Destiny was never going to live up to the hype - that doesn't make it a bad game
It is absolutely worth going back to the underground for these updated titles
Tuesday, September 23, 2014
Hype is a dangerous thing. It helps to sell games, but it also elevates expectations. Take Watch Dogs, which was one of my most anticipated games of last year. I was beyond excited to get a chance to play it and when I did? I liked it (I scored it a 7.5 out of 10), but I didn't love it. I have had a few other games I have been hugely excited for such Super Smash Bros, The Division and yes - Destiny. Did Destiny live up to all of my wildest hopes and dreams? No, I suppose not. Did it disappoint me the way Watch Dogs did? No, not really because I still play it daily and enjoy my time with it. Destiny may get run over by its own hype machine, but it is a good game in and of itself.
Monday, September 22, 2014
While not garnering nearly as much attention as say, their Assassin's Creed titles, there is no doubt that the market for Just Dance is strong as it continues yearly releases. Here is the full list of songs that will be making their way onto next year's iteration.
This may be one of the most interesting names to a game ever, despite the handful of words that make up the title. The idea that this ages old game could have a fully developed sequel is in and of itself somewhat mind boggling. With six different game modes to choose from, Chess 2: The Sequel certainly offers a good number of possibilities to fans of the board game.
I love strategy games and the collectible card game genre with fantasy probably being my favorite theme to be had. So Conquest of Champions really seems to tick all of those boxes quite nicely, though there was a small amount of concern over its free to play format. Often these feel like options of the game are locked behind pay walls or unfair unless you dump gobs of money into them. Thankfully the game's formula does work well, though some of those concerns I had are also legitimate.
Friday, September 19, 2014
While I have been in the first person shooting scene since Doom was originally released, I did not really become invested in the genre until the late 90's when the trifecta of FPS goodness was released. In late '97 we had the release of id Software's amazing Quake II which is the first of the three titles that made up the next few years of my life. Late '98 saw the release of two games that would go on to be amongst my favorites for many years to come; Starsiege Tribes, which was my first taste of truly large scale multiplayer battles (16v16... on dial-up!) that had a strong focus on squad-based gameplay. The third title that was released spawned a new generation of gamers, games, and set a storytelling bar so incredibly high that few titles could match it, was none other than the beloved Half Life. The three of these games made such an impact on how FPS games were played; from introducing quality mouse looking and targeting to large scale multiplayer to pure mod-ability; these titles were kings of their time and have been the anchor of three generations since. As evolution is wont to do, change happened and new features like aiming down the site, vehicular combat, and destructible environments (thank you, Red Faction, for that amazing feature), FPS games began to lose focus on some of the core aspects of the genre.
Friday, September 19, 2014 Afterglow Dolby 5.1 Surround Sound Wireless Headset, Hardware Review, PDP, Performance Designed Products
A wireless headset can be a tricky thing. Hooking straight into a device is going to give you the best quality results in the end. Things like battery life, signal quality and the potential for interference are eliminated, allowing the headset to simply function without those potential hiccups. However, in some situations, a wireless headset simply solves a need. In my case, it is multiple devices hooked up at a television on the other side of a busy room where people are walking back and forth. A wired headset is impractical for this situation, so it was off to test the Afterglow Dolby 5.1 Surround Sound Wireless Headset which performed pretty admirably.
Thursday, September 18, 2014
Thursday, September 18, 2014 Grand Theft Auto V, News and Previews, Rockstar Games, Take-Two Interactive Software
Considering what a huge hit this series is and how well number five did commercially, I suppose I cannot say I am surprised to see how quickly this title is releasing for the new consoles. What is nice is it appears that there are a handful of new additions and that this is not going to be a straight port - especially visually.
Lords of Xulima reads like a list of the things I love most about fantasy RPGs. Over 100 hours of game time, a classic feel to the movement and combat with an absolute ton of different monsters and a decent if unspectacular story to boot. I am also someone who loves customizing parties, and there is an option to create five of the six party members that adds a bit of a personal touch to the proceedings. All in all, Lords of Xulima looks like it has great deal of promise.
Guitar Hero, DJ Hero, and Rock Band completely changed the definition of music games. While hardware-based gameplay was always around in arcades, folks at home were having fantastical experiences with releases like Vib Ribbon, PaRappa the Rapper, and Amplitude. Once cheap peripheral facsimiles of real instruments hit the market, music games became a way of living out rockstar fantasies. But those types of games had a finite ceiling that they inevitably hit, and as our closets have filled with dust caked plastic instruments, developers are looking at new ways to reinvigorate the genre. Just look at Harmonix with their successful Kickstarter for an Amplitude sequel. Throwing their hat into the fray with an Early Access title on Steam is the aptly named Timbre Interactive, and their freshman release Sentris.