Marvel Cosmic Invasion is a very good brawler that provides a large roster of characters, excellent pixel art visuals and plenty of replayability. It’s a rather short beat-‘em-up...
Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor.
Purrrifiers: Cleaning Chaos is a goofy clean-up game that has you battling the forces of dirt, grime, and weird characters asking for some really weird things.
Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...
Freemind S.A. has extended their building simulation games (another reviewed here) into the country of Egypt where a fellow author and myself would love to visit. Welcome to Egypt Frontiers where you, a master builder...
Seventy-ish logged hours later (so far), I have been reminded anew that my veneration of this franchise is nothing short of completely deserved, and that if I can count on one thing in this world, it’s that I will inevitably find myself obsessively pulled into whatever latest little quaint town Marvelous USA has graciously bestowed upon us.
Hot Wheels Let's Race: Ultimate Speed is a game based on a Netflix cartoon series. I never knew about it until I reviewed this game, so I am unsure whether the game is anything like the show, but I can tell you what I do know, having played it.
It's 2008. I'm halfway through my second college certification which will propel me onto my career path. My PC is getting older, it's not running the software I need. Sacred 2, which I've been waiting on forever to come out after playing the original Sacred and its expansion, is here.
The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.
A uniquely intense nuclear reactor simulator joins the MicroProse family - available now on Steam.
MicroProse is thrilled to announce that Nucleares is officially joining the MicroProse family. Developed with an unwavering focus on systemic depth, Nucleares invites players to step into one of the most demanding roles in the modern world: operating a nuclear power plant.
The game is already available on Steam, where it has built a passionate community thanks to its uncompromising approach to simulation, rich systems, and thrilling high-stakes gameplay. To celebrate the announcement, Nucleares is now available at a 15% discount.
In Nucleares, players take control of a fully simulated nuclear facility - from ignition to full-power energy production - while managing over 200 parameters, responding to emergencies, and balancing the constant tension between output, safety, and survival. It is as educational as it is intense, and fits perfectly within the legacy of detailed, realistic simulation experiences that MicroProse is known for.
About Nucleares - Key Features
Ultra-Deep Nuclear Reactor Operation
Manage 200+ parameters and 150+ switches across core systems, including the Control Room, Containment Building, Turbine Hall, and Cooling Towers.
Maintain the delicate equilibrium of reactor power, coolant flow, steam generation, and thermal balance.
Face dynamic emergency scenarios like equipment failures, fires, floods, and structural breakdowns.
AI-Powered Operational Assistant (AO)
Your AI companion helps with ignition sequences, alarms, crisis control, and system checks.
Upgrade AO to unlock advanced functionalities and automation options.
Use remote tablet control to supervise reactor operations from anywhere in the plant.
Deeply Rewarding Systems-Based Gameplay
Complete daily production objectives to earn Prestige, XP, and new challenges.
Balance fuel use, maintenance, costs, and community demands.
Progress through an extensive Prestige upgrade system: equipment, fuel blocks, safety gear, and waste management.
Advanced Reactor Mechanics
Operate a modern reactor core with nine fuel blocks, 72 control rods, and sophisticated safety systems.
Explore the chemistry behind reactor operation via boric acid dosing, ion-exchange, pH control, and coolant purity systems.
Immersive Atmosphere
Explore highly detailed facilities, from control rooms to underground maintenance tunnels.
Feel the tension with a reactive, atmospheric soundtrack and authentic industrial ambience.
A Simulator Designed for Learning
No hand-holding: learn through manuals, experimentation, and community collaboration.
Constant updates based on real-world data and player feedback.
MicroProse and the Future of Nucleares
With MicroProse’s support, Nucleares will continue expanding its depth and feature set, maintaining a strong focus on authenticity and educational value. The partnership reinforces MicroProse’s mission to publish rich simulations that challenge, inspire, and reward players who seek mastery.
--
MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking classics and new blockbuster titles such as Falcon, HighFleet, B-17 The Mighty Eighth, Ground Branch, Gunship and many more! Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of new generations of gamers.
