• WWE 2K25 – Xbox Series X Review

    To be frank: this is what you hope to see in an annually released game. More features and improvements across the board combine to make it better than ever. WWE 2K25 is exactly that – bigger and better than ever.

  • Tomb Raider IV-VI Remastered - PC Review

    The year was 1996 when I first heard about Tomb Raider. I didn't have a Playstation, nor was I any sort of adept at using those controllers. However I did enjoy watching my friend play them on his PS...

  • Microtopia - PC Review

    Microtopia is a neat game where players grow a new kind of colony, the kind that is run by robotic ants. Now if an automation game where you get to control robotic ants isn't an interesting one, you've been living under a rock.

  • Maliki: Poison of the Past - PC Preview

    Hey there, and welcome to a preview of a new title that’s now wormed it’s way into my wishlist. Maliki: Poison of the Past is a really neat looking title that draws from the graphic novel series Maliki.

  • Space Engineers 2 - PC Preview

    Keen Software House (Keen) has recently launched Space Engineers 2 (SE2) into early access with a polished communication campaign featuring YouTube influencer previews, snappy teasers and a road map using the ‘vertical slice’ concept to show the intended path between initial early access availability and final release.

  • Ever 17: The Out of Infinity - Nintendo Switch Review

    I've got a good one for ya! An awkward teen, an amnesiac kid, a grumpy Lolita, a bratty child (not really), a hacker, an oblivious employee and an AI walk into an underwater bio-dome---

  • ZPF - PC Preview

    ZPF is a new shoot-'em-up game that looks, sounds and plays like a Sega Genesis game. The demo I played was short with three levels and three different heroes (ships) each with their own play style.

  • Atelier Yumia: The Alchemist of Memories & the Envisioned Land - PS5 Review

    If there's one series that keeps me excited for every new release, it's Gust's Atelier series. As much as things change over the years, the core staple of the series remains the same. It's about alchemy...

  • Rise of the Ronin - PC Review

    Set in the Bakumatsu-era in Japan, Rise of the Ronin follows the path of a Veiled Edge, a unique paired swordsmen's technique where you play one half of a pair of sword-slinging ronin called Blade Twins.

Be Sneaky in a New First Person Underworld Simulation Game Later This Year!

March 13, 2025 | Crime Simulator is being developed by the Polish studio CookieDev, known for the bestselling Thief Simulator 2. Ultimate Games S.A. will publish the game on PC and consoles.

Sneak and Loot Solo or in Co-op

Crime Simulator is a first-person (FPS) underworld simulator. It offers both single-player play and online co-op for up to 4 players at once. The gameplay revolves around completing various thieving and bandit-style missions. Players also gain new skills, upgrade their equipment, and manage their reputation and hideout.

According to the developers, Crime Simulator is an action simulator with varied gameplay, where stealth is crucial and open combat is a last resort. Most missions involve goals related to acquiring money and valuables. Some mechanics are similar to those found in the highly rated Thief Simulator 2. The challenges aren’t limited to theft – they can also include destroying targets or secretly planting certain items.

Free Crime Simulator demo now available

Anyone can now try the new demo for free on Steam. In the Crime Simulator Demo, players explore one map that includes a wider area featuring 5 houses. The demo supports single-player and co-op for up to 3 players.

The demo includes tools such as lockpicks, crowbars, and baseball bats. As CookieDev promises, the full version will allow the use of a broad range of additional tools, including drones and scanners. Ultimately, the game will also feature more maps, more challenges, and plenty of extra content.


Crime Simulator – main features:

  • Build your career in the criminal underworld
  • Carry out stealth-crime missions
  • Play solo or in co-op (up to 4 players)
  • Develop new skills
  • Use a wide arsenal of weapons and tools

The new Crime Simulator demo has been available on Steam since March 7th, 2025! The full version is slated for release in the second half of 2025, and in 2026 it’s coming to PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Article by: Susan N.
Share:

Wheels Off, Chaos On: Wreckfest 2 Smashes into Early Access!


A few of us here at Chalgyr's Game Room are looking forward to this!
Vienna, Austria / Helsinki, Finland, March 20th, 2025: Ladies and Gentlemen, the next generation of demolition derby madness is here. Wreckfest 2 is crashing into Early Access on Steam today, bringing next-level car destruction, slicker graphics, improved physics, and a whole lot of new features to fuel your inner petrolhead. And yes, it’s once again developed by Bugbear Entertainment – the masters of metal-mangling mayhem.

Just like its predecessor, Wreckfest 2 will keep evolving throughout Early Access, with fresh content and features rolling in regularly. Bugbear and THQ Nordic are all about making this a game for the players, shaped by the players. We want your feedback – tell us what you love, what you want more of, and what crazy ideas we absolutely need to implement. We’ve got a truckload of ideas (and an actual truck), but we want to hear which ones you like the most!


