WHO ARE THESE TWO DELIGHTFUL LITTLE DELINQUENTS?
His absence created a bitter, angry world where the living and the undead are locked in endless squabbles. Now it’s up to Gloomy and Nena to find him and bring back his light.
Marvel Cosmic Invasion is a very good brawler that provides a large roster of characters, excellent pixel art visuals and plenty of replayability. It’s a rather short beat-‘em-up...
Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor.
Purrrifiers: Cleaning Chaos is a goofy clean-up game that has you battling the forces of dirt, grime, and weird characters asking for some really weird things.
Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...
Freemind S.A. has extended their building simulation games (another reviewed here) into the country of Egypt where a fellow author and myself would love to visit. Welcome to Egypt Frontiers where you, a master builder...
Seventy-ish logged hours later (so far), I have been reminded anew that my veneration of this franchise is nothing short of completely deserved, and that if I can count on one thing in this world, it’s that I will inevitably find myself obsessively pulled into whatever latest little quaint town Marvelous USA has graciously bestowed upon us.
Hot Wheels Let's Race: Ultimate Speed is a game based on a Netflix cartoon series. I never knew about it until I reviewed this game, so I am unsure whether the game is anything like the show, but I can tell you what I do know, having played it.
It's 2008. I'm halfway through my second college certification which will propel me onto my career path. My PC is getting older, it's not running the software I need. Sacred 2, which I've been waiting on forever to come out after playing the original Sacred and its expansion, is here.
The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.
“We pursued two goals: Firstly, we wanted to bring the first three parts Boulder Dash I, II and III to life as faithfully as possible on current machines. Secondly, we wanted to spice up the classic gameplay with contemporary visuals and suitable new ideas such as growing walls, slime, an enemy generator, eggs and other things. All in all BOULDER DASH 40th Anniversary is certainly the most comprehensive game in the series of all time: The first three games in the original Commodore and Atari look, more than hundred of brand new levels in a new look, and all tested and approved by the best Boulder Dash players worldwide. On top we have integrated a level editor which allows the users to create, play and share all these levels to Boulder Dash players worldwide plus stunning music and sounds from Chris Huelsbeck.”
Published by HeroCraft PC and Developed by BattleCruiser Games “Guards II: Chaos in Hell” begins with a journey into Delaware… no, I’m kidding. Hell is our central location as the player takes charge in this turn based lane combat strategic adventure against all types of enemies straight from the very depth of Hell itself. The Sequel of the original “Guards” Developed and Published by HeroCraft PC is a far cry from the earlier 3d top down graphics of the original. Replaced with pixel style everything, and I do mean everything. The art and backgrounds show a deep love of environment settings, world building, atmosphere and the unique enemy/Hero designs shine through immensely in layers.
Guards
II begins the story of a young magician summoning a Ifrit, a powerful spirit or
demon from Middle eastern folklore often linked to the element of fire, the
ifrit offers him a deal. The
Devil had united all Kingdoms of hell in a effort to invade the human world.
Not wanting this to happen, he proposes to the young magician to aid in causing
chaos in the kingdoms of hell to thwart the invasion. With no hesitation, the
wizard agrees to help, summoning heroes into the realm to assist in the
mission.
My initial first impression of this well-structured turn-based title had me on a nostalgic memory trip as the pixel graphs and easy to adapt control interface felt very inspirational if not reminiscent to the early days of commodore 64 titles. I
found myself slightly surprised at how simple and complex a game could be made
in such a manner where halfway into a battle it feels less like a tower defense
and more in the ways of a type of Chess re-imagined!
In Guards II you start in control of the placement of 4 of the player pieces in a lane with combat as a turn-based defense against swarm after swarm of enemies. You begin with the Young Wizard, the Demon hunter, the Alchemist, and the Warrior Princess. Each hero is unique with their own attacks, defenses, strengths and weaknesses as well as their own Upgrade trees to level up as you progress through the various kingdoms of hell. Utilizing each hero to defeat the waves of enemies per kingdom requires some strategic planning and organizing of short range, mid range and long range attacks so as to prevent any of the summoned heroes from falling in battle. There is also an upgrade tree which will allow the heroes to become stronger and more resilient to various factors in the long road ahead.
