Create the Most Famous Tavern in the Kingdom
Tavern Manager Simulator - Key Features:
- Fantasy-themed tavern keeper simulator
- Tavern development and management
- Relaxing gameplay
- Cooking and customer service
- Engaging mini-games
Kingdom's Return: Time-Eating Fruit and the Ancient Monster is Inti Creates latest project. Blending 2D side-scrolling and town building simulation, you'll be venturing through a small interesting world as you try to restore a kingdom whose time has been stolen from it.
The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.
Hello everyone and welcome to a new KEMCO title! But wait a moment, this one is different to the retro JRPGs that you’re probably expecting when you hear KEMCO from me by this point. Instead what we have is a sort of point-and-click style visual novel! Something a little new and fresh coming out here!
Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...
Toxic Commando harkens back to video games years ago when they were fun and innovative while giving the player freedom to explore among the waves of enemies in a 4 player chaotic onslaught of combat and driving mechanics.
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...I love music in general. After playing the People of Note demo, I knew I had to play the full game.
Valor of Man, by Legacy Forge and Numskull Games, is a turn-based roguelite RPG where you guide a party of four through ever increasing difficult situations. Achieving victory is never assured and the randomness of the roguelite nature will either be your best friend or your worst enemy.
Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago.
Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics...
Puzzle Games. Who doesn't love them? I know I'm a big fan and so are my fellow authors here at Chalgyr's Game Room. In today's collective, which is also the first of this year, we feature memorable music from puzzle / casual games. These games help you relax, or keep your mind sharp for the next puzzle game to come out. I swear the composers for the music of this genre really nailed it. From the opening notes of the first track, to the meat of a section of the game, the transitions, they all draw you along throughout the game. It's also good to be able to have some of the music for regular life where it can soothe your raging frustration at day to day life. Enjoy!
Mmm, this is a real tough choice for me, because I do like me some puzzle games. Even tougher because there’s a lot of cross genre games that may not really settle nicely in this category. Take La Mulana for example. I’d call it a brutal puzzle game, but it’s probably more action platformer. Tetris? A true classic, but everyone knows Tetris. Maybe something like Phoenix Wright or Misao? Great games, but they’re more Visual Novel with puzzle elements. There are also plenty of Puzzle games with fitting ambient soundtracks that aren’t really memorable, much to my chagrin. The Super Solvers games for instance I loved the music for, I remember that, but I can’t remember the actual soundtracks anymore.
There is, however, a game I played almost 20 years ago now that I still remember a lot of the soundtrack to: Professor Layton and the Curious Village. This series in general is a great puzzle game series that incorporates a lot of small brain teaser type puzzles into a large overarching game with an interesting plotline, tied together by a usually soothing soundtrack you can solve puzzles to. Tomohito Nishiura has been the composer for Dark Cloud, Rogue Galaxy, and the Layton series for ten years. While there are other puzzle games I may rate higher than the Layton games, the soundtrack is certainly one of the most memorable for me. It definitely starts off strong right from the main theme of The Curious Village (https://www.youtube.com/watch?v=GYlpoteRT6o&list=RDGYlpoteRT6o&start_radio=1)
There is nothing like a puzzle game to keep one's mind on their toes and their imagination floating away in the music of that game. While writing this up for our memorable music collective I came across an interview of the duo Trigg and Gusset. In it they featured two of the sound tracks that keep me opening the next door and then the next. However, I am hard-pressed to choose just one as they all are the body of the game.
If I must choose a couple, then Stairways & Steam and Under the Black Bridge. Throughout all of the pieces you get the sense of things hiding, things disappearing and reappearing, nooks and crannies to discover, the people that live there, and all manner of atmosphere of a house that has a story to tell. If you haven't played this awesome game by now, I say go get it.
Dynasty Warriors: Origins - Visions of Four Heroes by developer Omega Force and publisher Koei Tecmo America—Sony PlayStation 5 review written by Nick with a copy provided by the publisher. #DynastyWarriorsOrigins #VisionsofFourHeroes
Estimated reading time: 5 minutes
"Far From Home is extremely proud to be partnering with War Child UK. As a company, our belief is that games can do more than entertain; they can also be a means to help us make a meaningful, positive difference in the world. We believe the work they do is vital, and we’re grateful for the opportunity to contribute to their efforts." - Andrzej Blumenfeld, CEO Far From Home
“Far From Home studio’s game, Forever Skies is a wonderful way to spend one's time and unwind before the holidays, and now all for a good cause. We're immensely grateful to the Far From Home team for their support for our work, at a time when it's needed more than ever. Right now, 1 in 5 children around the world are affected by conflict. That equates to over 520 million children. That's more than the population of the United Stats and the UK combined, and is totally unacceptable. By buying this game, fans will be directly supporting our work and we couldn't be more grateful." - Georgia Paton, Gaming Partnerships Lead at War Child UK
Parasite Mutant by developer and publisher IceSitruuna—PC (Steam) preview written by Pierre-Yves with a demo available through Steam.
Estimated Reading Time: 4 minutes.
WARRIORS: Abyss by developer Omega Force and publisher Koei Tecmo America—Sony PlayStation 5 feature written by Pierre-Yves with a copy originally provided by the publisher.
Estimated Reading Time: 4 minutes
Dragon Quest VII: Reimagined by developer HexaDrive and publisher Square Enix—Sony PlayStation 5 preview written by Pierre-Yves with a demo available on the PSN.
Estimated Reading Time: 6 minutes
“After more than 10 years of development it is incredibly exciting to finally announce ONTOS. This is easily our most ambitious project yet in terms of scope, production values and sheer thematic ambitions,” says Thomas Grip, creative director and co-founder of Frictional Games. “Where SOMA tackled consciousness, ONTOS aims to do the same thing with the very nature of reality. A lofty goal - yes - and a risky one too. I feel we have managed to create something that does just that though - a game that lets you actively engage with the mysteries of existence headfirst. I am personally dying to see how players react to it.”
“Kepler is always drawn to teams like Frictional Games that share our passion for creativity and art that feels alive. ONTOS is bold, unsettling and beautifully weird. It’s the kind of project that captures the magic of true auteurs and Hollywood talent coming together to explore the strange and tell a story that could only exist in video games,” says Alexis Garavaryan, CEO of Kepler Interactive.
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