Are you ready to take the wheel?

Buy Wreckfest 2 on Steam: https://thqn.net/wf2-steam

Watch Wreckfest 2's Early Access Trailer on YouTube: https://youtu.be/wEHFrUwU7XU

Visit the official Website: https://wreckfest2.thqnordic.com/

Now, a fair warning: don’t expect Wreckfest 2’s Early Access version to be as jam-packed with content as Wreckfest 1 after nearly a decade of updates, patches, and DLCs. This is just the beginning of an epic ride, and the game will grow with regular updates, guided by our living roadmap - powered by you.

To reflect this evolving journey, Wreckfest 2 is launching at an introductory SRP of $29.99 / €29.99 / £24.99, with a 20% launch discount for the first two weeks (until April 3, 2025), making it an even sweeter deal. As development progresses and major updates roll out, the SRP will gradually increase until the full 1.0 release on PC and consoles.

Initial Content EA Launch March 20, 2025:

Game modes
  • Single-player racing & derby with up to 24 players (bots)
  • Multiplayer racing & derby with up to 24 players + bot support
3 maps with multiple tracks
Scrapyard map:
  • Circuit course with intersections
  • Crazy course with oncoming traffic
Speedway map
  • Figure 8 circuit
  • Speedway oval circuit
Derby arena
  • Sandpit map (new remake of WF1 track)
  • Circuit long route + reverse variant
1 Singleplayer Map Testing Grounds
  • Sandbox map with ramps, loopings, etc. (similar to the "Sneak Peak map" of WF1)
4 Cars
  • 2× '60s/'70s American muscle cars (as seen in trailers)
  • 1× '80s EU banger car (compact)
  • 1× '90s US banger car (intermediate)
Features
  • Basic paint customization for all cars (more customization options coming later)
  • Garage to edit & save car designs
  • 1st version of Replay mode, including photo mode
  • Leaderboards


About Wreckfest 2
Ascend to the throne of full-contact racing by breaking the rules - and everything else - on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!


Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!

Features:

  • Unmatched racing experience
    Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.
    - More and more tracks & arenas will be added during the Early Access phase 
  • Awesome & customizable cars
    Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customizing your ride. Over the course of early access, more and more customization options will be added to the game. They will not only unlock your creative desires, but also contain new armor and component types that support certain playstyles.
    - Later during Early Access, you can also share your designs with other racers and wreckers! -
  • Fully revamped game modes
    Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers there will be new skill-based matchmaking system and server queues coming as well!
  • Challenges
    Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.
  • Mod Support
    During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

THQ Nordic Content Creator Program
We love to collaborate with content creators from all over the world. If you are interested in Wreckfest 2 (or our other games), please check out our content creator program and be among the first to play and show the game(s):

https://creators.thqnordic.com/

About THQ Nordic

Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more.


THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

 

Article by: Susan N.



Share:

Announcing Cozy Farming Simulator Everdream Valley for PC, PlayStation, Switch, and Xbox!

13 March, 2025 - Warsaw, Poland | Mooneaters, Untold Tales and VARSAV Game Studio are thrilled to announce Everdream Village! 


A cozy farming adventure where you will build your ideal living, breathing village. Create and nurture personal bonds with your fellow villagers so they in turn lend a hand, helping to grow crops, caring for your animals, and help look after your corner of paradise. 

But life isn’t just about staying home. Explore a large open-world map and sail around enchanted islands, each with their own ecosystems, treasures, resources and adventures.

Everdream Village is the next evolution of Everdream Valley, allowing Mooneaters to take the best parts of the original game and expand on it with new mechanics, a bigger world and deeper systems that help you connect with your cozy home, its residents and most importantly, the cute cuddly animals under your care. 

Everdream Village will first debut on Steam Early Access in 2025, followed later by a full release on PC, PlayStation, Switch, and Xbox.


EVERDREAM VILLAGE GAME FEATURES


Sail Around and Explore Magical Islands

Set sail and explore a collection of enchanted islands, each with their own ecosystems, treasures, and resources to help you grow and expand your village.

Build a Living, Breathing Village

Your village is a thriving community that reacts to your choices. Befriend NPCs, manage their moods, and even possibly find romance. The village you build and maintain affects how everyone feels and behaves from a variety of factors.
 

Dive into an Animal Paradise

Interact with a massive variety of wild and domestic animals that each bring something different to the ecosystem. Breed and cross-breed animals to create unique variations of inherited traits. And when the islands' magic takes hold, transform into different animals to see the world through their eyes and maybe even cause a little mischief along the way.


Make Your Farm Flourish

Turn your little village into a thriving farm! Grow crops, care for animals, and build relationships with your fellow villagers. Each has their own routines, personality, and needs. The more they like you, the more they’ll help around the place - harvesting crops, chopping wood, and even feeding your animals.

