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Microprose Announces Classic Empire Builder for Steam!



We are happy to announce that Empire Eternal, a game that rekindles the nostalgic charm of classic empire-building strategy, is joining the MicroProse catalog!

This ambitious title promises a captivating journey across epochs, from the primitive origins of human civilization to an enigmatic, technologically advanced future.

Empire Eternal introduces a groundbreaking approach by dividing factions along cultural lines rather than traditional national divides. With each historical era offering unique challenges, players will command diverse units, manage resources, shape governance, and adapt strategies in a dynamic and ever-evolving world.

Key Features:

  • Expansive Combat: Command land, sea, and sky units across different eras, from primitive warriors to futuristic war machines, adapting strategies to evolving combat mechanics.
  • Resource Mastery: Balance resource acquisition and management across epochs, ensuring the growth and sustenance of your civilization.
  • Civilization Governance: Shape the destiny of your people by implementing policies, managing cities, and navigating societal evolution.
  • Adapt and Conquer: Embrace the challenge of constantly evolving mechanics and technologies, devising new strategies to maintain supremacy.
  • Varied Victory Paths: Achieve glory through multiple avenues, including territorial expansion, resource control, base construction, or military conquest.


About MicroProse

MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail.

Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.

About EPO Games

The team at EPO Games lives and breathes strategy games like Age of Empires, Total War, and the revered Empire Earth. Fueled by a passion for these classics, they've set out to redefine challenging gameplay experiences. Their commitment to redefining challenging gameplay experiences resonates within a dedicated, youthful, and determined team.
    Article by: Susan N.


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    Journey Through the Most Metal Action RPG Coming to Steam in 2025

    Rome, Italy, September 24, 2024 | Morbidware Studio and Stockholm Kartell unveil the game MÖRK BORG Heresy Supreme and announce the launch of an upcoming Kickstarter campaign.



    Set in the grimdark fantasy universe of the MÖRK BORG tabletop RPG, the game is scheduled for release at the end of 2025 on Steam. Players can already follow on Kickstarter, and pledge their support for the game when the campaign starts in early October. Kickstarter backers will receive exclusive rewards at launch.

    MÖRK BORG Heresy Supreme is a doom-metal action RPG set in the world of MÖRK BORG. Wretched antiheroes explore a side-scrolling, semi-procedural grimdark fantasy world, searching for a way to prevent the apocalypse or make the suffering worse.

    • The world's loudest tabletop RPG brings ruin to video gaming - Take control of the vilest scum ever to crawl upon the earth and wander the dying lands of the original game through a graphic style inspired by the book. Evade deadly flails aimed to crack your skull open in a combat system both dynamic and unforgiving that’ll require a strategic, ruthless approach. Face horrific quests testing your skills to the brink of the Apocalypse. Literally.
    • Journey through the dark path - You wake up in Galgenbeck, a decaying city under the shadow of the Cathedral of the two-headed Basilisks. A voice from its spires proclaims the world's end, demanding an offering to delay the inevitable. In the filthy alleys, a rumor spreads: those who appease this demand will receive Arch-Priestess Josilfa Migol’s blessing and be cleansed. As a cursed walker, plagued by visions of damnation, you seek salvation — any way you can.
    • Gather Your Party - Cursed walkers in MÖRK BORG Heresy Supreme aren't heroes. In this dying world, everyone seeks salvation, wealth, or vengeance. You can form a party, but each companion has their own agenda. Betray them, and they'll turn their back or just stab you. Trust is rare in this brutal realm.
    • Explore the Dying World - The world outside Galgenbeck’s walls is divided into regions, each one worse than the other. Locations and adventures are dynamically generated based on your progress and the quests you’ll stumble into. Quests, adventures, bosses, and special items reset on every playthrough. Explore the dying world but don't get lost in it. You won't get out alive.


    • Getting Better (or worse) - MÖRK BORG Heresy Supreme doesn’t have XP or the like. Instead, you level up by performing certain actions during your adventures. When you level up, some of your characters’ abilities will get better, but some will get WORSE. The more you level up, the higher the chances you may lose something in the process. Can’t teach an old goblin new tricks! They’ll kill you.
    • Miseries - The world crumbles as foretold in the Calendar of Nechrubel. Miseries (apocalyptic events) devastate the world as you delve deeper into the filth. The more you play, the more Miseries strike, bringing the doomsday closer. Some say they can be delayed, but prevention is heresy and the cost is unbearable.
    • Omens - This world is unforgiving, but Cursed Walkers have a secret trick: Omens that can be spent to deal max damage, reroll an ability check in a crucial situation, absorb the damage from a fatal blow, or guarantee a safe outcome from wielding the Power of a scroll. So remember, you can rely on the fickle fates of alternate worlds tangled with the eyes of eldritch watchers if you want… just don’t tell the Inquisition.
    • Arcane Catastrophes - Some classes can wield Powers from esoteric and ancient scrolls. In the dying world of MÖRK BORG, conjuring such witchcraft is never guaranteed. Every scroll has a chance to trigger an arcane catastrophe, and nobody can foresee what kind of disaster it could bring. You may get dizzy and start puking… or explode. However, some arcane catastrophes might even be better than the intended effect. Use at your own risk.
    • RPG Elements - Every character has four abilities — Strength, Agility, Presence, and Toughness — that determine your likelihood of survival. They affect mechanics and interactions with the world, enemies, and other characters. Some encounters, events, and choices require you to roll a d20 modified by the relevant ability. You should always put your life in the hands of a die roll. That’s why it’s called die roll.
    • The End is (always) - Once you gather the relics demanded by the two-headed Basilisk, travel to the Valley of the Unfortunate Undead to face Verhu and Gorgh. Can you appease them in time, cleanse your soul, and delay the apocalypse—or will your suffering lead to Heresy Supreme?


    What is MÖRK BORG?