The
combat is turn-based as you are allowed the ability to swap two Hero characters
on the battlefield before the attack/defense phase plays out. Certain enemies
will be weak to the Alchemist bombs as they cause some fire damage, whereas
other enemies will have a harder time dealing with the Warrior Princess in
close quarter fights. Upon
winning a few kingdom regions of the map, you will unlock the ability to
upgrade overall skill powers that swing favor in battles to your entire team, and unlock more Heroes as you progress deeper into the depth of the kingdom
map.
Tutorials are explained by the Ifrit through text dialogue and don't overwhelm the pick-up and play approach of this game. In a matter of minutes you may find yourself jumping back into completed kingdom zones to understand and defeat enemies with alternative strategic placements. The difficulty levels can be chosen by the player, introducing replay-ability of completed kingdom regions in the event the preceding battle was just too quick or easy. The challenges get progressively more difficult as you progress deeper into the kingdoms and enemies have larger health pools. Weaknesses and strengths fluctuate as progress is made. There are 4 tiers of difficulty that can be changed per level to the players preferences.
The music is beautifully crafted and well composed, even when in battle mid way through a fight I find the soundtrack suiting and enjoyable at every phase. Each enemy as well has unique animations for surrounding, attacks, defense, taking damage and death. The battles are well animated sprite work that show a great dedication to the art teams dedication toward keeping the theme and feel of the characters in the setting environments players will encounter without feeling like they are out of place. The style choice is not only appealing but easy on operating systems for this game to run smoothly, even on a low end graphic PC. I highly recommend this title to anyone looking to have a challenge and appreciate the time and energy placed into pixel animations, well worthy of wandering off the regular treaded path of larger name titles to appreciate a unique and original style of this development team.
If
you have a knack for a thinking game matched with a classic strategic turn-based
experience, this title is well worth diving into to keep your brain thinking 5
steps ahead as you fight through the levels of the kingdoms of Hell, or die
trying. The design and music are just
the icing on a well made cake.
Biblical in nature, the haunting choir amplifies the feeling that you’re in the fight of your life. It's oppressive, ancient, and grand—exactly what you want from a final boss track.
Tekken 6 Soundtrack: Azazel's Chamber
Latin chants will never not be cool—this is a prime example of that. There's something incredibly potent and uplifting about this music. I feel like I could conquer the world with this as my soundtrack.
Video Game Music Gems - 156 - Ace Combat 4 Shattered Skies - Rex Tremendae - Megalith Angus Dei
World at War is the only CoD game I’ve properly finished (aside from the original), so everything about it sticks vividly in my head—including this fantastic mission.
This track’s thumping, primal rhythm masks your real-life heartbeat by providing a new one.
Call of Duty World at War OST - "Black Cats"
That’s some of the best shred guitar I’ve ever heard in a video game soundtrack. It’s what a collaboration between Yngwie Malmsteen and Kenji Kawai would probably sound like—melodic chaos with a cinematic core.
Arc The Lad Twilight Of The Spirits OST~ Ordeal
Heavy metal has come a long way from burning guitars, bat heads, and even chainsaws. This track takes it a step further.
It has screams and yells of the damned, and then—out of nowhere—Nature Ganganbaigal delivers an otherworldly throat-singing performance. This is musical carnage with culture.
Doom Eternal Master Soundtrack - Kar En Tuk (Unreleased Track)
Article by: Hamza
Action Game Maker by developer and publisher Gotcha Gotcha Games—PC review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes.
*Knock Knock*
“Delivery!”
“Weird... I don't remember ordering anything?” Pulls open the door to find a strange package with a note on it.
Note:
Dear Writer!
You have been chosen, out of a random raffle that you probably forgot you signed up for, to take our newest prototype glasses for a test spin. CONGRATS! We hope they improve your “Creativity” in your writing adventure!
P.S: Try not to @#$% everything!
“Okaaaaaaaay...” As I open the box I am greeted by a stylish pair of spectacles! With a shrug of my shoulders, I swap my current prescription lenses, for these fishy ones. Suddenly, everything in my apartment turns into hot people. Smiling and beckoning me closer. I clear my throat.
“As the great Argus Filch, caretaker of Hogwarts, once said: Oh, dear... We are in trouble...”
~
Is It Weird to Date Your Furniture?