This week, we’re looking at the main themes of one of the most acclaimed video
game franchises of all time: Fallout. With the new season of the TV show just
around the corner, now’s as good a time as any to revisit the music, tap into
some nostalgia, and maybe inspire you to explore the wasteland all over
again.
Fallout 1 & 2 | Main Theme
It’s both surprising and oddly fitting that for a series with such memorable
music—both original and licensed—the first two games open with atmospheric,
unsettling ambience rather than a melody.
The isometric titles had a
very distinct aesthetic, and the main theme reflects that: a bleak soundscape
that feels like the wasteland itself humming back at you. The Texas Chainsaw
Massacre fanboy in me approves.
This is where 90% of Fallout fans got their start, myself included. By the
mid-2000s, the franchise had been through a rough patch: Van Buren—the original
Fallout 3—was cancelled in 2003, and the Brotherhood of Steel spin-off tanked
interest even further.
Then Fallout 3 arrived in 2008, and it felt
like a cultural event. Anyone who was gaming at the time remembers that reveal:
the toxic green color grading, the Brotherhood of Steel helmet, that
unmistakable sense of scale.
The theme is militaristic, heroic, and
full of grand adventure—with just enough grit to remind you this is a tough
world.
Considered by many the best entry in the series, New Vegas is impossible not to
love. It trades Fallout 3’s green for dusty browns, hard sci-fi for frontier
grit, and tells a story that’s personal, political, and razor-sharp.
The
opening notes hit like a shot to the head—appropriate—and the rest of the theme
promises revenge, chaos, and a deeply human drama waiting in the Mojave.
This one is a personal favourite. For the first time, the series opened with an
animated main menu, and those soft piano strokes paired beautifully with the
slow-motion shots of the T-51b Power Armor.
The theme is cinematic
and a touch melancholic, yet it never loses its sense of sweeping scale and epic
ambition.
Where previous entries centered on a lone wanderer—with the occasional
companion—Fallout 76 is built around community. The theme reflects that shift:
lighter, breezier, and more optimistic than its predecessors.
There’s
a sense of camaraderie here, a hint of shared rebuilding, and a musical nod to
the idea that this wasteland is best explored together.
28 November 2025 - Warsaw, Poland | Untold Tales and VARSAV Game Studios are happy to announce that Bee Simulator: The Hive is now available on PS4/5, Nintendo Switch and Xbox X/S!
Bee Simulator: The Hive combines the original Bee Simulator game released in November 2019, with a hefty expansion named The Hive.
The Hive adds new content and mechanics into the base game and endgame to create a fresh new experience for those who have never tried the original game. The main highlight of The Hive lets players build and customize their very own sprawling bee hive colony. You’ll be zipping around the map gathering resources, setting up outposts, and unlocking various buildings to start creating and customizing your very own home for you and your colony.
COMPLETE EDITION FEATURES
EMBARK ON BIG ADVENTURES AS A LITTLE BEE
Take flight in a heartwarming single-player story where you must protect your hive from looming danger. As one of the swarm’s most diligent workers, your tiny wings will carry the fate of your entire colony.
EXPLORE A VIBRANT, WORLD-FAMOUS PARK
Fly around and explore every nook and cranny of a vast, semi-open world map inspired by New York’s famous Central Park. From ponds to picnic grounds, funfairs to the zoo, you’ll uncover secrets, mini-games, and resources throughout. Find people, animals, plants, and other insects to interact with along the way.
BUILD YOUR OWN SPRAWLING HIVE
The Hive expansion lets you build and customize your very own beehive from the ground up. Optimize your resource-gathering to collect what you need to create a buzzing home. Use a variety of practical and decorative buildings to bring your hive to life.
MINI-GAMES GALORE
Being a bee means non-stop activity! Race through jet streams, collect pollen, perform bee dances, defend your colony from wasps, and tackle various challenges in an exciting mix of exploration and action-packed gameplay.
