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Mind Training Puzzle Game Hook: Complete Edition Available on Consoles!

April 13th, 2025 | Hook: Complete Edition hits consoles. This is a set of two popular and highly rated puzzle games created by Maciej Targoni, an independent developer from Poland. The titles offer a combination of minimalist puzzles, intuitive rules and relaxing gameplay. The release date for Hook: Complete Edition, which includes Hook and Hook 2, for Xbox One, Xbox Series X|S, and Nintendo Switch is set for April 10 this year. On Steam, the Hook series games have 97 percent positive reviews each.


The games in the Hook series were created by independent Polish developer Maciej Targoni, who also has other puzzle games to his credit (including klocki). On the Steam platform, both titles currently have up to 97 percent positive player reviews each. To date, more than 2 million people have played games in the series on PC and mobile devices. Ultimate Games S.A. is responsible for the development and release of Hook: Complete Edition on consoles.

Hook combines relaxation with mind training

Hook: Complete Edition includes two games - Hook and Hook 2. The concept behind Hook is based on simple and intuitive mechanics that aim to remove hooks in the right order. The mechanics used promote the exercise of problem-solving skills. The game's premise is easy to understand, but individual levels require more thought. Hook 2 is based on similar principles, which have been enriched with an additional dimension and new mechanics.

The visuals in Hook: Complete Edition features a minimalist style and subdued color scheme, which promotes concentration attention. Hook provides a relaxing atmosphere, and the player does not have to reckon with time pressure. The mood is also enhanced by calm ambient music.


Hook: Complete Edition – Main Features:

  • simple and intuitive gameplay;
  • relaxing mind training;
  • minimalist graphics and ambient music;
  • two games included;
  • low price.

The release date for Hook: Complete Edition on Xbox One, Xbox Series X|S and Nintendo Switch consoles is set for April 10, 2025, with a standard price of $3.99/EUR or the equivalent amount in another currency.
Article by: Susan N.
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Memorable Music in Gaming - April Genre - Racing Games

This month we chose racing games. Now I know that some racing games used licensed music, but here are a couple with composers for the soundtracks of their games.

 

Nick: Mario Kart 64 - Kenta Nagata

Best known for his work in the overall Mario Kart franchise, Kenta Nagata got his start with the Nintendo Entertainment Analysis & Development department with a pair of Nintendo 64 titles: 1080° Snowboarding and Mario Kart 64. I was personally quite late to the SNES party, having gotten a SEGA Genesis well before the SNES came out, and didn’t play the original Mario Kart on that platform. My first exposure to the series was Mario Kart 64 (which along with Madden and Golden Eye were some of the most popular ‘party games’ my college buddies and I played on a regular basis. Mario Kart 64 was a fantastic blend of battle and racing games, complimented by accessible but deep gameplay, whimsical visuals and highly enjoyable sound effects and music.

Kenta Nagata found his talents put to use on a variety of well-known Nintendo titles such as Mario Kart 7 and 8, Super Mario 64, Phantom Hourglass and New Super Mario Bros. 2 in various capacities. But it is his first work, Mario Kart 64 where he was the Music Composer, I want to reflect on here. The music so often complimented the unique tracks, from the whimsey of Choco Mountain, to the deep and menacing sounds of Koopa Castle and the procession-heavy Donkey Jungle Park.

Of course, the most memorable for me is the longest, most visually impressive track Rainbow Road, which at just over five minutes in length is also the longest song on the track. This track felt like the ultimate one in the game, and something about this particular song has remained burned into my memory decades later.


~~~~~~~~~~~~~


 

Richard: Cruis’n USA - Vince Pontarelli

Now I’ll be the first to admit that racing games aren’t usually my forte. Sure I’ll find some of them fun, but more often than not they don’t really catch my interest the same as other genres do. Well, Cruis’n USA is one of the few exceptions to that, and the soundtrack is one of the main reasons why.

Back in the day, one of the first games I got for my N64 was Cruis’n USA. Before I knew whether or not I liked racing games, before I even had my own money, Cruis’n USA was probably the 2nd or 3rd game I ever owned on the N64, and boy did I play the hell out of it.

I’ve never been all that great at racing games. Consistently average, but that’s about it. I remember the good old days where I would have friends over for sleepovers and we would wake in the early morning, scamper downstairs to my basement where the TV was, and play Cruis’n USA at five in the morning, much to my parents’ chagrin. I fondly recall us skipping through the tracks while driving, some notable tracks being “House Special”, “Deadwood Drive”, and “Bluegrass Boogie”. 

To this day I’m still not a big racing game fan, but Cruis’n USA still holds a special place in my heart, and on my shelf, for a beloved childhood game, and Vince Pontarelli did a solid job of helping to make that happen. Pontarelli has also worked on some pretty big titles, such as NFL Blitz, Mortal Kombat titles, NBA Ballers, and WWE games. If you’ve got a chance to try out this retro classic, I’d actually suggest giving it a go. It’s from a time when there were no gimmicks, just straight driving!


~~~~~
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Be the Ninja-in-Training Hokutomaru who Kicks it into High Gear on All Platforms!

OSAKA, Japan — April 10, 2025 | During the Evo Showcase, SNK CORPORATION announced that the ninja disciple Hokutomaru will appear as a character in FATAL FURY: City of the Wolves—SNK's upcoming fighting game set to release on April 24, 2025. City of the Wolves will release on PlayStation®5, PlayStation®4, Xbox Series X|S, Steam, and the Epic Games Store. 


Hone Your Ninjutsu with Hokutomaru!