    MÖRK BORG is a groundbreaking grimdark fantasy tabletop RPG by Pelle Nilsson and Johan Nohr of Stockholm Kartell. Unleashed upon the world in 2020, it won three gold ENNIES for Product of the Year, Best Writing, and Best Layout as well as silver for Best Game. MÖRK BORG’s dark, dying world is mid-apocalypse, and its wretched denizens cower in the shadow of the godlike two-headed Basilisks. Life is short, cheap, and full of terrors, but despite this, MÖRK BORG is currently enjoyed by thousands of players scattered around the globe, and the creative community surrounding it thrives.

    Diego Sacchetti, co-founder of Morbidware, commented: “One day the MÖRK BORG rpg rulebook appeared in our hands and we were just like "this is perfect material for the next Morbidware video game". The narrative, the setting, the style and rules were so over-the-top in the greatest way possible and all design elements for a video game were so clear in our minds. We decided to contact Johan and Pelle to make this project happen and... well... here we are making together this amazing game.”

    Johan Nohr of Stockholm Kartell, visual artist and cocreator of MÖRK BORG, added: “MÖRK BORG Heresy Supreme is a big milestone project and I couldn't be more pumped for it. Not only because Morbidware really GETS the grim world, the dark humor and the whole philosophy of the original game, but also for the amount of extra stuff we're creating specifically for this Kickstarter campaign. It's gonna be a damn fine video game, but we're not just making a video game. It's a whole apocalyptic package.”

    Players can now wishlist the game on Steam and follow our Kickstarter campaign now.

    ABOUT MORBIDWARE

    Morbidware was officially founded as a game-developing company in 2024. The team worked together during the creation of The Textorcist: The Story of Ray Bibbia, but all members of the team have 10+ years in their fields of expertise, with self published indie games, screenwriting jobs for tv and cinema, and freelancing jobs for companies like Team17 and Headup Games. All the members are avid tabletop role-players and enjoy experimenting with new gameplay mechanics that independent productions bring into the gaming world. https://morbidwaregames.com/

    ABOUT STOCKHOLM KARTELL

    Stockholm Kartell is a creative coven of writers, designers and idiots playing and making rules-light, flavor-heavy tabletop roleplaying games about terrible, ending worlds.
    Article by: Susan N.
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    Check Out Super Mario Party Jamboree for Nintendo Switch Releasing Oct 17th!

    Are you ready to join the biggest Mario Party yet? Nintendo has an early look at the new Super Mario Party Jamboree game for the Nintendo Switch family of systems, releasing October 17.

    Jam-packed with fun, Super Mario Party Jamboree features over 110 minigames, 22 playable characters (including newcomers to the series, Pauline and Ninji) and more ways to play than ever before.

    Here are just some of the many festivities that await in Super Mario Party Jamboree:

    • Mario Party Mode – Travel to a tropical party paradise and play your way across a total of 7 distinct boards with friends, including the brand-new Goomba Lagoon and Rainbow Galleria boards! Plus, Super Mario Party Jamboree includes two returning favorites: Mario’s Rainbow Castle from Mario Party and Western Land from Mario Party 2. Hit the Dice Block and you may come across a Jamboree Buddy along the way – characters who unlock game-changing abilities, from copying opponents’ items to launching you across the board.
    • Minigame Bay – Explore an assortment of minigames in this mode, like daily challenges and 2 vs. 2 matches.
    • New Motion Control Modes* – Grab your Joy-Con controllers and fly through the air in Paratroopa Flight School, move your way through Toad’s Item Factory and cook to the beat with Rhythm Kitchen.
    • New Multiplayer Online Modes** – Join the 20-player race to finish first in Koopathlon, where you’ll collect coins during minigames to advance through a giant racecourse. Or take on Imposter Bowser in Bowser Kaboom Squad, a cooperative battle for up to 8 players.

    Plus, a 3-month Nintendo Switch Online Individual Membership is also included! Anyone who pre-orders or purchases the game prior to March 31, 2025 at 11:59 p.m. PT will receive a Nintendo eShop code for a 3-month Nintendo Switch Online Individual Membership (not valid with Nintendo Switch Online Family or Nintendo Switch Online + Expansion Pack memberships)! The code never expires and will come either in a packed-in pamphlet (while supplies last) with physical versions of the game, or by email if the game is purchased digitally.

    And as you can expect from a Super Mario Party game, there are still even more surprises in store! The party kicks off with the release of the game next month. Pre-orders for Super Mario Party Jamboree are available right now!


    -- Your friends at Nintendo




    * Joy-Con controller required for motion-control minigames. Motion-control minigames not compatible with online mode or Nintendo Switch Lite.


    ** Any Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Membership auto-renews after initial term at the then-current price unless canceled. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch/online
      Article by: Susan N.


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      Halls of Torment 1.0 is Available on Steam!

      Stuttgart, Germany – September 24, 2024 | The German 5 people indie studio Chasing Carrots is proud to announce that the 1.0 version of Halls of Torment is Out Today on Steam at a full price of 6.66 EUR|USD and with a release discount of 25% during the first week after launch. Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of 11 hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.



      An exceptional reception from the community during Early Access


      During the 16 months in Early Access, Halls of Torment has received more than 21500 reviews from players from all over the world, averaging a 96% positive rate. Here are some numbers that represent the feedback shared by its engaged and fantastic community:

      Replayability. The average playtime per user is 20h and the median playtime is 12 hours. 

      Large amounts of content at a great price. The conversion rate from wishlists to purchases during the Early Access period ranged between 50 and 70% with a total sales of 905K copies to date and only 3% of refunds.

      A unique visual approach to 90s retro graphics. The studio took the original impressions and tried to amplify the 90s games aesthetics as players would remember them with nowadays standards.

      The most satisfying skeleton destruction sounds in town!

