics to the sound design to the puzzle complexity is vastly improved from the first game and I'm here for it. Though it shouldn't take most players long to complete the three level sets, each one forces you to use logic and reasoning to progress. And at the end of a room you get to take a screenshot that you can display in your lobby. 

I love that after you complete certain achievements you open up another set of puzzles and can challenge yourself further by solving the hard mode versions of puzzles completed in each level. In short, Escape Simulator 2 has layers! And despite the fact that some puzzles caused me to re-evaluate my approach in the genre, I absolutely love this game. It has a lot to offer which includes a level editor and continued development of both games. So, anyone who is looking for a puzzle game that features a solo and co-op mode, this one is close to the top of the genre. Trust me. This game is fantastic and I can't wait to see what the devs do to improve on add in!    

Score: 9 out of 10

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ASTRONEER's New Major DLC, Megatech, Takes the Acclaimed Space Sandbox to Cosmic New Heights Today Alongside Free Update


New horizons incoming - PlayStation 5 version available now

SEATTLE (Nov. 20, 2025) — System Era is delighted to announce that Megatech, sci-fi adventure ASTRONEER's second major DLC, launches today, bringing HUGE changes to the game's 11 million+ player audience: https://store.steampowered.com/app/3884830/Astroneer_Megatech/

Trailer: https://youtu.be/4h6xM0z--74

 

With the ability to construct massive Megastructure projects, you’ll be putting your base-building skills to the test as you find new ways to make it all connect with the game’s already existing technology. This is ASTRONEER on a whole new level.

ASTRONEER's Megatech DLC is available now for $9.99 on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and is coming soon to Nintendo Switch.

Today also marks ASTRONEER's debut on PlayStation 5. But don’t worry if you already own the game on PlayStation 4: you can upgrade for free.

MEGATECH DLC FEATURES

  • Unlock a huge Orbital Platform, the ultimate Megastructure. Choose what kind of asteroid you want to create at its center and which planet you want it to be in orbit of. But you only get one, so choose wisely: it’s not an easy thing to move around
  • Build the Biodome Megastructure to cultivate and harvest a wide variety of alien flora. With the option to expand into additional Biodome extensions and with a variety of Mega-Modules to choose from, the Biodome can become an all-in-one place to farm for produce and seeds
  • Some Astroneers love to show off just how productive their bases have become, and the Museum is a great way to show that off. Set new goals to work toward by donating your spare bytes, power, resources and seeds for rewards, new perks and an impressive holographic display that grows taller the more you donate


 


A free update for all ASTRONEER owners will also launch alongside the DLC, which includes some new structures, new resources and a number of quality of life improvements.

Check out astroneer.space for more info.


Article by: Susan N.


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Mistonia's Hope: The Lost Delight - Nintendo Switch Review


Mystonia's Hope: The Lost Delight by developer Idea Factory and publisher Aksys GamesNintendo Switch review written by Natasha with a copy provided by the publisher.
 
Estimated reading time: 5 minutes

Ladies and Gentlemen

 

We welcome you tonight to the Fairy Queen's debutante ball. Dress to impress, you may just catch the eyes of one of our top bachelors. Not only do they carry the tittle of “Heir” to their family name, you might just snag yourself a demi-fae. Wealth, good-looks and magic? What more could you ask for?