Voice Actors: Voice Actors: Caleb Yen (EN), Junya Enoki (JA)

Bio: After the previous tournament, Andy Bogard and Mai Shiranui's young pupil, Hokutomaru, traded his home in the mountains for the bustling metropolis that is South Town—with Terry's help, that is. Despite having to grapple with the ups and downs that is "life in the city," the fledgling Shiranui fighter spends a great deal of time wondering how to use his abilities to help those around him. With the latest tournament now close at hand, Hokutomaru decides it's the perfect opportunity to see how he has grown.

The FATAL FURY series debuted in 1991, igniting the fighting game boom of the 1990s that took the industry by storm. GAROU: MARK OF THE WOLVES, released in 1999, has been the most recent installment in the franchise until now. With fan favorites and new characters making an appearance, FATAL FURY returns with a classic battle system evolved for the next generation of fighters. City of the Wolves introduces a stunning, comic-inspired art style that’s a visual treat for series fans, combined with fights fueled by the cutting-edge REV System to deliver dynamic matches.



For all the latest on FATAL FURY, follow SNK’s KOF Studio on X and Instagram, or join the official Discord.

ABOUT FATAL FURY

The FATAL FURY series made its debut in 1991, igniting the fighting game frenzy of the 1990s that would soon engulf the gaming industry. GAROU: MARK OF THE WOLVES, released in 1999, has remained the latest installment in the franchise for quite some time. FATAL FURY will soon make its triumphant return for the first time in 26 years when FATAL FURY: City of the Wolves launches on April 24, 2025, featuring a dynamic art style, new and familiar fighters, and modernized battle systems.

ABOUT SNK

Founded in 1978, SNK CORPORATION is a Japanese video game company headquartered in Osaka, Japan. SNK is an acronym of Shin Nihon Kikaku, meaning New Japan Project, and was the company’s legal name until it was shortened to SNK in 1986. SNK is best known for creating the NEOGEO arcade system and several game franchises, including THE KING OF FIGHTERS, METAL SLUG, SAMURAI SHODOWN, and FATAL FURY. SNK also published classic games like WORLD HEROES, NINJA MASTER’S, and SENGOKU. Learn more about SNK CORPORATION by visiting https://www.snk-corp.co.jp/us/.



Article by: Susan N.
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Grab Your Keytar and Hop on Your Hoverboard in Star Overdrive!

Montpellier, France – April 10th, 2025 | Italian Independent developer Caracal Games and publisher Dear Villagers are proud to announce that Star Overdrive, their new high-speed action open-world game, is now out exclusively on Nintendo Switch. The Caracal Games team has been hard at work for years to create an alien open world in which players will have to answer a distress signal to save their loved one. They will face challenges and enemies, which they will have to overcome thanks to their speedy Hoverboard, physics-based powers and powerful Keytar.


“Nintendo has been a part of our gaming journey since day one, shaping the way we see and create games.” said Tommaso Bonanni, CEO of Caracal Games. 
“Star Overdrive is a love letter to our childhood and crafting it for Nintendo Switch has been an honor.”

Players can purchase the standard edition of Star Overdrive exclusively on Nintendo Switch at $34,99 and the Deluxe Edition at $39,99 which includes 3 styles, 1 design and 50 dyes for the Hoverboard, as well as the digital Original Soundtrack and the digital Manga written and drawn by the Caracal Games team, narrating a prequel story to the Star Overdrive main story.

The demo of Star Overdrive remains available on the Nintendo eShop, if players want to experience the first hour of content Star Overdrive has to offer and get a glimpse of the story and gameplay mechanics available in the tutorial zone of the game.


KEY FEATURES

  • Hoverboard Navigation and Racing: Speed through vast landscapes, perform incredible tricks, and gain the edge in intense combat.
  • Emergent Physics-Based Gameplay: Unleash and combine powers to battle enemies, bend the laws of physics, and solve intricate puzzles.
  • Mysterious and Diverse Alien World: Journey through four uniquely distinct biomes, each brimming with challenges and secrets to uncover.
  • Epic Battles Against Creatures of All Sizes: Engage with unique creatures, from small-scale rivals to towering bosses, each requiring strategy and skill to overcome.

Follow Star Overdrive on social media:


Follow Caracal Games on social media:



About Caracal Games

Caracal Games is an independent game development studio based in Rome, Italy, recognized for its dedication to crafting unique and engaging experiences. The studio began as a small three-person team and steadily grew to a family of ten through the development of titles like Downward in 2017 and OkunoKA in 2018, which laid the foundation for future projects. In 2023, they continued to push boundaries with 2021: Moon Escape, bringing a fresh perspective to retro gaming. The team also collaborates with major publishers, optimizing and porting titles such as Martha is Dead and Blanc for the Nintendo Switch. Awarded the IVGA Best Italian Indie Studio in 2017, Caracal continues to evolve, driven by seasoned developers from both AA and AAA backgrounds.

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
Article by: Susan N.
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Cute Indie Action Adventure Game Releasing on Nintendo Switch!

9 April 2025 - Wrocław, Poland | Solo developer Michał Wikliński and publisher Untold Tales are happy to announce that Bearnard is coming to Nintendo Switch on May 9th, 2025.


Bearnard is a unique mix of turn-based combat, archery, and card-enhanced battles alongside classic action-adventuring inspired by the peak of 8-bit era games. The game saw a strong reception on PC with a 97% rating on Steam. 

About the Game:

Bearnard seems like your typical bear. Lazy, grumpy, and always looking for an excuse to nap. But he’s also a master archer and a rather reluctant hero, begrudgingly talked into an epic adventure to reclaim a legendary bow and defend his woodland home. 