Terraform the Land

Shape the world to match your vision! Raise hills, carve out rivers, or dig deep underground to uncover hidden secrets, lost treasures, and rare resources. 

A Sandbox of Adventures

Beyond farming and building, Everdream Village is packed with activities! Cook delicious meals, fish in scenic waters, collect rare creatures, or help villagers with unique quests. Every day offers something to make your time here feel like a never-ending adventure.
Article by: Susan N.
Share:

Bee Simulator: The Hive Coming to Consoles and PC Later This Year with New Content!

12 March, 2025 - Warsaw, Poland | Untold Tales and VARSAV Game Studios have announced Bee Simulator: The Hive, coming to PC, PlayStation, Switch, and Xbox this year.


Bee Simulator: The Hive combines the original Bee Simulator game released in November 2019, with a hefty expansion named The Hive.

The Hive adds new content and mechanics into the base game and endgame to create a fresh new experience for those who never tried the original game. The main highlight of The Hive lets players now build and customize their very own sprawling bee hive colony. You’ll be zipping around the map gathering resources, setting up outposts, and unlocking various buildings to start creating and customizing your very own home for you and your colony.

New Features added by The Hive include:

  • Build and customize your own sprawling bee hive
  • Wind tunnels and jet streams to zip around the map faster
  • 2 additional mini-game challenges
  • Bee vision for gathering resources and highlighting outposts
  • Weather randomisation (in free flight mode)
  • Additional coop maps now playable in single player
 

BEE SIMULATOR: THE HIVE GAME FEATURES

EMBARK ON BIG ADVENTURES AS A LITTLE BEE

Take flight in a heartwarming single-player story where you must protect your hive from looming danger. As one of the swarm’s most diligent workers, your tiny wings will carry the fate of your entire colony.

EXPLORE A VIBRANT, WORLD-FAMOUS PARK

Fly around and explore every nook and cranny of a vast, semi-open world map inspired by New York’s famous Central Park. From ponds to picnic grounds, funfairs to the zoo, you’ll uncover secrets, mini-games, and resources throughout. Find people, animals, plants, and other insects to interact with along the way. 

BUILD YOUR OWN SPRAWLING HIVE

The Hive expansion lets you build and customize your very own beehive from the ground up. Optimize your resource-gathering to collect what you need to create a buzzing home. Use a variety of practical and decorative buildings to bring your hive to life.


MINI-GAMES GALORE

Being a bee means non-stop activity! Race through jet streams, collect pollen, perform bee dances, defend your colony from wasps, and tackle various challenges in an exciting mix of exploration and action-packed gameplay.

SPLIT SCREEN COOP

Team up with up to four friends or family in split-screen co-op. Play through custom-designed multiplayer maps with both cooperative and competitive game modes—fun for everyone, young and old!

A VIBRANT AND PEACEFUL SOUNDTRACK

Soar through the world with a peaceful and immersive soundtrack composed by Mikołaj Stroiński, renowned for his work on The Witcher 3 and The Vanishing of Ethan Carter.
Article by: Susan N.
Share:

Our Most Satisfying Victories: Part 2 – Gaming Thoughts

Sometimes we want a game that's relaxing, but often as gamers we we want to challenge ourselves. Video games are an immersive medium for entertainment - certainly more interactive than the typical television show or song you hear on Spotify. You are met with challenges - and when you overcome those challenges it is incredibly satisfying. Here's the second of our articles in this series as members of the team discuss those challenges we most relished overcoming.

Share:

Treasure Hunter Simulator is Available on Nintendo Switch!

March 6th, 2026 | Treasure Hunter Simulator is available for purchase on the Nintendo Switch. This relaxing game from the creators of the best-selling Gas Station Simulator lets you step into the shoes of a treasure hunter who combs through historically significant locations with the help of a metal detector. Treasure Hunter Simulator is also available on PC, as well as PlayStation and Xbox consoles.


Developed by the Polish studio DRAGO entertainment, the game was originally released in 2018 on PC. It has been available on PlayStation and Xbox consoles since 2021, and now it debuts on Nintendo Switch – with Ultimate Games S.A. responsible for its development and publishing on that platform.

Treasure Hunter Simulator is an engaging game where you can become a seeker of historical artifacts, using a metal detector to uncover treasures hidden underground. The gameplay blends arcade and simulation elements, with the treasure-hunting mechanics built around simple and intuitive controls.

You’ll venture to various locations across the globe. At first, you’ll explore local forests, but once you’ve earned enough funds, you can head to more exotic and intriguing places. These include forests, fields, mountains, and ruins.

You can keep your findings for your personal collection or get them identified and sold. The revenue can be used to purchase better equipment and finance further expeditions. In total, Treasure Hunter Simulator features over 100 unique artifacts, including a dozen legendary items. You have access to 8 different types of metal detectors to aid in your search.

