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Retro Run 'n Gun Sovietborgs Comes To IndieGoGo This June 25!

May 21, 2025 | Spanish retro developer Retro Sumus is proud to announce that their 16-bit top-down run'n gun Sovietborgs will launch a campaign on IndieGoGo this June 25 targeted to release the game on retro platforms as Megadrive/Genesis, Dreamcast, and NeoGeo. In a parallel universe where the soviet empire dominates civilization after Cold War, you are in control of a squad of 3 Sovietborg units, with the goal being to explore this devastated world that's left and wipe out the monsters and rebel factions that patrol the land. The main action is displayed from a top-down perspective, similar to titles like The Chaos Engine or Gauntlet, from which Sovietborgs takes influence.


The game features pre-rendered graphics that were developed using similar techniques to classics like Donkey Kong Country and Vectorman, while its music takes inspiration by the Red Alert and the Jungle / Urban / Soviet strike series. 

Sovietborgs also includes shmup-like bonus stages and hectic battles against huge, mutant bosses!

Resistence is futile. The Sovietborgs are here to free you from your freedom!

Only Tovarisch-Prime is eternal! Let’s pacify the West!


The story behind Retro Sumus

Creating new games for old consoles! Retro Sumus is a small development team located in Spain. We are professionals in different fields who got together in 2013 to revisit genres and concepts we felt were underused, or not explored in depth back in their time.

Because, really, why not?

Our previous game, Xenocider for Dreamcast, launched in January 2021. Conceived as a love letter for classics like Space Harrier and Sin & Punishment, it was an ambitious project that brought the first new 3D game to the console in over 15 years.

Our team members have also been involved in other indie projects like Pier Solar, Ghost Blade, and the Dreamcast releases of Flashback and Fade to Black. Juanjo Martín (keyboardist and musical director for Morat) and Sebastián Abreu (Legend of the Four Winds, The Curse of Illmoore Bay, Eyra the Crow Maiden) contribute their musical talent to the creation of Sovietborgs!


Article by: Susan N.
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Knock on the Coffin Lid: Complete Edition – Xbox Review

Knock on the Coffin Lid: Complete Edition by developer and publisher RedboonMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 4 minutes.



Knock on the Coffin Lid: Complete Edition is the console release of the game that originally came out on Steam in summer of 2024, complete with the optional DLCs. As for the game itself? It’s a gritty, turn-based roguelike that expects you to fail, but also anticipates that you’ll enjoy it enough to keep coming back for more. By and large, I’d say that the formula worked well for me, creating a generally enjoyable experience despite a couple of rough edges here and there.

The title of this game is a nod to the start of the story, which sees your protagonist waking up far from home without any memories. Oh, and he died and is getting out of a coffin. It’s a rather interesting premise and a well-told story that hangs its hat primarily on this solid narrative and pleasant art style that makes it rather unique despite so many familiar mechanics in the gameplay. The story’s not going to rival those told by JRPGs, but compared to many of the deckbuilding roguelikes out there, I actually found myself more interested in Knock on the Coffin Lid’s story more than most of its peers in the genre.


For those who are familiar with the genre and enjoy what titles like Slay the Spire or Nowhere Prophet, Knock on the Coffin Lid provides a similar structure. Combat is turn-based, and you draw cards that dictate your available attacks, skills and defensive tactics. I appreciated the variety that came from the options to have differing companions and play styles each run, but it does take some time for them to really start to differentiate themselves. That is because like many similar titles in the genre like Roguebook, you unlock new abilities with your repeated playthroughs. It can take a decent number of attempts to unlock these other cards that make different builds and playstyles feel truly unique from one another.

I will say that one card mechanic that I enjoyed was the equipment cards. Those are starting to become a bit more common in the genre (the recently released Monster Train 2 has equipment as well), but it does add a nice layer of strategy to the game’s tactics. All these elements are woven into the primary story, which sees your character going back in time when he fails a run. The premise is that you can make different decisions by taking different paths that might make your run unique from the last one. 

By and large this works, because the variety of cards and how the core systems weave into the narrative is engaging. That being said, after a dozen or so runs, repetition starts to settle in. This is due to a couple of factors, one of which is the uneven (almost unfair near the end) spikes in difficulty. There are difficulty adjustments in the options, but I wouldn't call any of them easy. Secondly the lack procedurally generated maps (there's three of them) lacks some of the randomness normally associated with the roguelike genre. You can take different paths across the maps to try and make runs somewhat unique from prior ones, but a sense of 'been there, done that' started to set in sooner than I liked. I was still invested enough to want to see it through until the very end - though I found the final boss to be annoyingly frustrating.


The package around the game is quite good. The art style was unique and combined with the music, I thought the presentation was quite enjoyable. They helped to elevate the story, which I was already enjoying – they just made it better. The game itself is pretty easy to learn and for the most part the UI was intuitive enough to get around without much difficulty. There were a handful of instances where I thought some improvements could smooth out item selections, and there were some technical hiccups when playing as well – especially crashes. I suspect these will get resolved – they weren’t super common, but they did occur. At least the game frequently autosaves, so I seldom felt like I was missing a lot of effort when things did get a bit unstable.

All in all, Knock on the Coffin Lid: Complete Edition is a really solid entry into the genre of deckbuilding roguelikes. It’s mechanically sound with a stronger narrative and presentation than many similar titles. However, it is worth calling out that the ‘just one more run’ addictiveness that the genre is known for did seem to wear out for me a little earlier than some of my favorites of the genre, like Monster Train. The unlock progression is still engaging and the presentation is well executed, making this a title fans of roguelike deckbuilding would enjoy.

Score: 6.5 out of 10

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Gaucho and the Grasslands Releasing 1.0 Version on Steam in July!

Porto Alegre (Brazil), May 20, 2025 | Brazilian game developer and publisher Epopeia Games is proud to announce that their Cozy Adventure with Farming Sim elements Gaucho and the Grassland will release its 1.0 version on Steam this July 16 at a price of 19.99 USD|EUR with a 15% during the first 2 weeks. Gaucho and the Grassland is an adventure farming sim where you live as a latin cowboy, exploring the vast grasslands, the cozy highlands, the beach, and a magical world, helping locals and mystical beings to turn the world into a more harmonious place.