In this single-player, story-driven journey, you'll explore diverse landscapes, battle countless enemies, solve physics-based puzzles, and meet a cast of quirky characters. Collect and unleash powerful cards in turn-based battles, carefully strategizing each move to outwit and overcome your foes.



Game Features:

In-Depth Card Play and Strategy

Discover and wield over 60+ powerful cards, transforming every battle into a dynamic, ever-evolving puzzle. Combine elemental cards to create devastating combos.

Become a Master Archer to Dish Out Your Cards

In battles, you don’t just play cards, you need to hit your foes with that perfect bullseye shot too. Carefully aim each shot, use physics and the environment to your advantage to land the right shots.

 

An 8-Bit Era-Inspired Action Adventure

Visually inspired by 8-bit classic that started a gaming revolution, Bearnard takes you through lush forests, abandoned mines, snowy mountains, towering castles, and dark dungeons. Each biome is filled with its own challenges and lurking evil.

Discover Secrets and Harness Physics to Defeat Your Foes

Bearnard’s world is filled with hidden secrets and puzzles that require both skill and thinking. Shoot arrows at levers to open hidden passages, trigger platforms to launch yourself to new heights, or use the environment to your advantage—drop chandeliers on enemies, throw crates for crushing blows, and manipulate physics to gain the upper hand in battle.
Article by: Susan N.
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Quirky City Builder 'EcoGnomix' Coming to PlayStation and Xbox Consoles!

8 April 2025, Munich, Germany + Wroclaw Poland | German-based Irox Games and Polish indie publisher Untold Tales have announced that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is coming to PlayStation 4/5 and Xbox 4/X/XS on April 25th.


The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 

In #EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 



 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 
 

About Irox Games

Since January 2, 2020, Irox Games has been working on games of various forms. Since day one, we have consciously worked on the basis of two pillars. Our own games offer us the opportunity to constantly grow and gain new expertise. Working with our customers constantly provides us with new perspectives and stability.

Irox Games was founded by Marcel and Lars with the idea of building a development studio that does not use the usual practices of overtime and crunch. Instead, Irox Games deliberately relies on a work culture that treats its employees with respect.
 

About Untold Tales

Untold Tales is an indie publishing label with a focus on games that have an interesting story to tell. We help dev teams successfully deliver their digital masterpieces to a wider audience across multiple platforms. While we don’t focus on any specific genre, our most trusted guiding light is games that offer remarkable joy and narrative.

Presenting the sum total of our experience as some big flashy number feels as useful as a speedrun in a story-rich game. Instead, here’s a selection of titles our team has worked on in the past to give you an idea of what we’ve achieved:

The Witcher series, Dying Light 1 & 2, Dying Light: Bad Blood, Torment: Tides of Numenera, The Sinking City, Arise: A simple story, Aragami, Pure Farming 2018, God’s Trigger
 
Article by: Susan N.
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Metal Themed Survivor-like Game Releasing Later this Year!

Geel, Belgium. April 8, 2025 | Independent Belgian developer and publisher Rogueside Games is proud to announce Devil Jam, a hand-drawn visuals, Metal-themed survivor-like with beat-driven combat set in Hell. The game offers a unique 12-slot inventory system, allowing for near-infinite demonic builds and is expected to release this year in Q3 on Steam, and later on PS5, Nintendo Switch, and Xbox Series X/S.


In Devil Jam you play as a musician in his humble and difficult beginnings. In search for a better future you end up accepting a work contract from the Devil himself. You find yourself stuck in hell with only one mission: To liberate it from Death's hordes. Get ready to carve out your legend by jamming to the music while fending off endless underworld hordes of fanatical groupies, angry mobs, and rival musicians. And ultimately, defeat the greatest metal singer of all time, Death, claiming your place as an immortal, legendary artist!

Features:

  • Rhythm-based auto-attacking patterns!
  • A unique inventory system where power and weapon placement matters!
  • Hand-drawn characters, effects, enemies, and bosses!
  • Semi-randomly generated world with lootable shrines!
  • Over 4.93 quadrillion possible inventory combinations (excluding passives)!

Useful Links:



About Rogueside Games

Rogueside is an independent Belgian game developer on a mission to bring joy and excitement to players all over the world. Their team is made up of dedicated game enthusiasts who are passionate about crafting quality games that can be enjoyed by anyone. Whether it’s through quirky characters, breathtaking visuals, or puns galore, the studio is dedicated to crafting games that bring a smile to your face and leave you with a sense of joy and satisfaction.
Article by: Susan N.
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Sonka Unveils a Terrifying Extensive Gameplay Video for Holstin!

3 April 2025, Warsaw, Poland | Polish developer Sonka has unveiled an extensive gameplay trailer for their highly anticipated psychological survival horror game, Holstin.
 

The trailer offers a whimsical glimpse into the wide range of weapons available as you fight for survival in an eerie 90s-era Polish lakeside town, now consumed by unsettling horrors. Your options for disturbing the peace are plenty! Pistols, semi-automatic rifles, grenades, flashbangs, molotov cocktails, sniper rifles, uzis, and even a bit of recreational bow-and-arrow shooting.

In addition, the trailer showcases new gameplay footage of the expansive, rotting town you'll explore in your quest for answers - what happened here, and where on earth is your best friend who left you some rather incoherent and troubling messages before all contact was lost?


KICKSTARTER SIGN-UP NOW LIVE

The team has also been preparing for a major Kickstarter campaign, set to launch in the summer of 2025. The campaign aims to raise funds to complete the final stages of the game and to crowdfund additional features and ideas the team is eager to implement. Players can learn more about what the game will offer and sign up to be notified once the full campaign goes live.