Yours Truly, Miss Nyx

~~~


A Fairytale Come True

Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose, a young blue-eyed, brown haired maiden who has infiltrated one of the top 5 families of the Queen's Guard. As a maid, she has her work cut out for her; it's not easy to approach the Queen of Fairies. But why would one so young and vibrant be secretly hiding herself amongst the common staff? Why to kill the person responsible for killing her entire family and destroying her home town of course. The Queen may have ordered the attack, but someone inside the Queen's 5 loyal families gave the killing blow. Carefully she goes about her chores while gathering information secretly about the 5 heirs who frequent the manor. Will she sink her knife into her enemies or will love sweep her off her feet?


A Magical Gathering of Gentle-fae

Can't enjoy an Otome without a couple of heartthrobs and these men are many and magically inclined to make you swoon over them. Allow me to introduce our bachelors...


Alfred Creswell {VA: Umehara Yuuichirou} {Played in: Birushana, Radiant Tale, SympathyKiss}

  • Silent but Lovely

  • Cuddle Bug

  • Prioritize Your Safety


Alfred is the kind of gentleman that was born with a hard face; his every interaction comes off as intimidating. However, under that hard exterior is an even softer heart. He makes it his goal to help those in need, but must hide his status so people don't think he is doing everything as a charity case. But if you gain his trust, you may just gain his heart.


Ascot Lindel {VA: Fukuyama Jun} {Played in: Bustafellows, Dairoku, Birushana}

  • Can't Shake Bad Habits

  • Beautiful but Deadly

  • Hot Trash


Ascot is your typical play boy. Flirts with anything that wears a skirt and tends to seduce you with sweet saccharine words coated with poison. He's a one and done kind of guy. Playing hard to get seems to draw his attention towards you and if you can keep pace with his strong advance, maybe you can tame this wild stallion of affection.


Edward Bernstein {VA: Tamaru Atsushi} {Played In: Varriable Barracade, Dairoku}

  • Princely Type

  • Daddy Issues

  • Moment Maker


Edward is part of the main house you start in. He makes sure to take the time to know his staff and their likes and dislikes. He is a strong believer in equality, but still maintains a strong front in times of need. When his father isn't belittling him, you might discover a more playful side to him. Will you risk Papa Bernstein's stern dislike for a little more time with Prince Charming?


Linus Ward {VA: Umeda Shuuichirou} {Played In: 9R.I.P}

  • Queen's Guard Dog

  • Two Faced

  • Mister Handsy


Linus comes off as the smallest and cutest boy of the bunch, but that's all a front. His secret may get you in trouble and he tends to punish people without mercy. So if you're looking for a puppy dog personality, you may bite off more then you can chew. However, if you can convince him you're not the enemy his loyalty is yours forevermore.


Lucas Sullivan {VA: Suzuki Ryouta} {Played In: Jack Jeanne, Tengoku Struggle, 9R.I.P}

  • Best Boy

  • Shadow Daddy

  • His Precious Maid


Lucas tends to do very little when it comes to the Queen's Demands. He prefers to spend his time alone and research Purefea's. He lives with only one servant and likes to keep people out. Maybe if you could wiggle your way past his defenses you might find a broken, yet sweet individual that treats beautiful things with extra love and care. Hope you like moonlit strolls in a cemetery!


John {VA: Shirai Yuusuke} {Played In: Steam Prison, Bustafellows, 9R.I.P}

  • Childhood Friend

  • Forget-Me-Not

  • Puppet


Johnny boy is the only other survivor of your village and has been a big supporter of your revenge. As you gather internal information, he walks the streets of the kingdom and digs up external evidence. Together you two fight through your traumatic past, but why is it he can't seem to remember crucial points from your past?


One Cannot Just Say “Revenge”

Like most Otome Games the formula is usually the same. Start off with the common route to get the basis of the story started and be introduced to the main love interests. However, Mistonia goes a little bit deeper in the lore of its story by giving you a moment during the common route to explore the manor and possibly come across memory fragments. You see, Rose has a special ability that allows her to connect to peoples memories by either coming into contact with the recipient or finding these shards that are created and left behind during strong impactful moments that may have occurred during another time in a specific area. Only Rose can see these shards and once she collects enough of them she can piece back together a moment in time, giving her a glimpse of a private memory. A nifty trick for a spy indeed. These shards can only be obtained during the common route only.


Forever Young

To Conclude, Mistonia's Hope: The Lost Delight was in fact, a delight. It has a nice selection of men with traits from all aspects of interest. The story and world really immerses you into the shoes of the protagonist, and the art style is both to die for and admire by the talented Karin Suzushiro, who also worked on other otome games, such as Norn9 and Charade Maniac. I am pleased to bestow this wonderful title a solid 8.5 out of 10. Now if you'll excuse me, I'm going to go spy at that handsome devil over yonder until he does something nefarious. 


Score: 8.5 / 10

