Koei Tecmo announces Empires installment for Samurai Warriors 4

Not going to sugarcoat this one - I'm pretty excited, but I really like the Empires variants. Here's the news.

KOEI TECMO America is delighted to announce the upcoming release of Samurai Warriors 4 Empires. Currently in development for physical release on the PlayStation®4 computer entertainment system and digital releases on the PlayStation®3 computer entertainment system and PlayStation®Vita handheld system, Samurai Warriors 4 Empires is slated for release on March 15, 2016.

Samurai Warriors 4 Empires provides an alternative take on the events depicted in Samurai Warriors 4, using the historical landscape as a setting for an exciting strategy-focused game. Players have the opportunity to create their own character to serve in the lower ranks of the army, gradually rising through the ranks to eventually rule the entire land through their conquests.

Samurai Warriors 4 Empires marks the return of the Empires brand in the Samurai Warriors universe after a nine year hiatus. Since the 2007 release of Samurai Warriors 2 Empires for the PlayStation®2, Samurai Warriors has grown to become one of the most successful and acclaimed titles in the Warriors universe. This revamped version of the fan-favorite installment features improved gameplay mechanics and an expanded, intuitive governing system, and explores the effects that building in-depth relationships and alliances have in times of war.

While more news and information on the innovative content of Samurai Warriors 4 Empires will be made public in the following weeks, KOEI TECMO America has released a trailer displaying some of the most exciting new features of this fan-favorite franchise. To view the trailer, please visit https://youtu.be/2X6yrGkCFqw.

For more Samurai Warriors 4 Empires news, please visit http://www.koeitecmoamerica.com/, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous, and follow KOEI TECMO America on Twitter at @KoeiTecmoUS.

And hey, how about some assets?

Article by Nick
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