Elite Dangerous - PS4 Review

It is no secret that I love Elite: Dangerous; I have covered it quite extensively since we first got our hands on the preview in 2014 and ever since I have been utterly hooked. Now, after what seems to me is a lifetime of waiting (it wasn't), Elite: Dangerous is now available on the PlayStation 4 and it is every bit as glorious as the other platforms and in regard to the consoles, it is far, far superior than its Xbox counterpart. With HOTAS peripheral support on the PlayStation 4, Elite: Dangerous is absolutely the game to show that space sims not only work on console, but they excel there.

As the PlayStation 4 port is a straight port you may want to take a few minutes reading our various articles on the game as well as popping over to the official community news page to catch up on the THARGOIDS!!!!!!! … :) Here is their site and here are our links.

To start, I would like to point out that like Elite on the Xbox One the PlayStation 4 version fully supports the use of a controller, and the scheme works in most situations. Where I personally struggled with the controller while in combat, but while doing more menial tasks like mining, cargo transport or taxi-like services, the controller worked just fine. Where the PlayStation 4 version has the advantage though, is in its support of Thrustmaster T.Flight HOTAS 4 (buy one here). Having a HOTAS for the console makes this a no-brainer combination purchase as it is an infinitely better experience all around, especially when that HOTAS is inherently supported by the game. In fact, with the support of a HOTAS, Elite: Dangerous on PlayStation 4 is almost as good as it is on PC. If only it supported voice-enabled commands …

Graphically Elite: Dangerous is near identical to that found on the Xbox One or on most PCs running it which is to say that it is stunningly good. In fact, I would posit that the PlayStation 4 version of Elite: Dangerous is near on identical to a non-customized (via INI files or 3rd party applications like VoiceAttack) install on a PC running a 1080p monitor.

If there was any singular downside to Elite: Dangerous it is the lack of cross-platform account support. This means that my PC account, which is sittin' pretty at about two hundred and thirty  million credits is not able to be accessible on my PlayStation nor on my Xbox One. Each platform has its own individual accounts so my deliciously rich PC account cannot send money to my mildly successful Xbox One account (sitting at about 1.5 million credits, earned primarily via trading since using a controller for combat is less than pleasant) nor to my incredibly poor PlayStation 4 account (sitting at about 130,000 credits). However, Elite's good enough that I enjoy starting from pauper and moving my way up through smuggling, piracy, bounty hunting, or standard trading.

Though Elite: Dangerous on the PlayStation 4 is a straight port, it is an incredibly excellent release. With the added HOTAS support on a console you now have a bonafide space simulator that can take full advantage of standardized hardware which allows Frontier Developments to put out the best product possible for the platform. With the continued dedication to the living, breathing universe, Frontier is consistently leading the charge on bringing the infinite vastness of space to your living room.

Game Information

PlayStation 4
Frontier Developments
Frontier Developments
Single Player
Other Platform(s):
Xbox One

Provided by Publisher

Article by Robert


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