Maliki: Poison of the Past - PC Preview


Maliki: Poison of the Past by developer Blue Banshee and publisher Ankama GamesPC(Steam) preview written by Richard with a copy provided by the publisher.
 
Estimated reading time: 4 minutes

Hey there, and welcome to a preview of a new title that’s now wormed it’s way into my wishlist. Maliki: Poison of the Past is a really neat looking title that draws from the graphic novel series Maliki. A very interesting turn-based combat RPG with a sort of farm management aspect, let’s take a look at what we can look forward to!

Maliki, the graphic novel series, is a series of French books by an author/illustrator going by the same name. I’ll admit I hadn’t heard of them prior to trying out this demo, but now I really want to see if I can find a copy of them in English. Maliki: Poison of the Past tells a tale about Maliki and some of the interesting characters around her. A story of fighting against a plant-like lifeform that can travel through time in order to keep humanity from being wiped out.


While the Maliki demo isn’t very long, between an hour or two to complete, I can say with full honesty that what I did get to try out certainly hooked me. You play as Sand, a person dragged through a temporal gate by Maliki in order to help her gang fend off Poison. You start rather strong on this recruitment drive. After a very brief combat tutorial, you’re shunted through another time gate into a more peaceful period in the past, where you get to learn more about the Domaine, an area outside the usual effects of time.

Within the Domaine you will meet the cast of characters who are helping Maliki to fend off Poison and to keep the Domaine up and running. A sort of slice cut out from nature, presided over by a Thousand-Root Tree, which is what keeps the Domaine outside the natural flow of time. The Domaine itself gives some pretty heavy Harvest Moon type feelings, as you can plant and harvest food, cook, craft, as well as feed nature essence to the Thousand-Root tree to take care of it.

Once you’ve settled into the Domaine, you are now ready to face the dangers of the world outside the boundary! The fearsome creatures created by Poison will attempt to stop you, so you need to be ready to fight back. Off you are sent into worlds unknown so that you may fight back against Poison’s influence. You explore and gather or help people out everywhere you go. In a very interesting case of in-universe justification, battle takes place in a mostly turn-based system once you get into a fight. Basically, since you are using the time-power from the Thousand-Root Tree, you would normally be able to turn fights into a one-sided beating. However, because Poison can affect time as well, the enemies aren’t stuck there. Hence they “move” too.

You get a turn order in battle, and you have multiple commands such as attack, technique, block, focus, temporal actions, and inventory. Maybe a little more than you may be used to, but it all makes sense. There are different element types to attacks, and enemies can be strong or weak to them. As you perform actions, or use focus, you build up a temporal action gauge. Once it’s high enough, you can affect the turn order. Most notably, you can “rollback” your time, healing you and restoring some points you need to use your techniques. Seriously though, the amount this gives is bigger than you’d expect and, at least in the demo, is pretty much your main method of survival if required. There are a lot of traditional turn-based RPG elements here, but also enough little additions and tweaks to make it feel fresh, which is always appreciated.

I did notice that enemies can be somewhat more healthy and strong than I was expecting, which is tied more closely to that healing from the temporal action. Not only does it keep your health up, but also returns technique points so you can keep using the big moves. In another note, if you slide the turn order and your turn matches with a teammate, you both act at the same time. If you match with an enemy however, you both take action together as well, but you have a time limit to determine what you want to do before the enemy acts. A really cool aspect to the battle strategy that I quite enjoyed.

It would be remiss of me to talk about Maliki and not mention the art. Overworld art is done in a sort of 3D Japanese chibi style, while character portraits, very animated ones I’d like to note, are done in a very beautiful 2D art style. No seriously, I really love the art style. So much I actually went out to go check out the webcomic strips that started the whole deal. The aesthetic of Maliki just really all comes together nicely and it looks really good. A sort of weird cross between old-school Final Fantasy and Harvest Moon style vibes.

I’m super excited to see the full release of Maliki: Poison of the Past and so should you! Go put this awesome looking title on your wishlist, or check out the webcomic strips/graphic novels if you can and it’s your thing! I know I’m certainly looking forward to what Maliki has to offer!


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