SPLIT SCREEN COOP
Team up with up to four friends or family in split-screen co-op. Play through custom-designed multiplayer maps with both cooperative and competitive game modes—fun for everyone, young and old!
A VIBRANT AND PEACEFUL SOUNDTRACK
Soar through the world with a peaceful and immersive soundtrack composed by Mikołaj Stroiński, renowned for his work on The Witcher 3 and The Vanishing of Ethan Carter.
Estimated reading time: 16 minutes
The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far. It is a roguelike action adventure game that improved on gameplay from its predecessor with more strategy regarding loot, upgrades, and builds. It has a ton of RNG aspects that make Moonlighter 2 interesting or perhaps frustrating depending on how you look at it. The game has some added quality of life features that allow for a better enjoyment of the game. And overall, this sequel, while it has some shortcomings, is on track to knock it out of the park like the first one did. So, let's go over why that is.
Gameplay
You begin your journey being kicked off a ledge by Ms. Scratch - a business woman who is angry at you because you haven't made a dime since you arrived in the town of Tresna. For Will, the legendary merchant, this is unacceptable. Ms. Scratch tells you to take your broom and fight in the dungeon to get relics that you can sell. After all, this is a capitalist society and money makes the money go money.
This introduction to Moonlighter 2 really sets the tone for the perils you will be facing as you will have to fight your way through the endless vault to make as much money as you can. As the slogan says, loot, sell, sleep, repeat. So off you go with your trusty broom to take on some enemies and hope for relics that will fetch a good price at your shop. You are quickly contacted by a mysterious entity in the center of Tresna who tells you that you have to give it money. At first, the total it wants is 7,000 but each time you complete the monetary goal, the price increases - hence the endless vault. This is part of the reason you need to make a lot of money - to feed the vault as well as your wallet. It all makes sense now, doesn't it?
This leads us to the core gameplay loop which is the adventure in the dungeons. So let's talk about them.
Dungeons and Inventory Management
There are three different dungeons that you can pillage relics from. The first one you get access to is the day realm. When you open the portal, you will see there is another area that has not been activated yet. This would be the night dungeon which is only accessible after you make it to the end of the day realm dungeon. Entering the dungeon will bring up a map that has a couple of different pathways which lead to the final boss. The stages will grant artifacts of a certain type depending on the icon, mini bosses, challenges, and recipes. You will get to choose which path you take before you get to the final boss of the dungeon. Most of the paths will be relatively even in terms of rewards but you can strategize based on the perks you can get from certain stages. The further you get, the better the relics you receive.
The levels that allow you to pick certain perks will always be indicated on the map and in the legend. Certain levels will grant foam perks or wound perks. Other times you will get levels with thunder or burn perks. Each of these levels will give you a batch of relics that have these perks which can be used to your advantage but they might also pose a big problem. See, burn perks will often destroy a relic unless you have put down another relic to give it armor. At the beginning, this can cause you to lose more than gain, but only if you fail at inventory management. (More on this soon.)
Sometimes you will get into mystery levels that offer limited time challenges. These challenges require you to become hindered in some way until you complete it (whether successfully or not). Once the condition has been met, you will gain a reward for succeeding. An example of a challenge you can choose is avoiding damage for the next two encounters and if successful, you gain a higher critical attack chance. On the flipside, if you fail the challenge, you get nothing, but the detriment to your character also subsides.
The further you progress in the dungeon, the harder the creatures become. Sometimes that comes in the form of larger quantities of enemies, and other times they are more frequent attackers or harder hitting. And along the way you will run into mini bosses that will give you more valuable relics to sell in your shop. The longer you go through the dungeon, the more you will need to consider if you should go back to town or risk losing your loot.
If you chose to stay in the dungeon, then you will need to manage your loot as best as possible. You're only given ten slots to begin with and that means you will have to do a lot of 'Tetris-ing' to boost as many of those relics as possible. Sometimes this means you will have to willingly burn relics in order to make space for better ones. There are relics that will increase in value each time you burn relics in your backpack, so you will have to put a lot of thought into how you move them around. The good news is that relic placement is not permanent, meaning you can strategically put a relic where it can't burn anything until the time is right.