      "We're very excited for the 1.0 release of Halls of Torment. It's been an extraordinary journey for us so far, and we're looking forward to seeing the players' reactions to the feature complete version of the game. We've added a lot of late game content for seasoned HoT players, but at the same time we've also improved the experience for newcomers. We think it has become a solid and well-rounded game, and we hope a lot of new players will enjoy it." - The Chasing Carrots team



      Main Features

      • Old school pre-rendered art style
      • Quest-based meta progression
      • Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
      • Diverse bosses featuring unique mechanics and attack patterns
      • Several distinct characters allowing for many different play styles
      • Unlock and explore multiple interesting and challenging underground worlds
      • Unique items can be sent up to the overworld and used to customize future runs
      • Craft magical tinctures to direct fate in your favor
      • Unlock the power of each class and combine them with your chosen character
      • Defeat the Lords of the underworld and explore infinite growth
      • Find rare item variants to further improve your builds
      • Put your strategies to the test in the late game against the unbeatable Shrine of Torment



      Full Content List

      • 6 stages with unique environments
      • 11 playable characters & character marks
      • 25 blessings that make you stronger for each run
      • 60 unique items to retrieve and unlock
      • 240 higher rarity item variants
      • 74 abilities and ability upgrades
      • 30 artifacts to customize your game experience
      • 35+ unique bosses
      • 70+ unique monsters
      • 500 quests to complete
      • 1000+ traits that upgrade characters and abilities

      NEW FEATURES AND CONTENT 

      • The last main Stage, The Vault. With a price to pay…
      • In the Vault the time ticks up and you decide how much time you spend in it.
      • Introducing the Shrine of Torment for new challenges.
      • Find artifacts for the Shrine of Torment to modify the game.
      • Shorter game modes, more enemies, traps and additional loot!
      • Rescue the Scriptor from the Frozen Depth for unlimited growth.
      • Character can reach new heights with the 5th tier Traits
      • New uncommon item variants and introducing rare variants exclusive for high difficulty levels.
      • Uncommon variants can now be retrieved and offer even more targeted customization for each run.
      • 16:10 and widescreen support arriving, as well as many other QoL features!



      About Chasing Carrots


      Chasing Carrots is an independent game development studio located in Stuttgart, Germany. Since their founding in 2011, they have been passionate about crafting games that captivate and entertain. They pride themselves on producing nearly every element of our games in-house, ensuring a high level of quality and consistency. Driven by their love for gaming, they focus on innovation, creativity, and delivering player-centric experiences.
      Article by: Susan N.
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      Memorable Music in Gaming #50

      After a long sabbatical, here's the latest Memorable Music article from Hamza! There's a lot of key aspects to a video game. Visuals, storytelling and frankly, just if it's fun to play. Music however, is often one of the most memorable aspects to any video game. At least, if the music is done well - and Chrono Trigger seems to top the list of Memorable Music in gaming this week.


       

      Chrono Trigger (SNES) - Secret of the Forest

      It's no secret that Chrono Trigger has one of the finest soundtracks in gaming history. The vast wealth of fantastic tracks could easily have an entire article written around them - but to choose just five for this series, I'll go with these.

      This is among my most-repeated tracks, so ethereal and soothing it is. The sustained hollow notes give off goosebumps like no other.

      Chrono Trigger: Secret of the Forest [Original] 

       

      Chrono Trigger (SNES) - Corridors of Time

      There’s something positively addictive about the tribal-esque, thumping nature of this track. It at once conjures up mystical and mythical imagery.

      Chrono Trigger Soundtrack - Corridors of Time [HQ]

       

      Chrono Trigger (SNES) - To Far Away Times

      This one has all the hallmarks of a typical progressive rock song, à la Dream Theater or Opeth. The starting is all upbeat pop tempo, which then leads way to an excellent melodious interlude, before sending us off on long flowing notes.

      To Far Away Times - Chrono Trigger 

       

      Chrono Trigger (SNES) - Peaceful Days

      How appropriate is the title? Just the opening notes are enough to turn any day into a peaceful day, guaranteed. Listening to this makes one ready to pack up for a wonderful, unforgettable adventure.

      Peaceful Days 

       

      Chrono Trigger (SNES) - Wind Scene

      I’ll die on the hill that Wind Scene is perhaps the quintessential track of Chrono Trigger. If you have a friend who hasn’t played the game, play Wind Scene. This is bound to convince them, no words required.

      Wind Scene 


       

       

      Article by Hamza 

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      Action Packed Roguelike 13Z by Mixed Realms Can Be Playtested Right Now!

      Singapore, September 19, 2024 | Mixed Realms is thrilled to announce the first global playtest of their latest action-packed roguelike adventure, 13Z.


      Starting today, September 19th, gamers around the world are invited to participate in this exclusive event, getting a firsthand look at the intense hack-and-slash gameplay inspired by the mystical Chinese Zodiacs. This is your opportunity to prove your worth and vie for the title of the legendary 13th Zodiac Guardian.

      While 13Z takes center stage with its global playtest debut, Mixed Realms will also be showcasing 13Z at the Tokyo Game Show 2024. Attendees can dive into a live demo featuring Lyra the Fox in a high-stakes battle against a formidable Zodiac Guardian. Whether you're at TGS or joining from home, this playtest is your gateway into the dynamic world of 13Z.

      Be sure to wishlist 13Z on Steam to stay up to date with all the latest news and be among the first to take on the trials of the Zodiac Guardians in 13Z’s 1st global playtest.

      About 13Z


      In 13Z, players embark on a daring quest to ascend as the 13th Zodiac Guardian. Confront an array of monsters and the revered Zodiac Guardians themselves in vibrant, ever-evolving arenas. Sharpen your combat skills, strategize against cunning foes, and interact with a lively village that grows and thrives with your achievements. Each run through the Zodiac Trials not only tests your prowess but also enriches the bustling hub at the heart of 13Z.