PLAYING ALL SORTS OF TRICKS ON YOUR EYES

Holstin uses Sonka's custom 2XD Rendering technology, enabling the team to create real-time lighting in detailed pixel art environments, as well as multiple camera modes in a way that has never been seen before. The game features various perspectives, including isometric 3D, over-the-shoulder third-person shooting, first-person driving, top-down exploration, and side-scrolling platforming.

Heavily inspired by the Resident Evil and Silent Hill series with the narrative team aiming for a darker Twin Peaks feel, Holstin will be coming to PC, PlayStation, Xbox, and Switch.
Article by: Susan N.
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Spirit Valor - PS5 Review


Spirit Valor by developer Exe Create Inc. and publisher KEMCOPS5 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 6 minutes

Spirit Valor is an interesting title from KEMCO and Exe Create Inc., the same people that brought us Astrune Academy if you saw my review for that. Another turn-based RPG with some twist elements thrown in, Spirit Valor is a pretty entertaining journey through a fantasy world, so let’s take a look at what it has to offer!

In Spirit Valor we take on the role of a spirit summoned by a mighty warrior to help in the defeat of an Overlord, one who controls the rise of demons in the world. Unfortunately, there is a magic outburst from the warrior, and so the spirit is stuck in the warrior’s body. Unable to return home to the spirit world, and feeling a sense of obligation to fulfill the warrior’s goal of defeating the new Overlord, the spirit inside the warrior’s body gathers three other companions to set out and save both the human and spirit world from the overlord.

So set out the warrior “Richard” (totally not a spirit, shhh), Alice, a young warrior in training, Finn, the flirty knight, and Vallerie, a spirit researcher. Those of you who remember old school Final Fantasy titles, like the first game, or who’ve played Astrune Academy will have a pretty good idea how things will play out, but for those of you who haven’t, we’ll take a look at what makes Spirit Valor enticing.

Spirit Valor has a pretty standard JRPG game loop. You go visit someone of importance and have a cutscene, you get told where to go, you explore a dungeon, you repeat. This is pretty basic fare for many JRPGs. You’ll explore a world map, getting into random fights until you either enter a town or dungeon. Feel free to explore the various local settlements at your leisure, buying and equipping new equipment, talking with the townsfolk, and picking up any chests you may see hidden around, as is pretty common in these types of games.

Once you enter a dungeon, there are a few things you’ll probably notice right off the bat. First of all, you’ll probably see a little panel on the floor and a weird floating rock tower somewhere nearby. The panel is a warp point, which will bring you to any other panel in the dungeon you’ve stepped on. If you step on it, the floating rock tower is a sort of enemy adjustment device. Basically, battles in the dungeons are random encounters, but the towers near the warp points allow you to adjust encounter rate, as well as summon a set of three battles to use for gaining levels, money, or items. While the first time you interact with a tower you can either increase or decrease the encounter rate slightly, after reaching the last tower you can either stop random encounters or greatly increase the encounter rate. This is pretty handy when you return to an area for a sidequest and don’t want to bother with way too weak enemies while looking for the sidequest objective.

So, what about when you actually get into a battle? Well, this is where Spirit Valor brings out some interesting ideas. Basic combat is turn based, with a sliding bar where both enemy and ally icons will move along indicating each turn order. Faster characters mean faster moving icons. Once it comes to your turn, you can perform your actions. While Spirit Valor has the basics, like attack, defend, and item use, it also has a pretty unique spirit summoning system going for it.

In battle, you can opt to spend a percent portion of your max mana pool to summon a spirit, at varying strength depending on your mana used. The spirits you summon however are actually somewhat random, determined by the area you’re fighting in, and will change each time a spirit gets summoned. Being a spirit himself, the main character doesn’t have that option, but the rest of your party members still do. So let’s say one of your party members summons a spirit. Well, there’s a chance the spirit will stick around and ask to make a contract with you. If you agree. That spirit will lend you it’s power. You can have up to ten spirit contracts per character, but can only “equip” four at a time. You can swap these out outside of battle.

Now, forming a contract with a spirit doesn’t mean you can summon them whenever, it actually means you can use their abilities as skills. Spirits also have levels, and as you bring them into battle with you they will level up, gain new skills, and maybe even evolve! You can swap them out and level other spirits to see if they gain skills you want. Some spirits can provide healing or buffs, and some have large single target damage.

In addition to the spirits and their skills, you also have these things called mana stones. Basically they’re sort of like discount pokeballs. You can throw one at an enemy, and if they have a skill that can be used, there’s a chance you can “capture” the monster’s skills at a certain chance. These mana stones that have a skill can be used three times before they either break or lose the skill. If the mana stone loses the skill, you get the mana stone back and can use it on another enemy. If it breaks, a spirit is released and a character can contract it, or the warrior can learn a skill from it. If you either summon a spirit or break a mana stone and receive a spirit you already have a contract with, that character’s spirit will get a power increase.

Those of you who have played Astrune Academy may remember the store system, where you can exchange gems you’ve gained for items, or permanent buffs applied to your game. Unlike in Astrune Academy however, the items don’t include primary equipment, just accessories, so it’s much tougher to “break” the game, although you can still purchase experience and money increases. These can also be toggled, so you can adjust the game to your preference.