Aside from the combat, half the fun of the game IS the inventory management because you never know what you're going to get and each day can net your thousands of coins where other days you will strike out with little to show for it. Appeasing the first monetary goal of 7,000 may seem like a lot until you unlock the next tier... Thankfully, the backpack can be upgraded to give you fifteen slots, so you'll have an easier time holding more relics but a harder time playing Tetris. True story.
Upgrades
Outside of the dungeon levels, there are other considerations to be made like upgrading your shop. You can do so by purchasing furniture pieces with tokens from another merchant in the city, or you can boost your shop by getting upgrades through you robotic chest named K33p3r. It will hold a few relics for you in case you strike out one day and it can decorate your shop with colorful flooring options or furniture pieces. K33p3r also has a skill tree that can give you additional perks related to your shop. How cool is that?
These aren't the only upgrades you can get either. You can go to Eris to get potions and extra health. She also has a perk that will spawn additional healing before a boss fight, which may come in handy. And Andrei the blacksmith handles all things related to your weapons and armor. Additionally, you will be able to unlock another merchant who sells patches. These patches add passive buffs that will make life easier in the long run, so be sure to unlock that merchant as quickly as possible. All of this to say that you will be needing to make as much money as you can!
The Shop
Obviously, one of the core features of the game is learning what price you can sell the relics at. Initially, you simply guess the value based on the quality of the item. Through the clients' reactions, you will be able to adjust accordingly. Ideally, the best practice in Moonlighter 2 is to get the second lowest or third lowest price because you will make more in tips. See, if you manage to find the lowest price then you're selling the item for too little and it's basically a steal for the customer. If you find the highest cost, customers will be displeased and walk away. The highest price gives you a benchmark of the total it should be. Thankfully, you are able to lower the price so that someone will buy it. And ultimately, you want to get higher quality relics to maximize profits because you have to pay the endless vault. Now, one of the quality of life changes that has been made is the ability to see the pricing you've set previously on the sidebar. This means you won't have to consult the grimoire on each item before changing the price!
During your regular hours of operation, you will have special customers or perks that you can use to your advantage as well. There are Known Customers who will pay handsomely for good quality relics so long as you were successful in obtaining some. You want to balance selling more common relics with more rare relics, particularly if there are special customers around. This is also a time where you can stack some special relics in K33p3r for such an occasion.
After selling relics at an ideal price point, you will be able to buy a one day boost from the terminal next to your cash register that can grant more tips from the sale of certain rarities or quality levels of relics. Pairing the tip bonus with the higher quality relics when a Known Customer is in your shop will net you a nice little sum of money. So bare that in mind during gameplay!
Another important element to take note of is the daily calendar in your menu. On some days relics collected from specific dungeons or regions may fetch a higher price, so it is best to plan ahead! There's no shortage of ways to increase your profit margins and it's all beneficial to you by paying the vault and gaining character upgrades. No amount of money will be wasted in Moonlighter 2, and that's a good thing.
Similarities and Differences From the First Game
If you are familiar with the first game, you will notice some of the differences between the two as much as you will notice the similarities. Notably, the gameplay loop of heroically charging into the dungeon to get sellable stock remains the same. You'll be familiar with upgrading your kit at a few merchants within the city. And speaking of the merchants, some of them are the same ones you encountered in the first game like Eris and Andrei.
Some of the differences are just as striking to fans of Moonlighter like the graphics style is much more stylized and feels a lot like the art style used in Wind Walker. Moonlighter 2: The Endless Vault has a 3D feel to it whereas the first game was a charming pixelated masterpiece.
Another difference between the two games is what happens when you die. Death in the dungeons doesn't automatically rob you of your relics in Moonlighter 2 which is a nice change. Instead, the value of the relics collected get reduced by 50%. Even at that, a relic will only get destroyed if their quality level drops below zero. So while the game may be punishing in some ways, death isn't as heavy of a cost in the sequel. Admittedly, I appreciate this change because of how punishing death was in the original.
