Little Nightmares III - PC Review


Little Nightmares III by developer Supermassive Games and publisher Bandai Namco EntertainmentPC(Steam) review written by Richard and Natasha with a copy provided by the publisher.
 
Estimated reading time: 6 minutes  

Hello everyone, it’s time to jump back into the land of dreams, where danger lurks around every bend, where grotesque creatures try to maim you… okay, not the land of dreams, but the land of nightmares. Or to be more exact, Little Nightmares III.

If you’ve played either of the previous two installments, good news is that it’s more of what you’ve hopefully come to love! For those newer to the franchise, no worries, no prior knowledge is needed. In Little Nightmares III, you go on an adventure with Low and Alone, looking for an escape from Nowhere. With both Low and Alone having their own unique item to help them traverse the Nowhere, you need to run, sneak, climb, and fight your way through the treacherous expanse of bad dreams. Can you help these two friends make it out?


Little Nightmares at its core is a 3D adventure puzzle title where you will be exploring a themed location, progressing through “rooms” to get to an exit. Sometimes you will need to solve a puzzle, like hitting a switch or pushing crates to make a ledge you can climb on, or figuring out what the heck you’re supposed to do with a jukebox (I got this purely by accident by the way). Other times you will need to sneak your way by the Residents of Nowhere. Sometimes they’re pretty lazy, but other times they will give chase, and you need to hurry and get away!

For the most part Low and Alone can do the same things, although they each have a unique item. You can run, jump, sneak, pick up, and throw. Yeah, that’s about it for basic moves, expecting more? Well Low has a bow and Alone has a wrench. The bow can be used to hit switches, sever frayed rope, or distract or stun enemies. The wrench can be used to break stuff, whether that’s a wall, an object, or a stunned enemy.

You can play either by yourself or with a partner online. No need for two copies either, a friend can download the guest pass and play along with you, although they won’t be earning any achievements for themselves. If you choose to play by yourself, the character you did not pick will be controlled by an AI, although there are a few changes. For instance, if you play as Alone, instead of making you shoot the bow to hit a switch as Low, they give you an item to throw. I played through the entire game with my fellow reviewer, and can honestly say that I enjoyed it a lot more as a team effort than when I went back to try it solo.

I do have to say I thoroughly enjoyed the cooperative aspect of Little Nightmares III. There was a good blend of things each of you can do on your own, things you need to do together, and being able to go explore in one direction while your friend goes somewhere else. Playing with a friend in coop feels a lot better than playing by yourself. It feels like it really clicks with the theme they’re going for with the partners controlled by you and your coop friend as Low and Alone.

Unfortunately it isn’t all sunshine and rainbows, literally or figuratively. In this dark and dreadful world, what’s equally dreadful are: CONNECTIVITY ISSUES. Seriously though, there were a few times where we were making our way through an area when BAM, suddenly disconnected. And it doesn’t try to reconnect or anything, you just get booted to the main menu. Good news is that there are frequent checkpoint autosaves. Bad news is we had it happen a lot. There is also a bit of an issue we had where we got disconnected, and the checkpoint autosave put us in a position where we crashed every time we tried to continue the game. Luckily we could rollback to an earlier save, but it was certainly frustrating. Add into this the occasional lag spike and things can be a little dicey. As the partner and not the host, I had the brunt of it, and while it normally only happened between going from one room to the next, it also happened during a chase sequence. You do not want to lag out during a chase sequence. Or mid jump. Or both.

Ultimately what I’m trying to get at here is that there are a few stability issues and glitches here and there that can get rather frustrating. For example, I got stuck behind some objects once and we had to reload a checkpoint, or I tried to throw an object through a hole (like intended), but it just hit the wall in front of me. Low’s bow is also super finicky, as sometimes it would shoot at a weird angle, or not aim where I wanted it to. For the most part, you can’t really be aiming while moving or else your accuracy shoots way too far down. There were also the occasional moments where the character models would go invisible during scenes, or the locations wouldn’t be synced up right, and it resulted in some really weird moments.

In a point in favour for Little Nightmares III, I felt they did well on the atmosphere. It was mostly dark and gritty like the last two titles, and I felt it was aesthetically similar enough to enjoy the setting. On the other hand, the story made me feel a little ripped off. During the course of playing, the two of us were trying to piece things together from a seemingly eclectic mix of stages. In the first two games there was a somewhat reasonable, if not explained directly, storyline that you could follow. Here it was a complete wild guess. Maybe if I had read the comics or listened to the podcasts I’d have a better idea what was going on, but it feels like the only real story you get is in the last five minutes and then it gets cut off. As a neat little added unfortunate bonus, I crashed during the credits so didn’t get either of the achievements for completing the game, and I don’t have any chapter unlock progress. My partner does though.

Ultimately I feel like Little Nightmares III was a bit of a letdown with a lacking story, some control and connectivity issues, and some glitches that could really frustrate. I did really enjoy the coop feature and it felt like it added something fun, especially when you’re actually talking to your partner while playing. Looking past the connection issues, there was a lot of enjoyment here to be had, it just needs a little touching up first.

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Heya! Nyx, here!

Solaris and I ended up tag teaming together for Little Nightmares 3. It's always better with 2! This series has a way of really making you feeling small and feeble, even with a partner to help you escape the trauma. I got a lot of Split Fiction coop vibes when I played through and I definitely noticed an improvement with the multiplayer addition to the game. It truly requires you to trust in your partner and survive this grotesque world. However, this game also came with some issues. We had many connection errors and crashes throughout our play session and from time to time the environment would have pockets or corners where we would end up stuck. With a bit of polishing and some updates this game will become a more memorable experience for future players.

Always with gaming love, JaydaNyx!


Score: 7 / 10
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