Have you been feeling down? Lost your job? Are you an introvert who wishes to find true love, but can't seem to pull away from your anime waifu or husbando? Look no further, because Date Everything is a Visual Novel, Dating Sim that takes some unknown forces, or mad genius, that decided to have pity on your soul and sends you the perfect pair of scientific glasses that turn most of your household amenities, furnishings and doohickeys into personified stud muffins!
What's that? Don't believe in such fairytale like gadgets? Well, too bad, because they're real and they're about to up your dating life with a one of a kind experience that most people only dream of! The 'finding a hot date' kind... not the fact that you may (or may not) be able to make out with your Bed, Fridge, Bath, Etc... The list goes on and on.
I never thought writing a review, while my PC gives me the bedroom eyes would be so hard? LITERALLY!
A Global Palate Worth Exploring
There are over 100 dateable characters to meet in your home. Some are easy-peasy, while others can be tricky-whicky! Luckily your phone will keep track of all ROOMers you hear in your home. Your Dateviators (the name of your funky, spunky, glasses) will highlight items of interest that may be be your next potential victi---- AHEM---- I mean date, which is handy in wondering whether or not you can flirt with your light socket. Who knows? Try them and find out, that's half the fun! Even keeping track of time will become essential. Tick, tock, people!
You also only have 5 tries in a day to start up a conversation. That counts toward one you've already had a chat with, so you will have to keep track of what counts as the same character for certain items. Example: Your night stand, coffee table and dinner table all count as the same person.
AND ANOTHER THING! WHY DOES ALMOST EVERYONE DO THE LIP BITING THING!?!? DO YOU HAVE ANY IDEA HOW MUCH THAT AFFECTS ME? LIKE, BEYOND BUTTERFLIES IN MY STOMACH! I KNOW I'M A SNACK, THANKS!
Not to mention that all 100 dateables are fully voiced by different voice actors. You may recognize one or two. Or ten. There's a lot, so chances are at least SOME you'll recognize.
There's Someone/Something for Everyone
One of the biggest things that stands out to me in this game is the shear amount of detail in each character that was carefully crafted. From height, to gender, to ethnicity, to quirks, to ABSOLUTE nut cases. Can't handle certain personality types? Don't worry, because the game has set up trigger warnings incase you're uncomfortable with certain... stereotypes? They've gone to such lengths to make sure no one is blindsided by certain individuals that may stir up past traumatic memories of real life experiences.
So, if I wanted tall Nigerian Princes, or a Shadow Daddy, or even a Samurai Warrior to sweep me off my feet, this title's got your back!
Let's Take a Minute to Check Those SPECS
One of MANY interesting aspects that the game will teach you about in romancing, be-friending and rivalling is the SPECS meter. Short for Smarts, Poise, Empathy, Charm and Sass. For each relationship you develop you will gain some points that will eventually help you to REALIZE those who you wish to grow a stronger connection with.
Uh oh, happen to piss off the wrong person? Maybe you were “FREIND-ZONED”? Don't worry, because there are these tasty little candies that'll open an opportunity to hopefully rekindle that relationship. Careful, though, they aren't easy to get. So Chews wisely!
I May Never Leave My House Again
To conclude, Date Everything is a modernized Visual Novel Dating Sim with almost everything for everyone. It doesn't go above and beyond to force you into any uncomfortable or unwanted situations/relationships. It gives out ample opportunity to make careful, or crazy, decisions. Visually stunning characters and dialogue for days. And overall, an abundance of content just waiting to be discovered. If you have the time, patience, PASSION and heart, then perhaps this dating sim is your calling. I'm happy to give this game a rating of 9.5 out of 10!
~
*Checks SPECS*
“50 out of 100 lovers?” Readjust the Dateviators. “I'm, half way there, baby!”
“After much anticipation from our community, we are ecstatic to bring the update that people have been waiting for since Mini Motorways first launched,” said Casey Lucas-Quaid, Dinosaur Polo Club’s Community Manager. “Buckle your seatbelts, because you’ll finally be able to scratch that creative itch when Creative Mode arrives as a free update this August!”
Covenant of
Solitude is an RPG released by Kemco. Originally released in 2013 as an
android/iOS title, it is now available on the PS5! While maybe a little
graphically aged and somewhat standard JRPG fare compared to some of KEMCO’s
other titles, Covenant of Solitude is rather fun and more engaging than you may
initially expect.