Combat
Let's talk about the combat in Moonlighter 2 as it is a main element of the game. Will gets the choice of multiple weapons like the short sword, big sword, gauntlets, and spears. Each weapon has different special abilities that you can use depending on your playstyle, but it is entirely possible to buy each weapon in case you feel like being different.
I chose the short sword because I wanted something that would do a decent level of damage but would be fast enough to engage in combat and then retreat as needed, which is frequent. Though, no matter the weapon chosen, you will also get the ability to use a gun for your ranged option.
Sadly the combat is where the game falls a little short. And I do mean a little short, and not a complete hurling off the cliff like some games. See, the game doesn't restrict your movement abilities by using a stamina bar for dodging. This is not a bad thing, especially for players like me who dodge frequently. However, it means that as you progress further into dungeons, it is really easy to try for one more quick hit which can get you killed. What I mean is, the game devs know that players are going to dodge a ton, and as a result, the difficulty is increased by having large groups of enemies attack at once. This means you are more likely to be hit even if you are being tactical. It also means that it is easier to dodge off ledges because you aren't paying attention. So, all in all, do the best that you can and try not to take too many chances. The game will exploit you. Trust me on this one.
Anyways, as for the gun, it doesn't do a lot of damage, which is to be expected. That said, the primary use of the gun is to knock a flier out of the sky. Unfortunately, the gun's aim is, well, terrible. Honestly, it's the part of combat that is frustrating. The number of times I hit the wrong target or hit one of the plants instead of the enemy is too high of a number to put here. It is also one of the things that I've complained about in other games as well. If there was a way to auto target enemies instead of the plants, that would be fabulous. Or even if it targeted flying enemies first, that'd be even better. I don't know, the gun bugged me at times, even though I used it frequently. I wish I could be more helpful, but honestly I used it to cause burn or foam effects and to knock them out of the sky. Otherwise, they got the blade. *smile*
All in all, the point is you will need a lot of patience to be successful in your runs. You will also want to use the environment to your advantage where possible. That is because there are level features that can block ranged attacks or there are traps you can use to kill your enemies with. But, if you go face first into combat, you will have a higher chance of failing the run.
There is good news though, if you die, you don't lose all of your relics like in the first Moonlighter. In the sequel, relics will take 50% damage and then you can start at the beginning of the dungeon or retreat back to Tresna. Though, if a relic will drop below 0, it will be destroyed. On the other hand, if you have a relic that is at 40, then you will drop to 20 and that is possibly more soul crushing. So, patience young padawans.
Graphics
Okay, so, hot take here. I love the updated graphics of Moonlighter 2. I had no issues whatsoever with the pixelated top down view of the first game, but the visual style is much cleaner and more accessible for a wider audience. Not being restricted to a single area makes the combat a bit more challenging as you can't always see where the attacks are coming from. And along with the updated graphics comes a nice polished look when transitioning between areas.
The characters can exhibit more emotion through their body language which allows you to feel more invested in the characters. They don't simply respond with an emoji, although I do get the appeal of those pixelated reactions.
Although I love the art style of Moonlighter 2, I definitely see where the game can cause a problem for some PCs. If you get the option to drop spike traps after hitting an enemy, then there is potential for there to be a lot of animations happening at the same time. In fact, other players have mentioned that too many traps and overcharged abilities will create a visual smorgasbord which can cause a computer to go on the fritz. Thankfully, I didn't encounter much in the way of visual chaos as I've taken a liking to foaming or burning creatures instead. Though, I'm sure there is potential for the game to get bogged down at some point, I just haven't done anything to cause any issues.
That said, there are times where flying creatures managed to get stuck in the air. It is one of those instances where the gun came in handy. Despite it being weaker than your main weapon, I was still able to kill the enemy and spawn the relic chest. Although, what was strange about the creature being stuck was that it couldn't move at all. It couldn't even attack me back, so it was a free kill. Anyways, this only occurred once, but it was a strange enough instance that I found it worth mentioning.