A cozy farming sim influenced by the mysticism and contemplation of The Legend of Zelda series
"At first Zelda brought us the epic adventure, no doubt about it, but Zelda has also been showing a cozy side for a long time now, with moments of calm and contemplation, not to mention the fun characters we meet along the way.

Then there's the recent remake of Link's Awakening with its beautiful cute visuals, which we also find a great inspiration.

In this way, even though the initial idea was not to create a “Zelda with farming elements", the references we had made that cozy elements with an adventure structure no longer seemed so distant from each other when balanced, and since then we have sought to realize the potential of this union of genres." Rodrigo Moreira - Lead Game Designer / Epopeia Games Co-founder.


Main Features

  • Solving quests with farm mechanics: Progress in the game through typical agricultural and rural activities.
  • Interacting with animals: lassoing cows, sheep and oxen; leading them around the setting and looking after their needs.
  • Farm activities: Fishing, milking, shearing sheep, collecting eggs and much more.
  • Building and repairs: Renovate and customize houses - both inside and out.
  • Exploring different worlds: Four unique regions to explore - the pampas, the mountains, the beach and the mystical world.
  • Magical mate: The traditional gaucho drink takes on a special role, revealing hidden secrets.
  • Differentiated narrative: Instead of inheriting a farm, the protagonist is given the title of guardian of the pampas, with the mission of restoring harmony to the region.
  • Cultural elements: Playing the harmonica, looking after the animals and experiencing daily life in the countryside.
  • Mystical character: An enigmatic cattlewoman who guides the player into the mystical world and reveals new layers of the story.


About Epopeia Games

Epopeia Games is responsible for other games that have been nominated for various awards, and has published the Brazilian indie hit of 2024, Mullet MadJack. Now, it promises to innovate in the farm games genre with the release of Gaucho and the Grassland, which has already won the award for BEST GAME PITCH FROM REGIONAL ASSOCIATIONS at the Big Festival 2022 in São Paulo, Brazil. The game is scheduled for release on PC in 2025, with future plans for Xbox, Nintendo Switch, and Playstation 4/5 releases.
Article by: Susan N.
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Stunt Flyer Available on Xbox Consoles. PlayStation Release on June 12th!

May 15th, 2025 | Stunt Flyer, the arcade-style flying game featuring 3 charming islands and 40 unique missions, is landing on Xbox One and Xbox Series X|S. Originally released in 2011 for Nintendo Wii, the updated Xbox version launching on May 15 comes with enhanced graphics, improved controls, and split-screen co-op mode. Stunt Flyer was recently released on Nintendo Switch, with a PlayStation 4 and PlayStation 5 release scheduled for June 12.


Developed by independent Australian studio Torus Games, Stunt Flyer first debuted on Nintendo Wii in 2011. The Xbox edition is published by Ultimate Games S.A.

The game offers 40 varied missions across three vibrant islands. Stunt Flyer stands out for its lighthearted humor and colorful, family-friendly graphics.

In Stunt Flyer, players take on a variety of missions focused on racing and aerial stunts. You’ll fly through rings, dodge obstacles, and perform barrel rolls and other tricks. Some missions also include shooting targets or hunting for hidden treasures. Progress and collected badges unlock new aircraft, including a UFO and a jet.

The console editions, including Xbox, feature significantly improved graphics and reworked, more intuitive controls. Stunt Flyer also includes split-screen co-op for local multiplayer fun.


Key Features of Stunt Flyer:

  • Arcade-style flying gameplay
  • Races and aerial stunts
  • 40 missions across 3 islands
  • Enhanced graphics and improved controls
  • Split-screen co-op mode

Stunt Flyer launches on Xbox One and Xbox Series X|S on May 15, 2025, with a PlayStation 4 and PlayStation 5 release following on June 12, 2025.
Article by: Susan N.
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Drop Duchy - PC Review

Drop Duchy by developer Sleepy Mill Studio and publisher The Arcade Crew—PC (Steam) review written by Hayden T. with a copy provided by the publisher.

Estimated reading time: 7 minutes


Drop Duchy is the overachieving love child of Tetris and a grid-based city builder. It teases you with four-tile shapes dropping down from above to complete lines, and then layers in terrain types, production chains, military units, upgrade mechanics, and boss fights. Just when you think you’ve seen all it offers, it adds multi-stage campaign levels, route decisions, achievements and just enough randomization of rewards to keep you guessing. Oh, and it also brutally defeats you if you’re not paying attention, ending your progress and sending you back to the start to try again using any goodies you unlocked during your now-failed attempt.

The basics of Drop Duchy start out simple: a Tetris-like grid where pieces appear at the top and can be rotated and moved side to side by the player as they drop down towards the bottom row by row. Once it touches another piece that blocks it from moving further, its position is locked in place, and any special actions occur - if it creates an unbroken horizontal row, the player receives resources (used later for upgrades) for each tile in the row. If multiple rows are completed by the single piece, the total rewards are increased. A key difference from Tetris is here, though, as completed rows don’t disappear, they hang around filling up the board and affecting later tiles. Each round has twenty pieces split between Plains and Forest, and after those are placed the round ends and you get to use the rewards you collected.

Next, you start getting special tiles that don’t conform to the 4-space rules, but instead interact with whatever tiles are around them once dropped into place. Farms convert plains into fields, woodcutters convert forest into plains, and they all generally produce extra resources when they do. Still feels pretty simple, like “Tetris Plus”. The levels get a little trickier as your own tiles add to the stack of 20 terrain pieces, so you’ve got more to fit onto the grid.


Then you add in the military. Military buildings come with a combination of a fixed garrison strength or strength that is accumulated based on the terrain you place them next to. They generally make one of three types of troops, which sidebar explanations say operate in a rock-paper-scissors style: Swords beat Arrows, Arrows beat Axes, and Axes beat Swords. Not a huge jump here, until you realize that you’re not just placing your own military buildings to maximize your gains, you also have to place tiles that contain enemy buildings which you try to minimize the gains from! Now the pressure starts to ratchet up, as a moment’s inattention can place an enemy in a strong position or drop your own in a bad spot by accident. Oh, and those enemy tiles also add to the count of pieces for the level, diluting the terrain bits and forcing you to pay ever more attention to placement to fix everything in.

Now that we have friendly and enemy troops on the board though, we have to have a way to resolve the fight. Drop Duchy not only puts the generation of force strength into the player’s hands through where you chose to drop the tiles, but actually lets you try to figure out the best way to fight the battle at the end, too! Each tile that generate troops shows its strength at the end of the round, and it is up to the player to choose the order in which each stack (friend or foe) moves to engage each other. Using the rock-paper-scissors strengths and weaknesses, it's up to you to figure out who should fight and in which order to leave you victorious.

Assuming you survive the round, you’ll have a chance to collect new buildings by choosing one of three randomized cards after the battle. Then, it's off to upgrade buildings if you can afford it, upgrading the radius they impact, the strength of troops they recruit, or the resources they generate for future use. Duplicate buildings can be used or sold off for resources, and soon enough you’ll be diving into the next round with your new and improved tiles in the pile.


As things layer on, you’ll quickly find yourself in a boss fight. Yes, that’s right, a boss fight in Tetris. Boss fights here are represented by a horizontal wall across the playing field that shows the enemy troop strength. You’ll need to accumulate enough troops of your own without letting the grid fill up past the wall to win, which can be harder than you might expect as terrain pieces and enemy military tiles come raining down. The good news is that its possible to move the boss wall up the grid, giving you more space to lay tiles in. The bad news is this is only possible when the enemy gains troops, so once again its a balancing act to try to place enemy tiles in their weakest positions (raising the wall up the grid for minimum cost) while maximizing your own gains. Outright winning here doesn’t have to be the objective though, you just need to lose by a close enough margin that you can absorb the damage into your own health pool (did I mention that was a thing? That’s a thing, which can be restored between rounds by spending resources.). Survive the fight and you’ve beaten the level and can move onwards.

Just when you think you’re hot stuff though, Drop Duchy is ready for you. Additional terrain variations can make your highly upgraded buildings less effective, and growing numbers of enemy tiles make it ever harder to avoid dropping them in good positions.

Eventually, you’ll fail.

Failure leads you back to the beginning in true Tetris style, however, but with extra bonuses to your starting resources and building selections based on what you managed to achieve in your runs so far. This lets you slowly improve with each run, hopefully propelling you further and further in the game each time.


In the end, Drop Duchy left me feeling both excited and battered, and I’m writing this review fresh off a crushing defeat. I’ll be back for another run tomorrow, learning how to adapt and gaining strength each time. If there was one thing I’d wish for, however, it would be that Drop Duchy released a mobile version. Currently on Steam and Epic for PC, this feels like a game that would be a natural fit for mobile devices or consoles. I can absolutely see myself laying in bed, playing Drop Duchy on my phone or undocked Switch for hours instead of getting sleep. Sadly, for now I’ll have to be content to play it on my laptop, hoping that the empty spot in bed and light shining from my home office late into the night doesn’t annoy my wife too much!

Getting into the nuts and bolts, Drop Duchy isn’t a game that will be setting records for graphical realism or lauded for groundbreaking audio design. Its visual style is clear and accessible, with lots of available descriptions and tips on the sidebar of the screen to help the player make their choices. Audio does what it needs to do, immersing you into the game and giving you cues when things happen to reinforce the visuals. It also doesn’t seem to spend a huge amount of time trying to tell a detailed, immersive story - it does enough to set the scene and tie rounds together, and really that is all that a game of this style really requires. Where Drop Duchy has its strength is the gameplay mechanics I’ve talked about above, which mixes deceptively simple concepts of grid dropping and tile adjacency into the foundation of a game that looks set to become my go-to break from heavy-thinking city builders and factory games like Workers & Resources: Soviet Republic, SatisFactory, Factorio and Captain of Industry.

 

Summary

Bottom line: Drop Duchy is a solid buy on PC via Steam or Epic that feels like it is crying out for a port to console and mobile platforms in the future. Built on the bones of Tetris, this is a game that builds you up, rewards you for your achievements, and then dashes your dreams in a way that makes you want to come back and try again. Excellent for a casual gaming break, and sure to appeal to players looking for fun in bite-sized doses.


Score: 8.5 / 10




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Roguelike Shooter Galactic Glitch Launching to Steam on June 3!

May 15, 2025 | Tear physics apart and weaponize it against your enemies! German indie developer Crunchy Leaf Games proudly announces that Galactic Glitch, the twin-stick shooter where you can catch missiles mid-air and fling them back at your foes, will fully launch on Steam this June 3 after 10 years of development and one year of community-driven Early Access. The game will be sold at a price of 14.99 USD | EUR, with a 25% discount during the first 2 weeks after launch.


What’s New in 1.0

  • Explore the Quarantine Zone: A tough, infested new mid-game level
  • Defeat the Cybervoid: An endgame arena with dynamic, ever-changing challenges
  • 20+ new enemies: Each featuring new mechanics
  • Two new final bosses, and 6 new level bosses
  • More than 40 new upgradeable powers, for 90+ powers total
  • All-new mechanics, like Glitch Bombs, to unlock secrets and explore
  • Prototype ships, which you can find in the wild, capture, and use as starter ships
  • A new Overview Map in the Hub area, that guides your exploration of the void
  • New Glitch Tokens, to give players more control over their builds
  • More Improvements
  • Completely reworked and improved UI
  • A new Boss Orb system, that unlocks game progress more smoothly
  • Added 15+ more special room types, challenges, event rooms, and new mini-bosses
  • Higher base difficulty, for better challenge and to make progress more gradual
  • Updated and Expanded Hub area, with new rooms
  • Added Helpers that allow construction of Hub rooms

Galactic Glitch blends the frantic action and build depth of Nova Drift, the fluid combat style of Dead Cells, and its own innovative physics-based combat mechanics. Use your grav gun creatively to slingshot debris, rip enemies apart, or repurpose enemy attacks into your own arsenal. With 100+ powers and weapons, 70+ enemy types, and a dynamic New Game+ system, Galactic Glitch offers endless replayability and evolving challenges every run.

"Community feedback guided us all through Early Access, and we’re incredibly thankful for that. It led to big changes—like adding mid-run saves early on, or reworking the weapon system after players told us the old one just wasn’t fun. Version 1.0 follows the same path, with highly requested features like Prototype ships and a much better upgrade system. Working together with our players has been a great experience and very enjoyable for us—and we’re thrilled to finally launch the full game." — Max Dohme, lead developer at Crunchy Leaf Games



KEY FEATURES

  • 2D Space-Roguelite – A frantic twin-stick shooter with endless replayability and permadeath stakes.
  • Physics-Based Combat – Use a gravity gun to grab debris, hurl asteroids, and fling enemy missiles back at them.
  • Multi-Part Enemies – Tear foes apart piece by piece, exposing weak spots while dodging their armored sections.
  • Dynamic Exploration – Chart a glitched starfield, uncover secrets, and loot rare gear along branching paths.
  • Abilities and Items – Unlock new powers every run and combine them into endlessly varied builds.