      KEY FEATURES

      • Ascend to Zodiac Stardom: Engage in epic battles across mystical arenas, wielding extraordinary powers to claim the title of the 13th Zodiac.
      • Choose Your Challenger: Play as unique characters like Lyra the Fox, Raven the Herald of Death, Panda the Warrior, or Cat the Ninja Assassin, each equipped with distinctive abilities.
      • Built for Replayability: Customize your abilities, unlock powerful transformations, and make pivotal choices that make every playthrough unique.
      • Solo or Co-op Gameplay: Face the trials on your own or team up with up to three friends for an unforgettable cooperative experience.

      ABOUT MIXED REALMS

       
      Mixed Realms is a Singapore-based indie game studio that doesn’t just make games—they craft experiences that get your heart racing. Known for the high-octane action of Sairento VR and Hellsweeper VR, and the strategic depth of Gordian Quest, Mixed Realms is all about community-driven development. Translation: They listen, they adapt, and they make sure every game they launch is something players can truly call their own.

      Article by: Susan N.
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      Enjoy Country Life in Farm It on the Nintendo Switch!

      September 18th - Warsaw, Poland | QubicGames has announced that Farm It by CrazyLabs will be released for the Nintendo Switch on September 20th.


      Farm It by CrazyLabs:


      Plow the field, plant seeds, water the soil, and watch your crops grow!

      Enjoy the country life with other fun activities like fishing, feeding chickens or cooking yummy food, ensuring there's never a dull moment on your farm!

      Grow different crops, from carrots and radishes to oranges and big watermelons! Take orders and keep your customers happy with delicious meals and drinks made with your very own ingredients!

      Express your unique style by changing the look of your character and spending your earnings on a wide range of clothes, shoes, hairstyles, and hats!

      Relax with soothing sounds and enjoy satisfying visuals as you farm it all!

      Features:

      • live the country life as a real farmer!
      • harvest carrots, eggplants, apples, and all your favorite fruits and vegetables
      • feed chickens, geese, donkeys, and buffaloes to gather resources
      • go fishing in a nearby pond and catch different kinds of fish
      • cook food using your own ingredients and sell it in the local market
      • customize your character with over 190 clothes and hairstyles!

      Start your farming adventure and create the farm of your dreams!



      About CrazyLabs:


      CrazyLabs is a top-three mobile game publisher and developer with over 6.5 billion downloads and more than 250 million monthly active players in the hyper-casual, hybrid, and casual gaming space. Check out our best games here.
      Article by: Susan N.
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      Besiege from Spiderling Studios Available Now on Nintendo Switch!

      Besiege, the best-selling PC game from British indie developer Spiderling Studios, is now available on Nintendo Switch in Europe & America! (With Asia coming 12th December).


      Spiderling has teamed up with Ultimate Games S.A. to bring the Top-250 rated Steam game (95% positive) to the Nintendo Switch, with Ultimate Games acting as the console game’s publisher. PlayStation 4 & 5 versions are set to release later this year, as well!

      Besiege is already available on Xbox One & Series X|S, but the Switch version has received extra attention, offering the seamless integration of the Switch’s Touch Controls, to the classic gameplay experience.

      Core Features

      • Single player Campaign with 55 Levels
      • 3 Sandbox Environments
      • 70+ Weapons, Blocks, Devices & Mechanisms to build machines
      • A suite of Advanced Building Tools
      • A “Workshop” to download other player’s machines or upload your own to share
      • Touch controls for interactive building and destruction

      About Besiege

      Besiege is a physics-building game about constructing mechanical machines to annihilate armies, obliterate castles and overcome challenging obstacles. Players can conquer their way through a 55-level campaign or experiment & explore in expansive sandbox environments.

      Create tanks, planes, helicopters, sports cars, catapults, rockets, giant mechs- anything you can imagine- with Besiege’s intuitive & flexible building system and extensive 70+ block collection!

      Besiege’s intricate physics system creates a satisfying building & simulation experience, whether you’re the harbinger of destruction or your machine is falling apart.

      Conquer your way through a singleplayer campaign of 55 destructible levels. Spanning across four island nations, each with its own environment, the campaign will pit you against unique civilizations ripe for conquest.

      Cruise through Besiege’s huge sandbox levels, terrorizing their inhabitants, honing your craft & testing your ingenious prototypes.

      The console version also includes its own “Workshop” where players can browse through machines created by other players or upload their own creations to share with the community!



      Touch Controls

      Besiege on Nintendo Switch offers a new way of playing the classic game, with the portability of the Switch allowing players to enjoy the creative sandbox anywhere, anytime. The intuitive controls and touch-screen capabilities of the Switch have been seamlessly integrated, offering new ways to interact with and build your machines. Place blocks with a tap of your finger and use the drag god tool to smash enemies and fling your machine about.

      Get Besiege on These Platforms:


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      Master Detective Archives: RAIN CODE Plus - PS5 Review

      Master Detective Archives: RAIN CODE Plus by developer and publisher Spike ChunsoftSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

      Estimated Reading Time: 6 minutes


      Potential trigger warning(s)

      Master Detective Archives: Rain Code Plus has multiple themes that could be upsetting to some.

      Please research beforehand to ensure the safety of your mental health before playing.

      ----

      Waking up in a lost and found, our protagonist finds himself unable to remember anything. Finding a piece of paper with his name on it, Yuma Kokohead, Yuma also finds a train ticket for the Amaterasu Express which is currently leaving the station. Boarding it by jumping on with no leads, Yuma is about to have a haunting adventure as he heads towards a place known as Kanai Ward.

      Full disclosure, Richard has been hounding me for… checks initial release date… roughly one year to dive into this adventure. He's mentioned next to nothing other than I should REALLY open my Nintendo Switch Collector’s Edition. Spoiler alert, it's still sealed. So when the opportunity came up to visit the Plus version of Master Detective Archives: Rain Code? I threw on my trusty detective’s hat and jumped into the mystery.