Final Thoughts
Moonlighter 2: The Endless Vault is a fantastic game even though it is not yet finished. There is some storytelling through the cutscenes and short discussions with other merchants. You will experience plenty of combat to sate the palette and receive more loot than you may know what to do with. It has many levels of strategy from combat tactics to inventory management that will net you the most profit, and ability trees to maximize your gains.
Visually the game is stunning which includes everything from the character movement (which is quite smooth) to scenery of the different dungeons. Each dungeon area has a unique style that is beautiful and aside from some small gripes with combat (which can be worked on before the full release) and a few unimplemented features, Moonlighter 2 is a ton of fun to play! I spent a lot of time running around the town trying to figure out which upgrades I wanted to purchase first before braving another day in the dungeons. Besides, we get a Bloblet whom you can pet at any time. Whatever this cute pet does is unknown to me because he isn't fully included in the game yet, but apparently there will be more of them. He's cute and I love him. (Gief plush of Bloblet please. Kthxbai!)
Anyways, I highly recommend Moonlighter 2 to anyone who enjoys roguelike games. It's fun, it's cute, and it's visually beautiful. There's so much to consider in the early game and it'll get its hooks into you. I promise. And in case it wasn't clear, it's definitely worth your time and money to get, even at this stage of development.
Score: 9 out of 10
M
T
G
Text-to-speech function is limited to 200 characters
December 1st, 2025 | Crime Simulator arrives on Xbox Series X|S on December 1, featuring stealth, action, and online co-op for up to four players. From the developer of Thief Simulator 2, the game first launched on PC in June 2025, earning positive reviews and selling over 310,000 copies. The PlayStation 5 version is coming in early 2026, with a Nintendo Switch 2 release planned after.
The game was created by CookieDev, a one-person Polish studio also known for Thief Simulator 2. Ultimate Games S.A. publishes the game on both PC and consoles.
Since June, over 310,000 players have purchased the game. On Steam, Crime Simulator has an 81% positive rating from over 2,400 users.
The game has gained popularity on YouTube, Twitch, and TikTok, with gameplay videos reaching tens of millions of views. Markiplier, one of the world’s best-known gaming influencers, has also played the title.
Sneak, Steal, and Strike – Solo or CO-OP
Crime Simulator is a first-person criminal underworld simulation that combines stealth gameplay with roguelite progression and character grinding. The game offers single-player and online co-op modes for up to four players.
Gameplay focuses on heist-style missions involving theft, sabotage, and infiltration. Stealth and planning are essential, and direct combat is always a last resort. The main goal is to earn money and acquire valuable goods, but missions can also involve sabotage, destroying targets, or item drops.
Progress lets players gain new skills, buy better equipment, and expand their hideout. During missions, players can use a wide selection of tools and weapons, including lockpicks, crowbars, silenced pistols, drones, and scanners.
Crime Simulator Expands with New Content
The game is still in active development, and the Xbox version already includes the latest update. Version 1.2 adds a new map, Rural Arizona, new dangers such as motion sensors, and cars that players can steal and drive.
CookieDev is preparing more updates. The next Jewels Update (version 1.3), will arrive in early 2026. This free update will introduce new mechanics for jewel theft and new game modes, including Thief Competition Mode and Impostor Mode.
Crime Simulator – Key Features:
Survive in the criminal underworld
Perform stealth and action-based missions
Play solo or in online co-op (up to 4 players)
Gain new skills and upgrades
Use a wide arsenal of weapons and tools
Crime Simulator launches on Xbox Series X|S on December 1, 2025. The PlayStation 5 version will follow in the first quarter of 2026, and a Nintendo Switch 2 edition is in development.
The standard console price is $19.99 USD or EUR, or regional equivalent. The game is available for pre-order in the Microsoft Store with a 20% discount and a 10% launch discount at release. On Steam, the game will be 30% off from December 1 to 3.