Spirit Valor is a pretty nice retro style JRPG that still manages to put some interesting twists on things. The graphics are definitely a little more old-school looking, but fit really well with the style. As a nice added bonus, while the storyline is somewhat generic, there are still some twists, and tropes that are commonly used that are either subverted or altered in a pretty interesting way. Probably one of the more interesting storyline decisions comes in the post-game, where there is a split in how the story goes based on what you choose. I thought the choice to go this route was pretty interesting, and while I liked the split in direction it went for, being unable to carry over from one plotline to the other is a little annoying. What I mean is that completing one of the branches doesn’t allow you to keep playing with all the stuff you’ve gained in that route. You have to reload from before the branch, although it isn’t too bad, and you can earn the equivalent back on the other branch.

Overall, I actually had a lot of fun with Spirit Valor. It’s a nice JRPG with a pretty unique twist and a solid storyline. The characters all have unique personalities, the graphic style is very fitting for the game type, and there are a number of quality of life options for players. If you’re looking for a smaller JRPG to fill your time, Spirit Valor may be something for you!


Score: 8 / 10
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Synergy, New City Builder by Leikir Studio Available on PC!

April 2, 2025 |  Leikir Studio and Goblinz Publishing are thrilled to announce that Synergy, an ecosystem-focused city builder, is leaving early access on April 16th on Steam, GOG and Epic Games. In Synergy, you live on a planet where you must discover everything on your own. From building a thriving colony for your citizens to keeping them happy, analyzing your environment to make the most of it without causing harm, and exploring new lands to gather valuable resources and unlock knowledge—it's a complete experience set in a Moebius-inspired world, free of enemies with a soothing vibe but still filled with challenging survival elements.


Key Features:

  • Analyze your environment: Study the plants and other natural elements of the region to expand your Knowledge Book.
  • Broaden your horizons: Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research unlocks advanced techniques, while cultural research innovates processes and civil structures.
  • Thrive as a community: Build nine unique districts around various squares by strategically placing your buildings. Leverage the powerful bonuses of each district to drive your city's development.
  • Explore different regions: Gather your citizens and send them on expeditions to learn more about the world and maintain harmony with it.
  • Keep your citizens happy: As you build a thriving city, remember that your citizens' well-being is essential for sustained prosperity.

Major Additions in the 1.0 Update:

  • New default campaign featuring 3 scenarios
  • New plants and buildings
  • Better resource production management
  • Immersive temperature and water mechanics
  • Visual and UI improvements
  • Added trading mechanics
  • And more!


Synergy will launch on April 16 for a base price of 24,99 EUR, with a 24% launch discount for the first two weeks after launch. 



About Leikir Studio

Leikir Studio is a studio based in Ivry sur Seine, France. Specialized in system games, they are committed to carry projects that they are passionate about. They are the creators of the ruthless Isbarah, the merciless Wondershot, the robotic I AM LEGION, the diabolical Rogue Lords, and the energetic Metal Slug Tactics.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Hero’s Hour, Microtopia, and more.
Article by: Susan N.
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Go On a European Holiday in the Spires and Tires Update for Mini Motorways!

March 31st, 2025 | Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, goes on a European holiday in the new “Spires and Tires” update, available now!


This richly historical destination is filled with medieval architecture and gorgeous waterways. Embrace the environmentally conscious mindset while city planning, perfect for the new and improved Cinema Mode, an enhanced version that originally debuted in the “Down Under” update.

Check out new Daily, Weekly, and City challenges, fresh achievements, and various bug fixes and performance improvements.

Eagle eyed players can also look forward to spotting a unique visual easter-egg in game, inspired by the to spire-filled skylines of Copenhagen.

The free “Spires and Tires” update is available in Mini Motorways now across all current platforms, including Apple Arcade, Nintendo Switch, and PC and Mac via Steam.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.


About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
    Article by: Susan N.
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    Square Glade Games Presents 'Outbound' Fully Funded on Kickstarter Set for 2026 Release!

    Description

    #Outbound @SquareGlade is an open-world exploration game set in a utopian near future. Start with an empty camper van and turn it into the home of your dreams - alone or together with your friends. Build and explore at your own pace. Scavenge materials, craft, and build in and on top of your vehicle with modular parts. Advance in technology and efficiently use energy to power your home. Adjust your playstyle to adapt to new landscapes and changing environmental conditions.

    https://youtu.be/fPzn25oTw2c


    Features

    Source Energy - Power your electric camper van with energy from the sun, wind, or water.

    Build - Build your moving base with a modular building system. Customize your vehicle with paint, decorations, and furniture to create your own perfect cozy place.

    Craft - Craft workstations and tools from resources provided by Mother Nature. Research advanced technology to refine and combine them into new materials.

    Grow - Create gardens to nurture delicate and delicious plants and mushrooms. Eat them raw or cook delicious meals to refill your needs.

    Play together - Explore a colorful open world with a variety of biomes, resources, and secrets, together with your friends. Play Outbound alone or with up to 4 players cooperatively.

    Game Information


    Title Outbound
    Developer Square Glade Games
    Publisher Square Glade Games
    Genre Cozy Open World Crafting-Exploration Game
    Platforms Windows, Xbox S/X, other consoles
    Stores Steam, Xbox
    Alpha launch April 2025
    Planned Release H1 2026

    Road Map


    About the Developer

    Square Glade Games is a small independent game studio co-founded by two developers: Tobi and Marc. The team is based in the Netherlands.

    Tobi started the journey of developing his first commercial game, Above Snakes in 2021 as a solo project. Marc joined the team in 2022 and, together, they formed Square Glade Games. Above Snakes is their debut title and it sold more than 60.000 copies within six months.

    After Above Snakes has been released, the studio has been building various game prototypes. One of those prototypes was Outbound, which has been further developed by the team for a couple of months. The game was revealed to the public in February 2024. Square Glade Games ran another successful Kickstarter campaign for Outbound in 2024 which raised over 250.000€. Outbound is under the top 50 most-wishlisted games on Steam and is set to come out in the first half of 2026.

    For more information you can contact them via their official website, X (Formerly Twitter), Facebook, Instagram, Youtube, and join their Discord. Don't forget to wishlist it on Steam!

     

    Article by: Valerie



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    Open-World Detective Thriller Receiving a Free Remaster for Existing Owners

    31 March 2025 - Kyiv, Ukraine | Today, Frogwares as part of their Kickstarter campaign for The Sinking City 2 has revealed the official remaster of original game, The Sinking City, their Lovecraftian-inspired open-world detective thriller.


    THE SINKING CITY 2 KICKSTARTER ONGOING AND SMASHING IT

    Frogwares is currently running a Kickstarter campaign for The Sinking City 2, the highly anticipated sequel to the original game. The team’s initial funding goal of 100,000 EUR was reached in less than two hours, and the campaign is now 400% above its target. 

    Now, with the final days of the campaign, they are looking to meet some of their remaining stretch goals. 

    Kickstarter Page:

    THE SINKING CITY REMASTER

    Originally released in June 2019 and developed on Unreal Engine 4, the upcoming remaster is being built in Unreal Engine 5 and promises an upgraded visual experience alongside some requested quality-of-life features. The core additions to the remaster include:
    • Game fully relit in Unreal Engine 5
    • Enhanced locations with additional levels of detail and objects
    • 4K textures and improved reflections
    • Addition of a Photo Mode
    • Support for DLSS, FSR and TSR upscaling


    A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon.

    The remaster will be available for free to all existing owners of The Sinking City on PC, PlayStation 5, and Xbox Series X|S platforms.

    A series of screenshots showing the game now running on Unreal 5 have been released alongside some comparison images from the original. Official gameplay will be shown off soon as well as news on the official release date. 

    LEND YOUR VOICE TO THE OLD GODS

    Frogwares has also launched an initiative that gives anyone the chance to have their voice included in The Sinking City 2, along with their name in the credits. Their voice will be part of a choir chanting praises to one of the Eldritch gods of time, Yog-Sothoth, featured in the game.

    To participate, simply submit a voice recording of yourself saying “YES” in any way you choose - a whisper, growl, shout, or anything else - fill out a quick form, and submit your file here: https://tally.so/r/wQOPMY.

    100 randomly selected entries will be picked, and one lucky random submission will also win a free copy of The Sinking City 2 Collector's Edition, which is normally only available in a limited amount to Kickstarter backers.
    Article by: Susan N.
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    Decorate Competitive Venues with Style in Sports Renovations Today!

    Montpellier, France – March 27, 2025. Polish indie developer Goat Gamez and French independent publisher Dear Villagers are excited to announce that Sports: Renovations is available now on Steam at a price of $24,99 with a launch discount of 20% during the first 2 weeks. Players can now get their hands on this relaxing simulator and put their renovation skills and gear to the test as they tidy, clean, repaint and repair old sports venues to ultimately save their local basketball club, which they have to restore completely in Sports: Renovations. 



    Players will rebuild the glory of old gyms, courts, and pitches, access to a wide range of tools and equipment, and upgrade them during their journey across venues filled with memories and souvenirs tied to the glory of former champions or full of hopes for future generations of athletes, in a wholesome storyline. 

    Along with the Goat Gamez team, Dear Villagers has also made the decision to delay the PlayStation 5 and Xbox Series X/S versions of Sports: Renovations at a later date in order to make sure players can play to the best version possible on consoles. They will let players know about the new release date for the console versions when they are confident that the game can be experienced with the same level of enjoyment as on PC.

    MAIN FEATURES

    • Renovate dilapidated sports facilities;
    • Immerse yourself in a wholesome storyline and complete side quests;
    • Buy new tools and upgrade the equipment you already own;
    • Earn money for your renovation jobs and use it to expand your base of operations – each room unlocked will add some perks;
    • Buy cosmetic items you can place around your office;
    • Collect memorabilia in your Trophy Showcase and discover the history of sports.

    Use the money you earn to upgrade your equipment and expand your headquarters – each unlocked room comes with its own perks, advantages and sometimes with a little side quest.

    Along with the hard work they will perform, players will have to put on their interior designer hat as they will buy and place items around several work sites and their own base of operation: a derelict basketball court in their hometown. Collect trash, clean up the dirt from walls and floors, give the place a fresh coat of paint, fix broken fixtures, furnish and decorate the place. Remember to take a photo before and after to prove how good a job you did!


    About Goat Gamez

    Goat Gamez SA is a video game developer and producer founded by Movie Games and Robert Lewandowski. The company focuses on creating sports-themed games, which it approaches in an unconventional way: Goat Gamez games focus on sports emotions shown from an unusual perspective, including from behind the scenes.

    About Dear Villagers

    Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
    Article by: Susan N.
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    Mech-Themed Tactical Roguelike StarVaders Coming to Steam April 30th!

    MONTREAL, Quebec – March. 27, 2025 – Independent developer Pengonauts and publisher Joystick Ventures are proud to announce that, after more than 3 years in development and having garnered more than 55.000 wishlists, the mech-themed tactical roguelike deckbuilder StarVaders will launch this April 30 on Steam at a price of US$ 24.99, with a 10% off during the first 2 weeks after release.. StarVaders brings a card game where you pilot a mech to protect the future of humanity from alien invaders using tactical grid-based combat. Easy-to-learn but hard to master, by combining the spatial intuitiveness of grid-based tactics with the deep synergies and theorycrafting of deckbuilding games, StarVaders aims to present a uniquely elegant experience to both casual players and dedicated fans of the genre.

    “It's always great watching someone play the game and discover a new combo I didn't even realize and then pretend it was all planned. I’m looking forward to seeing what players come up with when they put their hands on the release version and see all the cool stuff we added.” -  Eddie Cai a.k.a. axolotl, Lead Designer.

    In StarVaders, the world depends on your deckbuilding and tactical skills, select your favorite among 10 pilots and jump into one of the 3 unique mechs available to fight alien invaders. Strategize, prepare crazy combos, and even use the rewind time feature with the chrono tokens to reverse the key mistakes, and keep your mission on track.


    Main Features:

    • 3 Mechs with completely distinct mechanics;
    • 10 Pilots with unique playstyles and their own stories;
    • 268 Cards to craft your deck with;
    • 153 Artifacts that change the rules of the game;
    • 10 Packs that are randomly added to the card pool to keep runs fresh;
    • 9 Bosses that will test your limits;
    • 50 Invaders each with their own abilities;
    • Story Campaign & Secret Finale;
    • Ascending Difficulties each with new gameplay mechanics;
    • Challenge Run & Daily Run game modes.

    Each mech and its dedicated pilots offer unique synergies that modify the gameplay. Command the Gunner Mecha’s board-clearing firepower with Roxy, Noel, or Zeke, take control of the ninja-like Stinger Mecha with pilots Shun, Hali or Kaia, or unleash the spell-wielding powers of the Keeper controlled by Iris, Xenn, Garu or Sura. Enhance your mech's power with over 400 unlockable cards, artifacts, and upgrades, forming fresh strategies on the fly to face new alien enemies and monstrous bosses.


    For more intercepted transmissions about StarVaders, check out Pengonauts’s official website and follow @starvaders_game on X and on BlueSky, also follow the publisher @JoystickVenture on social media.

    About Pengonauts

    Pengonauts (formerly StarVaders Studio) is a Montreal-based three-person team delivering unique, fun, and memorable titles to share with the gaming community. StarVaders is their first commercial title and passion project. Find more about Pengonauts at https://pengonauts.com

    About Joystick Ventures

    Joystick Ventures is a California-based investing and publishing company whose main goal is to encourage indie developers to stay honest and promote experimentation to push the limits of game design across all genres, styles, and geographies. They are most known for their 2022 release, Lost in Play, which has sold more than 200,000 copies.
    Article by: Susan N.
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    Indie Comics Inspired Game 'Wednesdays' Available on PC, Mac, and itch

    Paris, March 26th 2025 | ARTE, The Pixel Hunt and Pierre Corbinais announce that Wednesdays, a real-life game combining storytelling and management, is now available on PC and Mac via Steam and itch.io. The demo is available for free here.


    In the form of an interactive visual novel strip and a memory trail supported by a bright narrative, Wednesdays aims to encourage players to question and understand for themselves the complexity of the subject and the situation of victims of sexual violence.

    Through the fragmented memories of a victim, Tim, this real-life game combines storytelling and the management of a theme park to raise awareness and help make amends with kindness and optimism.

    A fragmented, choral narrative


    Players take on the role of the victim's family and friends through 17 vignettes, as they delve into fragmented memories and unravel memories. Florent Maurin, President of The Pixel Hunt, explains:

    “Each memory is an opportunity to put yourself in the shoes of someone close to you: a friend, a girlfriend, a schoolteacher... We're not playing Tim or his abuser, but the people 'around' him, of which we're all a part.”
     

    A journey between comics and video games


    Wednesdays features two graphic styles that are deliberately poles apart, yet share the same clean lines.

    Memories come to life thanks to comics writer Exaheva (Mekka Nikki, Still Heroes): “Having already experimented a lot with interactive comics, I was able to think about a hybrid form between what I'd done previously and a more classic visual novel. The art direction had to evoke an intimate comic strip, both through the colors, but also through the framing approach, adapted according to the vignette. I tried to have a similar approach to my work in comics, with different staging for each memory.”
     
    Nico Nowak (There Is No Game: Wrong Dimension) designed the theme park, the gateway to Tim's memories: “The theme park acts as a link between the various scenes and stages of the story. Within this universe, the game exists, and the character played it as a child. It had to be realistic and familiar, like a real game from the 90s, but also consistent with the vignettes created by Exaheva. I therefore chose to work with two dominant colors, as in the rest of the game. This imaginary park is very nostalgic, both within the story and for the player”, she says.
    “The hardest part is not to speak up. It’s being heard.”

    Beyond its clever gameplay and original art direction, Wednesdays is also a game that has given many of its developers the opportunity to make their voices heard, not only as video game artists and creators, but also as victims for some of them. Pierre Corbinais, the author, adds: “I don't have many answers to give on the subject of child sexual abuse, but I hope I succeed in raising a lot of questions.”

    Wednesdays is available on PC/Mac via Steam and itch.io. The Itch.io version includes an exclusive artbook based on the game's artistic creation process.

    Not recommended for players under 18, the game contains no scenes of sexual assault, and content warnings are available for each memory you explore, and each can be viewed in summary form.

     

    MAIN FEATURES OF THE GAME:

    • The player discovers the intimate story of Tim and those around him. Through 17 narrative vignettes, he embodies some fifteen characters from different eras and family backgrounds including his mother, his father, his grandmother, his grandfather, his teacher, his childhood friends, his high school sweetheart, his ex-girlfriend…
    • With its handmade visuals and indie-comics-inspired style, Wednesdays leads players to question the consequences of domestic sexual violence and sexual abuse in an authentic, enlightening story.
    • The player manages his theme park to unlock more than 17 memories. In these colorful pixel-art sequences, the player can take a break to relax between vignettes and step back from the story of the characters and the bonds that unite them.
    • Wednesdays is designed to be accessible: the game requires no special skills or knowledge of video games. Customizable accessibility settings (visuals and controls) allow all types of players.

    © ARTE France, The Pixel Hunt, Pierre Corbinais, 2025



    About ARTE

    European public cultural media, ARTE’s mission is to bring Europeans closer together through culture. Its rich and diverse editorial line-up (cinema, series, documentaries, news, digital creation and video games, podcasts...) contributes to nurturing a democratic space and a European vision. For more than ten years, ARTE has been co-producing and publishing independent video games such as Type:Rider, Homo Machina, Vectronom, Inua, Bury Me My Love, 30 Birds and Looking for Fael, which have won awards at some of the biggest international festivals. More information on the official website, the X page and the Bluesky of Arte Interactive.  

    About The Pixel Hunt

    The Pixel Hunt is a studio that designs and produces reality-inspired games, pieces at the intersection between journalism, documentary and video games. Their productions aim to be as distinctive in their artistic direction as they are in their storytelling. For further information: https://www.thepixelhunt.com/fr/.

    About Pierre Corbinais

    Author and former journalist, Pierre Corbinais is renowned for his work on numerous video games. In addition to his work with The Pixel Hunt, Pierre Corbinais is known as the narrative designer of Haven (The Game Bakers) and the translator of the French version of Road 96 (Digixart). Through Wednesdays, he lends his delicate writing to this tale, to raise the subject of incest and intra-family sexual abuse in an authentic way. For further information: https://pierrecorbinais.com/fr/.  

    About Exaheva

    Exaheva, a comic book artist, illustrates the narrative vignettes in Wednesdays. Her style, which is somewhere between comics and manga, gives an authentic and delicate treatment of the still-too-taboo subject of sexual abuse against and between minors. For further information: https://linktr.ee/exaheva 

    About Nico Nowak

    Talented pixel-artist, Nico Nowak deploys her unique know-how in Wednesdays by creating the visuals of Orco Park. After working on successful projects such as There is no Game: Wrong Dimension, Nico applies her artistic flair to help make Wednesdays a game of hope.
    Article by: Susan N.
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    Star Overdrive Releases on Nintendo Switch April 10th!

    Montpellier, France – March 27, 2025. Italian Independent developer Caracal Games and publisher Dear Villagers are proud to reveal their last gameplay teaser before the full release of Star Overdrive (trailer, store, press kit), exclusively on Nintendo Switch, this April 10th, to celebrate their participation in today’s Nintendo Direct. In celebration for being part of this event, the Caracal Games team wants to share a few words:
    “As lifelong fans of Nintendo, we are thrilled to have had the chance to collaborate with them to bring our game to their platform, it's a dream come true!” said Tommaso Bonanni, CEO of Caracal Games.

    “We can't thank them enough for their continued support and the opportunity to share our passion with fellow Nintendo players!”


    Alongside the gameplay teasers, the Caracal Games team also recorded a demo walkthrough video, to share insights and stories about the development behind Star Overdrive as they showcase the first hours of the game.

    Watch Tommaso Bonanni, CEO of Caracal Games and Diego Ricchiuti, Game Designer, play the Star Overdrive demo here.

    Players will have the opportunity to discover the first hour of content in Star Overdrive, during which they will get a glimpse of the story and be challenged by puzzles and combat while free-riding on their hoverboard in the tutorial zone of a vast alien world.

    Players can already pre-purchase the game to enjoy pre-order only content at launch, on April 10th, 2025, as well as a 10% discount, the full price of the game will be $34,99, and the Deluxe Edition at $39,99 which includes 3 styles, 1 design and 50 dyes for the Hoverboard, as well as the digital Original Soundtrack and the digital Manga written and drawn by the Caracal Games team, narrating a prequel story to the Star Overdrive main story.

    KEY FEATURES

    • Hoverboard Navigation and Racing: Speed through vast landscapes, perform incredible tricks, and gain the edge in intense combat.
    • Emergent Physics-Based Gameplay: Unleash and combine powers to battle enemies, bend the laws of physics, and solve intricate puzzles.
    • Mysterious and Diverse Alien World: Journey through four uniquely distinct biomes, each brimming with challenges and secrets to uncover.
    • Epic Battles Against Creatures of All Sizes: Engage with unique creatures, from small-scale rivals to towering bosses, each requiring strategy and skill to overcome.

    Follow Star Overdrive on social media:

    Follow Caracal Games on social media:

    About Caracal Games

    Caracal Games is an independent game development studio based in Rome, Italy, recognized for its dedication to crafting unique and engaging experiences. The studio began as a small three-person team and steadily grew to a family of ten through the development of titles like Downward in 2017 and OkunoKA in 2018, which laid the foundation for future projects. In 2023, they continued to push boundaries with 2021: Moon Escape, bringing a fresh perspective to retro gaming. The team also collaborates with major publishers, optimizing and porting titles such as Martha is Dead and Blanc for the Nintendo Switch. Awarded the IVGA Best Italian Indie Studio in 2017, Caracal continues to evolve, driven by seasoned developers from both AA and AAA backgrounds.

    About Dear Villagers

    Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
    Article by: Susan N.
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