Treasure Hunter Simulator also features improved metal detector mechanics, which makes it appealing not only to fans of simulators but also to players looking for new challenges.


Treasure Hunter Simulator – main features:
  • Searching for historical treasures;
  • relaxing and accessible gameplay;
  • over 100 artifacts;
  • various historical locations;
  • 8 types of metal detectors.

The release date for Treasure Hunter Simulator on Nintendo Switch is March 6, 2025.
Article by: Susan N.
Share:

Wednesdays Releases on March 26th!

Paris, March 5th 2025 - Wednesdays takes the form of an interactive visual novel strip and a memory trail, helping players to decipher the silence of victims and recognize the signs of sexual abuse in the people around them. Through the fragmented memories of a victim, this real-life game combines storytelling and the management of a theme park, a symbol of the world of childhood, to raise awareness and help make amends. Wednesdays will be available on Wednesday March 26th 2025 on PC and Mac via Steam and itch.io.


The Pixel Hunt and Pierre Corbinais, figures of narrative video games, who have already moved audiences by collaborating on such unique, innovative and committed titles as Bury Me, My Love (published by ARTE France) and The Wreck, are behind this new project.

In a retro 2D style, as a tribute to the video games of the 1990s, an empty island awaits Timothée, the main character of Wednesdays. Orco, the orca-headed mascot and guide, invites him to build a theme park on the island. In each of the attractions, Timothée recovers a memory, from his life as a young boy to his first steps as an adult. All these fragments of memory are linked to the incest he suffered each Wednesday afternoon for many years.
 
He rediscovers his past twenty years later, and with it an endless stream of questions: How could this have happened? How could anyone have seen and spoken? How was he affected when he grew up?
 
Other scenes resurface: afternoons at school, a funeral, a first time, a bus ride with his best friend, a confession that's been postponed and postponed... In each of these, the player takes on the role of a new character from Timothée's entourage, in an attempt to unravel his memory. Fragmentary, non-chronological memories, reflecting the way traumatic memory works.

“I really wanted to create an artwork, but with the aim of raising the players' awareness. Incest is one of the rare subjects where simply talking about it is already a step forward. I've seen it all around me: the effect is immediate”, explains Pierre Corbinais, the game's creator.During the memory scenes, brought to life by the beautiful drawings of illustrator Exaheva, the player navigates through multiple-choice dialogues, according to his or her sensitivity, by playing the role of one of the people around Tim: “I wanted to enrich the narrative and avoid linearity. If the player wants to know everything about Timothée's incest, one scene will give him all the answers. But he can also move on, skip some scenes, choose what he wants to hear about.”


Not recommended for players under 18, The game contains no scenes of sexual assault, and content warnings are available for each memory you explore, and each can be viewed in summary form. Wednesdays breaks the silence against which victims of incest struggle, and sheds light on a possible path to reparation.

The game features two graphic styles that are deliberately poles apart, yet share the same clean lines:

  • The souvenir universe, designed by Exaheva (Mekka Nikki, Still Heroes), draws its inspiration from independent comics and graphic novels;
  • The universe of childhood games with Orco Park, designed by Nico Nowak (There Is No Game: Wrong Dimension), embraces the colorful pixel-art of 90s management games.

Beyond its clever gameplay and original art direction, Wednesdays is also a game that has given many of its developers the opportunity to make their voices heard, not only as video game artists and creators, but also as victims for some of them.
 
The game is available in English, French, German, Spanish and Portuguese.
© ARTE France, The Pixel Hunt, Pierre Corbinais, 2025


About ARTE

European public cultural media, ARTE’s mission is to bring Europeans closer together through culture. Its rich and diverse editorial line-up (cinema, series, documentaries, news, digital creation and video games, podcasts...) contributes to nurturing a democratic space and a European vision. For more than ten years, ARTE has been co-producing and publishing independent video games such as Type:Rider, Homo Machina, Vectronom, Inua, Bury Me My Love, 30 Birds and Looking for Fael, which have won awards at some of the biggest international festivals. More information on the official website, the X page and the Bluesky of Arte Interactive

About The Pixel Hunt

The Pixel Hunt is a studio that designs and produces reality-inspired games, pieces at the intersection between journalism, documentary and video games. Their productions aim to be as distinctive in their artistic direction as they are in their storytelling. For further information: https://www.thepixelhunt.com/fr/.