      And in all seriousness, what the hell did I sign up for!? Bonkers is what probably comes to mind. To be fair, I should have also expected this when a lot of the talent behind Danganronpa was along for the ride. What a ride it's been. 


      At its core, Rain Code is a murder mystery adventure through both the real world and the paranormal in a giant city known as Kanai Ward. Locked away from most of the world, this mysterious location has plenty of mysteries to uncover including why it’s raining all of the time. This constant somber atmosphere really helps set the tone for the adventure. With the help of the Death God named Shinigami (Japanese for Death God, yes this is the joke), Yuma will need to investigate and analyze the real world murder scenes before diving into the paranormal to truly solve the case.

      Some of these scenes are grisly, so I'll leave those visual details to your imagination to also avoid potential spoilers. You'll need to experience it all first hand. When you come across these scenes however, that's where you're going to want to inspect every little detail. Each of these clues, red herrings or otherwise will be important for your final verdict as to who did it.

      What I really enjoyed with Rain Code over Danganronpa is that while they share the same formula, murders and investigations, Rain Code uses full 3D environments. Yuma can walk through the scene and then choose to further inspect certain areas either solo or with an ally. It definitely helps to sell the atmosphere because it's not just a still 2D landscape, it's an interactive environment with plenty to see. Not to say the other style doesn't work, far from it, but this felt more engaging for the task at hand.


      If Rain Code had just been this formula, it would have been a good, if not great, title. The pacing is smooth. The voice acting is great and the timing of the auto feature makes it all feel natural to listen to. But that isn't the end of it. Unlike the Danganronpa series, not everything you need is available in the real world. Some of it is hidden within a paranormal world known as the Mystery Labyrinth and Shinigami will take you there.

      My biggest concern with the mystery labyrinth was going to be repetition. Yes, me, of all people who love Soulslikes and Musou titles, I know. But in all seriousness, exploring a crime scene is one thing, but the more action oriented Mystery Labyrinth is another. Needing to basically conquer a gauntlet of challenges to find the truth, there was a risk that each subsequent visit could just be a chore if it followed the same pattern. 

      Thankfully that's not quite the case. From just the first to second trips to the mystery dungeons, there are enough differences to keep you on your toes. Starting with what each has in common are the labyrinth corridors. These were perhaps my least favorite feature until I realized that as long as I let all of the dialog go by, I wouldn't be running forward endlessly wondering why I wasn't making it anywhere. If all these were necessary to listen to dialog? These should have been made into automated sequences.


      What these corridors will lead to however is at all times anyone’s guess. Deathmatches with the rendered psyche of those in the real world that stand against you will be the most common. In these fights, Yuma will need to dodge, jump and duck under the flying words of the enemy until the time is right to strike back with the truth. Other events will contain the human form of Shinigami in a barrel waiting for you to clue in to the key work in question. For these, you’ll be on a time limit to strike at the proper letters rotating on the barrel. You’ll have to be careful though as each wrong guess will take away from your precious time.

      These are perhaps the more common ones compared to other surprises that may be dungeon specific. It’s very hands-on which helps to change the tempo of the otherwise very heavy narrative experience. Very, heavy, narrative experience. This is not a complaint, far from it as I spent a few amazing evenings simply watching the “movie” go by before control was handed over to investigate or essentially dungeon crawl. The point that I want to make is that Rain Code is a giant time investment. You can’t simply play five or ten minutes here, five or ten minutes there. You’ll need to block off some serious time as you may not know when the next time you can save is.

      Because there is so much, I was also very happy to have a constantly updating journal to keep track of everyone and everything. Persons of interest, key words, key locations, everything can be accessed at almost any time to look things up. Stayed up too late playing the night before and can’t quite remember where you left off? Not a problem.

      So as mentioned above, while I can’t comment on Nintendo Switch to Sony PlayStation 5 performance differences, I can say that the PS5 version is very smooth. What I also appreciated is that the size of the text is also of decent size so if you wanted to simply take your PlayStation Portal to go, that’s not a problem. As a final bonus to these, is that Rain Code on the PS5 also contains the Switch DLC ready to go from the main menu. Thankfully there is a disclaimer that it’s better to finish the main story first in order to avoid potential spoilers.

      Overall I loved my time with Master Detective Archives: Rain Code Plus. While it could be a lot to handle at times, either because of the nature of the murder mysteries or the reserve over the topness that the creative minds behind the Danganronpa series are known for, it was worth it.

      Score: 9 / 10

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      Experience Caravan SandWitch Nintendo Switch, PlayStation, and PC!

      Montpellier, France - September 12, 2024 | Dear Villagers and Studio Plane Toast have the pleasure to announce that the cozy, semi-open world exploration adventure Caravan SandWitch (trailer, press kit, website) is available now on PC (Steam - Steam Deck verified Day 1 - and Epic Games Store), PS5 and Nintendo Switch platforms at a price of 24.99 USD | EUR and with a 10% discount during the first week. For PC only, there is also a special goodies DLC "Souvenir Shop" with a coloring book and 26 3D printing files of the van and all characters you can met on Caravan SandWitch, which will be priced at 5.99 USD | EUR. The official soundtrack is available on Steam and Epic Games Store at a price of 4.99 USD | EUR.
        
       
      The title sets the player in a Sci-Fi Provence-like world, driven by a mystery through your missing sister that unfolds with each step you take. Players will traverse a rich landscape in their evolving van, interacting with various inhabitants and uncovering the mysteries of Cigalo. With an emphasis on inclusivity and environmental themes, the life in Caravan SandWitch is simple: no combat, no death, no timer, just you, your van, and the world.