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Forever Skies Echoes Part 1 Trailer Showcases New Content Plus the Roadmap is Revealed!

Wrocław, Poland – November 18th, 2025 | Far From Home is excited to announce that a major new update for Forever Skies is now available on PC and PlayStation®5.


Echoes Part 1 is the first of three major updates planned for Forever Skies, developed in response to community feedback. These updates focus on expanding world diversity and refining core gameplay mechanics. While the game saw a strong launch out of Early Access in April 2025, a significant number of players voiced concerns about certain aspects, particularly repetitive environments that limited the sense of discovery, as well as gameplay systems that could feel tedious or lacking in depth. 

”The feedback and reviews for Forever Skies have been consistently positive, but we saw from feedback that the game has elements that required more attention and could be improved. It’s never easy to hear that something you’ve worked on for so long didn’t meet someone’s expectations, so we took that feedback to heart. Our intention was never to walk away from Forever Skies, so we were certainly not going to call this 'good enough' and just move on. With Echoes Part 1 and the promise to deliver more, hopefully, it shows how much we listen to our community. We’re very excited to have the first part now in the hands of players and to work with them to add to the game together.” - Andrzej Blumenfeld, Far From Home CEO

Echoes Part 1 focuses on adding changes mainly to Biome 1 in the game, with Echoes Part 2 (set for December 2025) doing the same for Biome 2. Echoes Part 3 (set for spring 2026) will be the biggest of the three updates and will focus on changes for Biome 3 alongside other changes that will spread across the entire game.

A full roadmap of the updates communicated to players recently:


Highlights of the Echoes Part 1 Update

  • 10 new side quests exploring the stories of the world’s past inhabitants
  • A new location diversity system that overhauls and enriches environmental variety
  • Extractor upgrade system
  • 6 unique landmarks to discover and explore
  • 8 new airship decor items to find and customize your vessel
  • A new advanced reporting tool for player feedback
  • And more

The full list of changes can be found on the game’s Steam page.


In Forever Skies, players step into the role of scientists returning to a toxic, post-apocalyptic Earth in search of a cure for a deadly virus threatening the last remnants of humanity. Use advanced technology to explore, scavenge, and survive aboard a customizable high-tech airship. Whether journeying solo or teaming up with up to four players in co-op mode, Forever Skies offers a deeply immersive survival experience where exploration, crafting, and ingenuity are key to enduring this harsh new world.

To celebrate the launch of Echoes Part 1, the game is available at a 45% discount on Steam and a 30% discount on PlayStation.
Article by: Susan N.
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Egypt Frontiers - PC Preview

Egypt Frontiers by developer FreeMind S.A. and publisher PlayWay S.A.—PC(Steam) preview written by Valerie with a copy provided by the publisher.

Estimated reading time: 5 minutes



Freemind S.A. has extended their building simulation games (another reviewed here) into the country of Egypt where a fellow author and myself would love to visit. Welcome to Egypt Frontiers where you, a master builder, help supervise and build Egyptian temples and monuments. Other than the jerky start I had with the first cinematic when you arrive on site, it was looking promising, but as my preview spills out you'll find a few flaws in both the graphics and the gameplay. As this game progresses through Early Access, I hope my small contributions help with the tuning up of the game.

I really enjoyed Egypt Frontiers with the setting, music, and projects you have to work on. However, the graphics in some portions of the game came up short. Like in this image below, the workers seem to be in the ground underneath the roadway you are making for transporting of brick to the next location. The help files have a couple of spelling mistakes, but the instructions are clear with visuals. There are also a couple of spelling mistakes in the dialogue screens and in the menus.

Since Egypt Frontiers is still in Early Access, there is a lot of room for improving, fixing, and adding to the game. I am excited to see what comes up in the coming months. So far, I am also enjoying the gameplay and the music which makes me feel like I'm riding a camel, however I didn't see a single one during gameplay. A couple showed up in one of those transition screens that gives you information of Ancient Egyptian culture though! 

In Egypt Frontiers you arrive at the pier of Giza where the Vizier instructs you on where to go and what to do. In Ancient Egyptian fashion you are given the tools to construct your own home, housing for workers, monuments, temples and the final Egyptian landmark. With each of the projects you are given recipes to both find and harvest the resources needed to make the tools and items required for that particular quest. I was lost a few times as to where to place things or where to go.

Your most important tool is the triangle you have to make as your first quest. After the triangle is made you equip it to your hotbar. It calls up all the things you can build with a simple left-click of your mouse. The object you have to build from your selection is in a green ghost image that you can delete at any time.

