Madden 13 - A look back at the season

Happy Monday! So my weekend consisted mostly of Madden and... Guild Wars 2. I just picked that up late Saturday night and played until an incredibly early hour of morning on Sunday when my son promptly took over and created an account. I got to level six and he's sitting up around eleven or twelve. I get the feeling my PC will keep busy over the holidays when school lets out.

After watching an abysmal Lions performance yesterday as the NFL regular season nears its end (just like my fantasy football leagues!), I thought this would be an appropriate time to take a look back at Madden 13 and how it has held up months after my initial review.

When a game first comes out, there is this rush to try and play as much as possible as quickly as possible. This is especially true for those of us who are trying to review the game. Most games I review on here are ones that have been out for some time, but others like Madden I got to right away. I thought it might be interesting to take a look at the 'season that was' so to speak on Madden 13, now that the NFL season is starting to wind down. I have had a lot more time to play the game, and overall I have enjoyed it - but there have been some problems along the way as well.

The biggest headline from EA this year was the Infinity Engine, and while it was far from perfect, it was at least something new and different. Overall, I feel like the engine was a success, but there have been quite a few 'zany' things that happened along the way. You see some tackles and animations - especially once the play is over - where a lineman may 'bump' a linebacker's foot on the ground and go flying. Or you see limbs jutting out at 'should-be-broken' angles. Also, things like this happen:

Not the end of the world - not by a long shot, but it definitely added some quirkiness to the presentation. Another presentation item is the 'holographic' scenery around the playing field. One of my blogging buddies pointed this out in another post, and it has stuck in my mind a bit more while I play the game. Every now and then the camera angles in from over (and through) the crowd, or a defender walks through a guy on the sideline or a wide receiver catches a TD and promptly begins to celebrate while walking through the wall (maybe it's the new Lambeau Leap?).

Now how much have I played since I wrote this review? Quite a bit. I am on my third season with my offline Lions franchise, won a season with an online players-only Connected Career, got through another season with a coach Connected Career and am currently midway through my fourth season with my old college buddy in yet another Connect Career. Oh, and I did a bit of Madden Ultimate Team too for good measure. I feel like I have had a pretty extensive look at the game by now and do not even want to wager a guess at the time spent so far.

Plenty of good persists:

- The online modes are fun (and they added fantasy draft apparently with a later patch - something I never really made use of anyway).

- The announcing and player progression are as good, if not better, than ever.

- The Infinity Engine keeps things looking different

- Frequent updating of the rosters and patching of the game helps keep things 'current' for NFL fans

However, some bad has clearly crept into the picture as well:

- There was a nasty crashing/system freeze bug that got introduced with a PSN update (I wrote about it here in depth - it has since been fixed).

- The game still has a tendency to 'slow down' when playing Connected Careers online, at least when working through the menus. I tend to do a lot of wheeling and dealing with my teams at the start of the new season and each season I inevitably wind up with menus while in the roster mode that freeze up and thereby lock up the game, forcing a restart. Twice this led to my whole system freezing - obviously not a good thing.

- A few odd glitches here and there, and not just with the presentation. For example I put my cornerback up on the trade block each of the last two seasons and it puts my backup free safety up there instead. I have no idea why.

- The ability to resume an online game. This is without a doubt my biggest complaint. There should be some way of Madden to save the game data on their servers in case the connection between one of the players degrades to the point of dropping. Neither myself or my old college buddy have great ISP options. Mine is better than his, it is still broadband, but we have had to replay a lot of games. I mean - a lot. We have had four head-to-head matches, but to get through them I would guess we have played fifteen to twenty aborted games to get there. Then, we reset our routers, try again and have to start from scratch.

- The lag. I realize this has plagued sports games forever, but there is so much data flying back and forth that the game still has a tendency to get jittery - especially later in the contest. It almost makes me not want to kick field goal attempts at all, because you can never really count on when it will 'respond'. I have had dozens of games now online, and half the time I can't even properly audible due to the lag. It gets better for a time, but then it gets worse again. Most of the time, it is fine, but when things get bad - they get really bad.

So overall? I would still recommend Madden to football fans. However, it is a bit frustrating that perhaps the best feature of Madden 13 is the ability to play a real, full-featured franchise online only to have the head-to-head experiences suffer. I have and will continue to play it heavily, I have no doubt. I just hope that the experience is smoothed out and improved upon next release.



  1. Thanks for the link! As for the lag, I wonder if it has anything to do with using EA's servers? Maybe having to log in via the PSN/Xbox services on EA's service, creating on more barrier? I understand EA seems to be very protective over certain franchises (not as much as Nintendo), but I really wonder if the lag is an issue on their server side, and it could be cleared up? It makes me wonder how ESPN and the older games played over long periods. I remember playing NFL 2K5 online, on the original Xbox...but I don't remember a lot of problems with it.

    Also, not sure if you saw my link to the article about Madden on the Wii U over on DD, but I linked to a post talking about why Madden on the Wii U doesn't use the Infinity Engine.

    If/when you get a Wii U, I would be interested to see what a long-time Madden fan thinks of the use of the GamePad in the game. From the one hands-on I know with it, the guy was very impressed by how it played.

    As for the Lions, they ended with the same record as my fantasy team.....................................and worse than the Titans. (0_0)

    Apparently the Madden curse lives on, just hit the entire team instead of one player...

  2. ROFL@Madden Curse - well, at least Calvin Johnson has proven personally immune to it. Dude's got a chance to break the single season yards reception record. Megatron really is a machine... too bad he doesn't play defense too (you have to wonder - as bad as our secondary has been, if they've at least considered putting him out there to pick off a pass or two on some third and long situations...)

    I did see the comment on the Wii U on DD, and I can't find the article I originally referenced - as for the game pad? I think that would be excellent. I do a TON of audibles and hot routes and what's pre-packaged in works well enough, but I'm not going to lie - the idea of being able to script out my own on the fly hotroutes seems cool (that being said, there might not be enough time between snaps. One area I think this could be AMAZING is in designing custom playbooks in the future, which can then be brought into franchises. C'mon EA, let's make THAT happen)

    And I agree that there seems to be some sort of additional overhead in EA using their own servers. Some of it is my ISP is not great, my buddy's ISP absolutely blows, but we will get dropped from the EA servers but not the PSN, which to me indicates a problem with EA specifically in that instance.

    Thanks for commenting!


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