About Pierre Corbinais

Author and former journalist, Pierre Corbinais is renowned for his work on numerous video games. In addition to his work with The Pixel Hunt, Pierre Corbinais is known as the narrative designer of Haven (The Game Bakers) and the translator of the French version of Road 96 (Digixart). Through Wednesdays, he lends his delicate writing to this autofictional tale, to raise the subject of incest and intra-family sexual abuse in an authentic way. For further information: https://pierrecorbinais.com/fr/

About Exaheva

Exaheva, a comic book artist, illustrates the narrative vignettes in Wednesdays. Her style, which is somewhere between comics and manga, gives an authentic and delicate treatment of the still-too-taboo subject of sexual abuse against and between minors. For further information: https://linktr.ee/exaheva

About Nico Nowak

Talented pixel-artist, Nico Nowak deploys her unique know-how in Wednesdays by creating the visuals of Orco Park. After working on successful projects such as There is no Game: Wrong Dimension, Nico applies her artistic flair to help make Wednesdays a game of hope.
Article by: Susan N.
Share:

Our Most Satisfying Victories: Part 1 – Gaming Thoughts

Whether it's watching the credits roll at the end of a game, besting a super secret hidden boss, reaching max level, completing a particularly taxing puzzle or something altogether different - what video game moments were the most satisfying for members of the CGR team, and why? We capped it at four entries each, and here's the first round of them.

Share:

Ten More Days Until Shadow of the Orient Releases on Consoles!

March 5, Barcelona, Spain - Spanish publisher Dolores Entertainment and Canadian developer Spacelab Games are proud to announce the release of 2D pixel-art action platformer Shadow of the Orient this March 27 on Nintendo Switch, PlayStation 4|5, and Xbox One | Series X/S at the price of 9.99$, with a 20% launch discount during the first two weeks. In the role of young warrior Xiaolang, you must venture across the orient fighting hordes of Samurai warriors and mythical creatures in an attempt to rescue the kidnapped children of the orient and face off against the dark lord. 


Shadow of the Orient offers tons of fun combat action, challenging environments, epic boss fights, beautiful pixel art and a catchy musical score.

Key Features

  • Beautiful Pixel Art Style;
  • 15 handcrafted adventure levels;
  • 5 time-based levels (Challenge mode);
  • 3 "End of Act" bosses;
  • Challenging gameplay with dynamic enemy AI;
  • Melee and Ranged combat system with their specific weapons;
  • Game Shop items for hero upgrades;
  • Game Achievements;
  • Original soundtrack by Genatari.

“My goal with Shadow of the Orient was to create a fun and compelling gameplay experience that hearken back to the 16-bit retro games I grew up with…one of the best eras of gaming in my opinion.“ - Leonardo Nanfara, founder at Spacelab Games

The Lore

After 200 years, the dark shadow has returned, wreaking havoc across the orient. Only Xiaolang, a brave warrior who possesses the elemental power of fire, has the strength to take on the shadow clan, rescue the children of the orient and restore peace to the people of the east. But, the dark shadow is stronger than ever and Xiaolang has not had to fight for two centuries. Is he up to the task? Are you? Embark upon a perilous quest full of dangerous enemies, deadly traps and hidden secrets to hunt down the shadow and restore peace to the people of the orient in Shadow of the Orient.



About Spacelab Games

Spacelab Games is a Canadian based independent game development studio founded by Leonardo Nanfara in January 2020. Leonardo has been playing video games since the age of 5 (roughly 37 years). He was plunged into the world of video games when his dad brought home an Atari 7800. His career started in the early 2000’s as a 3d artist but later on he shifted more towards programming. Whether you grew up with the retro games of the 80’s/90’s or not makes no difference… pixel art games are still a thing of beauty to this very day for all to experience and enjoy – so he hopes you find some enjoyment in what he set out to create.

About Dolores Entertainment

Dolores Entertainment is a video game publisher with 14 years of experience specialized in bringing gaming experiences to multiple console platforms. Its main mission is to boost small and medium-sized creators in the industry, working closely with studios and experts to foster innovation and creativity.
Article by: Susan N.
Share:

Rise of the Ronin - PC Review

Rise of the Ronin is developed and published by KOEI TECMO Games (originally developed by Team Ninja for the PlayStation 5)—PC review written by Robert with a copy provided by the publisher.

Estimated reading time: 9 minutes


Set in the Bakumatsu-era in Japan, Rise of the Ronin follows the path of a Veiled Edge, a unique paired swordsmen's technique where you play one half of a pair of sword-slinging ronin called Blade Twins. Set on a quest to find your Blade Twin after a mission goes awry, you will embark on a journey that will take you on a journey through 19th-century Yokohama, Edo, and Kyoto. Boasting 8k resolution support, ultrawide resolutions, 120 frames per second, and ray tracing support amongst a littany of upgrades, Rise of the Ronin is sure to bring any modern gaming rig to its knees. Enjoyable, if soulless at times, Rise of the Ronin struggles with defining its identity while scaling back some of the difficulty and excitement found in Team Ninja's flagship franchise, Nioh.

Performance & Graphics

Graphically there are a few standout moments where I had to pause a minute and just take in the surroundings, but for an open world experience in a post Ghost of Tsushima-world, Rise of the Ronin's three major areas feel relatively bland. While they are open, airy, and have plenty of checklist-y items to keep you busy, there is a distinct lack of cinematic quality to the presentation of its areas. It may be that I've been spoiled by the quality of other more experienced open world studios, but there are beautiful vistas throughout Rise of the Ronin that Team Ninja just doesn't show/present to you. Mind you, Rise of the Ronin isn't a bad looking game, not by a long shot; it's a phenomenal attempt by a studio that typically sticks to more curated, narrow maps in their games. The downside is that it really shows that they aren't experienced in the cinematic approach to open world games, almost as if there's an identity crisis happening within Ronin. I say that because the presentation of areas/levels feels like it would be at home in a more concise game (like Nioh 2) rather than in an open world experience.



Performance is going to be where I saw the biggest variation in quality. While there was a day one patch that addressed some of the following issues, I found that on my well-endowed gaming rig, there were still times where running through the three major hub sections would bring my game to its knees. I'm running Rise of the Ronin on a Ryzen 9 5900x, Radeon 7900 XTX, 64 GB of RAM, and off of an M.2 NVMe drive using the "standard" graphics setting, and there were points where the movement was so sluggish that it was almost as if I was running through Jell-O or pudding. Even though my machine should be able to adequately run Rise of the Ronin at 1440p, I was quite taken aback at how poorly it would run. This coming from Nioh and Nioh 2 which were very well-optimized, though in fairness they were originally launched as multi-platform titles as opposed to a console port (as is Rise of the Ronin).

Frustratingly, the performance didn't affect just the framerate, as there is plenty of pop-in (with enemies even popping in on top of you) and input lag. What's worse is that the controller charms that are supposed to show up based on whether you were using a PlayStation controller or an Xbox controller would never be properly set. For example, by default all of the glyphs throughout the game are default set for the X, O, Triangle, and Square and they'll stay that way even if you're using an Xbox controller. However, if you press a button on the Xbox controller, the in-game glyphs will change to the Xbox's A, B, X, and Y charms. It's frustrating and confusing, and even worse, at the time of this article's writing, you couldn't even use keyboard and mouse even though there are glyphs/charms that show things like the Tab or Spacebar as inputs, even though pressing those does nothing. This was a major bummer for me as I was hoping to use my keyboard and mouse to take pictures using the robust photo mode ... unfortunately without the keyboard and mouse working in game, that was a fruitless endeavor as I just couldn't get comfortable in photo mode with the controller.



Gameplay & Mechanics

Rise of the Ronin was a bit of a shock for me with regard to its combat. Coming from the studio behind the bewitchingly-fast and often-unforgiving combat found in Nioh/Nioh 2, I was a bit taken aback with how straightforward combat in Rise of the Ronin is. While fairly simple up front, combat never quite feels as deep and enriching as Team Ninja's other titles, there are some saving graces to combat. For one, as is typical for Team Ninja, there are a whole slew of weapons for you to choose from. From your katana or dual swords to odachi or polearms, longbows and rifles to pistols and shurikens, there's something here for everyone. I myself am a sucker for spears so I was thrilled to see spears as a weapon type that's actually fun to play. 

While I tried out every weapon in the game, I gravitated towards the spear and katana and enjoyed them the most. In an attempt to add an additional layer of complexity to combat, every melee weapon has numerous Styles that you will learn throughout the course of the game. As you become more proficient at combat (not very difficult as combat is extremely approachable), switching between the various combat styles for your equipped weapon will be second-nature. In time I began to play around with combat stances and weapons and found that the most enjoyable combat was using wooden weapons (much weaker and they don't kill bad guys, just incapacitate them) and playing entirely defensively. There's quite a bit of forgiveness at times in combat, which is nice because of the magnetic bad guys (the magnetism is strong ... and annoying as hell) but after 30-40 hours of it, combat can become pretty stale.

Combat isn't the only thing that had me scratching my head in its simplicity... Rise of the Ronin has an identity issue. I couldn't help but feel that Team Ninja took a look at some of the more popular titles of the last ten years, took what made them special, then copied those features into their own game. While I don't think that it's bad to take inspiration from other titles, in fact, more studios should do it, but there's this feeling of wanting something more, something unique to Rise of the Ronin and it just doesn't materialize. Take for example, Legend of Zelda Breath of the Wild and how it popularized a hang glider as a means of transportation... It's as if Team Ninja saw that and said, "we need that in our game, irrespective of whether it's useful or not" (hint, it's not). It feels like Rise of the Ronin is an amalgamation of features from other games, but has no soul. A homunculus, if you will. Combat, exploration, RPG leveling mechanics, open world checklisting, item crafting, the absolutely asinine amounts of loot you'll get, etc. all feel like they are in the game because they're simply supposed to be, not because they should be. Removing the silly glider, improving the horse-based locomotion (it's straight out of the early days of Witcher 3), tightening up combat, and making loot more manageable would have been preferred over some of the nonsensical additions. I have 1.5 playthroughs of Rise of the Ronin as of the writing of this article and I could do without the majority of features (I have never, ever needed to craft items ... why craft when you can buy them for a pittance?) in favor of a more concise and curated gaming experience.



Story & Pacing

Continuing on with its relatively soulless existence, Rise of the Ronin's story, while paced wonderfully, feels empty and without heart. Sure, there is some motivation for the story beats and pacing is actually pretty solid between it's three acts (not including the prologue/tutorial). Set upon your journey by the Bladesmith, the leading member of the Veiled Edge society of ninjas and ronin that your character belongs to, you're tasked with finding your Blade Twin, thought to be lost in the prologue/tutorial mission of the game. Unfortunately the story is about as interesting as a piece of dry toast at times and was only moved along because of the checklist-like nature of the open world. 

Moving from one point of interest to the next on the world map was the primary driving force behind each of the story's various acts. Falling into the Ubisoft Trap is pretty simple in Rise of the Ronin and has about as much depth as a modern-day Ubisoft title. That's not to say that the entirety of Rise of the Ronin is bad; there's some solid intrigue spread throughout the game in the form of the Anti-Shogunate and Pro-Shogunate decisions that you'll be able to make. I found that the most engaging part of the story was making choices that I wasn't sold on (such as some of the anti-shogunate choices), but because they were putting me outside of my typical roleplaying comfort zone, I found them if not memorable, then enjoyable. Taka's entire existence as a Geisha and her role in the story is one that I found myself being invested in... maybe it's because I have a romanticized view of the geisha, but still, it was enjoyable. Other characters are less interesting, some even eye-rollingly bad at times (characters just sweeping horrific actions under the rug as a "bygones be bygones" was pretty stupid, in my opinion).

Rise of the Ronin is an interesting beast of a title that I'm not entirely sure how to classify. Contrary to popular belief, it's less Ghost of Tsushima and more like Horizon Zero Dawn. In talking with others here at Chalgyr's Game Room the best way I could describe it is, "To me it feels like Team Ninja took a look at The Witcher 3, Assassin's Creed Origins, Grand Theft Auto V, and Red Dead Redemption, and took what made them technically good games, and technically replicated those things ... but did so without bothering to bring any of their normal weird polish / approach to games," and I stand by those comments. Rise of the Ronin isn't bad, per se, but it is meandering and soulless at times and combine the lack of heart with the simplistic combat and the best that I can say about Rise of the Ronin is, "it's safe." The combat has been dialed back compared to their other titles, the story at times is meandering and unfocused, and the performance is all over the place on a well-powered gaming machine. Is it bad? No, but it's not the quality that I've come to expect from Team Ninja...



Score: 6 out of 10







Share:

Experience Retro 90s FPS Mullet Madjack on Gamepass and Microsoft Store!

Porto Alegre – March 4, 2025 – Retro FPS enthusiasts and fans of classic anime rejoice! Mullet MadJack, the Brazilian hit from developer Hammer95 Studios and publisher Epopeia Games, will be available worldwide via Game Pass and purchasable on the Microsoft Store this March 13 at the price of 19.99 USD.


Mullet MadJack immerses players in an engaging gaming experience, transporting them to a world full of excitement. With a unique fusion of elements influenced by classic 90s FPS games, strategy, and intense action, this game promises to keep players entertained for hours on end. It's no surprise that it has surpassed the 120.000 copies sold mark, demonstrating that boomer shooter fans really loved the title.


ONE POLICE OFFICER WITH A MULLET, AGAINST A HORDE OF BILLIONAIRE ROBOTS! 


In an exciting journey inspired by classic anime, you will be immersed in the cyberpunk world of Mullet MadJack, set in the 90’s... 2090s to be precise. Your mission is to rescue the world's most famous influencer from the clutches of a dangerous criminal organization comprised of powerful billionaire robots. 

In the future, vigilantes are addicted to dopamine, and to get their fix, you'll have to overcome deadly challenges in each skyscraper, floor by floor, all in pursuit of securing your own dopamine hit. Get ready to face each level and claim your dose of adrenaline. 

As you progress through the building's floors, a crowd hungry for action follows your every move through live streaming broadcasts. This public exposure creates additional tension, increasing the pressure on you and the need to achieve increasingly more impressive feats. Your battle is not only for the liberation of the kidnapped influencer, but also for the preservation of your own reputation and the entertainment of those who are watching. 

Get ready for a journey filled with dangers, thrilling challenges, and the aesthetics of the golden age of anime.