      KEY FEATURES 

      🚚 Explore a Provence-like World

      Equipped with your van and an array of essential tools, you set out on a quest to find your missing sister. Upgrade your van throughout your adventure and explorations to open up new passages and ruins. From navigating treacherous terrain to uncovering ancient ruins, every step of your journey brings you closer to unraveling the truth behind your sister's disappearance.
       

      🥪 An hopeful Post-Apocalypse

      From a green planet to a desertic one due to human activities and sur-exploitation; discover on Cigalo the impact of humans and its population through your road trip. Meet the Reinetos, an old aboriginal species, the Robots left behind after the planet exploitation, the humans who stayed after everyone left for another planet, and the mysterious SandWitch. All of them live peacefully in Cigalo and help each other in this unwelcome environment.
       


      💜 Meet a diverse cast of characters

      As you interact with the diverse characters you meet along the way, you'll come to understand that your community is your home. Help everyone and contribute your piece to the edifice, enabling everyone to live in harmony in an environment hostile to all civilizations due to over-exploitation.
       

      🤝 A Game developed for All

      Plane Toast made a huge effort to create a game in which everyone can feel included, representing their vision of a world where communities help each other to overcome the environmental consequences of our world. Caravan SandWitch is written with an inclusive script, that represents a real community with its people and representation.


      💪 Accessibility options are available.


      ABOUT PLANE TOAST GAMES

      Plane Toast is a remote studio based in Provence, in the South-East of France. It is composed of young talents driven by a passion for creating unique games using innovative methods. The studio prioritizes the well-being of its team and is dedicated to developing uplifting and hopeful games. They are currently working on a brand-new game, Caravan SandWitch.


      ABOUT DEAR VILLAGERS

      Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
      Article by: Susan N.
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      Look for a Miracle Cure in Ahro Available on the Nintendo Switch

      Warsaw / Detroit - September 10th, 2024 - Well-established publisher of exclusively meaningful and arthouse games Nakana.io releases its 11th and latest Nintendo Switch title on September 27th. Ahro is a side-scrolling adventure and explorative journey created in Detroit by Oeh Interactive (Joel Vile). 


      A MEANINGFUL AND LORE-RICH STORY ADVENTURE

      The story begins when Ahro starts experiencing frequent and distressing breakdowns. After finding only mild relief from herbal medicine, he sets out in search of a legendary miracle cure. As events unfold, the mysteries will both deepen and come into focus.

      This transcendent and atmospheric side-scrolling adventure takes place in a fictional world full of history and deep lore. Themes addressed aim to be contemporary, relatable, and provide space for reflection and interpretation.

      A JOURNEY OF SEARCH & DISCOVERY / WALKING & FLYING / BODY & SPIRIT

      As they explore his intriguing world, players will need to release Ahro’s spirit to travel into the sky and uncover new items, places, and secrets. 

      The players will be challenged to figure out how to access out-of-reach areas and make their way forward, while being rewarded for their curiosity as they traverse the landscapes.

      BASED ON THE DEVELOPER’S EXPERIENCE WITH ANXIETY 

      "Ahro is an experience about anxiety, working through your past, and coming to terms with it all. The game was born out of my personal struggle with panic disorder. I wanted to place the focus on an ordinary character dealing with his own issues and then place the wars and world changing events in the background (like it is for most of us). Ahro is not a warrior or a superhero, he’s not saving the world. He’s an average person who’s experienced personal trauma and loss. Ahro is me and you." - Joel Vile, founder of Oeh Interactive

      STYLISH AND NEARLY WORDLESS PRESENTATION

      With a stylish visual and audio atmosphere, no violence and just a few words, Ahro tells its story in a unique yet  universal way.



      Zelda-inspired video with the release date announcement: https://www.youtube.com/watch?v=PyImBTrGpX8

      Ahro is the 11th and latest Switch title published by the niche label of meaningful/arthouse titles: Nakana.io

      Article by: Susan N.
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      Din's Champion - PC Preview


      Din's Champion by developer and publisher Soldak EntertainmentPC(Steam) preview written by Richard with a copy provided by the publisher.
       
      Estimated reading time: 6 minutes
      Are you interested in a side-scrolling action RPG with crafting mechanics? Looking for something a little more gritty than the usual cutesy stuff that's more well known? Well then, Din's Champion may be what you're looking for!

      Din's Champion is like a weird mesh of Terraria gameplay and old-school Diablo stylization. The main gameplay consists of your chosen created hero attempting to confront his arch nemesis. You are dropped in a 2D world where you can go around attacking the blocks that make up the environment, collect them, and craft with them. Among this world are creatures and enemies you combat along the way, whom you may also mug for materials and experience. Upon earning enough and leveling, you can upgrade some of your stats, such as vitality or dexterity, as well as assign points to various skills.


      Skills come in different varieties, but let's take a look at ability skills and "trades" skills. Ability skills are what you may be familiar with from other RPGs, either active or passive, and will either provide an attack or healing/buff effect, or have a passive improvement to your character. The "trades" types of skills are mining, tailoring, forging, and the like. These skills will increase as you perform the related action and provide benefits, and you also get points on level you can assign to help speed up the process.

      So, how does the world of Din's Champion work? Well, you get tossed down into an area ravaged by evil, and it is your task to eliminate it. You have a crystal nearby which acts as a respawn point if you aren't playing hardcore mode, and can find various gates which you can activate in order to fast travel around. Your goal here is to eliminate the bad guys while protecting the crystal. If it gets destroyed, you lose. After completing a "level", whether you win or lose, you're sent to the next area with your stuff in any rooms you own, within a certain range of your crystal, or you have on hand.

      Each "level" consists of a randomized set of areas with different suggested enemy levels. Both items and enemies can spawn in here, and it doesn't always have to make sense. For example, the first nemesis I fought was stuck next to the side wall that can't be destroyed, and I literally had to dig my way to him. On an interesting note, the world is always active, and enemies and NPCs that are around can, and will, interact or fight with each other. I had one boss I was gunning for die suddenly because an NPC had killed him while I was looking for him. That being said, any quests you pick up, whether via NPC or your crystal, can have a time limit on them. These limits aren't always stated, but if the NPC dies, or something happens to your quest target, it could mean failure.


