Kingdoms of Amalur: Reckoning is a title has been in my sights ever since I stumbled onto it via trailer at IGN that I shared here. It was a flashy trailer that caught my eye with its visual style and everything I saw about the fast-paced combat intrigued me. I continued to follow it, posting about it here and there, until I finally got a chance to try the demo and share my impressions.
Well, this game turned into a pre-order for me at that point and I have had a lot of time to sit down and get to know this new fantasy RPG title over the last 100+ hours. Before I get into the specific technical breakdown I usually do, I figure a game I have sunk this much time into deserves a bit more of an overview first. One word really comes to mind for me when I think about KoA and describe it to others: