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Solasta: Crown of the Magister - PC Preview

Solasta: Crown of the Magister by developer and publisher Tactical AdventuresPC Preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 7 minutes

Having released this past October, I had the pleasure of taking Tactical Adventures’ Solasta: Crown of the Magister for a solid playthrough over our holiday break. Based in Dungeons & Dragons' Fifth Edition rule set, and currently in Early Access, you'll have your choice of Humans, Elves, Dwarves and Halflings in order to explore this new world that suffered it's own cataclysm forever changing the landscape like Faerûn.

So starting off like any good old fashioned D&D player, I made a couple of characters of my own for my party while also trying out some of the premade ones. Human Rogue, Dwarven Paladin, and then picked the premade Elven Wizard and Human Cleric to more or less cover my bases for the party of four that I found myself with. The character creation feels just like it should though I fully expect to see more options for both races and subraces down the line as Human, Elf, Half-Elf, Dwarf and Halflings may not cater to everyone. They work to be sure as they are often at the core of the most adventures and populace makeups but there's something about having an Orc Paladin or an Orc Rogue that just breaks the mold a bit. 

After choosing your race and backgrounds, you get to either roll 6d20 for your stats or use a point-by system. There's no penalty for using one over the other so it was nice to have both to see how lucky you could actually be with dice rolls, or, just more mathematically go at it with a preset number of points. I totally rolled my stats and finally scored gold with my Paladin landing , 18-13-18(16+2)-12-10(9+1)-17 which after Dwarven racial boosts worked out to no negatives. 

So once you've gotten your party of four set up, custom or premade, it's time to hit start on the first campaign that's currently available. Like any good old fashioned tale, it starts off in a pub with cheap ale tasting of, and I quote, donkey piss. Apologizing for being late, my premade Cleric Tanya goes into what held her up which launches into the first of Solasta's tutorials.

Being captured at crossbow point, Tanya was stripped of her gear and thrown into a cell to rot. Being an adventurer and not willing to wait around, she busted down a broken part of a wall and got to finding the exit. This wall and subsequent path forward had finally made things like "Athletics" viable character skill to worry about when creating your character. When playing on a table top, something like Athletics comes in handy when needing to make a long run and jump, climb a high wall or not drown while swimming but inside of a computerized version? Often overlooked, until now.

Being a Strength based attribute, the higher your Strength, the more additional points you'll receive when making a roll in order to perform an action. Starting with a base of 10, you'll get nothing extra when making a roll. Adding a +1 for every two points and 18 strength will net a +4 on your rolls. Thankfully this didn't take my Wizard into account as it could have been a bit more disastrous, this is Dungeons & Dragons and tutorials will kill you just as easy with bad rolls, and my Cleric made her jumps and her climb checks all the way to the exit and breaking down a wall onto the heads of her had been captors.

Not to be outdone, my Paladin Jackson said that he instead faced his challenges head on which introduced combat. I grew up playing Baldur's Gate, IceWind Dale, Planescape Torment, Temple of Elemental Evil, etc. but there's one thing that they all had in common. Things were real time with a pause button even even if dice rolls were being made. Pillars of Eternity follows this path while Divinity Original Sin and Original Sin 2 went more the action point based approach that the original Fallouts used. Solasta, meets them somewhere in the middle bringing that tabletop approach of rolling dice and being able to move and attack on your character specific turns to life.

Introduction to combat, stealth, lockpicking and sleight of hands, each of these showcase that anxious feeling one can get when rolling the dice and just hoping that they don’t mess up. Is the dice roll high enough? Did you ace through your challenge or fumble at a trap even with a set of thieves' tools and lose half of your health for that failure? It’s all there and done in a fast enough time that feels natural to the adventure and not like an added extra level of flair like one would expect when seeing dice rolls and score additions being added on screen. Once these four introductions have been made, the journey starts off in earnest. 

Keeping a bit inline with the tabletop aspect, while you can move your party across the map in any which way either crawling through holes, jumping over ledges or climbing up windows, once you’re engaged in battle, the square based grid comes up showing you how far you can move, and what you can do within it. Attacks of opportunity are clearly a thing and if you wish to move out of the range of your current opponent you’ll have to disengage first. Move too far, and you won’t be able to attack. Unlike a standard tabletop experience, you can move each character the total amount of squares that they are allowed on their turn, it’s not just “I move two squares of my six” and that’s it. You can move those two squares and then move again.

More than that though, it was the most refreshing of experiences in that you had to not only consider where you had your party and potential temporary allies standing, but where they were standing in the environment. Solasta doesn’t take place on a 2D plane once battle gets started. There are ledges that can be fallen off of is either you or an enemy tries to push you off. Fall from high enough and you’ll do damage. Hide from high enough and they may just never know where those arrows and magic missiles are originating from.

This changes the playing field drastically as one of your main enemy encounters in what’s currently available can climb up or down walls easily moving in and out of an actual melee range. Frustrating when they move away, but amazing to see as the world is finally “alive” in a sense and you have to worry about everywhere when exploring areas that have ceilings. Speaking of moving in and out of range, while Attacks of Opportunity have always been there, now you can also prepare an action whether melee, ranged or cantrips for the spellcasters. It really brings that tabletop feeling alive.

Prepared actions were neat as you could line up the ledge and fight enemies before they even get up there so potentially toss you off. Along with the prepared actions though, there’s one more thing that pleasantly surprised me, your reactions such as Attacks of Opportunity. You don’t actually have to attack if you don’t want to. I’m not quite sure why you wouldn’t, but you can pass on it if you want. Other types of these reactions were my Paladin stepping in to block an attack or my Wizard being able to cast Feather Fall as my Paladin failed his saving throw and was shoved off a very high ledge. So instead of crashing down and getting fairly hurt, he was able to float softly down and then use up both movement actions to get back up and into the fight.

Even without the more tabletop elements being brought to life, Solasta would have been an interesting game with how some of it’s mechanics are bringing 5e D&D to the screen. Adding in those elements? Even in Early Access and probably loads of development left to do, this is already sitting at a 9/10 for me and it’ll be to see if the full version holds up to that statement once released.

While some people don’t like taking chances on Early Access / in development titles, and it’s hard to blame them, fans of Dungeons & Dragons should definitely check out Solasta: Crown of the Magister even if it’s only to get your feet wet while waiting for the rest of the experience to be finalized.

Score: N/A

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Games of the Year 2020 - Biggest Disappointment




Estimated reading time: 3 minutes

Nick: Bounty Battle


In theory,
Bounty Battle should have been awesome. Make a Smash Bros-esque fighting game using popular characters from a wide variety of indie titles and let the masses rejoice. Except there was no rejoicing to be had. First the release pushed back multiple times, but even with that extra time to polish things up, Bounty Battle just felt incredibly unpolished. The visuals, the controls, the modes… basically everything after the game’s introductory movie just fell flat. 

Pierre-Yves: Hellpoint


Hellpoint
is the second Soulslike or Soulsborne on my list. It had EVERYTHING that it needed to be amazing from dark passageways through a derelict space station to creepy enemies and hordes that could come through once the station rotated in the direction of a black hole. Unfortunately, things just didn't quite click whether it was from hitboxes or just the general lack of impact from certain enemies such as being hit from a massive beast and you wouldn't even flinch or acknowledge the hit until you saw your health tank. I'm hoping to give Hellpoint another try down the line once it's had a bit more work done on it, but unfortunately, for this year, Hellpoint is sitting in this category.

Richard: Is it Wrong to try and pick up girls in the dungeon: Infinite Combate


So, I'm gonna ignore the fact
Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate essentially has two subtitles and just say that playing this game is time I'll never get back. Very rarely, if ever, have I gotten 100% in a game and hated myself for it. The gameplay is amusing for all of 10 minutes, then just gets repetitive and boring, inventory and weapon shop progression between characters is separated (which is one of the dumbest conscious decisions I've ever seen in video game development), the bonus dungeons were the biggest cop out I've ever seen (and that's saying a lot), and the game is way too short. The main game can be completed in under an hour. As someone who likes the source material (Danmachi), I was pretty excited. Now? Now I'm going to pick through any other titles with a fine tooth comb because of how disappointing this was.
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Games of the Year 2020 - Guilty Pleasure



Estimated reading time: 3 minutes

Nick: Langrisser I & II 


This updated packaging of the first two Langrisser games
was a treat for me. People who have followed the site for years know I am a tremendous fan of Warson (Langrisser I) from the Sega Genesis days. That being said, part two never made it to the US back then, and I had never played it until this release. Updated visuals, improved quality of life, lots of endings and branching story paths made this one a joy for me to get that platinum trophy for. 

Pierre-Yves: Zombie Army 4


If there's one game that I've played the absolute living hell out of (heh... didn't even plan that one) this year it would be Rebellion's
Zombie Army 4: Dead War. Continuing from where the original Zombie Army Trilogy left off after the defeat of Zombie Hitler, the gameplay was refined, new systems were put into place and now instead of just having access to an array of weapons you now had that AND perks as well as special abilities to be used on top of weapon modifications to suit your own personal playstyle. While Izzy and I have been through the original Trilogy only once, we've been playing through Zombie Army 4 since over and over and while we are only one trophy away from the Platinum which both Richard and my brother Marc are helping out with, we've also enjoyed the hell out of the expansion content that is being added over time through two season passes so far.

Susan N: Cook, Serve, Delicious 3


I don’t know how I stumbled across the Cook, Serve, Delicious series but I have two of them. Nope. I’m wrong. I was introduced to this title by a friend of mine. I don’t know why I thought this could be fun. Maybe it’s due to the fact that I have worked in fast food. Perhaps I nabbed the title because I thought it would be an interesting change of pace. Or I wanted to see how it would hold up against Overcooked. Who knows? But what I discovered is that Cook, Serve, Delicious 3 is a highly entertaining and fast paced game. Unlike the previous version where players decorate and upgrade their own kitchen, this new installment takes players out of kitchen and into a food truck! That’s right, players have to prep all their dishes before they reach their destination and I love it. Sometimes other food trucks will try to shoot at you (which is an interesting mechanic.) It is a game that I enjoy playing. Weirdly, I find that it helps me focus on the rush and not real life. Cook, Serve, Delicious 3 is definitely my guilty pleasure of 2020.   

Richard: Moero Crystal H


Moero Crystal H
is a solid dungeon crawler with a huge cast of viable characters,  some really good battle music, and a super huge post game as well, there's a lot to like about moero crystal H. Ok, the cast might be almost entirely female...and monster girls (sort of...), and you might have to strip them and rub them to require them, but that isn't so bad...right?
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Games of the Year 2020 - Biggest Surprise

Estimated reading time: 3 minutes

 



Nick: Fairy Tail 


I really didn’t have much of a history with
Fairy Tail before this game, having seen bits and pieces of it in the past and enjoying what I encountered, but that was about it. Despite a rather confusing start to the game (likely due to my relative lack of familiarity with the material), what I did find was a thoroughly enjoyable JRPG that had me wanting to uncover every little nook, cranny and secret along the way. I spent way more time with this one than I had expected to, and enjoyed every minute of it. 

Pierre-Yves: Mortal Shell


Mortal Shell
is one of two Soulslikes or Soulsbornes on my lists for this year. Having replayed Dark Souls and Dark Souls 3 while finally getting around to almost Platinuming Bloodborne (FINALLY almost there), I didn't have super high expectations but this was something that blew me away this year. Mortal Shell, instead of relying on RPG mechanics allowing you to just power your way through if you're having a hard time instead forces you to make due with what you have as each Shell that can be occupied can only be slightly upgraded leaving the rest in your hands. It's not the hardest once you get the hand of everything but it was damned fun and with the new types of challenges that it brought to the table there's no way it couldn't have been on this list.

Susan N: Minecraft Dungeons


Okay. I’ll be the first to say it. I’m not a Minecraft fan by any extension. Anyone that knows me knows that I generally don’t play games that have no end goal. This year,
Minecraft Dungeons released and I was over the moon about it. Here is a game with all the same graphics and creatures loved by millions of people in all age categories, but now it is packaged in an RPG format. I’m totally here for this specific version of Minecraft because it harkens back to the old Diablo games. (You know, when Diablo was still good…) Players can get gear, battle monsters, and follow an actual story line. Minecraft Dungeons even has a couple of DLCs available for greater challenges and new mobs! This is a Minecraft game I can get behind and I didn’t even see it coming! Thus, it is my biggest surprise of 2020. I didn’t expect there to be a Minecraft that I would like and yet, here we are. 

Richard: Keen: One Girl Army


I'll admit, when I saw
Keen: One Girl Army I was like "meh, I like puzzle games, this looks a little lower end, but I guess I'll give it a go". I was pleasantly surprised. The gameplay is smooth, level designs are both intuitive yet challenging, and the bonus objectives were both reasonably yet difficult enough to really add that extra level of challenge for those who want it. Heck, I even got my dad playing it,  and he was having fun.

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Games of the Year 2020 - 2nd Runner Up

 

Estimated reading time: 3 minutes



Nick: Genshin Impact


This is a game that the developers could have easily charged people full AAA price for and it would have been bought up. That it is a free-to-play and so polished is kind of amazing really. The microtransactions are there of course (they need to make some money on it), and they’re pretty unobtrusive as the levels are all accessible right off of the bat. There is a very Breath of the Wild influence at play here, with tons to do over an ever-growing map. The game’s not complete, and I was reluctant to include it on my list because of this, but Chris and I have spent so much time playing it already that even as a living game that will continue to expand, what is here is pretty fantastic.

Pierre-Yves: Undermine


I've been a fan of Roguelikes for a long time. There's just something about the challenge that will either make or break you that I find interesting. With nothing more than your wits and a bit of luck, Undermine captures the magic of a more traditional Roguelike only allowing you to bring back some money in hopes of buying better gear to make your next run through the mines easier. Taking it a step up from that however, and now, instead of just making your life easier by getting new gear, once you do get the new and shiny equipment bonuses to help, the mine itself will start to throw nastier things at you keeping you on your toes at all times. It was brilliant and I'm glad that I had the chance to see what
both the Xbox and the PC versions had in store as they weren't quite identical at the time with one coming out of Early Access.

Susan N: Pumpkin Jack


My second runner up is Pumpkin Jack for a couple of reasons. First, it is just an amusing character. Sure, it’s a pseudo 3D platformer that I’m generally terrible at playing, but I had a fantastic time with this title. When I think back on my playthrough of the game, I wickedly laugh at the idea that the skins you can purchase throughout the game were actual skins. From other characters. Thankfully, you don’t see how those skins are acquired. I also was amused at the fact that there were times where Jack had to literally take off his head to complete a couple of puzzles! Overall, the uniqueness of certain elements as well as the biting wit of certain characters places Pumpkin Jack on my list of favorite games from this year.

Richard: Prinny 1 & 2 Exploded and Reloaded


I'll admit, I'm a sucker for side scrolling platformers, Disgaea, and almost anything NISA puts out. But Prinny 1 & 2 came around just as I was thinking "most of the stuff I've played recently is either too easy, or the difficulty is artificial". Yeah, Prinny 1 & 2 will make you cry, but it's an enjoyable cry.
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Games of the Year 2020 - 1st Runner Up

Estimated reading time: 3 minutes

Nick: Romance of the Three Kingdoms XV 


Over the last several years, the
Romance of the Three Kingdoms series has gotten away from its more turn-based roots and created a bit of a divide in their fanbase as a result. While I absolutely pine for more turn-based strategy gameplay as well, something about this latest release really clicked with me in a way that the last few did not. For being such a dense strategy game, it was surprisingly easy to pick up, even with the new changes in this release. I found myself restarting multiple times, convinced I could get it perfect the next time around. Of course, that never happens, and that’s the beauty of this series – but boy was it addictive. 

Pierre-Yves: Final Fantasy VII - Remake


I haven't "felt" anything like Final Fantasy VII's remake made me feel in a long time. It was simply brilliant. Having releases on our four day Easter weekend, while in lockdown, I loaded it up on the Friday and finished it by Monday a mere 36 some odd hours later. Now here's the thing with FFVII, it's not even one of my favorite Final Fantasies, it's not even in my top 5, BUT, the remake? it sure as hell has made it up and into that top 5 alongside FFIV, FFVI, Tactics and I'll figure out what actually got booted later. The scripting of the characters, the personality that Cloud finally has making him likable, and that they weren't afraid to start messing with the timeline to make something new while still keeping some familiarity. I've been trying to not go back and replay it again and again as the next time I do will be for a platinum run while on the harder difficulty.

Susan N: Tell Me Why


Dontnod has previously published a number of titles that I’ve enjoyed immensely and Tell Me Why is no different. It is my first runner up because I love the concept of having two siblings who live through a traumatic childhood that reunite years later. One sibling discovers that the other has transitioned. Not only are they dealing with physical and emotional adjustments, but they have to deal with their past in order to move forward. For me, I was drawn to this game because of the publisher, the concept, the characters, and the fact that GLAAD was directly involved in its accuracy.  Tell Me Why is a spectacular and visually stunning game that I absolutely adore. It is gut wrenching and I love it.  

Richard: CrossCode


I don't know how I missed
CrossCode when it first came out. The characters are funny, gameplay is solid, and it feels like you're playing an MMO without those annoying other "real" people. If it weren't for the occasional crash or the fact that the plant biology section would freeze the game when looking at it (which I haven't checked to see if they fixed), it would definitely contend for first place.
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Games of the Year 2020 - Top Picks

Estimated reading time: 3 minutes

Nick: Final Fantasy VII – Remake 


There were a lot of really good remastered releases this year, but Final Fantasy VII was completely remade, and the results were amazing. Admittedly, I would loved to have gotten the full game all at once, and not just part one of three – but what we did get was a beautiful presentation, excellent storytelling and engaging combat that leaves me anxiously awaiting the next installment. The devs took a big chance changing up so much of the original game, but it paid off nicely 

Pierre-Yves: Persona 5 Royal


Picking ONE title over everything that we've either reviewed or played for our own enjoyment over the course of the year isn't easy. So it's with a lot of thought that I finally landed on Atlus' re-working of their already hit
Persona 5 with the Royal treatment back in March. Having played most of Atlus' work over the years, and having fallen in love with the Persona series itself from Junpei's leveling up to Teddy's antics, Persona 5 Royal just hit all of the right notes from the social simulators to the various styles of dungeon crawling for that JRPG fix that had been a bit lacking in my life. With a brilliant story that never felt rushed, even near 100 hours later and trying to finish up those trophies I'm still loving this title as I try to both find that damned Reaper and not get one-shot...

Susan N: Spiritfarer


Of the games that I’ve played and reviewed this year,
Spiritfarer is the clear winner for game of the year. It is an adventure game with some light platforming. On top of its pleasing graphic, the story of each characters end of days is beautifully depicted. There was more than one occasion where I teared over the passing of a character (particularly Alice and Atul.) Spiritfarer handles the topic of death respectfully and each character represents a family member or friend of the dev team, making the game an amazing tribute to those they love. Furthermore, Spiritfarer is a game that can be played by all ages. Finally, the game is respectful of all players who have different faiths. All in all, Spiritfarer is my favorite title of this year and it shouldn’t be missed. 

Richard: Death End re;Quest 2


When I was looking back at the titles I'd reviewed this year and saw
Death End re;Quest 2, I thought "hey, I've only got 3 trophies left to platinum this, and 3 for the first title", so I went back to the first game to finish up the platinum trophies. Now, it had been a while since I played the first title, and good lord were the improvements they made to the battle system readily apparent in the second game. It almost physically hurt to go back to the clunky and oftentimes infuriating things in the first title that were improved so well in the 2nd. Compa certainly does take their gameplay improvements seriously.
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Shady Part of Me - XB1 Review

Shady Part of Me by developer Douze Dixièmes and publisher Focus Home InteractiveMicrosoft Xbox One review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes


Just as things were about to wind down for the year, something hit my desk allowing me to end what’s been a horrible year all around on a high note reviewing wise as many of us head back into various states of lockdown for the holidays. Developed by Douze Dixièmes and published by Focus Home Interactive, Shady Part of Me is an emotional tale that I found myself easily relating to as you explore the world with two sides of a person both through the light and the darkness where one cannot move forward without the other.

It would be easy enough to say that Shady Part of Me is a great puzzle platformer and then leave it at that. Graphically, you have two separate presentations starting with a 2D shadow-like platformer which is then mixed into 3D environments that act as their own puzzles. Keeping things interesting, what is done in one affects the other. Mechanically, everything is responsive and instead of lives or health, if you make a mistake, if you fail, you can simply rewind until you get it right. On top of both of these aspects there's an incredible music score that only amplified the emotions being conveyed by the scenery and the narrative. Like I said, I would be easy but it would also be a disservice.

More than the sum of its parts, Shady Part of Me walks a fine line between gameplay and presentation. Clocking in around four to six hours for a full gamerscore or platinum trophy depending on your system, this is one experience where you'll find yourself heading out of your way at times for the collectibles which are origami birds within both the realms of light and shadows. Other than making murals as you uncover the pieces, these birds will often prompt additional dialog from a third party causing reactions in your protagonists or simply giving you a potential to additional context based off of your own conclusions. 


Having found this blend of gameplay, Douze Dixièmes have found an almost perfect marriage of gameplay to cater to both those that play through something and move on, and those that will search every nook and cranny to find that one last collectible. I’m generally not one for going back and looking for everything, but when it adds in more context and is more than just there for the purpose of trophies / bragging rights, I am more than willing to put the time in.

On that subject, the time that I did put into Shady Part of Me is time that will stay with me for a good deal of time. Yes it was fun, yes it was atmospherically pleasing with the various musical scores that meshed perfectly with the backgrounds, but it’s the “why” that really stood out. Mental Health, Anxiety, Stress, Panic Attacks, feeling like the world is watching and that weight is crushing you, and just simply not knowing how to deal with everything because life that day, week, year, decided to deal you a bad hand. Read that again, and don’t take a pause, run out of breath, and that’s just the tip of the iceberg. Not everyone will go through this, a lot of people will never understand this and in a way I hope they don’t, but those that have, those that still do, know what I mean and know that it’s hard to put into words.

So it’s through this adventure, that I finally saw a representation of what it’s like to go through these moments that I’ve never been good at putting into words. I’ve been through it, I’ve been dealt a bad hand years ago and I still have my moments. I know it’s anything but easy and asking for help is even harder as no one likes to admit they need it especially with the stigma that comes with admitting it. So it’s through these challenges and through this fictional world where fantasy meets reality that these two souls need to rely on one another to reach the exit that they’ve been searching for, and through their conversations that I finally saw it put into words. The words of the rational mind trying to reach the irrational feeling that just won’t leave and sometimes crash into the rational like a tidal wave making you feel like you're drowning.


All of this said, it’s how these emotions are meshed in with the musical scores in the background, it’s how these feelings are meshed into the scenery, and finally it’s how these feelings are conveyed as a challenge to overcome as continuously taking steps forward that make it work. No, it’s not that easy as taking a step forward, many days are steps backwards, but, if you were to condense the process, this is what the start of healing looks like.

On a final note, Shady Part of Me should have been on my Game of the Year list but with how late it was released, it sadly won’t be making it as I quite literally got to experience this tale this past weekend. It’s not a very long adventure, but it packs a punch both from the visuals and the musical score, to the emotions coming through both of your protagonists as they try to find the exit that they’ve been searching for together.

Score: 9.5 / 10

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