      When you start up a new character, there are a number of different classes you can potentially pick. From the standard "weaponmaster" to "ninja" or "fire mage". Each class has a different set of character skills, the trades remain a constant, and different suggested playstyles. You can unlock more classes by earning different achievements, which the game has a handy indicator for checking.

      Your basic gameplay loop will probably consist of: mining, trying to find materials, crafting better gear, mining for better materials, crafting better gear, trying to beat a nemesis. Rinse and repeat until either failure or success. Be careful though, as you will have to explore a lot to find many of the enemies you're looking for, while also making sure your home crystal is protected and recruiting NPCs if you can. You may also have to dig. A lot. In the first two worlds I made, I needed to dig to get almost anywhere, which gets frustrating when it rains and for some reason polluted water starts falling down your tunnel. Pro tip, light brown water is polluted and will damage you. A LOT.

      When you go about creating a new world you have options to customize your gameplay. You can choose a world size, as well as a pacing setting which determines how aggressive enemies will get, but also exp values. You can use these settings to cater the gameplay to your desired experience. For the most part, I never really noticed the enemies getting too aggressive with the crystal on the standard pacing, so you can take your time in the beginning getting used to the game at first.


      Now, as this is a preview and not a full release, there is room for improvements. A couple of issues to be noted at the time of writing this deal with some movement issues, skill usage, and combat interactions. Movement is...weird, I suppose I could say. You walk faster going forward, and you face the direction of your mouse cursor, which results in a really awkward time trying to back away from an enemy. I did also notice that sometimes you get the slowed speed even if you're facing the right direction for a little while before you speed back up. Additionally, the jumping is really inconsistent. I couldn't figure out how to get a jump height that remained the same for very long. Sometimes you jump high, sometimes you have a half jump, and I couldn't figure out what was different between attempts.

      Skill usage is also really awkward. If you acquire a skill by using your skill points it gets put in your hotbar as a default. It took me way too long to figure out it actually assigns to right click for use, leading me to think my skill just didn't work. It was pretty frustrating, and should probably have been explained a little clearer. Lastly we have combat interactions. Hitbox detection needs some hella work. You can stand three tiles above an enemy, swing to the right with a sword, and still hit them. Unfortunately, enemies can also take advantage of this oversight. There were a few times where I thought I was outside an enemy's range, only for the attack to hit twice as far as the combat animation would imply. It's janky, but at the very least it works both ways.

      Another bit of a complaint I have at the moment is with the user interface. While the character and skill menus are fine, the navigation for the crafting menu is both ugly and a little annoying to sift through. Maybe sorting it by types of craftables and changing the graphic design would help. Oh, and stopping the equip menu opening when you want to put down a crafting station or related item from your inventory would be nice as well.


      Din's Champion shows a lot of potential, and I'm hoping it only continues to get more fleshed out as progress continues. I'm definitely going to be keeping an eye on Din's Champion as the development continues. A little more fleshing out of some aspects, especially the combat and hitboxes, and Din's champion could be pretty rewarding!

      Score: N/A
       
       
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      Nightingale is Available in Early Access on PC!

      Edmonton, Canada - September 12, 2024 - Inflexion Games has today launched its Nightingale: Realms Rebuilt update, for the gaslamp-fantasy PVE survival-crafting game. Realms Rebuilt is the biggest update for Nightingale yet, introducing a new handcrafted campaign across gravity-torn deserts, corrupted forests and beyond, and overhauling the crafting and progression system while adding new dungeons, formidable boss battles, weapons and challenges. Nightingale is available now in Early Access on PC, and is currently 40% off on Steam and Epic Game Store (until Sept 26th).  


      “The Realms Rebuilt update is the culmination of all the invaluable feedback we’ve received from the community over the last several months of Early Access,” says Aaryn Flynn, CEO of Inflexion Games. “We hope that it feels like a whole new Nightingale journey, improved and more immersive, whilst retaining the core elements that the community loves about adventuring through the Realms. There really is no part of the game that isn’t touched by this update.”

      Realms Rebuilt is a Humbuba-sized bundle of new content and numerous gameplay improvements. From expanded estates with greatly increased building limits, a new elegant Regency tileset, and major crafting improvements to a variety of new pets to adopt (including cats in jaunty bonnets). Players can test their skills with enhanced combat including new tool abilities, weapons, enemies and a range of additional spells (Realmwalkers now wield the deadly power of…fish missiles) Additionally, a new tech tree system gives players more agency in becoming a legendary Realmwalker.

      Features of Realms Rebuilt Include:

      • An all-new hand-crafted campaign. Realmwalkers now embark on a perilous new adventure to reignite the Crossways and unlock the path back to humanity
      • New dungeons and boss battles offer a formidable challenge for players to test their Realmwalker skills
      • A number of new weapons and spells enhance the combat experience
      • Increased build limits let loose the creativity of Nightingale’s estate builders - perfect for Realmwalkers playing together
      • An elegant new Regency estate tileset
      • In-depth parametric crafting system that allows players to maximize the potential of their equipment
      • New progression system allows players to easily chart a path to upgrade their equipment and clothing and become a Realmwalker of legend

      Nightingale is a PVE survival-crafting game that challenges players to discover, explore, and survive the mysterious Faewilds. Set in a Victorian gaslamp fantasy world, the game can be played solo or teamed up with up to 5 friends. Players traverse the Realms, open portals to new destinations by crafting Realm Cards, build and customize estates, and fight to survive.

      Learn more about the world of Nightingale by visiting www.playnightingale.com and join the official Discord.