Once you finish the in-city quests, you are directed to the staging area where you, the supervisor, assign workers to production stations. After you have them all assigned, the resources needed to build the temple start filling up the pallets in front of the canopy-covered work areas. If you did the quests right, you have a couple of extra workers you can assign to actually build the structure.

After that building is completed you are directed to the next area where you do a clean-up of the site and build housing for the workers. You are taught how to repair and use your next piece of equipment. It's in this area where the first of the big graphics issues I had that appeared. The one in the first image above where the workers aren't standing on the ground placing the wooden road. Another one where the workers were in the blocks instead outside the block area hammering them in. There was also the worker in midair on the roof placing slabs of stone!

Right from the beginning in Egypt Frontiers there were numerous little things that also stood out. I found the cursor very annoying being only a small dot instead of a hand or an icon of a hammer or tool similar to what you are working on. A good example would be that hand for collecting resources, or the hammer for breaking of stone. That kind of thing would be easier to line up for the process you are currently doing. 

Don't worry though as I had sent in a bug report about it. I am also disappointed in the structure of the bug report in the game as there was no pop-up screen to add this image to the report. Just a form you fill in and check off what you're including. Once you hit submit though, nothing showed up on what to do to add an image, log, or game save. Just check boxes in the form itself and the dropdown menu for what type of bug it is.

In Egypt Frontiers you will find transition screens with information about Ancient Egypt. I actually found a few of them very insightful as I have read a lot about Ancient Egypt. Also, some of the dialogue screens had hilarious spelling errors, while others were missing a word or two. I dropped in two images where you can see one of each above. 

And with that I shall sign off with the hopes that when Egypt Frontiers releases as a complete game that all those little bothersome bugs will be fixed and smoothed over. The game itself is a lesson about Egypt back at the time of the pyramids. Parts of it felt like one of my regular camping trips, but all the same, the town buildings, the people, those boats! I am amazed. I hope at the end we get the history of the final monument built because my game froze right as I placed the last brick! 

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Cozy Farming Adventure Game Headed to Early Access on December 12th!

17 November 2025 - Warsaw, Poland | Mooneaters, Untold Tales and VARSAV Game Studio are thrilled to announce Everdream Village is coming to Steam Early Access on December 12th, 2025! 


Everdream Village is a cozy farming adventure where you will build your ideal living, breathing village. Create and nurture personal bonds with your fellow villagers so they in turn, lend a hand, helping to grow crops, caring for your animals, and help look after your corner of paradise. 

But life isn’t just about staying home. Explore a large open-world map and sail around enchanted islands, each with their own ecosystems, treasures, resources and adventures. 

The Early Access version will launch with two such islands - your main island and a vast western frontier/ desert biome - while more will be added throughout Early Access on the way to full launch.

EVERDREAM VILLAGE GAME FEATURES

Sail Around and Explore Magical Islands

Set sail and explore a collection of enchanted islands, each with their own ecosystems, treasures, and resources to help you grow and expand your village.


Build a Living, Breathing Village

Your village is a thriving community that reacts to your choices. Befriend NPCs, manage their moods, and even possibly find romance. The village you build and maintain affects how everyone feels and behaves from a variety of factors. 

Dive into an Animal Paradise

Interact with a massive variety of wild and domestic animals that each bring something different to the ecosystem. Breed and cross-breed animals to create unique variations of inherited traits. And when the islands' magic takes hold, transform into different animals to see the world through their eyes and maybe even cause a little mischief along the way.



Make Your Farm Flourish

Turn your little village into a thriving farm! Grow crops, care for animals, and build relationships with your fellow villagers. Each has their own routines, personality, and needs. The more they like you, the more they’ll help around the place - harvesting crops, chopping wood, and even feeding your animals. 

Terraform the Land

Shape the world to match your vision! Raise hills, carve out rivers, or dig deep underground to uncover hidden secrets, lost treasures, and rare resources.

A Sandbox of Adventures

Beyond farming and building, Everdream Village is packed with activities! Cook delicious meals, fish in scenic waters, collect rare creatures, or help villagers with unique quests. Every day offers something to make your time here feel like a never-ending adventure.
Article by: Susan N.
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