"We love the golden age of Japanese anime from the 80s and 90s, and we want to pay tribute to that magical era with this game." says Alessandro Martinello, Game Director.

What makes Mullet MadJack Unique?

  • Exciting and dynamic combat: Race against time and infiltrate a building alone, overcoming each floor until you reach your objective.
  • Campaign mode: Clear floors filled with robots, and in crucial moments, execute ultraviolent finishes on your enemies to survive.
  • Survival mode: Utilize your skills in an endless mode and outdo your friends.
  • Unique visual and art style: The contrasting colors between black and vibrant neon evoke the aesthetics of violent and adult anime from the era of VHS tapes.
  • Engaging narrative: Set in an Old School cyberpunk world full of robots, the aesthetics of 90s anime merge with an action-packed environment.
  • Nostalgic soundtrack: Inspired by the synthwave genre, the soundtrack sets the tone and urban atmosphere of the game.
  • Evolve your character: Enhance your character with smart choices so that you can reach the top floor in the best possible time or you'll have to try again, all in the best Rogue-Lite style. But remember that each upgrade will affect how the game is played. 

ABOUT MULLET MADJACK

Mullet MadJack is a highly fast-paced first-person action-adventure game designed for single-player. It draws inspiration from the Badass Old-School classic anime of the 80s and 90s, featuring a retro aesthetic and immersive gameplay that transports players back to the nostalgic era.

The game features vibrant colors, memorable characters, and a unique story, providing an authentic experience for both gaming enthusiasts and anime fans alike.

ABOUT HAMMER95 STUDIOS

Hammer95 is a collective of 3 devs who love the aesthetic of old anime and aim to bring back that nostalgia!

For more information, please follow our social media profiles:

ABOUT EPOPEIA GAMES

Epopeia Games is responsible for other games that have already been nominated for several awards, but now promises to innovate in terms of the farm game theme with its new release. Gaucho and the Grassland, which has already been awarded in the category: BEST REGIONAL ASSOCIATION GAME PITCH at the Big Festival 2022 in São Paulo, has a final release date planned for 2025, but in the future it will be released on other consoles such as Xbox, Nintendo Switch and Playstation 4/5.
Article by: Susan N.
Share:

ZPF - PC Preview

ZPF by developer ZPF Team and publisher Mega Cat StudiosPC preview written by Jim with a copy provided by the publisher.

Estimated Ready Time: 3 minutes


ZPF is a new shoot-'em-up game that looks, sounds and plays like a Sega Genesis game. The demo I played was short with three levels and three different heroes (ships) each with their own play style. 

First up is Knight, a ship that looks like a Knight and shoots swords in a straight line. Each Ship has its own melee attack that is just a short-range attack. Knight's is an attack that shoots out straight and doesn't go very far, but seems to do a decent amount of damage if you want to get close enough to use it. Like most shooters like these, you also get bombs that damage everything on screen, but these all look the same no matter who you play as. Next is Gladius, my favorite out of the three. It looks a little like a motorcycle without wheels and can fly. It shoots in different directions making it easy to hit every enemy that pops on screen, although they seem to do less damage than Knight's attacks (this could just be though). Its melee attack makes a circle appear around the ship and goes around once and disappears. I found it to not be very helpful in a fight. Lastly is Gold. Gold shoots a laser straight and its melee attack is a few balls coming out in front of you to hit anything in short range of you. 

Each ship is shaped differently. The smaller ones are more easy to dodge incoming bullets while Knight, the biggest, seems to do the most damage out of the three. There are three levels in the demo I played. The first one being a fantasy level called Magical Journey. The level is very woodsy with enemies looking more fantasy-based, although they still have a bit of sci-fi to the enemy design. Next is Megalopolis 20XX, a city level in the near future with tanks and helicopters as enemies. Lastly is a sci-fi level called Space Infestation with alien creatures in space. It was definitely the weirdest-looking level in the game. 

I was able to beat Magical Journey pretty easily, but the the other two levels I had to raise how many lives I got in the options menu. At the start of each level is a shop as the demo ends after every level. I wasn't really sure how these worked. In the full game will I get to buy stuff like 1ups after every level? I could raise the number of “medals” I get in the options menu so I could buy things. If I had to guess this will be something in the full game. 

One neat thing about the shops is each level has its own shopkeeper, so each one looks different, a neat little detail. There are of course power-ups you can get on levels that make your shots do more damage and 'secrets' that at the end of the level the game tells you the percentage you found. Though I found some I never really knew what it was I found. You can tell just by looking on the Steam page that the developers are going for a Sega Genesis look, sound, and feel and after playing the demo I must say they did a really good job of capturing the feel. The music and sound effects especially. 

My time with ZPF was short. I was able to see just about everything in the demo in an hour. It did leave me wanting to see what the other levels will be and what setting they will take place in? Time will tell.

Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Louis aka Esefine

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels