Retro Run 'n Gun Sovietborgs Comes To IndieGoGo This June 25!
Knock on the Coffin Lid: Complete Edition – Xbox Review
Knock on the Coffin Lid: Complete Edition by developer and publisher Redboon—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 4 minutes.
Knock on the Coffin Lid: Complete Edition is the console release of the game that originally came out on Steam in summer of 2024, complete with the optional DLCs. As for the game itself? It’s a gritty, turn-based roguelike that expects you to fail, but also anticipates that you’ll enjoy it enough to keep coming back for more. By and large, I’d say that the formula worked well for me, creating a generally enjoyable experience despite a couple of rough edges here and there.
The title of this game is a nod to the start of the story, which sees your protagonist waking up far from home without any memories. Oh, and he died and is getting out of a coffin. It’s a rather interesting premise and a well-told story that hangs its hat primarily on this solid narrative and pleasant art style that makes it rather unique despite so many familiar mechanics in the gameplay. The story’s not going to rival those told by JRPGs, but compared to many of the deckbuilding roguelikes out there, I actually found myself more interested in Knock on the Coffin Lid’s story more than most of its peers in the genre.
For those who are familiar with the genre and enjoy what titles like Slay the Spire or Nowhere Prophet, Knock on the Coffin Lid provides a similar structure. Combat is turn-based, and you draw cards that dictate your available attacks, skills and defensive tactics. I appreciated the variety that came from the options to have differing companions and play styles each run, but it does take some time for them to really start to differentiate themselves. That is because like many similar titles in the genre like Roguebook, you unlock new abilities with your repeated playthroughs. It can take a decent number of attempts to unlock these other cards that make different builds and playstyles feel truly unique from one another.
I will say that one card mechanic that I enjoyed was the equipment cards. Those are starting to become a bit more common in the genre (the recently released Monster Train 2 has equipment as well), but it does add a nice layer of strategy to the game’s tactics. All these elements are woven into the primary story, which sees your character going back in time when he fails a run. The premise is that you can make different decisions by taking different paths that might make your run unique from the last one.
By and large this works, because the variety of cards and how the core systems weave into the narrative is engaging. That being said, after a dozen or so runs, repetition starts to settle in. This is due to a couple of factors, one of which is the uneven (almost unfair near the end) spikes in difficulty. There are difficulty adjustments in the options, but I wouldn't call any of them easy. Secondly the lack procedurally generated maps (there's three of them) lacks some of the randomness normally associated with the roguelike genre. You can take different paths across the maps to try and make runs somewhat unique from prior ones, but a sense of 'been there, done that' started to set in sooner than I liked. I was still invested enough to want to see it through until the very end - though I found the final boss to be annoyingly frustrating.
The package around the game is quite good. The art style was unique and combined with the music, I thought the presentation was quite enjoyable. They helped to elevate the story, which I was already enjoying – they just made it better. The game itself is pretty easy to learn and for the most part the UI was intuitive enough to get around without much difficulty. There were a handful of instances where I thought some improvements could smooth out item selections, and there were some technical hiccups when playing as well – especially crashes. I suspect these will get resolved – they weren’t super common, but they did occur. At least the game frequently autosaves, so I seldom felt like I was missing a lot of effort when things did get a bit unstable.
All in all, Knock on the Coffin Lid: Complete Edition is a really solid entry into the genre of deckbuilding roguelikes. It’s mechanically sound with a stronger narrative and presentation than many similar titles. However, it is worth calling out that the ‘just one more run’ addictiveness that the genre is known for did seem to wear out for me a little earlier than some of my favorites of the genre, like Monster Train. The unlock progression is still engaging and the presentation is well executed, making this a title fans of roguelike deckbuilding would enjoy.
Score: 6.5 out of 10
Gaucho and the Grasslands Releasing 1.0 Version on Steam in July!
"At first Zelda brought us the epic adventure, no doubt about it, but Zelda has also been showing a cozy side for a long time now, with moments of calm and contemplation, not to mention the fun characters we meet along the way.Then there's the recent remake of Link's Awakening with its beautiful cute visuals, which we also find a great inspiration.In this way, even though the initial idea was not to create a “Zelda with farming elements", the references we had made that cozy elements with an adventure structure no longer seemed so distant from each other when balanced, and since then we have sought to realize the potential of this union of genres." Rodrigo Moreira - Lead Game Designer / Epopeia Games Co-founder.
Main Features
- Solving quests with farm mechanics: Progress in the game through typical agricultural and rural activities.
- Interacting with animals: lassoing cows, sheep and oxen; leading them around the setting and looking after their needs.
- Farm activities: Fishing, milking, shearing sheep, collecting eggs and much more.
- Building and repairs: Renovate and customize houses - both inside and out.
- Exploring different worlds: Four unique regions to explore - the pampas, the mountains, the beach and the mystical world.
- Magical mate: The traditional gaucho drink takes on a special role, revealing hidden secrets.
- Differentiated narrative: Instead of inheriting a farm, the protagonist is given the title of guardian of the pampas, with the mission of restoring harmony to the region.
- Cultural elements: Playing the harmonica, looking after the animals and experiencing daily life in the countryside.
- Mystical character: An enigmatic cattlewoman who guides the player into the mystical world and reveals new layers of the story.
About Epopeia Games
Stunt Flyer Available on Xbox Consoles. PlayStation Release on June 12th!
Key Features of Stunt Flyer:
- Arcade-style flying gameplay
- Races and aerial stunts
- 40 missions across 3 islands
- Enhanced graphics and improved controls
- Split-screen co-op mode
Drop Duchy - PC Review
Drop Duchy by developer Sleepy Mill Studio and publisher The Arcade Crew—PC (Steam) review written by Hayden T. with a copy provided by the publisher.
Estimated reading time: 7 minutes
Drop Duchy is the overachieving love child of Tetris and a grid-based city builder. It teases you with four-tile shapes dropping down from above to complete lines, and then layers in terrain types, production chains, military units, upgrade mechanics, and boss fights. Just when you think you’ve seen all it offers, it adds multi-stage campaign levels, route decisions, achievements and just enough randomization of rewards to keep you guessing. Oh, and it also brutally defeats you if you’re not paying attention, ending your progress and sending you back to the start to try again using any goodies you unlocked during your now-failed attempt.
The basics of Drop Duchy start out simple: a Tetris-like grid where pieces appear at the top and can be rotated and moved side to side by the player as they drop down towards the bottom row by row. Once it touches another piece that blocks it from moving further, its position is locked in place, and any special actions occur - if it creates an unbroken horizontal row, the player receives resources (used later for upgrades) for each tile in the row. If multiple rows are completed by the single piece, the total rewards are increased. A key difference from Tetris is here, though, as completed rows don’t disappear, they hang around filling up the board and affecting later tiles. Each round has twenty pieces split between Plains and Forest, and after those are placed the round ends and you get to use the rewards you collected.
Next, you start getting special tiles that don’t conform to the 4-space rules, but instead interact with whatever tiles are around them once dropped into place. Farms convert plains into fields, woodcutters convert forest into plains, and they all generally produce extra resources when they do. Still feels pretty simple, like “Tetris Plus”. The levels get a little trickier as your own tiles add to the stack of 20 terrain pieces, so you’ve got more to fit onto the grid.
Then you add in the military. Military buildings come with a combination of a fixed garrison strength or strength that is accumulated based on the terrain you place them next to. They generally make one of three types of troops, which sidebar explanations say operate in a rock-paper-scissors style: Swords beat Arrows, Arrows beat Axes, and Axes beat Swords. Not a huge jump here, until you realize that you’re not just placing your own military buildings to maximize your gains, you also have to place tiles that contain enemy buildings which you try to minimize the gains from! Now the pressure starts to ratchet up, as a moment’s inattention can place an enemy in a strong position or drop your own in a bad spot by accident. Oh, and those enemy tiles also add to the count of pieces for the level, diluting the terrain bits and forcing you to pay ever more attention to placement to fix everything in.