      About Nightingale: Realms Rebuilt

      Set forth on a journey through corrupted forests, gravity-warped deserts, and beyond the shattered portal network, where discovery and reward await at every turn. Survive the mystical dangers of the Faewilds, battle through revamped Sites of Power, take on mythical boss battles and craft a life in these enchanted lands. Establish your vast estate and invite fellow Realmwalkers to join as you explore immersive, handcrafted Storied Realms. As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure. 

      About Inflexion Games

      Inflexion Games is an Edmonton, Canada-based studio formed in 2018 by a group of industry veterans. It has since grown to over 100 passionate developers with a range of backgrounds including AAA, as well as those new to the industry - all united in pursuit of enriching games with depth, history and opportunity. Previous credits include venerated franchises Mass Effect, Dragon Age, Wipeout, and Far Cry. Supported by Tencent, the studio's first self-published game will be a shared world survival crafting title, Nightingale.
      Article by: Susan N.
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      Frostpunk 2 Launches on September 20th

      Warsaw, Poland – September 13th, 2024 — With Frostpunk 2 just around the corner, 11 bit studios proudly presents a cinematic trailer that bridges the gap between the first and second chapters of its acclaimed city-building, society survival series.


      The video, which serves as the sequel’s intro cinematic, gives a poignant look at the aging, weary Captain from the first installment, who in his prime "held New London together." After 30 years of enduring the relentless whiteouts, the crumbling British Empire still clings to survival, but as the Captain’s final breath leaves his body, he realizes that mere survival is no longer enough in the current world.

      Will years of struggle and sacrifice be undone by ideological infighting? Or can the new Steward reconcile the political factions and inspire society to believe that New London can still stand strong?

      Take a look at this video covering 11 facts of Frostpunk 2.


      On the more informational side, 11 bit studios have also prepared their thematic "11 facts" trailer, but with a unique twist. In this video, which quickly walks players through the key features of Frostpunk 2 and the changes from the first game, the narration comes from the citizens of New London themselves, as they share their hopes and concerns about the city’s future.

      Frostpunk 2 launches on PC on September 20th, with Advance Access, starting on September 17th, available for those who pre-order the Digital Deluxe Edition. The game will also be available on day one via PC Game Pass, with a console release to follow later. The Digital Deluxe Edition includes access to three yet-to-be-announced DLCs, an in-game item, and other exclusive extras.

      For additional information about Frostpunk 2, watch the ‘City Unbound’ series.

      Frostpunk 2 on Steam | Epic Games Store | GOG | PlayStation | Xbox

      Stay in touch with 11 bit studios


      Follow the path through the Frostland



        Article by: Susan N.




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        Caravan SandWitch - PC Review


        Caravan SandWitch by developer Studio Plane Toast and publisher Dear VillagersPC (Steam) review written by Valerie with a copy provided by the publisher. 

        Estimated reading time:  4 minutes


        Caravan SandWitch is a game I was looking forward to and it did not disappoint! This open world adventure puzzle game had me gathering parts, driving a van, jumping, exploring, building gadgets, all in a relaxed atmosphere. No timer on getting to your end destination, but certainly there were some small timed aspects in completing some of the tasks.

        You start out receiving a distress call from your long lost sister and having to return to the planet you were born on, Cigalo. You start out at the Space City terminal where you progress through a small tutorial of keys used to move around, pick up things, talk to people and so on.


        Next you go to board the space bus where you meet up with your friend, who is also the mechanic in this game, and off you go to Cigalo! This was definitely an emotional game for me with the wonderful community, the people you meet along the way and the various objectives that progress the story along as well as side quests! Two things that stood out at the start are: climbing and completing those main objectives.

        For the first point, I loved the climbing as it brought me back to another series that I am fond of: Tomb Raider. The way you climb in Caravan SandWitch is the same. The second point, the completion of quests I was fearful of because you are told you can't go back after finishing building the equipment you need to continue on. I am glad to report that you can still complete them later or you can start a new save.


        The visuals in this game don't take anything away in the world or the story, but do intrigue you as you move onto the next quest. The graphics are distinctly French and gorgeous! The colors are vibrant and stunning, so much so that sometimes I felt like I was in an aquarium, instead of travelling through a cave. I found a few places where rocks and pebbles were midair, but that didn't detract from the story at all. The puzzle aspect in Caravan SandWitch doesn't take too much time to solve, nor do they tax your brain with convoluted solutions or lengthy time to find all the switches or buttons to open a door.

        The bad guys in this game is a corporation called The Consortium. They have hidden their dastardly plot behind signal jamming devices that you have to deactivate in order to continue. The bonus is opening up sections of the map that are under this 'fog of jamming'. So nice to actually see the roads I have to travel to get to points of interest and follow the story line.


        You are Sauge, and you are surprised when you come across old friends and checking up on your father. A lovely old woman named Rose gives you the keys to her van so you can go about the towns and settlements to deactivate those jammers. Your friend you met at the Space City terminal helps you to upgrade the van with gadgets so you can solve those puzzle areas that are neatly wrapped up in a box ready to be opened and discovered.

        The community who help you along on your journey to discover the fate of your sister is heartwarming and delightful. Many a time I would go back to one person or another just to see if there were more clues. I was also distracted from my end goal with all the wonderful scenery and places to discover. There is no combat nor fall damage, so you are free to explore to your heart's content.


        Yes, I am a completionist, so one segment of some of the puzzles I had to wait until I had all the parts to build the gadget used to discover either the puzzle solution or to get over a part of the building to finish a task. The friendly robots help you out and you are given things that you can salvage for more parts. Even the quests involving the citizens of Cigalo gave you things in return for more parts. It took a while to get some of the rarer pieces, but well worth it!

        So, if you need a relaxing game with a bit of fun and a lot of exploring then Caravan SandWitch is for you. I am definitely going to play through the game again as I know I missed a few side quests that piqued my interest.



        Score: 10 / 10


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