About Crunchy Leaf Games

Crunchy Leaf Games is a Berlin-based indie studio led by founder Max Dohme. Known for 3030 Deathwar Redux, Rise of Legions, and Crystal Clash, the team specialises in community-driven action games that push genre boundaries.

Development Through Adversity

Roughly half of the Galactic Glitch developers are Ukrainian. While some still work from within Ukraine, others have been forced to relocate—often more than once—yet all have continued contributing code, art, and design amid the turmoil of war. In recognition of their resilience, Crunchy Leaf Games will donate a portion of the game’s launch profits to humanitarian relief efforts in Ukraine.
Article by: Susan N.
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Cozy Puzzle and Narrative Adventure Projected Dreams Releasing on May 29th!

Zurich (Switzerland) | May 13, 2025 - Swiss game developer Flawberry Studio is proud to announce that their cozy puzzle and narrative adventure Projected Dreams will release on Steam this May 29 at a price of 14.99 USD with a 10% launch discount during the first 2 weeks. Projected Dreams is a charming, cozy puzzle game emphasizing a casual, stress-free gaming experience. The player drags toys from the shelves and drops them on the table to create a shadow play. As the shadows unfold, players will be immersed in a heartwarming story full of nostalgia from the 90s and blur the lines between fantasy and reality.


Main Features

  • Shadow recreation: Rotate, place and stack objects on a table in order to recreate a given shadow silhouette on the wall through shadow play.
  • Unlimited solutions: As long as the outline of the shadow matches the given one, you complete the level. What objects you use to do so doesn’t matter.
  • Narration without words: Experience the narrative through the objects you discover, and dive into a heartfelt story...
  • Explore atmospheric settings: Experience an ever-changing room as you progress through Senka’s story and find new peculiarities while listening to relaxing soundtracks composed by Floris Demandt.


About Flawberry Studio

With a team of passionate developers, artists, and designers, Flawberry Studio is dedicated to developing games that are not only fun to play but also resonate with players on an emotional level.
Article by: Susan N.
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Best Served Cold - PC Review

Best Served Cold by developer and publisher RoguesidePC (Steam) review written by Susan N. with a copy provided by the publisher.
 
Estimated reading time: 5 minutes


Best Served Cold is an investigative visual novel that caught my eye. Although, it is not a style of game I would normally choose to play, I had a lot of fun with it. The game has a ton of interesting dialogue that you will need to read in order to solve crimes committed by your patrons. And if that wasn't harrowing enough, you're a bartender of a speakeasy around the time of prohibition. What a fun concept! Oh, did I mention that in the first scenario you are also a known criminal? No? Well, that fact certainly makes the game a lot more interesting too. Also, there are a couple of different cases to solve giving several hours of gameplay.


Gameplay

In Best Served Cold, you are a bartender who tries to gain information from people while they are intoxicated. At first, you have to guess what sorts of drinks the patron likes before you can gain any information. To make matters more challenging, you only get to serve the patron one drink per day. If you choose a drink that has too much alcohol than they can handle, you will not get any information from them as they will leave immediately. When you discover what a patron's favorite drink is, you will want to serve it on days when they are in a bad mood. Again, part of the challenge is to put them in better spirits (heh.) so that they can unknowingly give you a full picture of the crime committed.  

In order to serve your customers a drink, you will click on the corresponding button and select a drink from your menu. Thankfully, you will not need to memorize anything related to the drinks because there is a handy indicator that tells you what is their favorite drink (That is, once you've learned it, of course.) Also, you do not need to manually mix and pour the drinks for the customers. Instead, all you need to do is a line puzzle. Upon successful completion, you will mix the drink perfectly and the happy customer will be more willing to give you information. While this mechanic is neat at first, it gets tiresome rather quickly. The developers did include a handy button to close the repetitive animation, so you don't need to watch it every time it occurs. 


After gaining any information you can from your patrons, tap the bell on your counter. This indicates that last call has been served and you will be closing for the night. The game will then switch screens to a room in your home where there is a corkboard and a list of clues displayed on the right. You will be able to connect bits of information together by dragging a line between two clues that seem related. If there is a match, you will gain more insight into a suspect or a piece of evidence used in the crime. Any connection you make may be a key to solving the crime. When you next see any of the parties involved, you will be able to use your new insights to get closer to the truth. Then, after you've connected enough clues together, you will get a key piece of information like a motive, means, or potential alibi of a suspect involved in your case. But be careful as you'll have multiple people who might have committed the crime. You must be diligent in accusing the right party or else!  

As you can see, while Best Served Cold is a visual novel, it draws me in by dropping a mystery in my lap. It may not have much other than static scenes and a bunch of dialogue, but it has enthralled me in a big way and I've had a ton of fun playing the game! 


Graphics and UI

One thing that I enjoy about Best Served Cold is that it has a lovely 2D graphics style that's rather nice. Unlike other titles that are set during the prohibition era, this one doesn't try to oversell the ambience. Everything from the character images, to the establishment itself, to the simple animated style of mixing drinks is enough to be convincing without feeling 'fake'. 

The UI itself is simplistic and not overstated. There is just enough information shown on the screen without cluttering it with tons of menu boxes. Even the minigame of dragging your token around an image depicting the drink you make is straightforward and relatively unique. 

Throughout the game you encounter several different characters, each with their own personalities and quirks. Some of the clothing they wear creates an impression of the sort of person you are dealing with. And while all of the dialogue in the game is done through textboxes, you get the sense of each person rather easily. 


Sound and Music

One thing that is lacking in Best Served Cold is music and sound. Unlike other games where developers might try to add extra ambience through randomly timed sound effects and background music, this game is void of much audio. While it does have sound effects for pouring drinks or when you ring the bell to end the day, there is not much else. And when a game lacks background audio as well as voice acting, it can lead to disinterest in the title. Thankfully, that is not the case here, but I'd love for there to be some added life to the game. 

Final Thoughts

I had a fun time playing Best Served Cold. It's certainly not a masterpiece of a game because it is missing some much needed audio and more engagement from the player. What I can say is that there were several aspects that I enjoyed about the game. For one thing, I noticed that if the drinks used in the game were real drinks, I wouldn't be surprised. Many of them seemed like cocktails I could get from the local watering hole. If some of them were created specifically for the game, then I would love to try a couple! 

I also enjoyed getting to know many of the characters. Some developers might try to cheat by using the same characters from one case to another, but I found that the characters were unique and diverse. Their reasons for visiting your speakeasy were sometimes fascinating and intriguing. Though none of these characters are three dimensional in terms of what the player needs to know, there was enough personality shown in their responses to you. 


Overall I found that it is a fun and interesting game that lets you solve several different cases as long as you're paying attention to the clues. I can guarantee that it will suck you into its grasp for a few hours so beware! Best Served Cold is a great title for anyone who likes a little mystery with their cocktails.  
 

Score: 8 out of 10


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The Sinking City Remastered Available Right Now on PC, PS5, and Xbox Series X|S!

13 May 2025 - Kyiv, Ukraine | Today, The Sinking City Remastered has surprise launched on PC, PS5, and Xbox X/S! Despite secret occult schemes in place to do so from the start, the Eldritch Gods are now likely annoyed that filthy mortals will think they are just copying some “other” remaster.


Frogwares' cherished Lovecraftian-inspired open-world detective thriller also received a new trailer showing comparative footage of the original and the remaster.

WHAT’S IN THE SINKING CITY REMASTER?

Originally released in June 2019 and developed on Unreal Engine 4, The Sinking City Remastered has been rebuilt in Unreal Engine 5 and adds an upgraded visual experience alongside some requested quality-of-life features. The core additions to the remaster include:
  • Game fully relit in Unreal Engine 5
  • Enhanced locations with additional levels of detail and objects
  • 4K textures and improved reflections
  • Photo Mode
  • Support for DLSS, FSR and TSR upscaling
  • Various gameplay adjustments, certain accessibility features and more

The remaster is available now on PC, PlayStation 5, and Xbox Series X|S platforms and has been made for free to all existing owners of the game..

”We plan to do big things with The Sinking City IP, starting with the sequel and then beyond. So, after our rather well-known struggles with the original, it feels amazing to have this positive moment be part of the game’s twisted history and for us to be the ones to fully decide it. Making it free to all our existing fans is our way of giving back to them for having supported us all this time through thick and thin.” - Sergiy Oganesyan, Publishing Director, Frogwares



THE SINKING CITY 2 KICKSTARTER WRAPS WITH MONSTEROUS RESULTS

The Sinking City Remastered was originally announced in March 2025 as part of the The Sinking City 2 Kickstarter campaign which concluded in early April. Frogwares’ initial funding goal of 100,000 EUR  / 113,420 USD was reached in less than two hours, and the final campaign ended with +553,100 EUR / 627,310 USD, which is +450% above their initial target.

The Sinking City 2 Kickstarter:
Article by: Susan N.
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Untold Tales Announces Bearnard is Available on the Nintendo Switch!

9 May 2025 - Wrocław, Poland | Solo developer Michał Wikliński and publisher Untold Tales are happy to announce that Bearnard is out now on Nintendo Switch!


Bearnard is a unique mix of turn-based combat, archery, and card-enhanced battles alongside classic action-adventuring inspired by the peak of 8-bit era games. The game saw a strong reception on PC with a 97% rating on Steam and is now available as a console launch exclusive on Nintendo Switch.

Game Features:

In-Depth Card Play and Strategy

Discover and wield over 60+ powerful cards, transforming every battle into a dynamic, ever-evolving puzzle. Combine elemental cards to create devastating combos.

Become a Master Archer to Dish Out Your Cards

In battles, you don’t just play cards, you need to hit your foes with that perfect bullseye shot too. Carefully aim each shot, use physics and the environment to your advantage to land the right shots.

An 8-Bit Era-Inspired Action Adventure

Visually inspired by 8-bit classic that started a gaming revolution, Bearnard takes you through lush forests, abandoned mines, snowy mountains, towering castles, and dark dungeons. Each biome is filled with its own challenges and lurking evil.

Discover Secrets and Harness Physics to Defeat Your Foes

Bearnard’s world is filled with hidden secrets and puzzles that require both skill and thinking. Shoot arrows at levers to open hidden passages, trigger platforms to launch yourself to new heights, or use the environment to your advantage—drop chandeliers on enemies, throw crates for crushing blows, and manipulate physics to gain the upper hand in battle.


About the Game:

Bearnard seems like your typical bear. Lazy, grumpy, and always looking for an excuse to nap. But he’s also a master archer and a rather reluctant hero, begrudgingly talked into an epic adventure to reclaim a legendary bow and defend his woodland home. 

In this single-player, story-driven journey, you'll explore diverse landscapes, battle countless enemies, solve physics-based puzzles, and meet a cast of quirky characters. Collect and unleash powerful cards in turn-based battles, carefully strategizing each move to outwit and overcome your foes.
Article by: Susan N.
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Ship Graveyard Simulator 2 Out on Nintendo Switch!

Ship Graveyard Simulator 2, the popular game where players dismantle shipwrecks, is making its way to Nintendo Switch. This sequel brings a variety of upgrades, including the ability to break down massive ship components. The base version also includes the Warships DLC, which introduces powerful military vessels. The Nintendo Switch release is set for May 8. The game is already available on PC, PlayStation 5, and Xbox Series X|S.


Developed by Polish studio Games Incubator, the simulator originally launched on PC and was well-received by players. On Steam, Ship Graveyard Simulator 2 currently holds a 79% positive rating from over 2,600 reviews.

The Nintendo Switch version is being published by Ultimate Games S.A. The game will also be compatible with the upcoming Nintendo Switch 2 thanks to backward compatibility.

Tear Down Shipwrecks

Ship Graveyard Simulator 2 puts players in the boots of a shipbreaking worker—one of the world’s most dangerous jobs. This new installment expands the scrapyard into a sprawling beach littered with a wide range of wrecks.

Gameplay revolves around exploring wrecked ship decks and salvaging valuable parts. Players will cut, break, and weld different components, then sell off the recovered parts and materials to upgrade their tools and gear.


The sequel refines the proven gameplay mechanics while introducing brand-new elements. You can now use specialized cranes and massive containers to handle the largest chunks of wreckage.

On Nintendo Switch, the base version of Ship Graveyard Simulator 2 comes bundled with the Warships DLC. This expansion features giant military ships—and a Geiger counter, since some wrecks may contain radioactive materials.

Key Features of Ship Graveyard Simulator 2:

  • Dismantling shipwrecks
  • Cutting, breaking, and welding parts
  • Colossal sea wrecks to explore
  • Trading salvaged parts and raw materials
  • One of the world’s riskiest professions
  • Warships DLC included with the base game

The release date for Ship Graveyard Simulator 2 on Nintendo Switch is set for May 8, 2025.


Article by: Susan N.
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Com2uS Holdings Launches Soul Strike x FULLMETAL ALCHEMIST BROTHERHOOD Crossover

– Edward & Alphonse Elric, Roy Mustang, and Riza Hawkeye join the game as Mythical Allies
New Skills and Relics based on the anime featured with powerful performance
Crossover Dungeon and celebration events now live –

Com2uS Holdings announced on the 29th that Soul Strike has launched its crossover with the TV anime FULLMETAL ALCHEMIST BROTHERHOOD. As a major global IP crossover, it is expected to draw strong interest from worldwide players.

Key characters from the anime appear in-game as Allies, alongside unique content and events. The Mythical Allies include Edward Elric, Alphonse Elric, Roy Mustang, and Riza Hawkeye. Their appearances evolve with Awaken Level, and they come equipped with signature Skills inspired by the anime, such as Pummel, Earthshatter, Ignite, and Military Marksmanship. The Treasures enhancing each Ally include Edward’s Silver Watch, Cat Inside Alphonse, Mustang’s Gloves, and Riza’s Pistol.

A new Mythical Skill, Earth Spear, launches enemies into the air while dealing persistent area damage. The Dwarf in the Flask, known as the creator of the Homunculi and the source of all evil in the original story, appears as a powerful Relic. These high-performing Skills and Relics are expected to strongly stimulate players’ desire to collect.

In the Crossover Dungeon, a new storyline unfolds where heroes from both universes meet. Players can earn the summon currency Red Tincture and the shop currency Cenz through Dungeon progress. Cenz can be exchanged in the event shop for Crossover Allies, Skills, and Relics. Top-ranking players who complete the Dungeon fastest will receive special rewards, including a Mythical Skill Select Ticket and a Crossover Treasures Chest.

A 14-day login event is also available. By logging in daily, players can obtain Edward Elric and Roy Mustang, along with Crossover Skills, Relics, and a large number of Summon Tickets and Ether. Additional events include community-based missions like Dungeon clear screenshots and tip-sharing campaigns.

FULLMETAL ALCHEMIST BROTHERHOOD is the anime adaptation of the bestselling manga Fullmetal Alchemist, which was first introduced in 2001. It follows the journey of Edward, who lost an arm and a leg while attempting human transmutation, and Alphonse, whose body was lost and now inhabits a suit of armor. Together, they seek the Philosopher’s Stone to recover what was lost. The series gained worldwide acclaim and remains a legendary title over a decade later.

For more details on the crossover and events, visit the official site.

X.com - https://twitter.com/SoulStrike_EN

Youtube - https://www.youtube.com/@SoulStrike_official

Facebook - https://www.facebook.com/SoulStrikeEN

Discordhttps://discord.gg/HMcwvJaaj6

 ~~~

Article by: Susan N.



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Get Your Hands on the Latest Lights-Out Collection of Fighting Games with Capcom Fighting Collection™ 2 Available Now!

From beloved crossovers to 3D fighters, players can now revisit eight legendary fighting games with Capcom Fighting Collection™ 2 available both physically and digitally for Nintendo Switch™ and PlayStation®4, plus digitally for PC via Steam and Xbox One, all starting today! And while supplies last, a limited number of physical copies of the collection will include a Capcom vs. SNK original comic!

Check out the epic Capcom Fighting Collection 2 launch trailer on YouTube, and for the latest assets and information, visit the official Capcom Fighting Collection 2 website.

Capcom Fighting Collection 2 combines eight classic games into one knockout collection, featuring hard-hitting classics and fan favorite brawlers, including:

  • Capcom vs. SNK: Millennium Fight 2000 Pro – Worlds collide in the first installment of the Capcom vs. SNK crossover series! From Ryu and Kyo, to Chun-Li and Mai, form dream teams with your favorite heroes and battle it out!
  • Capcom vs. SNK 2: Mark of the Millennium 2001 – Capcom and SNK unite for another millennium showdown! Find your way to victory with 6 different groove systems to choose from, and craft your own battle strategy by assigning a ratio (strength) to your team members with the Free Ratio System!
  • Power Stone – The sky's the limit in this intuitive 3D fighting game! Chuck objects at enemies, launch spin kicks off pillars, fire off bazookas, throw opponents and more in this bombastic action title!
  • Power Stone 2 – The acrobatic action classic builds on its innovative and intuitive gameplay in this 4-player battle royale sequel! Battle stakes can change at any moment as the interactive environment shifts and changes, meaning victory is never set in stone!
  • Project Justice – An intense story unfolds on the high school campus of this 3D fighter. This sequel to Rival Schools ensures justice is served with its 3-on-3 team battles! Devastate opponents with a cooperative Party-Up technique powered by your faith in your friends!
  • Capcom Fighting EvolutionStreet Fighter II, Street Fighter III, Street Fighter Alpha, Darkstalkers, and Red Earth collide in the ultimate Capcom 2D fighter crossover! With each character representing the combat system of their respective game, it's a showdown of skill!
  • Street Fighter Alpha 3 UPPER – The Upper version of the final installment of Street Fighter Alpha 3! Choose your favorite fighting style and get ready to rumble!
  • Plasma Sword: Nightmare of Bilstein – 3D fighter Star Gladiator returns for a thrilling, out-of-this-world sequel! Battle as a galactic hero wielding a sword powered by plasma. Use character-specific Plasma Fields to briefly overwhelm your opponents, or unleash a Plasma Strike that devastates with a dazzling display. The enthralling story that unfolds in the cutscenes is not to be missed!

And don’t forget to check out the Capcom Fighting Collection 1 & 2 Bundle, available digitally across Nintendo Switch, PlayStation 4, PC via Steam, and Xbox One! Experience 18 legendary games from Capcom’s storied fighting history!
 
Capcom Fighting Collection 2 includes a variety of new features, including:
  • Superb Online Experience – For casual or competitive play, online functionality is available across all titles, featuring rollback netcode for a smoother online gameplay experience!
  • Battle It Out Online – Players have the opportunity to compete against friends and fellow combatants from around the world in casual, ranked, and custom matches, plus the all-new high score challenge!
  • Newly Remixed Soundscapes – Select your preferred Sound Style in Capcom vs. SNK 2: Mark of the Millennium 2001, Power Stone 2, and Project Justice with brand new “Ver.2K25” songs created special for this collection. Each track is even playable during online matches!
  • Practice Makes Perfect – Available across all titles, training mode is great for new players and veterans alike, with tons of customization options to fine tune the perfect training session.
  • One for the History Books – Explore music and art galleries with new and never-before-seen concept art, design documents, original arcade marquee cards, and more!
  • Customize Each Battle – Fine-tune specific features of your gameplay experience via EX Settings specific to each game, one-button specials, adjustable difficulty, nostalgia-inducing Display Filters, button customization, and more.
  • Mid-Game Saves – Now added to save progress when you’re in a pinch!
  • Expanded Language Support – 14 languages will be supported, including English, Latin American Spanish, Brazilian Portuguese, Japanese, French, Italian, German, Castilian Spanish, Russian, Polish, Korean, Simplified Chinese, Traditional Chinese, and Arabic!
  • Additional Updates – Multiple game versions, hidden characters now available, various resolution options, Offline Versus Mode, Fighter Awards, added quality of life improvements across all eight games, and more!


About Capcom Fighting Collection 2

 
Capcom Fighting Collection 2 is now available across Nintendo Switch™, PlayStation®4, PC via Steam and Xbox One! Combining hard-hitting classics like Capcom vs. SNK 2: Mark of the Millennium 2001 with fan favorite brawlers like Power Stone 2 in one knockout package, Capcom Fighting Collection 2 comes chock-full of new features, including online play and quality-of-life updates across all eight games! 

 

Article by: Susan N.


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Death End Re;Quest: Code Z - PS5 Review


Death End Re;Quest: Code Z by developer Compile Heart and publisher Idea Factory InternationalPS5 review written by Richard with a copy provided by the publisher.
 
Disclosure

Disclosure: I received a free review copy of this product from https://www.keymailer.co #keymailer #DERQZ
 
Estimated reading time: 6.5 minutes

What would you do if you could witness your own death? To be able to try again after perishing? How would you act knowing where your Dead End leads? Well, welcome to the world of Death End Re;Quest Code: Z, the third major installment in the Death End Re;Quest series.

If you’re familiar with the series, be prepared for a bit of a different direction this time, in both storyline and gameplay. First off, you’ll probably notice a big discrepancy between returning characters and how you’re used to them. It’s ok, don’t worry. It does get explained, and you don’t need to wait too long. Second of all, you’ll probably notice that the gameplay has turned from adventure RPG with turn-based battle system into a… well, rogue-like, I suppose? It’s definitely Rogue style, but the specific style depends on your difficulty setting. Well, we’ll get into that in a bit.

So, new and returning players alike, what is this title all about? Well, without getting into spoilers, #DERQZ (yes that’s the acronym we’re using) is set in a parallel world to the main series, although connected. It is in the Strain Area that Sayaka Hiwatari awakens, who may look somewhat familiar to you. You are then put in charge of guiding her out of the labyrinth that is the Strain Area a la rogue-like. Once out, Sayaka will meet a cast of characters working at a game studio, who veteran players should recognize, and will be getting used to society. Not everything is sunshine and rainbows however, because a sinister presence looms. 

The main gameplay loop for #DERQZ is pretty much: explore a Strain Area, need to leave, explore again, escort an NPC out of the labyrinth. Now I know what some of you are thinking: oh no, an escort quest. Don’t worry, the NPC will help a little. They aren’t dumb, and they can be brought out easier than you’d think. As a nice bonus, you can go back and re-explore cleared Strain Areas. Why is this important you may ask? Well, there are a number of reasons.

So first up we need to talk about what a rogue style game is, in any form. A rogue style game will involve you guiding a character through a randomly generated dungeon consisting of large open rooms connected by thin corridors. Every step or action you take, the enemies will take one in kind. Your goal is generally to make your way to the bottom most floor, or top if ascending. You travel on a grid and the map is hidden until you pass by the areas you are exploring. Roguelikes generally work on a square tile basis where one tile movement is considered one action. Be careful though, as there will be traps on the floor. Attacking the tile they are on will reveal them.

Every time you die or leave, your level will be reset and your gear lost. The dungeon will be different when next you walk in. #DERQZ makes a bit of a change up here though, as the difficulty changes what is lost on death. On the easiest difficulty you lose nothing, and are just sent back and need to retry. You keep any items, your weapon stats, and your level. On the hardest difficulty all that is forfeit.

This is a pretty neat idea, because if your luck is bad, it means you can keep the difficulty lower and lose less, or lose nothing. This lets you enjoy the game at a relaxed pace. Additionally, if you lose at a high level, you can always drop the difficulty to gain your level and items back before rechallenging the tougher areas. There is also an in-game store where you can register your weapon, and pay to regain the stats on it.

Dying may seem like a major setback on higher level expeditions, but it’s also pretty important. Whenever you die to a new enemy or in certain fashions, you get to view a “Death End”, which tend to be pretty gory. You are given a skill point for your pain. These skill points can be used on a permanent upgrade tree so you can improve your attack, defense, health, and resistance to status effects. It is actually handy to die a decent amount for these points.

As you manage your way through the labyrinths that are in the Strain area, you will find many items, either left on the floor or from beating enemies. These may include healing items, temporary enhancements, debilitating items, or upgrade your weapon stats. Speaking of weapons, you will get different weapons as the game progresses, each with their own traits. Some may have a counter ability, some may hit two tiles ahead instead of one. As you use weapons they will “level up” and increase the improvement value, meaning you can upgrade the attack and defense associated with the weapon even more.

Following the theme of Death End Re;Quest, instead of stamina, which is a resource that normally depletes as you perform actions and then drains your health fast when out, #DERQZ uses sanity as a resource. At certain benchmarks for depletion, you will notice certain changes, such as the borders of your screen going dark, your map view shrinking, or icons disappearing from your minimap. When out of sanity, you can still move around and attack and such, but you have a chance of hurting yourself in confusion. It makes the stamina type resource a little more manageable, especially as there are usually a lot of sanity recovery items that can be found on the floor.

Let’s take a moment to talk about the escort portion of dungeon exploration. Now, if you’re like me, you probably hate escort quests. In fact, I’m pretty sure most people do. Thankfully the escort portions aren’t that bad at all. When you ascend back through the labyrinth, any part of the map you have uncovered, as well as traps, are still visible. The dungeon only changes on each new re-entry, not while you’re still within it. This makes getting out fast much easier, especially since you can see enemy icons on any uncovered map. This is extra useful if a powerful wandering enemy is on your floor, as they have a different icon. This makes it easier to avoid them. As an added bonus, there are “emergency exits” you can find in the Strain Area which will let you leave. Using these while during an escort segment counts as you successfully escaping. So if you’re in a 10 floor area and find an exit on floor 9, congrats, you just need to go back there after the boss to successfully leave.

#DERQZ has some good music and visual direction, as I’ve come to enjoy from the series. The music is a combination of new and remixed old tracks, providing a good blend of fresh music and some of my favourite tracks from the previous games. As usual for a Compile Heart title, the visuals outside of combat/exploration are dynamic 2D models of the characters in an anime style. In combat/exploration for #DERQZ has 3D chibi models of the characters and enemies. An interesting choice to make them the chibi/cutesy style, which contrasts with the bloody and gory Death Ends you’ll most likely be encountering.

Overall I’m quite pleased with Death End Re;Quest: Code Z. The gameplay is customizable to your desired level of difficulty without leaning too hard in either direction, the visuals and music are good, and the gameplay loop is enjoyable without becoming cumbersome. While I certainly can’t recommend Death End Re;Quest: Code Z to everyone, mainly due to the gory nature of your deaths, for those looking for a new roguelike addition to their library I feel it is quite enjoyable. While it may not depart too far from the genre conventions, there are enough aspects particular to the title to draw in players.


Score: 8.5 / 10
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Prepare to Knock on the Coffin Lid Available on May 21st!

MIDIAN, May 6, 2025 | Developer RedBoon today announced Knock on the Coffin Lid: Complete Edition, a fantasy-mystery whodunnit RPG wrapped in a deckbuilder, will officially arrive on PlayStation 5 and Xbox Series X|S on May 21. This edition will launch with the brand-new Nightmares of Millenis DLC expansion included, which nearly doubles the content of the base game (https://redboon.net/, $34.99).


Knock on the Coffin Lid beckons you down a path shrouded in mystery, where the empty throne of the Northern Gate awaits its rightful ruler. The fate of the land of Midian trembles in your hands as you shape the world’s future following waking up in your own coffin. Each decision made will weave the threads of destiny, shaping the fates of goblins, orcs and elves in both wondrous and perilous ways - as you fight to discover what happened to you. 

Craft your deck to summon allies, cast powerful spells and fortify your defenses on a shifting battlefield. As the terrain and the tides of battle change, tacticians must adapt to overcome these ever-evolving challenges. Along the journey, uncover over 200 unique items, from enchanted weapons to ancient armor, each bestowing mighty abilities and strengthening your prowess with both active powers and passive blessings.

The upcoming console release of Knock on the Coffin Lid: Complete Edition will include the latest expansion, Nightmares of Millenis, which nearly doubles the gameplay experience. This new chapter brings you into uncharted realms, where new dangers and ancient secrets lie. Shape your destiny with new storylines, revisit past choices and confront fresh, formidable foes lurking in the shadows. Harness the power of Tarot cards to twist the course of battle, adding an extra layer of strategy to every encounter.

Stay up to date with Knock on the Coffin Lid and future updates by following the official X account and joining the Discord server.


Article by: Susan N.
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High Speed Open World Game Hovering to Release on June 19th!

Montpellier, France – April 17, 2025 | Italian Independent developer Caracal Games and publisher Dear Villagers are proud to announce that Star Overdrive, their high-speed action open-world game is coming to PC, PlayStation 5, and Xbox Series consoles on June 19 after a great reception on Nintendo Switch. 


Pre-orders for PC, PlayStation and Xbox platforms are already available, and players can choose between the standard edition at 34,99 USD and the Deluxe Edition at 39,99 USD which includes 3 styles, 1 design and 50 dyes for the Hoverboard, as well as the digital Original Soundtrack and the digital Manga written and drawn by the Caracal Games team, narrating a prequel story to the Star Overdrive main story.

Alongside working on porting the game on PC, PlayStation 5, and Xbox Series consoles, the Caracal Games team is hard at work on integrating player’s feedback in future patches for the Nintendo Switch version as soon as possible and implement them in the other versions as well ahead of their release date.

KEY FEATURES

  • Hoverboard Navigation and Racing: Speed through vast landscapes, perform incredible tricks, and gain the edge in intense combat.
  • Emergent Physics-Based Gameplay:Unleash and combine powers to battle enemies, bend the laws of physics, and solve intricate puzzles.
  • Mysterious and Diverse Alien World:Journey through four uniquely distinct biomes, each brimming with challenges and secrets to uncover.
  • Epic Battles Against Creatures of All Sizes:Engage with unique creatures, from small-scale rivals to towering bosses, each requiring strategy and skill to overcome.



Follow Star Overdrive on social media:


Follow Caracal Games on social media:


About Caracal Games

Caracal Games is an independent game development studio based in Rome, Italy, recognized for its dedication to crafting unique and engaging experiences. The studio began as a small three-person team and steadily grew to a family of ten through the development of titles like Downward in 2017 and OkunoKA in 2018, which laid the foundation for future projects. In 2023, they continued to push boundaries with 2021: Moon Escape, bringing a fresh perspective to retro gaming. The team also collaborates with major publishers, optimizing and porting titles such as Martha is Dead and Blanc for the Nintendo Switch. Awarded the IVGA Best Italian Indie Studio in 2017, Caracal continues to evolve, driven by seasoned developers from both AA and AAA backgrounds.

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
Article by: Susan N.
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