Now that we have friendly and enemy troops on the board though, we have to have a way to resolve the fight. Drop Duchy not only puts the generation of force strength into the player’s hands through where you chose to drop the tiles, but actually lets you try to figure out the best way to fight the battle at the end, too! Each tile that generate troops shows its strength at the end of the round, and it is up to the player to choose the order in which each stack (friend or foe) moves to engage each other. Using the rock-paper-scissors strengths and weaknesses, it's up to you to figure out who should fight and in which order to leave you victorious.
Assuming you survive the round, you’ll have a chance to collect new buildings by choosing one of three randomized cards after the battle. Then, it's off to upgrade buildings if you can afford it, upgrading the radius they impact, the strength of troops they recruit, or the resources they generate for future use. Duplicate buildings can be used or sold off for resources, and soon enough you’ll be diving into the next round with your new and improved tiles in the pile.
As
things layer on, you’ll quickly find yourself in a boss fight. Yes,
that’s right, a boss fight in Tetris. Boss fights here are
represented by a horizontal wall across the playing field that shows
the enemy troop strength. You’ll need to accumulate enough troops
of your own without letting the grid fill up past the wall to win,
which can be harder than you might expect as terrain pieces and enemy
military tiles come raining down. The good news is that its possible
to move the boss wall up the grid, giving you more space to lay tiles
in. The bad news is this is only possible when the enemy gains
troops, so once again its a balancing act to try to place enemy tiles
in their weakest positions (raising the wall up the grid for minimum
cost) while maximizing your own gains. Outright winning here doesn’t
have to be the objective though, you just need to lose by a close
enough margin that you can absorb the damage into your own health
pool (did I mention that was a thing? That’s a thing, which can be
restored between rounds by spending resources.). Survive the fight
and you’ve beaten the level and can move onwards.
Just
when you think you’re hot stuff though, Drop Duchy is ready for
you. Additional terrain variations can make your highly upgraded
buildings less effective, and growing numbers of enemy tiles make it
ever harder to avoid dropping them in good positions.
Eventually, you’ll fail.
Failure leads you back to the beginning in true Tetris style, however, but with extra bonuses to your starting resources and building selections based on what you managed to achieve in your runs so far. This lets you slowly improve with each run, hopefully propelling you further and further in the game each time.
In the end, Drop Duchy left me feeling both excited and battered, and I’m writing this review fresh off a crushing defeat. I’ll be back for another run tomorrow, learning how to adapt and gaining strength each time. If there was one thing I’d wish for, however, it would be that Drop Duchy released a mobile version. Currently on Steam and Epic for PC, this feels like a game that would be a natural fit for mobile devices or consoles. I can absolutely see myself laying in bed, playing Drop Duchy on my phone or undocked Switch for hours instead of getting sleep. Sadly, for now I’ll have to be content to play it on my laptop, hoping that the empty spot in bed and light shining from my home office late into the night doesn’t annoy my wife too much!
Getting into the nuts and bolts, Drop Duchy isn’t a game that will be setting records for graphical realism or lauded for groundbreaking audio design. Its visual style is clear and accessible, with lots of available descriptions and tips on the sidebar of the screen to help the player make their choices. Audio does what it needs to do, immersing you into the game and giving you cues when things happen to reinforce the visuals. It also doesn’t seem to spend a huge amount of time trying to tell a detailed, immersive story - it does enough to set the scene and tie rounds together, and really that is all that a game of this style really requires. Where Drop Duchy has its strength is the gameplay mechanics I’ve talked about above, which mixes deceptively simple concepts of grid dropping and tile adjacency into the foundation of a game that looks set to become my go-to break from heavy-thinking city builders and factory games like Workers & Resources: Soviet Republic, SatisFactory, Factorio and Captain of Industry.
Summary
Bottom line: Drop Duchy is a solid buy on PC via Steam or Epic that feels like it is crying out for a port to console and mobile platforms in the future. Built on the bones of Tetris, this is a game that builds you up, rewards you for your achievements, and then dashes your dreams in a way that makes you want to come back and try again. Excellent for a casual gaming break, and sure to appeal to players looking for fun in bite-sized doses.
Score: 8.5 / 10
Roguelike Shooter Galactic Glitch Launching to Steam on June 3!
What’s New in 1.0
- Explore the Quarantine Zone: A tough, infested new mid-game level
- Defeat the Cybervoid: An endgame arena with dynamic, ever-changing challenges
- 20+ new enemies: Each featuring new mechanics
- Two new final bosses, and 6 new level bosses
- More than 40 new upgradeable powers, for 90+ powers total
- All-new mechanics, like Glitch Bombs, to unlock secrets and explore
- Prototype ships, which you can find in the wild, capture, and use as starter ships
- A new Overview Map in the Hub area, that guides your exploration of the void
- New Glitch Tokens, to give players more control over their builds
- More Improvements
- Completely reworked and improved UI
- A new Boss Orb system, that unlocks game progress more smoothly
- Added 15+ more special room types, challenges, event rooms, and new mini-bosses
- Higher base difficulty, for better challenge and to make progress more gradual
- Updated and Expanded Hub area, with new rooms
- Added Helpers that allow construction of Hub rooms
"Community feedback guided us all through Early Access, and we’re incredibly thankful for that. It led to big changes—like adding mid-run saves early on, or reworking the weapon system after players told us the old one just wasn’t fun. Version 1.0 follows the same path, with highly requested features like Prototype ships and a much better upgrade system. Working together with our players has been a great experience and very enjoyable for us—and we’re thrilled to finally launch the full game." — Max Dohme, lead developer at Crunchy Leaf Games
KEY FEATURES
- 2D Space-Roguelite – A frantic twin-stick shooter with endless replayability and permadeath stakes.
- Physics-Based Combat – Use a gravity gun to grab debris, hurl asteroids, and fling enemy missiles back at them.
- Multi-Part Enemies – Tear foes apart piece by piece, exposing weak spots while dodging their armored sections.
- Dynamic Exploration – Chart a glitched starfield, uncover secrets, and loot rare gear along branching paths.
- Abilities and Items – Unlock new powers every run and combine them into endlessly varied builds.
About Crunchy Leaf Games
Development Through Adversity
Cozy Puzzle and Narrative Adventure Projected Dreams Releasing on May 29th!
Main Features
- Shadow recreation: Rotate, place and stack objects on a table in order to recreate a given shadow silhouette on the wall through shadow play.
- Unlimited solutions: As long as the outline of the shadow matches the given one, you complete the level. What objects you use to do so doesn’t matter.
- Narration without words: Experience the narrative through the objects you discover, and dive into a heartfelt story...
- Explore atmospheric settings: Experience an ever-changing room as you progress through Senka’s story and find new peculiarities while listening to relaxing soundtracks composed by Floris Demandt.
About Flawberry Studio
Best Served Cold - PC Review
Estimated reading time: 5 minutes
Best Served Cold is an investigative visual novel that caught my eye. Although, it is not a style of game I would normally choose to play, I had a lot of fun with it. The game has a ton of interesting dialogue that you will need to read in order to solve crimes committed by your patrons. And if that wasn't harrowing enough, you're a bartender of a speakeasy around the time of prohibition. What a fun concept! Oh, did I mention that in the first scenario you are also a known criminal? No? Well, that fact certainly makes the game a lot more interesting too. Also, there are a couple of different cases to solve giving several hours of gameplay.
Gameplay
Graphics and UI
Sound and Music
Final Thoughts
The Sinking City Remastered Available Right Now on PC, PS5, and Xbox Series X|S!
WHAT’S IN THE SINKING CITY REMASTER?
- Game fully relit in Unreal Engine 5
- Enhanced locations with additional levels of detail and objects
- 4K textures and improved reflections
- Photo Mode
- Support for DLSS, FSR and TSR upscaling
- Various gameplay adjustments, certain accessibility features and more
”We plan to do big things with The Sinking City IP, starting with the sequel and then beyond. So, after our rather well-known struggles with the original, it feels amazing to have this positive moment be part of the game’s twisted history and for us to be the ones to fully decide it. Making it free to all our existing fans is our way of giving back to them for having supported us all this time through thick and thin.” - Sergiy Oganesyan, Publishing Director, Frogwares
Untold Tales Announces Bearnard is Available on the Nintendo Switch!
Game Features:
In-Depth Card Play and Strategy
Become a Master Archer to Dish Out Your Cards
An 8-Bit Era-Inspired Action Adventure
Discover Secrets and Harness Physics to Defeat Your Foes
About the Game:
Ship Graveyard Simulator 2 Out on Nintendo Switch!
Tear Down Shipwrecks
Key Features of Ship Graveyard Simulator 2:
- Dismantling shipwrecks
- Cutting, breaking, and welding parts
- Colossal sea wrecks to explore
- Trading salvaged parts and raw materials
- One of the world’s riskiest professions
- Warships DLC included with the base game
Com2uS Holdings Launches Soul Strike x FULLMETAL ALCHEMIST BROTHERHOOD Crossover
– Edward & Alphonse Elric, Roy Mustang, and Riza Hawkeye join the game as Mythical Allies
New Skills and Relics based on the anime featured with powerful performance
Crossover Dungeon and celebration events now live –
Com2uS Holdings announced on the 29th that Soul Strike has launched its crossover with the TV anime FULLMETAL ALCHEMIST BROTHERHOOD. As a major global IP crossover, it is expected to draw strong interest from worldwide players.
Key characters from the anime appear in-game as Allies, alongside unique content and events. The Mythical Allies include Edward Elric, Alphonse Elric, Roy Mustang, and Riza Hawkeye. Their appearances evolve with Awaken Level, and they come equipped with signature Skills inspired by the anime, such as Pummel, Earthshatter, Ignite, and Military Marksmanship. The Treasures enhancing each Ally include Edward’s Silver Watch, Cat Inside Alphonse, Mustang’s Gloves, and Riza’s Pistol.
A new Mythical Skill, Earth Spear, launches enemies into the air while dealing persistent area damage. The Dwarf in the Flask, known as the creator of the Homunculi and the source of all evil in the original story, appears as a powerful Relic. These high-performing Skills and Relics are expected to strongly stimulate players’ desire to collect.
In the Crossover Dungeon, a new storyline unfolds where heroes from both universes meet. Players can earn the summon currency Red Tincture and the shop currency Cenz through Dungeon progress. Cenz can be exchanged in the event shop for Crossover Allies, Skills, and Relics. Top-ranking players who complete the Dungeon fastest will receive special rewards, including a Mythical Skill Select Ticket and a Crossover Treasures Chest.
A 14-day login event is also available. By logging in daily, players can obtain Edward Elric and Roy Mustang, along with Crossover Skills, Relics, and a large number of Summon Tickets and Ether. Additional events include community-based missions like Dungeon clear screenshots and tip-sharing campaigns.
FULLMETAL ALCHEMIST BROTHERHOOD is the anime adaptation of the bestselling manga Fullmetal Alchemist, which was first introduced in 2001. It follows the journey of Edward, who lost an arm and a leg while attempting human transmutation, and Alphonse, whose body was lost and now inhabits a suit of armor. Together, they seek the Philosopher’s Stone to recover what was lost. The series gained worldwide acclaim and remains a legendary title over a decade later.
For more details on the crossover and events, visit the official site.
X.com - https://twitter.com/SoulStrike_EN
Youtube - https://www.youtube.com/@SoulStrike_official
Facebook - https://www.facebook.com/SoulStrikeEN
Discord - https://discord.gg/HMcwvJaaj6
~~~
Article by: Susan N.
Get Your Hands on the Latest Lights-Out Collection of Fighting Games with Capcom Fighting Collection™ 2 Available Now!
From beloved crossovers to 3D fighters, players can now revisit eight legendary fighting games with Capcom Fighting Collection™ 2
available both physically and digitally for Nintendo Switch™ and
PlayStation®4, plus digitally for PC via Steam and Xbox One, all
starting today! And while supplies last, a limited number of physical
copies of the collection will include a Capcom vs. SNK original comic!
Check out the epic Capcom Fighting Collection 2 launch trailer on YouTube, and for the latest assets and information, visit the official Capcom Fighting Collection 2 website.
Capcom Fighting Collection 2 combines eight classic games into one knockout collection, featuring hard-hitting classics and fan favorite brawlers, including:
- Capcom vs. SNK: Millennium Fight 2000 Pro – Worlds collide in the first installment of the Capcom vs. SNK crossover series! From Ryu and Kyo, to Chun-Li and Mai, form dream teams with your favorite heroes and battle it out!
- Capcom vs. SNK 2: Mark of the Millennium 2001 – Capcom and SNK unite for another millennium showdown! Find your way to victory with 6 different groove systems to choose from, and craft your own battle strategy by assigning a ratio (strength) to your team members with the Free Ratio System!
- Power Stone – The sky's the limit in this intuitive 3D fighting game! Chuck objects at enemies, launch spin kicks off pillars, fire off bazookas, throw opponents and more in this bombastic action title!
- Power Stone 2 – The acrobatic action classic builds on its innovative and intuitive gameplay in this 4-player battle royale sequel! Battle stakes can change at any moment as the interactive environment shifts and changes, meaning victory is never set in stone!
- Project Justice – An intense story unfolds on the high school campus of this 3D fighter. This sequel to Rival Schools ensures justice is served with its 3-on-3 team battles! Devastate opponents with a cooperative Party-Up technique powered by your faith in your friends!
- Capcom Fighting Evolution – Street Fighter II, Street Fighter III, Street Fighter Alpha, Darkstalkers, and Red Earth collide in the ultimate Capcom 2D fighter crossover! With each character representing the combat system of their respective game, it's a showdown of skill!
- Street Fighter Alpha 3 UPPER – The Upper version of the final installment of Street Fighter Alpha 3! Choose your favorite fighting style and get ready to rumble!
- Plasma Sword: Nightmare of Bilstein – 3D fighter Star Gladiator returns for a thrilling, out-of-this-world sequel! Battle as a galactic hero wielding a sword powered by plasma. Use character-specific Plasma Fields to briefly overwhelm your opponents, or unleash a Plasma Strike that devastates with a dazzling display. The enthralling story that unfolds in the cutscenes is not to be missed!
And don’t forget to check out the Capcom Fighting Collection 1 & 2 Bundle, available digitally across Nintendo Switch, PlayStation 4, PC via Steam, and Xbox One! Experience 18 legendary games from Capcom’s storied fighting history!
Capcom Fighting Collection 2 includes a variety of new features, including:
- Superb Online Experience – For casual or competitive play, online functionality is available across all titles, featuring rollback netcode for a smoother online gameplay experience!
- Battle It Out Online – Players have the opportunity to compete against friends and fellow combatants from around the world in casual, ranked, and custom matches, plus the all-new high score challenge!
- Newly Remixed Soundscapes – Select your preferred Sound Style in Capcom vs. SNK 2: Mark of the Millennium 2001, Power Stone 2, and Project Justice with brand new “Ver.2K25” songs created special for this collection. Each track is even playable during online matches!
- Practice Makes Perfect – Available across all titles, training mode is great for new players and veterans alike, with tons of customization options to fine tune the perfect training session.
- One for the History Books – Explore music and art galleries with new and never-before-seen concept art, design documents, original arcade marquee cards, and more!
- Customize Each Battle – Fine-tune specific features of your gameplay experience via EX Settings specific to each game, one-button specials, adjustable difficulty, nostalgia-inducing Display Filters, button customization, and more.
- Mid-Game Saves – Now added to save progress when you’re in a pinch!
- Expanded Language Support – 14 languages will be supported, including English, Latin American Spanish, Brazilian Portuguese, Japanese, French, Italian, German, Castilian Spanish, Russian, Polish, Korean, Simplified Chinese, Traditional Chinese, and Arabic!
- Additional Updates – Multiple game versions, hidden characters now available, various resolution options, Offline Versus Mode, Fighter Awards, added quality of life improvements across all eight games, and more!
About Capcom Fighting Collection 2
Capcom Fighting Collection 2 is now available across Nintendo Switch™, PlayStation®4, PC via Steam and Xbox One! Combining hard-hitting classics like Capcom vs. SNK 2: Mark of the Millennium 2001 with fan favorite brawlers like Power Stone 2 in one knockout package, Capcom Fighting Collection 2 comes chock-full of new features, including online play and quality-of-life updates across all eight games!
Article by: Susan N.
Death End Re;Quest: Code Z - PS5 Review
Disclosure: I received a free review copy of this product from https://www.keymailer.co #keymailer #DERQZ
Estimated reading time: 6.5 minutes
What would
you do if you could witness your own death? To be able to try again after perishing?
How would you act knowing where your Dead End leads? Well, welcome to the world
of Death End Re;Quest Code: Z, the third major installment in the Death End Re;Quest
series.
If you’re
familiar with the series, be prepared for a bit of a different direction this
time, in both storyline and gameplay. First off, you’ll probably notice a big discrepancy
between returning characters and how you’re used to them. It’s ok, don’t worry.
It does get explained, and you don’t need to wait too long. Second of all, you’ll
probably notice that the gameplay has turned from adventure RPG with turn-based
battle system into a… well, rogue-like, I suppose? It’s definitely Rogue style,
but the specific style depends on your difficulty setting. Well, we’ll get into
that in a bit.
So, new and
returning players alike, what is this title all about? Well, without getting
into spoilers, #DERQZ (yes that’s the acronym we’re using) is set in a parallel
world to the main series, although connected. It is in the Strain Area that Sayaka
Hiwatari awakens, who may look somewhat familiar to you. You are then put in
charge of guiding her out of the labyrinth that is the Strain Area a la
rogue-like. Once out, Sayaka will meet a cast of characters working at a game
studio, who veteran players should recognize, and will be getting used to society. Not
everything is sunshine and rainbows however, because a sinister presence looms.
The main
gameplay loop for #DERQZ is pretty much: explore a Strain Area, need to leave,
explore again, escort an NPC out of the labyrinth. Now I know what some of you
are thinking: oh no, an escort quest. Don’t worry, the NPC will help a little. They aren’t dumb, and they can be brought out easier than you’d think. As a
nice bonus, you can go back and re-explore cleared Strain Areas. Why is this
important you may ask? Well, there are a number of reasons.
So first up
we need to talk about what a rogue style game is, in any form. A rogue style
game will involve you guiding a character through a randomly generated
dungeon consisting of large open rooms connected by thin corridors. Every step
or action you take, the enemies will take one in kind. Your goal is generally
to make your way to the bottom most floor, or top if ascending. You travel on a
grid and the map is hidden until you pass by the areas you are exploring.
Roguelikes generally work on a square tile basis where one tile movement is
considered one action. Be careful though, as there will be traps on the floor.
Attacking the tile they are on will reveal them.
Every time
you die or leave, your level will be reset and your gear lost. The dungeon
will be different when next you walk in. #DERQZ makes a bit of a change up here
though, as the difficulty changes what is lost on death. On the easiest
difficulty you lose nothing, and are just sent back and need to retry. You keep
any items, your weapon stats, and your level. On the hardest difficulty all
that is forfeit.
This is a
pretty neat idea, because if your luck is bad, it means you can keep the
difficulty lower and lose less, or lose nothing. This lets you enjoy the game at a
relaxed pace. Additionally, if you lose at a high level, you can always drop
the difficulty to gain your level and items back before rechallenging the
tougher areas. There is also an in-game store where you can register your
weapon, and pay to regain the stats on it.
Dying may
seem like a major setback on higher level expeditions, but it’s also pretty
important. Whenever you die to a new enemy or in certain fashions, you get to
view a “Death End”, which tend to be pretty gory. You are given a skill point
for your pain. These skill points can be used on a permanent upgrade tree so
you can improve your attack, defense, health, and resistance to status effects.
It is actually handy to die a decent amount for these points.
As you
manage your way through the labyrinths that are in the Strain area, you will find
many items, either left on the floor or from beating enemies. These may include
healing items, temporary enhancements, debilitating items, or upgrade your weapon stats. Speaking of weapons, you will get different weapons
as the game progresses, each with their own traits. Some may have a counter
ability, some may hit two tiles ahead instead of one. As you use weapons they
will “level up” and increase the improvement value, meaning you can upgrade the
attack and defense associated with the weapon even more.
Following
the theme of Death End Re;Quest, instead of stamina, which is a resource that
normally depletes as you perform actions and then drains your health fast when
out, #DERQZ uses sanity as a resource. At certain benchmarks for depletion, you
will notice certain changes, such as the borders of your screen going dark,
your map view shrinking, or icons disappearing from your minimap. When out of
sanity, you can still move around and attack and such, but you have a chance of
hurting yourself in confusion. It makes the stamina type resource a little more
manageable, especially as there are usually a lot of sanity recovery items that can be found on the floor.
Let’s take
a moment to talk about the escort portion of dungeon exploration. Now, if you’re
like me, you probably hate escort quests. In fact, I’m pretty sure most people
do. Thankfully the escort portions aren’t that bad at all. When you ascend back
through the labyrinth, any part of the map you have uncovered, as well as
traps, are still visible. The dungeon only changes on each new re-entry, not
while you’re still within it. This makes getting out fast much easier, especially
since you can see enemy icons on any uncovered map. This is extra useful if a powerful wandering enemy is on your floor, as they have a different icon. This makes it easier to avoid them. As an added bonus, there are “emergency exits” you can find
in the Strain Area which will let you leave. Using these while during an escort
segment counts as you successfully escaping. So if you’re in a 10 floor area
and find an exit on floor 9, congrats, you just need to go back there after the
boss to successfully leave.
#DERQZ has
some good music and visual direction, as I’ve come to enjoy from the series.
The music is a combination of new and remixed old tracks, providing a good
blend of fresh music and some of my favourite tracks from the previous games.
As usual for a Compile Heart title, the visuals outside of combat/exploration
are dynamic 2D models of the characters in an anime style. In
combat/exploration for #DERQZ has 3D chibi models of the characters and enemies.
An interesting choice to make them the chibi/cutesy style, which contrasts with
the bloody and gory Death Ends you’ll most likely be encountering.
Overall I’m
quite pleased with Death End Re;Quest: Code Z. The gameplay is customizable to
your desired level of difficulty without leaning too hard in either direction,
the visuals and music are good, and the gameplay loop is enjoyable without
becoming cumbersome. While I certainly can’t recommend Death End Re;Quest: Code
Z to everyone, mainly due to the gory nature of your deaths, for those looking
for a new roguelike addition to their library I feel it is quite enjoyable.
While it may not depart too far from the genre conventions, there are
enough aspects particular to the title to draw in players.
Score: 8.5 / 10
Prepare to Knock on the Coffin Lid Available on May 21st!
High Speed Open World Game Hovering to Release on June 19th!
KEY FEATURES
- Hoverboard Navigation and Racing: Speed through vast landscapes, perform incredible tricks, and gain the edge in intense combat.
- Emergent Physics-Based Gameplay:Unleash and combine powers to battle enemies, bend the laws of physics, and solve intricate puzzles.
- Mysterious and Diverse Alien World:Journey through four uniquely distinct biomes, each brimming with challenges and secrets to uncover.
- Epic Battles Against Creatures of All Sizes:Engage with unique creatures, from small-scale rivals to towering bosses, each requiring strategy and skill to overcome.






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