Covenant of
Solitude stars a young man named Fort, who has the power to talk to monsters.
Living a rough life in a small village, Fort has his world burnt down when the
Empire invades his village and slaughters the inhabitants. Fort must then find
his place in the world and what he wants to do with himself and the people in
it. Using his power that not only allows him to speak to but also to command
monsters in battle, the power of a genie, Fort tries to carve out a place for
himself.
By and
large the plot of Covenant of Solitude isn’t anything particularly outstanding,
nor are the characters really. While there are some interesting dialogue
moments between Fort and the demon Wicca who signs a contract with him, most
characters are either cartoonishly evil, extremely predictable, or kind of dumb.
As an example, Fort seems to have the frustrating disability to be skeptical of
anybody. He basically says at one point “why would somebody be nice to me if
they weren’t a good person?”, which I almost threw something after reading.
That being said, the writing isn’t bad, just pretty cliché or unsurprising.
The
gameplay is very traditional JRPG style that is very reminiscent to me of the
first Final Fantasy game. You will explore a world map, get into random fights,
explore dungeons, find treasure chests, and do the occasional side quest as you
go. In Covenant of Solitude there is a bit more to it. You can recruit
different species of monsters to your party and give them different jobs. A
monster’s species will affect their general stat distribution, for example the
beast type characters have higher speed, while the job chosen determines growth
path and skills. A fighter class will learn physical attacking skills and have
a more attack focused stat distribution.
You will be
able to change jobs by using a certain item, although new jobs are set at level
1. You may also be able to find special items that allow you to change to an
advanced job class. However, if you do change jobs, you will get to keep previously
learned skills.
Once you’re
set to go with your party of Fort and up to three monsters, you’re ready to
tackle the world. This means a decent amount of fighting, by the way. In combat
is very traditional fare: select command, attack in turns until all commands
are complete, repeat. You can attack, use a skill, defend, use an item, etc.
and certain weapons have different effects, such as hitting back rows for full
damage or hitting in a pattern. Spells can also hit rows or columns and there
is an elemental alignment chart. Upon victory you are awarded with experience
and money to fund your vicarious lifestyle.
Dungeons
are an interesting experience. They certainly aren’t the worst designed areas I’ve
seen, and the minimap certainly helps you navigate, although they do tend to be
either needlessly roundabout or uninspiring. There are a few dungeons with gimmicks or traits that make them interesting, such as a fire and ice dungeon. In here the ice you slide on and the fire you take damage when walking over, yet they are somewhat few and far between.
Sidequests
are a little weird as well. While there aren’t many, it would be interesting to
note that a fair amount require a certain monster at a certain level, such as a
vampire at level 30 in order to complete an objective. A rather unique way of
doing things, but since units not in the party don’t directly earn exp,
leveling one if you aren’t actively using them could be a hassle.
There is an
in-game store where you can buy items basically at any time you have free
movement, so running out of healing or revive items isn’t really an issue.
There is also a store where you can buy special items for points you earn from
killing enemies, which are usually game-breaking items or super good equipment.
Interestingly enough, you don’t earn points super fast, so it would still take
some work to afford these items.
Graphically
and musically Covenant of Solitude isn’t really that great. I wouldn’t say it’s
bad, but it’s definitely not beating the “2013 phone game” allegations even
when ported to console. A bit of an update would have done it really well, even
if it was just replacing some environment textures to add more variance or
giving some better looking character portraits. As I said earlier, not the
worst, but certainly could be better.
Overall I
don’t really know how to feel about Covenant of Solitude. It isn’t spectacular
by any means, but it isn’t bad. I definitely had more fun playing than I
expected, but I can’t really say why? Perhaps it just has a sort of nostalgic
charm that draws you in. Nothing over the top or super fancy, no gimmicks, just
traditional JRPG mechanics and storyline, but that isn’t bad every now and
then.
Ultimately, Covenant of Solitude is a perfectly average experience. While it doesn’t do anything new or exciting, or even really put it’s own spin on things, it also doesn’t lack in the backbone that made older JRPGs so entertaining. It’s not bad, but it’s not great. If you’re looking for something to play in the background, or to do while waiting for something else to release, this might be a neat little tide over until something else comes along, but I certainly wouldn’t claim it as a “big name RPG”. Give it a look to see if this is something right for you.