No Sleep for Kaname Date - From AI: THE SOMNIUM FILES - Nintendo Switch Review

No Sleep for Kaname Date - From AI: THE SOMNIUM FILES by developer and publisher Spike ChunsoftNintendo Switch review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 6 minutes

It’s time to get your detective boots on, because we’re about to take a delve into a world of mystery, kidnapping, and goofy shenanigans! Kaname Date and the gang are back in the latest Somnium Files game. Forced to play an escape room game for their very lives, will they perish, or will they use their third eye to open a path forward! Time to find out in No Sleep for Kaname Date!


I should preface this by letting you know that if you haven’t played either of the first two games, there are both spoilers and probably some confusing moments you’ll come across in No Sleep for Kaname Date. A sort of “Somnium Files 1.5”, this game takes place between the original Somnium Files and Nirvana Initiative. Seriously though, you should probably at least play the first game before coming to this one. Adding some escape room style challenges in the style of the Zero Escape series, a series also produced by Spike Chunsoft, No Sleep for Kaname Date will see the cast of characters alternating between trips into the Somniums (mental subconciousness) of various characters and doing room escape puzzles.

No Sleep for Kaname Date starts out rolling with Iris, a local internet celebrity/streamer, being kidnapped by aliens (maybe)! She is challenged to escape the spaceship using only her wits and the tools around her by a mysterious being who claims to be an alien. Thankfully she can call on someone for help, and who better than Kaname Date! Ok, maybe there are a lot of better options, but at least he’ll try his best. So the game begins as Iris and other kidnappees must escape, while Kaname Date must figure out who has kidnapped them. As mysteries and egos collide, can you figure out the mastermind behind the kidnapping and help Iris escape?

Largely speaking, No Sleep for Kaname Date is pretty much what Nirvana Initiative was like just with added room escape sequences and less investigations. While you will be traveling to different locations as Kaname Date and interacting with people and environments, you will also be delving into people’s subconscious through psyncing with them. That is a process where a person will enter someone else’s subconscious mind to try and find out the hidden secrets they have. The psyncing has remained the same as Nirvana Initiative, where you have a set amount of time to explore the subjects mind. You must interact with objects, perform actions, and break the mental locks on the subjects secrets so they might be revealed to you. Each interaction will cost time, and some interactions will give you a Timie, which acts as a modifier to the time cost as a one-off usage. Your goal in these segments is to get some sort of indication or information to help you solve the case.

On the other hand, the escape room games are, for the most part, not timed and you will be investigating items around the room you’re trapped in and solve puzzles to help you escape. I’m glad to say that the escape game puzzles are, predominantly, very reasonable. One of my biggest issues in escape game style puzzles is when a puzzle is given with a solution that requires some sort of external knowledge or has some subtle solution that is counterintuitive or doesn’t match with what is available for your understanding. Spike Chunsoft has done really well with this in the past, and I’m happy to say that there aren’t any puzzles that require solutions so out of left field they are only solvable if you happen upon the answer by chance. There were only two puzzles that stumped me for a bit, one was a poor wording choice, but not incorrect, and the other was something I was just solving in a different manner that wasn’t the intended solution. Both are at least reasonable, so no worries there!

If you are having issues, whether in the Somniums or escape room puzzles, there are different difficulty settings you can choose. For the Somniums, you can select a difficulty before starting, and after completing one you can choose an “unlimited time” mode to see all the interactions and get all the collectibles. Although you can’t use this for the “finish with more than 0 seconds remaining” challenge, easier difficulties reduce the time penalties from choices, meaning these goals are a little easier. For the escape room sequences, easier difficulties mean you can scan the room for interactable points, get more hints, and increase the time limit for any portions where you are on a timer. Honestly, the variety of different difficulties is really great for players who struggle with one mode or the other while still maintaining the gameplay you want.

The soundtrack and graphics for the Somnium Files games have always been pretty decent, and thankfully the game runs well on the Switch, even in handheld mode. While some of the character models may be a little…chunky, let’s say, in handheld mode, the performance was still really good and I never had any crashes, stuttering, or other performance issues. The soundtrack is a lot of reused pieces from the other games, but it still works here, and why change something that works well? There are new and old environments to explore, and the escape rooms are some interesting designs to check out.

While No Sleep for Kaname Date is definitely on the shorter side, requiring a lot less time than either of the previous games in the series, probably about half the time to complete, it is a lot more exciting and a lot more player involvement and has a lot less exposition. While I could figure out the plotline pretty easily from the beginning, there are still some twists and turns, and it isn’t a boring direction. Additionally, there are a lot of alternate ending routes you can find, which are usually pretty funny and can range from serious shootouts to Date deciding to go on extended vacation instead of solving the case. 

Overall, No Sleep for Kaname Date is a really enjoyable addition the Somnium Files series. The addition of the escape room style sequences is a nice addition and were well put together, and the Somniums were interesting with just as many gag interactions as I’ve come to expect and love from the series. While this entry is definitely shorter than the rest, that doesn’t mean it’s any less fun. If you’ve played either of the other two games, I highly recommend you check out No Sleep for Kaname Date!


Score: 8.5 / 10 
 
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